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本帖最后由 guanjian0320 于 2013-6-22 21:02 编辑
Kickstarter 筹资项目传送门(点我)
So how much do you want, and what are we getting for it?你们需要多少钱,我们出钱的能得到啥?
Our initial goal is just $7,000 dollars, which allow Ethan to dedicate three months of effort to the project. Along with the "time", there are a few other feature obligations that are going to come along with this. The bulk of these three months are going to spent developing the following features:
最初目标7000刀,这些钱能让E神奉献3月大好年华给CDDA.除包E神3月外,E神还将有义务于三月内完成下述游戏特性:
Full Graphics Support - Cataclysm is a roguelike, and roguelike has traditionally meant the ASCII graphics you'll see in many of the examples above. To be honest, we love that stuff, and many Cataclysm fans do. But others don't - they like pictures, and animations, and things that actually look sort-a kind-a maybe like the objects their supposed to be representing. If you're one of those people, have no fear; full graphical support - for sprites, tilesets, conceivably other graphics things I can't think of - is something we're working on as I type, and Ethan is going to dedicate himself not just to fully implementing it, but doing it well. You'll be able to plug in and play with a variety of community provided graphics packs, many of which already exist and are ready to go. You'll always have the option to play with the traditional text-based interface, if you wish, but gorgeous pictures and adorable little animations will provide an equally enthralling experience.
全图像支持。Roguelike传统就是----用无节操ASCII系统对玩家YY能力进行强化。说实话我们都爱字母,你们某些脑补狂肯定也爱。但是有些其他玩家可能会吐---他们爱二次元,爱动图,爱一眼能看粗是啥东西的“东西”。如果你是图图控,别走开。我打字这会我们就正整着图像呢。E神会为你们整好这部分功能。你们将能外挂灾变社区土工的图像包。(已经有些包可以用了)脑补流还能选择继续脑补。我们的目的,允许脑补的先high起来,再用图像包让正常玩家也high起来,最终达到共同富裕。
Extreme Vertical - Right now, Cataclysm is a bit... flat. You can explore underground basement levels, but there are no skyscrapers to climb, no deadly mutant buzzards flying far above your head, and no kicking zombies out of third story windows into an alleyway before jumping across to the opposite roof and opening up on on the crowd in the parking lot below with your m249 light machine gun. You can't do any of that right now, and that's a damned shame! If we reach our goal, one of our priorities is going to be fixing that.
灾变世界,“挺”好。目前,灾变世界...好“平”啊...你们现在能学总理深入基层(地下室),但是45度仰天你也只能长叹一声,“为毛没有摩天大楼!为毛这个世界乌鸦想飞却怎么也飞不高!(可怜的c)哥还想把僵尸踹出三层楼摔死,然后跳到对面房顶紧握手中M249突突停车场里那些猥琐僵尸大叔,如果这些都做不了我的人生还有什么意义!好吧,如果我们能收到大家的钱,让世界挺起来就是我们的工作重点之一。
The World Factory and Mod Manager - Right now, you do generate a single basic world depending on the mode you've chosen, and that world exists until you destroy it - but we can do a whole lot more than that. With this tool, you'll be able to manage multiple worlds at the same time, and when you generate a world you'll be able to tweak settings, pull in mods created by other players, and share your world with others in a conveniently packaged form. How cool is that, right? Think zombies are dumb? Replace them all with dinosaurs. It's that simple.
“世界工厂”和“MOD管家”---现阶段版本,世界由你选的模式不同随机生成,这个世界一直存在,除非你把它删了。其实我们可以做得更多。通过这个工具,你能同时管理数个世界。你还可以在世界生成时对其进行微调,加载其他大神的各种MOD(无码mod???)还能将你的世界打包和别人共享。牛逼不?僵尸已经满足不了你了?我们有恐龙MOD!一切尽在掌握。
And, of course...
当然,不能少了...
More Monsters, More Locations, More Emergent Lore, and some Serious Bugfixing更多怪物,更多地点,更多突发事件,更多的bug!修正...
Is that it?这就完了?No! Well, at least we hope not. Obviously, the other developers will still be putting in what time they can, and with you're help, we hope to manage far more than three months! What we really want is a full year, and we've got a lot we're hoping to accomplish in that time. Yes, that's right, we have... STRETCH GOALS!
没门,丧失们!好吧,至少我们希望没完.其他开发者也会尽量花时间在CDDA上,有你的帮助,我们希望能包Ethan包更久!我们其实想包他一年,因为这次我们希望完成的花样还不少(真机油!)没错!我们还有,拓展目标!
