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本帖最后由 josbrd 于 2013-9-11 19:27 编辑

仅整理游戏原厂写过的特性类异能各种用法,可自行意会修改再搭配 Firemind's Generator
Deathtouch/死触 Defender/守军 Double Strike/连击 First Strike/先攻 Flash/闪现
Flying/飞行 Haste/敏捷 Hexproof/辟邪 Intimidate/威吓 Plainswalk/平原行者
Islandwalk/海岛行者 Swampwalk/沼泽行者 Mountainwal/山脉行者 Forestwalk/树林行者
Lifelink/系命 Reach/延势 Shroud/帷幕 Trample/践踏 Vigilance/警戒
Flanking/侧面攻击 Changeling/化形 Shadow/次元幽影 Fear/恐惧 Battle Cry/战嚎
Totem Armor/替身甲 Infect/侵染 Wither/干枯 Indestructible/不灭 其他特性
热键 Ctrl+F 搜寻以上关键字可跳转
Deathtouch/死触
永久物
静止式异能
Creatures dealt damage by something with deathtouch are destroyed.
生物受到具死触异能的来源造成的伤害时便会被消灭。<
静止式异能
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
由你操控的骷髅妖生物与其他由你操控的灵俑生物得+1/+1并具有死触异能。<<<
触发式异能
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
当木万弗黎侦猎手进战场时,从你的牌库中搜寻一张具有死触、辟邪、延势、或践踏异能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。<<<<<
起动式异能
{1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn.
{1},牺牲毒药瓶:目标生物获得死触异能直到回合结束。<<<<<<<<<
Defender/守军
永久物
静止式异能
Creatures with defender can’t attack.
具守军异能的生物不能攻击。<
触发式异能
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
当一个生物攻击你或由你操控的鹏洛客时,若远古守护者具有守军异能,则它失去守军异能并获得践踏异能。<<<<<
起动式异能
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
{3}:直到回合结束,哨兵石像鬼失去守军异能并获得飞行异能。<<<<<<
Double Strike/连击
永久物
静止式异能
"Attacking and blocking creatures that have first strike and double strike deal combat damage before other creatures. Then, all creatures except those with first strike deal combat damage.
Creatures that have double strike deal combat damage twice each combat.
It’s possible for a creature to be destroyed before it can deal its combat damage."
"具先攻或连击异能的生物进行攻击和阻挡时比其他生物提前造成战斗伤害。然后才轮到哪些不具先攻异能的生物造成战斗伤害。
具连击异能的生物在每次战斗中造成两次战斗伤害。
生物有可能在造成战斗伤害之前就被消灭。"<
静止式异能
Sliver creatures you control have double strike.
由你操控的裂片妖生物具有连击异能。<<
静止式异能
Equipped creature has double strike.
佩带此武具的生物具有连击异能。<
静止式异能
As long as Kor Duelist is equipped, it has double strike.
只要寇族斗客佩带武具,它便具有连击异能。<
静止式异能
Creatures you control have double strike and lifelink.
由你操控的生物具有连击与系命异能。<<<
非永久物
咒语式异能
Creatures you control gain double strike until end of turn.
由你操控的生物获得连击异能直到回合结束。<<<
咒语式异能
Target creature gets +3/+3 and gains double strike until end of turn.
目标生物得+3/+3且获得连击异能直到回合结束。<<<<<<
咒语式异能
Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
选择一项~由你操控的生物获得连击异能直到回合结束;或重置所有由你操控的生物,且在此阶段后,额外多出一个战斗阶段。<<<<<<
First Strike/先攻
永久物
静止式异能
"Attacking and blocking creatures that have first strike and double strike deal combat damage before other creatures. Then, all creatures except those with first strike deal combat damage.
Creatures that have double strike deal combat damage twice each combat.
It’s possible for a creature to be destroyed before it can deal its combat damage."
