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- 2013-2-28
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换了操作系统,没有了改路径的<GameDataPath>,<MeshOutputPath> 了,不知道要怎么改。
全文本如下
<?xml version="1.0" encoding="UTF-8"?>
<!-- CalienteArmorRef
This file contains slider sets that are intended to be used as a reference set for the Body mesh shapes in armor. This file can be selected in Slider Maker by clicking the 'ref' button while having a shape activated.
Two sets are specfied - CalienteBodyRef and CalienteVanillaRef. These are largely the same as the similarly named sets that come with bodyslide, but have a few armor-specific options such as NipBGone and BreastClevage.
When using this file as a reference, you will not need to create sliders for the body shape in a mesh (As long as that body shape is Caliente's Body -- other shapes will not match vertices)
-->
<SliderSetInfo>
<SliderSet name="CalienteBodyRef">
<SetFolder>CalienteBody</SetFolder>
<SourceFile>CalienteBody.nif</SourceFile>
<OutputPath>meshes\actors\character\character assets</OutputPath>
<OutputFile>femalebody</OutputFile> <!-- _0 and _1 .nif automatically appended. -->
<BaseShapeName target="body">BaseShape</BaseShapeName>
<Slider name="Breasts" invert="true" small="20" big="100">
<datafile target="body">Breasts1.bsd</datafile>
</Slider>
<Slider name="BreastsSmall" invert="true" small="100" big="100">
<require slidername="Breasts" value="0"/>
<datafile target="body">BreastsSm.bsd</datafile>
</Slider>
<Slider name="BreastsSH" invert="false" small="0" big="0">
<require slidername="Breasts" value="100"/>
<datafile target="body">BreastsSH.bsd</datafile>
</Slider>
<Slider name="BreastsSSH" small="0" big="0">
<require slidername="Breasts" value="100"/>
<datafile target="body">BreastsSSH.bsd</datafile>
</Slider>
<Slider name="BreastCleavage" invert="false" small="0" big="0">
<datafile name="BreastCleavage" target="body">BreastCleavage.bsd</datafile>
</Slider>
<Slider name="Butt" invert="true" small="0" big="100">
<datafile target="body">Butt1.bsd</datafile>
</Slider>
<Slider name="ButtSmall" invert="true" small="100" big="100">
<require slidername="Butt" value="0"/>
<datafile target="body">ButtSm.bsd</datafile>
</Slider>
<Slider name="ButtShape2" invert="false" small="0" big="0">
<datafile target="body">MakButt.bsd</datafile>
</Slider>
<Slider name="Waist" small="0" big="100">
<datafile target="body">Waist.bsd</datafile>
</Slider>
<Slider name="Belly" small="0" big="0">
<datafile target="body">CalBelly.bsd</datafile>
</Slider>
<Slider name="Legs" invert="true" small="0" big="100">
<datafile target="body">Legs.bsd</datafile>
</Slider>
<Slider name="Thighs" invert="false" small="0" big="0">
<datafile target="body">CalThighs.bsd</datafile>
</Slider>
<Slider name="Arms" invert="true" small="0" big="100">
<datafile target="body">Arms.bsd</datafile>
</Slider>
<Slider name="ShoulderWidth" invert="true" small="100" big="100">
<datafile target="body">ShoulderWidth.bsd</datafile>
</Slider>
<Slider name="SmallSeam" small="100" big="0" hidden="true">
<datafile target="body">SeamSm.bsd</datafile>
</Slider>
<Slider name="ShoulderTweak" small="100" big="100" hidden="true">
<datafile target="body">ShoulderTweak.bsd</datafile>
</Slider>
<Slider name="NipBGone" invert="false" small="100" big="100" hidden="true">
<datafile name="NipBGone" target="body">NipBGone.bsd</datafile>
</Slider>
<Slider name="LockSeamHi" invert="false" hidden="true" small="0" big="100" clamp="true" >
<datafile name="LockSeamHi" target="body">LockSeamHi.bsd</datafile>
</Slider>
<Slider name="LockSeamLo" invert="false" hidden="true" small="100" big="0" clamp="true" >
<datafile name="LockSeamLo" target="body">LockSeamLo.bsd</datafile>
</Slider>
</SliderSet>
<SliderSet name="CalienteVanillaRef">
<SetFolder>CalienteBody</SetFolder>
<SourceFile>CalienteBody.nif</SourceFile>
<OutputPath>meshes\actors\character\character assets</OutputPath>
<OutputFile>femalebody</OutputFile> <!-- _0 and _1 .nif automatically appended. -->
<BaseShapeName target="body">BaseShape</BaseShapeName>
<Slider name="SmallSeam" small="100" big="0" hidden="true">
<datafile target="body">SeamSm.bsd</datafile>
</Slider>
<Slider name="Vanilla0" small="100" big="0" hidden="true">
<datafile target="body">VanillaLo.bsd</datafile>
</Slider>
<Slider name="Vanilla1" small="0" big="100" hidden="true">
<datafile target="body">VanillaHi.bsd</datafile>
</Slider>
<Slider name="BreastCleavage" invert="false" small="0" big="0">
<datafile name="BreastCleavage" target="body">BreastCleavage.bsd</datafile>
</Slider>
<Slider name="NipBGone" invert="false" small="100" big="100" hidden="true">
<datafile name="NipBGone" target="body">NipBGone.bsd</datafile>
</Slider>
<Slider name="LockSeamHi" invert="false" hidden="true" small="0" big="100" clamp="true" >
<datafile name="LockSeamHi" target="body">LockSeamHi.bsd</datafile>
</Slider>
<Slider name="LockSeamLo" invert="false" hidden="true" small="100" big="0" clamp="true" >
<datafile name="LockSeamLo" target="body">LockSeamLo.bsd</datafile>
</Slider>
</SliderSet>
</SliderSetInfo>
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