3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 侠客前传 | 刺客信条 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 1812|回复: 0
打印 上一主题 下一主题

[求助] [死亡復甦2]修改車輛速度馬力等

[复制链接]

476

主题

1892

帖子

8461

积分

游戏精英

愛唱歌的我 抒情歌王

Rank: 8Rank: 8

贡献度
325
金元
71614
积分
8461
精华
0
注册时间
2013-7-7
跳转到指定楼层
主题
发表于 2013-8-24 10:40 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
我想請問一下各位 要從哪邊修改遊戲中車輛馬力或速度 或是瞬間加速等地方

我是改Engine相關數據那邊 不知道對不對 以下是用Hummer車數據舉例:

cVehicleItem Hummer
{
AirDensity = "0.5"
Anim_Category = "2"
Anim_Event0Bone = "geo_hummer.geo_lfrontdoor"
Anim_Event1Bone = "geo_hummer.geo_rfrontdoor"
Anim_Event2Bone = "geo_hummer.geo_lbackdoor"
Anim_Event3Bone = "geo_hummer.geo_rbackdoor"
AssetFilename = "data/models/environment/props/hummer"
AudioDownShiftDeltaKMH = "10"
AudioEngineVolume = "0"
AudioFilename = "fx_hummer"
AudioHardBrakeDeltaRPM = "100"
AudioIdleRPM = "200"
AudioItemName = "Hummer"
AudioLimiterRPM = "4000"
AudioSuspensionVolume = "2"
AudioTireVolume = "3"
AudioTransmissionVolume = "3"
AudioUpShiftKMperHourForGear1 = "54"
AudioUpShiftRPM = "3250"
AutoReverse = "false"
Axle0 = "0"
Axle1 = "1"
Brake_IsConnectedToHandbrake0 = "false"
Brake_IsConnectedToHandbrake1 = "true"
Brake_MaxBreakingTorque0 = "1000"
Brake_MaxBreakingTorque1 = "1000"
Brake_MinPedalInputToBlock0 = "0.9"
Brake_MinPedalInputToBlock1 = "0.9"
Brake_WheelsMinTimeToBlock = "0.5"
CameraInteractionMode = "2"
CenterOfMassOffset = "0.000,-0.400,0.000"
ChassisUnitInertiaPitch = "1"
ChassisUnitInertiaRoll = "1"
ChassisUnitInertiaYaw = "1"
CollidableQuality = "0"
CollisionBits = "WORLDCOLLISIONFILTER_VEHICLE"
CollisionSpinDamping = "4"
CollisionThreshold = "4"
CollisionType = "3"
Damage_HitReactionSpeedModifier = ".75"
Damage_HitReactionSpeedPadd = ".5"
DamageBOSS_Flat = "100"
DamageBOSS_MinSpeed = "10"
DamageBOSS_PerKMH = "10"
DeadZone = "0.05"
DisplayName = "50115"
DoesWheelSteer0 = "true"
DoesWheelSteer1 = "false"
Door1 = "1.2, -1, -0.5"
Door2 = "-1.2, -1, -0.5"
DR2 = "true"
DragCoefficient = "0.57"
Durability = "1500"
Engine_MaxRPM = "15000"  
Engine_MaxTorque = "1200"  
Engine_MinRPM = "1200"
Engine_OptRPM = "6500"
Engine_ResistanceFactorAtMaxRPM = "0.4"
Engine_ResistanceFactorAtMinRPM = "0.2"
Engine_ResistanceFactorAtOptRPM = "0.3"
Engine_TorqueFactorAtMaxRPM = "0.1"
Engine_TorqueFactorAtMinRPM = "1"
EngineRpmDecreasePerTick = "400"
EngineRpmIncreasePerTick = "300"  
ExtraGravity = "0,-5,0"
ExtraTorqueFactor = "0"
ForceFeedbackMultiplier0 = "1"
ForceFeedbackMultiplier1 = "1"
Friction = "0.8"
Friction_Donut0 = "4"
Friction_Donut1 = "4"
Friction_QuickSpin0 = "1.5"
Friction_QuickSpin1 = "1"
Friction0 = "1"
Friction1 = "1"
FrictionEqualizer = "0.5"
FrontalArea = "1.56"
GearRatio1 = "2.48"
GearRatio2 = "1.48"
GearRatio3 = "1"
Gears_ClutchDelayTime = "0.1"
Gears_DownShiftRPM = "1800"
Gears_NumberOfGears = "3"
Gears_ReverseGearRatio = "3"
Gears_ReverseGearTopSpeed = "24"
Gears_TransmissionModel = "1"
Gears_UpShiftRPM = "3200"
IgnoreSeatLocators = "false"
IgnoreWheelLocators = "false"
InitialSlope = "0.6"
InteractDistance = "2.5"
IsConsideredACoolVehicle = "true"
