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[求助] 魔能打不开,无反应

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发表于 2013-4-28 20:28 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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Version: 1.4.14.1        Thread: RenderThreadSystem.ArgumentException: Texture width or height is larger than the device supports.参数名: height   在 Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)   在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)   在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)   在 Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()   在 PolygonHead.BitmapFont.Read(ContentReader iInput)   在 PolygonHead.Pipeline.BitmapFontReader.Read(ContentReader iInput, BitmapFont existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)   在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()   在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()   在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)   在 Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)   在 Magicka.Graphics.FontManager..ctor()   在 Magicka.Graphics.FontManager.get_Instance()   在 Magicka.Localization.LanguageManager.SetLanguage(Language iLanguage)   在 Magicka.Storage.SaveManager.LoadSettings()   在 Magicka.Game.Initialize()   在 Microsoft.Xna.Framework.Game.Run()   在 Magicka.Program.Main(String[] args)0x009a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps0x014d Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject0x0060 PolygonHead.dll->PolygonHead.BitmapFont.Read0x0011 PolygonHead.dll->PolygonHead.Pipeline.BitmapFontReader.Read0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load0x00e2 Magicka.exe->Magicka.Graphics.FontManager..ctor0x0021 Magicka.exe->Magicka.Graphics.FontManager.get_Instance0x008c Magicka.exe->Magicka.Localization.LanguageManager.SetLanguage0x0161 Magicka.exe->Magicka.Storage.SaveManager.LoadSettings0x0019 Magicka.exe->Magicka.Game.Initialize0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run0x019c Magicka.exe->Magicka.Program.Main
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