"具先攻或连击异能的生物进行攻击和阻挡时比其他生物提前造成战斗伤害。然后才轮到哪些不具先攻异能的生物造成战斗伤害。
具连击异能的生物在每次战斗中造成两次战斗伤害。
生物有可能在造成战斗伤害之前就被消灭。"<
静止式异能
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
所结附的生物得+4/+4,具有飞行与先攻异能,且额外具有「天使」此类别。<<<<
静止式异能
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
所结附的生物得+3/+3且具有先攻、警戒与系命异能。<<<<
静止式异能
Enchanted creature gets +3/+0 and has first strike.
所结附的生物得+3/+0且具有先攻异能。<<
静止式异能
Sliver creatures you control have first strike.
由你操控的裂片妖生物具有先攻异能。<<
非永久物
咒语式异能
Target creature gets +3/+0 and gains first strike until end of turn.
目标生物得+3/+0且获得先攻异能直到回合结束。<<<<<<
咒语式异能
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
直到回合结束,由你操控的生物得+5/+5且获得先攻,系命,与践踏异能。<<<<<<<
Flash/闪现
永久物
静止式异能
Creatures, artifacts, and enchantments with flash can be cast at any time an instant could be cast.
具闪现异能的生物、神器和结界可以在你能施放瞬间的时机下施放。<
Flying/飞行
永久物
静止式异能
Creatures with flying can’t be blocked except by creatures with flying or reach.
具飞行异能的生物只能被具飞行或延势异能的生物阻挡。<
静止式异能
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
所结附的生物得+4/+4,具有飞行与先攻异能,且额外具有「天使」此类别。<<<<
静止式异能
Enchanted creature gets +1/+1 for each Plains you control and has flying.
你每操控一个平原,所结附的生物便得+1/+1且具有飞行异能。<<
静止式异能
Enchanted creature has flying.
所结附的生物具有飞行异能。<
静止式异能
Enchanted creature gets +2/+2 and has flying.
所结附的生物得+2/+2且具有飞行异能。<<
静止式异能
Hellkite Hatchling has flying and trample if it devoured a creature.
如果残虐者幼雏吞噬了生物,则它具有飞行与践踏异能。<<<
静止式异能
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
只要航筝新手佩带武具,它便得+1/+1且具飞行异能。<<
静止式异能
Creatures with flying your opponents control get -1/-1.
由对手操控、且具飞行异能的生物得-1/-1。<<
触发式异能
Creatures without flying can’t attack you.
不具飞行异能的生物不能攻击你。<<
触发式异能
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It’s still an enchantment.
每当你施放一个生物咒语时,翠鸟彩釉成为4/4,具飞行异能的虚影生物直到回合结束。它仍然是结界。<<<<<<
触发式异能
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
每当训使兀鹰攻击时,另一个目标由你操控的生物获得飞行异能直到回合结束。<<<<<
触发式异能
Whenever a creature with flying attacks, you may draw a card.
每当一个具飞行异能的生物攻击时,你可以抓一张牌。<<<
起动式异能
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
{3}:直到回合结束,哨兵石像鬼失去守军异能并获得飞行异能。<<<<<<
起动式异能
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
{X}{G}{G}:丝鞭蜘蛛对每个具飞行异能的生物各造成X点伤害。<<<<<<<<<<
非永久物
咒语式异能
Earthquake deals X damage to each creature without flying and each player.
地震对每位牌手与每个不具飞行异能的生物各造成X点伤害。<<<
咒语式异能
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can’t be regenerated this turn.
烈焰扫射对每位牌手与每个不具飞行异能的生物各造成3点伤害。以此法受到伤害的生物于本回合中不能重生。<<<<<
咒语式异能
Target creature gets +2/+2 and gains flying until end of turn.
目标生物得+2/+2且获得飞行异能直到回合结束。<<<<<<
咒语式异能
Destroy target creature with flying.