Batches of stretch goals will be announced in full as soon as we think we'll hit our target, but here's an inkling of some things that will appear on the list:
各批拓展目标我们想好了就会详细给粗,这里只是粗略带一下一些会有的。
Physical rewards! - We're hoping to actually print out and ship out some of the digital rewards as physical goods. Stretch goals will unlock first the physical reward tier itself, and then add more and more items to it as number of items we can afford grows larger!
食物,不对。是实物奖励!---我们希望能将这些虚拟奖励制成实物发放。实物奖励包会因此突破限制。钱够的话我们将会在实物奖励包中加入更多实物!
Stealth - A full stealth system, along with an AI, light level, and notifications rewrite. It's gonna be so sweet.
神偷美梦!---完善的偷窃系统,包括AI和光照等级的影响。警觉系统也会重新编写。偷偷更健康!!!
Research - A knowledge gathering and learning/research system, that will allow you to study and experiment on enemies and objects, and keep journals of what you've found, for a variety of in-game benefits and a good deal of lore.
科学怪人!---收集和学习各种知识+研究系统。你能残忍的进行活体(小Z,小T,小F...)实验并记录你的惊人发现。不仅在游戏中会有各种好处,而且还能...教化后来人!
A Dynamic World - Survivor factions that grow and change, the ability for all of the different monstrous groups to fight amongst themselves and try to expand their territory, portal zones that form connections to other worlds and alter the reality around them in ours, and a whole bunch of other stuff. We're hoping to bring in lots of things to really bring the world of Cataclysm to life.
动态世界!---- 不断发展变化的幸存者部落;不同怪物族群之间的火并和扩散(真菌和三尖树之战?);将不同世界连接起来并对其产生影响的传送区域;等等等等。我们希望能将灾变世界变得更加生动,更加活力四射。
Improved NPCs - The NPCs in Cataclysm right now are a bit lackluster - they are a bit buggy, disabled by default, and have terrible AI. But we're planning to fix that, on way or another, and more dev time means better NPCs. Deeper dialogue, more complex player interactions, the formation of NPC factions and settlements, and the ability to the player to lead bands of NPCs and give them orders are all things we're hoping to accomplish.
NPC改善计划---目前版本的NPCs就是一堆二货-bug太多,AI低下,所以默认是关闭的。但是俺们心系NPCs,希望可以给这帮脑残修修脑,补补课。更多开发时间意味着NPC专升本,前途一片光明。更深层的对话(了解他们的内心世界),更复杂的玩家互动,NPC部落和聚居点的形成,还能满足玩家领导一队NPC,发号施令的儿时梦想!
Improved Infrastructure - You can already build houses and cars, but it's a fairly limited process for fixed structures. Vertical construction, excavation, and wiring up areas with power are all on the radar. I'm sure you've all been craving the ability to leave your own unique mark on the world, in the form of your own expansive, personal research lab, or, and this is more likely from my experience with the internets, a huge nuclear-powered light up phallic object. Either way, we want you to be able to make that happen.
基础设施建设!----要想富,先修路。要想活得长,先搞车和房。你们都是牛人,我们设计的这么死板这么限制级你们都能玩出花来。为回馈新老用户,我们设计版图里有如下功能:垂直建造满足建造流,挖坑功能满足挖坑流,还能拉电线!(满足电工流)。我知道你们想获得在灾变世界里留下自己印记的能力。比方说豪华私人研究实验室或者(从我丰富的个人网虫经验来说)一个核能供电的28形状发光物体...(核能情趣用品?)不管怎样,我们会尽力满足你的。(是满足你自己吧...)
More details to come!
Risks and challenges
风险和挑战
Our only major challenge would be the disappearance of Ethan, our coder. If this happens, we have a backup willing to take over. He might not be able to work for as long for the same amount, but myself and Kevin will pick up the slack and make sure the commitment we've made is fulfilled.
最主要的风险是E神消失...如果他真消失了,我们还有备胎...备胎哥可能不能完成同样的工作量,不过我和Kevin会分担部分来保证我们承诺的部分一定完成。
Worse case scenario: All of us die. I'm gonna be straight with you guys, if that happens we're probably not going to make our commitments. Apologies in advance.
最坏的情况是:我们都挂了...实话实说,要是那真的发生了我们也就很可能出师未捷身先死了。提前道个歉...
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