IsCool = "true"
Key = "Key_commando"
LiftCoefficient = "-0.3"
LoadDistance = "150"
ManualLength0 = "true"
ManualLength1 = "true"
Mass0 = "60"
Mass1 = "60"
MaxFriction0 = "2"
MaxFriction1 = "2"
MaxTyremarkEnergy = "1000"
MaxVelocityForPositionalFriction = "0"
MergedFileNotUsed = "true"
MinTyremarkEnergy = "100"
MinVehicleSpeedToEjectPlayer = "200"
MinYRotationRequiredToBeFlipped = ".7"
NormalSpinDamping = "1"
NumberOfDoors = "4"
NumberOfGearsForAudio = "1"
NumberOfSeats = "4"
NumberOfWheels = "4"
NumberOfWheelsPerAxle = "2"
NumDamageStates = "3"
PropAudioType = "9728"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocator2 = "16"
PropEffectLocator3 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "2"
PropEffectLocatorIndex2 = "0"
PropEffectLocatorIndex3 = "0"
PropEffectsOnCondition0 = "17"
PropEffectsOnCondition1 = "21"
PropEffectsOnCondition2 = "27"
PropEffectsOnCondition3 = "6"
PyroEffect0 = "232"
PyroEffect1 = "233"
PyroEffect2 = "235"
PyroEffect3 = "26"
Radius0 = "0.481795"
Radius1 = "0.481795"
Restitution = "0"
RestrictedByRegion = "false"
Seat1 = "0.20, -1.0, -0.5"
Seat2 = "0.20, -1.0, 0.5"
SeatCanBeInjured1 = "false"
SeatCanBeInjured2 = "false"
SeatCanBeInjured3 = "false"
SeatCanBeInjured4 = "false"
SeatLocatorType1 = "5"
SeatLocatorType2 = "6"
SeatLocatorType3 = "7"
SeatLocatorType4 = "8"
SelfDamage_BaseDamage = "5"
SelfDamage_MaxDmgForDynamicProps = "5"
SelfDamage_MaxDmgForOtherVehicles = "10"
SelfDamage_MaxDmgForStaticProps = "50"
SelfDamage_MaxDmgForZombies = "1"
SelfDamage_MinSpeedForDamageKPH = "25"
SelfDamage_MinSpeedRequired = "2"
SelfDamage_mMaxDmgForSurvivors = "1"
SelfDamage_SpeedForMaxDamageKPH = "80"
SlipAngle0 = "0.1"
SlipAngle1 = "0.1"
SlopeChangePointX = "0.8"
Steering_AdditionalControlPoint = "true"
Steering_AngleAtSpeedS = "18.2"
Steering_CanQuickSpin = "false"
Steering_MaxAngle = "45"
Steering_MaxSpeedFullAngle = "18"
Steering_QuickSpinDontBrakeOutTurnWindow = "false"
Steering_SpeedS = "48"
Susp_Length0 = ".6"
Susp_Length1 = ".6"
Suspension_DampingCompression0 = "0.4"
Suspension_DampingCompression1 = "0.4"
Suspension_DampingRelaxation0 = "0.6"
Suspension_DampingRelaxation1 = "0.6"
Suspension_Strength0 = "15"
Suspension_Strength1 = "15"
SuspensionBottomOutLimit = "0.25"
SuspensionEquilibriumThreshold = "0.14"
TireNoiseScaler = "0.02"
TireSkidEnergyDecreasePerTick = "750"
TireSkidEnergyIncreasePerTick = "300"
TorquePitchFactor = "0.05"
TorqueRollFactor = "0.05"
TorqueYawFactor = "0.2"
UnlockMessage = "85264"
UnstuckImpulse = "1930"
UseBoostStart = "true"
VehicleTopSpeed = "72"
ViscosityFriction0 = "0.1"
ViscosityFriction1 = "0.07"
Weight = "3111"
WheelCollision_Model = "1"
WheelsTorqueRatio0 = "0.5"
WheelsTorqueRatio1 = "0.5"
Width0 = "0.2"
Width1 = "0.2"
cAlternateTextureInfoItem Hummer_alttex
{
  AlternateTextureName0 = "data/models/environment/props/hummer_dmg"
}
}
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|咖绿茵|求知网|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2024-4-26 12:24 , Processed in 0.093928 second(s), 16 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表