消灭目标具飞行异能的生物。<<<<<
咒语式异能
Destroy target land. Creatures without flying can’t block this turn.
消灭目标地。不具飞行异能的生物本回合不能进行阻挡。<<<<<<<<
咒语式异能
Tap up to three target creatures without flying.
横置至多三个目标不具飞行异能的生物。<<<<
咒语式异能
Windstorm deals X damage to each creature with flying.
大风暴对每个具飞行异能的生物各造成X点伤害。<<<
Haste/敏捷
永久物
静止式异能
Creatures with haste ignore summoning sickness. They can attack and their {T} abilities can be played as soon as they enter the battlefield.
具敏捷异能的生物不受召唤失调影响。进战场后,它们就可以立即进行攻击,其{T}异能也可以立即使用。<
静止式异能
Enchanted Mountain is a 7/7 red Giant creature with haste. It’s still a land.
所结附的山脉是7/7红色,具敏捷异能的巨人生物。它仍然是地。<<<<<
静止式异能
Bloodghast has haste as long as an opponent has 10 or less life.
只要任一对手的总生命为10或更少,可怖血妖便具有敏捷异能。<
静止式异能
Sliver creatures you control have haste.
由你操控的裂片妖生物具有敏捷异能。<<
静止式异能
Enchanted creature has haste.
所结附的生物具有敏捷异能。<
静止式异能
Creatures you control have haste.
由你操控的生物具有敏捷异能。<<
静止式异能
All Sliver creatures have haste.
所有裂片妖生物具有敏捷异能。<<
静止式异能
Other Goblin creatures you control get +1/+1 and have haste.
由你操控的其他鬼怪生物得+1/+1且具有敏捷异能。<<<
静止式异能
Enchanted creature gets +2/+2 and has haste.
所结附的生物得+2/+2且具有敏捷异能。<<
静止式异能
Other Dragon creatures you control have haste.
由你操控的其他龙生物具有敏捷异能。<<<
静止式异能
Equipped creature has hexproof and haste.
佩带此武具的生物具有辟邪与敏捷异能。<<
触发式异能
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
每当阿库姆战颂人或另一个伙伴在你的操控下进战场时,你可以让由你操控的伙伴生物得+1/+0直到回合结束。<<<<<<
触发式异能
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.
每当另一个生物在你的操控下进战场时,该生物得+2/+0且获得敏捷异能直到回合结束。<<<<
起动式异能
{R}: Target creature you control gains haste until end of turn.
{R}:目标由你操控的生物获得敏捷异能直到回合结束。<<<<<<<<<
起动式异能
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste.
{R}:你可以将一张生物牌从你手上放进战场。该生物获得敏捷异能。<<<<<<<<<<
非永久物
咒语式异能
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
获得目标生物的操控权直到回合结束。重置该生物。它获得敏捷异能直到回合结束。<<<<<<<<
咒语式异能
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
重置所有由你操控的生物和所有由目标对手操控的生物。直到回合结束,你与该对手分别操控由对方操控的所有生物。这些生物获得敏捷异能直到回合结束。<<<<<<<<<<<<<<
Hexproof/辟邪
永久物
静止式异能
"Something with hexproof can’t be chosen as the target of spells or abilities its controller’s opponents control.
Spells and abilities that don’t use the word “target” still affect something with hexproof."
"具辟邪异能的牌不能成为由其操控者的对手操控之咒语或异能的目标。
叙述中未出现「目标」此字眼的的咒语和异能仍能对具辟邪的牌产生影响。"<
静止式异能
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
只要你操控人类,监管天使便具有辟邪与不灭异能。<
静止式异能
Illusion creatures you control get +1/+1 and have hexproof.
由你操控的虚影生物得+1/+1且具有辟邪异能。<<<
静止式异能
Equipped creature has hexproof and haste.
