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[求助] 【地下城与恶魔】索引超出了数组界限

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发表于 2013-8-11 21:03 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
求助啊 当我点开magicka.exe后 一切正常,当点击星火犹存里面选择人物时 自动退出了  求解决办法!!!以下是  错误报告Version: 1.4.9.0        Thread: RenderThread
System.IndexOutOfRangeException: 索引超出了数组界限。   在 Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.DrawAvatar(Texture2D iTexture, Boolean iCustom, Int32 iColor, Vector2& iPos, Single iScale)
   在 Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.Draw(Viewport iLeftSide, Viewport iRightSide)
   在 Magicka.GameLogic.UI.Tome.OpenState.Draw(GUIBasicEffect iEffect, Tome iOwner, SubMenu iMenu)
   在 Magicka.GameLogic.UI.Tome.RenderData.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
   在 PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
   在 PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, Single iDeltaTime)
   在 PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime)
   在 Magicka.Game.Draw(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.DrawFrame()
   在 Microsoft.Xna.Framework.Game.Tick()
   在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   在 Microsoft.Xna.Framework.GameHost.OnIdle()
   在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.Run(Form mainForm)
   在 Microsoft.Xna.Framework.WindowsGameHost.Run()
   在 Microsoft.Xna.Framework.Game.Run()
   在 Magicka.Program.Main(String[] args)
0x0000 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.DrawAvatar
0x1488 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.Draw
0x0012 Magicka.exe->Magicka.GameLogic.UI.Tome+OpenState.Draw
0x024c Magicka.exe->Magicka.GameLogic.UI.Tome+RenderData.PreRenderUpdate
0x0027 PolygonHead.dll->olygonHead.Scene.UpdatePreRenderRenderers
0x02e4 PolygonHead.dll->olygonHead.RenderManager.RenderScene
0x0018 PolygonHead.dll->olygonHead.RenderManager.RenderScene
0x00c2 Magicka.exe->Magicka.Game.Draw
0x009a Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.DrawFrame
0x02fc Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Tick
0x0006 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.HostIdle
0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
0x019c Magicka.exe->Magicka.Program.Main


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