游戏精英
愛唱歌的我 抒情歌王
 
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- 2013-7-7
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打到TK要搭直升機逃跑那邊 除了用東西丟螺旋槳攻擊之外
好像用槍類武器攻擊直升機沒用 不是應該照理槍類攻擊也可以吧
不知道是該修改哪部分才行 謝謝!!
舉例:
cFirearmItem M16
{
AchievementCategory = "2"
ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR"
ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN"
ActionTargetCrawlerOnly6 = "false"
AimIKLeftAngleLimit = "50"
AimIKRightAngleLimit = "30"
AnimationChooserValueForEnhancedAnims = "1"
AnimationChooserValueForFirearms = "0"
AnimationChooserValueForHand = "11"
AnimationChooserValueForIdle = "1"
AnimationChooserValueForJump = "1"
AnimationChooserValueForPickup = "1"
AnimationChooserValueForPutdown = "4"
AnimationChooserValueForWalkRun = "1"
AssetFilename = "data/models/weapons/m16"
AttachPropToBoneType = "0"
AttackAudioAssetName0 = "M16HitBody"
AudioActionBits = "256"
AudioFilename = "fx_m16"
AudioItemName = "M16"
AudioUnloadDeferralTime = "3"
BaseBulletDamage = "50"
CanBePlacedOnZombie = "false"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionType = "3"
DisplayName = "50009"
DR2 = "true"
DR2PRO = "true"
Durability = "180"
EffectOnImpact = "2"
EffectOnVictim = "0"
FatalHitReaction = "74"
FiringRate = "12"
Friction = "25"
HandlingStyle = "3"
HitReaction = "52"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
IconFilename = "w_m16"
Impulse = "1"
InteractDistance = "1.3"
InventoryInteractionType = "0"
IsAutomatic = "true"
IsBurstGun = "false"
IsWeapon = "true"
LoadDistance = "25"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxBulletDistance = "60"
MaxBulletsPerClip = "30"
NumPelletsPerShot = "1"
PropEffectLocator0 = "16"
PropEffectLocator2 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "9"
PropEffectsOnCondition2 = "12"
PyroEffect0 = "89"
PyroEffect1 = "153"
PyroEffect2 = "65"
RequiresReload = "false"
Restitution = "0.08"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0.15"
Reticle_ActiveInRangeMode = "true"
Reticle_ActiveInThirdPerson = "false"
Reticle_BestAccuracy = "0.85"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "0.04"
Reticle_Type = "0"
Reticle_WorstAccuracy = "0.3"
SkillRequired = "0"
SurvivorHandlingTwoHands = "true"
SurvivorWeapon = "true"
VertOffsetFromHandToMuzzle = "0.1"
VibrationPattern = "5"
WeaponType = "15"
Weight = "15"
cLimbDestroyInfoItem AR_Gore1
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
mFlags0 = "0"
mFlags1 = "0"
mFlags2 = "0"
mFlags3 = "1024"
mFlags4 = "1024"
ProbabilityOfExploding0 = ".35"
ProbabilityOfExploding1 = ".15"
ProbabilityOfExploding2 = ".15"
}
}
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