佩带此武具的生物具有辟邪与敏捷异能。<<
触发式异能
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
当木万弗黎侦猎手进战场时,从你的牌库中搜寻一张具有死触、辟邪、延势、或践踏异能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。<<<<<
非永久物
咒语式异能
Target creature you control gets +1/+1 and gains hexproof until end of turn.
直到回合结束,目标由你操控的生物得+1/+1且获得辟邪异能。<<<<<<
Intimidate/威吓
永久物
静止式异能
Creatures with intimidate can be blocked only by creatures that share a color with them and/or artifact creatures.
具威吓异能的生物只能被神器生物和/或与它有共通颜色的生物阻挡。<
静止式异能
Other green creatures you control have intimidate.
由你操控的其他其他绿色生物具有威吓异能。<<
静止式异能
Equipped creature has intimidate.
佩带此武具的生物具有威吓异能。<
Plainswalk/平原行者
永久物
静止式异能
A creature with plainswalk can’t be blocked while attacking a player who has a Plains on the battlefield.
具平原行者异能的生物在攻击操控平原的牌手时不能被阻挡。<
Islandwalk/海岛行者
永久物
静止式异能
A creature with islandwalk can’t be blocked while attacking a player who has an Island on the battlefield.
具海岛行者异能的生物在攻击操控海岛的牌手时不能被阻挡。<
Swampwalk/沼泽行者
永久物
静止式异能
A creature with swampwalk can’t be blocked while attacking a player who has a Swamp on the battlefield.
具沼泽行者异能的生物在攻击操控沼泽的牌手时不能被阻挡。<
Mountainwal/山脉行者
永久物
静止式异能
A creature with mountainwalk can’t be blocked while attacking a player who has a Mountain on the battlefield.
具山脉行者异能的生物在攻击操控山脉的牌手时不能被阻挡。<
Forestwalk/树林行者
永久物
静止式异能
A creature with forestwalk can’t be blocked while attacking a player who has a Forest on the battlefield.
具树林行者异能的生物在攻击操控树林的牌手时不能被阻挡。<
Lifelink/系命
永久物
静止式异能
Damage dealt by something with lifelink also causes its controller to gain that much life.
具系命异能之来源造成的伤害会使其操控者获得等量的生命。<
静止式异能
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
所结附的生物得+3/+3且具有先攻、警戒与系命异能。<<<<
静止式异能
Enchanted creature has lifelink.
所结附的生物具系命异能。<
静止式异能
Enchanted creature gets +2/+2 and has lifelink.
所结附的生物得+2/+2并具有系命异能。<< 静止式异能
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
只要所结附的生物是白色,它便得+1/+1且具有系命异能。<<
静止式异能
Creatures you control have double strike and lifelink.
由你操控的生物具有连击与系命异能。<<<
静止式异能
Enchanted creature gets +2/+2 and has trample and lifelink.
所结附的生物得+2/+2且具有践踏与系命异能。<<<<
非永久物
咒语式异能
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
直到回合结束,由你操控的生物得+5/+5且获得先攻,系命,与践踏异能。<<<<<<<
Reach/延势
永久物
静止式异能
Creatures with reach can block creatures with flying.
具延势异能的生物可以阻挡具飞行异能的生物。<
触发式异能
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
当木万弗黎侦猎手进战场时,从你的牌库中搜寻一张具有死触、辟邪、延势、或践踏异能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。<<<<<
Shroud/帷幕
永久物
静止式异能
"Something with shroud can’t be the target of spells or abilities.
Spells and abilities that don’t use the word “target” still affect something with shroud."
"具帷幕异能的牌不能成为咒语或异能的目标。
叙述中未出现「目标」此字眼的的咒语和异能仍能对具帷幕的牌产生影响。"<
静止式异能
Other enchantments you control have shroud.
由你操控的其他结界具有帷幕异能。<<
静止式异能
Enchanted creatures you control have shroud.
