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本帖最后由 skycrow 于 2013-5-18 00:36 编辑
http://www.snowbirdgames.com/for ... 17.2119/#post-15351
Hi everyone,
A new update (1.0.8) is coming in a few hours. Here's the change list:
Improvements:
- Turn resolution code has been optimized, resulting in speed improvement during AI turns.
- Better support for scalable interface windows.
- Provinces under AI control will now trigger random events just like the player’s provinces do.
- Maximum zoom level on strategic map has been increased a little; the camera can be brought closer to the ground level now.
- AI construction decisions have been improved.
Fixes:
- Fixed an error with the body of a slain hero taking too long to be delivered to the stronghold.
- Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
- Fixed an error causing the AI to engage into battles with hopeless odds of victory.
- Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
- Fixed an error causing the AI to spend too many resources on mercenaries.
- Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
- Fixed an error with unlocking the “Viva la Revolucion!” achievement.
- Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
- Fixed a misguiding tooltip on the bottom panel button in the citadel interface.
- Fixed a tactical combat interface error with ending turn while a spell is selected.
- Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
- Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.
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