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本帖最后由 hyl381100 于 2013-1-23 10:02 编辑
修正主要是集中在ai,ui和bug修复上,以下是所有更新内容预览:
Balance
Reduced Wealthy from +800 Gildar to +500 Gildar (王国特性里的财富现在初始只给500快了,原来800快)
Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana (Ancient Temple资源由+1魔法变成了+1研究点数)
Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city
Increased the default players on small, medium and large maps slightly
Increased the labor costs of bows and ranged staves (增加了远程武器的制造消耗,也就是建造远程部队的回合数增加了)
Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common (能增加食物的那些资源更常见了)
Increased the amount of resources spawned
Monsters still raze city but it no longer salts the land
Twilight Honey now provides a faction wide -2% to unrest
Gold deposits are more common but produce less gildar (金矿更常见了,但是生产的金钱减少)
Grain provies 25 food instead of 20 by default
Modified rarity of different world resources and their availability to have more variety
Goodie huts are slightly more common
Shards are slightly rarer
Default turn limit reduced to 800 (from 1000)
Blizzard can be cast in an area will hit your units (and it will damage them) (暴风雪可以释放在能打中自己人的区域了)
Pioneers cost 30 population when trained (先锋训练时消耗30人口?!)
Fixes
Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used
Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)
(修复AI单位有时候卡住的BUG)
Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge
Fixed an issue keeping the Growth potion from increasing blunt damage
AI
AI more intelligent about when and what it builds in its cities (AI对于什么时候建造什么建筑的选择更聪明了)
AI evaluates whether it should be training archers/catapults/mounted units more effectively (AI会更有效的评估是否要训练弓箭手,投石车,马上单位等)
Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)
AI more aggressive about getting to goodie huts
UI
Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns
Reduced ground cover on terrain with the exception of deserts
Added an icon to all the Refined techs to indicate that they can be researched multiple times
Fixed lots of typos
Resource tooltip no longer lists the tech requirement if the player already has the tech
Removed references to techs unlocking quests in the tech descriptions
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