由你操控、且被结附的生物具有帷幕异能。<<
Trample/践踏
永久物
静止式异能
If a creature with trample would deal enough combat damage to its blockers to destroy them, it deals the rest of its damage to the defending player.
如果一个具践踏异能的生物将造成的伤害足以消灭所有阻挡者,则它对防御牌手造成所有剩余的伤害。<
静止式异能
Hellkite Hatchling has flying and trample if it devoured a creature.
如果残虐者幼雏吞噬了生物,则它具有飞行与践踏异能。<<<
静止式异能
Enchanted creature gets +2/+2 and has trample and lifelink.
所结附的生物得+2/+2且具有践踏与系命异能。<<<<
静止式异能
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
只要雄膂在你的坟墓场中,且你操控树林,由你操控的生物便具有践踏异能。<<<<
静止式异能
Enchanted creature gets +1/+1 and has trample.
所结附的生物得+1/+1且具有践踏异能。<<
静止式异能
Sliver creatures you control have trample.
由你操控的裂片妖生物具有践踏异能。<<
静止式异能
Equipped creature gets +3/+0 and has trample.
佩带此武具的生物得+3/+0且具有践踏异能。<<
静止式异能
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
直到回合结束,由你操控的生物获得践踏异能且得+X/+X,X为由你操控的生物中力量最大者的数值。<<<<<<
静止式异能
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
只要原初多头龙上有10个或更多+1/+1指示物,它便具有践踏异能。<
静止式异能
Enchanted creature gets +2/+0 and has trample.
所结附的生物得+2/+0且具有践踏异能。<<
静止式异能
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
只要你操控八个或更多地,林生贝西摩斯便得+4/+4且具有践踏异能。<<
触发式异能
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
当木万弗黎侦猎手进战场时,从你的牌库中搜寻一张具有死触、辟邪、延势、或践踏异能的生物牌并展示它。将你的牌库洗牌并将该牌置于其上。<<<<<
触发式异能
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
当一个生物攻击你或由你操控的鹏洛客时,若远古守护者具有守军异能,则它失去守军异能并获得践踏异能。<<<<<
触发式异能
|Landfall| — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
|地落|~每当一个地在你的操控下进战场时,闯林巴洛西得+4/+4且获得践踏异能直到回合结束。<<<<<
触发式异能
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
当陨蹄贝西摩斯进战场时,直到回合结束,由你操控的生物获得践踏异能并得+X/+X,X为由你操控的生物数量。<<<<<<
起动式异能
{G}: Thorn-Thrash Viashino gains trample until end of turn.
{G}:荆击族凡尔西诺获得践踏异能直到回合结束。<<<<
非永久物
咒语式异能
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
直到回合结束,由你操控的生物得+5/+5且获得先攻,系命,与践踏异能。<<<<<<<
咒语式异能
Target creature gains trample and gets +X/+0 until end of turn, where X is its power.
直到回合结束,目标生物获得践踏异能并得+X/+0,X为其力量。<<<<<<<<
咒语式异能
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
目标生物得+7/+7并获得践踏异能直到回合结束。它本回合若能被阻挡,则须如此作。<<<<<<<
咒语式异能
Creatures you control get +3/+3 and gain trample until end of turn.
由你操控的生物得+3/+3并获得践踏异能直到回合结束。<<<<<
咒语式异能
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
直到回合结束,由你操控的生物获得践踏异能且得+X/+X,X为由你操控的生物中力量最大者的数值。<<<<<<
咒语式异能
Target creature gets +1/+1 and gains trample until end of turn.
直到回合结束,目标生物得+1/+1且获得践踏异能。<<<<<<
Vigilance/警戒
永久物
静止式异能
Creatures with vigilance don’t become tapped when they attack.
具警戒异能的生物在攻击时不用横置。<
静止式异能
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
所结附的生物得+3/+3且具有先攻、警戒与系命异能。<<<<
静止式异能
Sliver creatures you control have vigilance.
