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[火星] 更新1.08吧

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发表于 2013-5-17 23:13 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 skycrow 于 2013-5-18 00:36 编辑

http://www.snowbirdgames.com/for ... 17.2119/#post-15351

Hi everyone,

A new update (1.0.8) is coming in a few hours. Here's the change list:

Improvements:
  • Turn resolution code has been optimized, resulting in speed improvement during AI turns.
  • Better support for scalable interface windows.
  • Provinces under AI control will now trigger random events just like the player’s provinces do.
  • Maximum zoom level on strategic map has been increased a little; the camera can be brought closer to the ground level now.
  • AI construction decisions have been improved.
Fixes:
  • Fixed an error with the body of a slain hero taking too long to be delivered to the stronghold.
  • Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
  • Fixed an error causing the AI to engage into battles with hopeless odds of victory.
  • Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
  • Fixed an error causing the AI to spend too many resources on mercenaries.
  • Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
  • Fixed an error with unlocking the “Viva la Revolucion!” achievement.
  • Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
  • Fixed a misguiding tooltip on the bottom panel button in the citadel interface.
  • Fixed a tactical combat interface error with ending turn while a spell is selected.
  • Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
  • Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.


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