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- 2012-1-19
 
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.net dx xna都安装了 魔能是从http://bbs.3dmgame.com/thread-3800963-1-1.html下载的
配置:英特尔 Pentium(奔腾) 双核 E2180 @ 2.00GHz
2 GB ( 超胜 DDR2 800MHz )
Nvidia GeForce 7050/nForce 610i ( 256 MB / 精英 )
Version: 1.4.14.1 Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
参数名: height
在 Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
在 Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
在 Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
在 Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
在 PolygonHead.BitmapFont.Read(ContentReader iInput)
在 PolygonHead.Pipeline.BitmapFontReader.Read(ContentReader iInput, BitmapFont existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
在 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
在 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
在 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
在 Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
在 Magicka.Graphics.FontManager..ctor()
在 Magicka.Graphics.FontManager.get_Instance()
在 Magicka.Localization.LanguageManager.SetLanguage(Language iLanguage)
在 Magicka.Storage.SaveManager.LoadSettings()
在 Magicka.Game.Initialize()
在 Microsoft.Xna.Framework.Game.Run()
在 Magicka.Program.Main(String[] args)
0x009a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps
0x014d Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0060 PolygonHead.dll->PolygonHead.BitmapFont.Read
0x0011 PolygonHead.dll->PolygonHead.Pipeline.BitmapFontReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load
0x00e2 Magicka.exe->Magicka.Graphics.FontManager..ctor
0x0021 Magicka.exe->Magicka.Graphics.FontManager.get_Instance
0x008c Magicka.exe->Magicka.Localization.LanguageManager.SetLanguage
0x0161 Magicka.exe->Magicka.Storage.SaveManager.LoadSettings
0x0019 Magicka.exe->Magicka.Game.Initialize
0x0039 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
0x019c Magicka.exe->Magicka.Program.Main |
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