由你操控的裂片妖生物具有警戒异能。<<
触发式异能
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
每当玖瑞加吟游诗人或另一个伙伴在你的操控下进战场时,你可以让由你操控的伙伴生物获得警戒异能直到回合结束。<<<<<<
触发式异能
|Landfall| — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
|地落|~每当一个地在你的操控下进战场时,急攫匍蔓获得警戒异能直到回合结束。<<<<
Flanking/侧面攻击
永久物
静止式异能
If an attacking creature with flanking is blocked by a creature without flanking, the blocker gets -1/-1.
如果一个具侧面攻击异能的生物被一个不具侧面攻击异能的生物阻挡,则阻挡者得-1/-1。<
Changeling/化形
永久物
静止式异能
A creature with changeling counts as every creature type.
具化形异能的生物是所有生物类别。<<
起动式异能
{X}: Creatures you control become X/X and gain all creature types until end of turn.
{X}:由你操控的生物成为X/X并获得所有生物类别直到回合结束。<<<<<<<<<
非永久物
静止式异能
Changeling
化形<<
咒语式异能
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
至多两个目标生物各得+2/+0且获得所有生物类别直到回合结束。<<<<<<
Shadow/次元幽影
永久物
静止式异能
Creatures with shadow can only block or be blocked by other creatures with shadow.
具次元幽影异能的生物只能阻挡具此异能的生物,且只能被具此异能者阻挡。<
Fear/恐惧
永久物
静止式异能
Creatures with fear can be blocked only by black creatures and/or artifact creatures.
具恐惧异能的生物只能被黑色生物和/或神器生物阻挡。<
Battle Cry/战嚎
永久物
静止式异能
Whenever a creature with battle cry attacks, each other attacking creature gets +1 power for the rest of the turn. This affects all attacking creatures, not just those controlled by the controller of the creature with battle cry.
每当具战嚎异能的生物进行攻击时,在本回合的剩余时段当中,其他进行攻击的生物各得+1力量。这会影响所有进行攻击的生物生效,而不仅限由具战嚎异能之生物的操控者所操控的攻击生物。<
Totem Armor/替身甲
永久物
静止式异能
A creature enchanted by an Aura with totem armor is shielded from destruction. If the creature would be destroyed, the shield saves it. All damage is removed from the creature and the Aura with totem armor is destroyed instead. If a creature is enchanted by multiple Auras with totem armor, only one Aura with totem armor (of the creature’s controller’s choice) is destroyed instead of the creature.
被具有替身甲的灵气结附的生物可以避免被消灭。若该生物将被消灭,则护盾可以拯救它。所有伤害都从该生物移除,改为具替身甲的灵气被消灭。如果一个生物被多个具替身甲的灵气结附,则会改为由该生物之操控者选择的某个具替身甲的灵气被消灭,该生物则不会被消灭。<
Infect/侵染
永久物
静止式异能
"A creature with infect doesn't deal damage as normal.
If an infect creature tries to deal damage to another creature, it will put that many -1/-1 counters on that creature instead.
If an infect creature tries to deal damage to a player, that player gains that many poison counters instead. A player with 10 or more poison counters loses the game."
"具侵染异能的生物不会如常造成伤害。
如果具侵染异能的生物将对另一个生物造成伤害,则改为在后者上放置等量的-1/-1指示物。
如果具侵染异能的生物将对一位牌手造成伤害,则改为该牌手获得等量的中毒指示物。具有十个或更多中毒指示物的牌手便输掉这盘游戏。"<
Wither/干枯
永久物
静止式异能
"A creature with wither doesn't deal damage as normal.
If an wither creature tries to deal damage to another creature, it will put that many -1/-1 counters on that creature instead. "
"具干枯异能的生物不会如常造成伤害。
如果具干枯异能的生物将对另一个生物造成伤害,则改为在后者上放置等量的-1/-1指示物。 "<
Indestructible/不灭
永久物
静止式异能
"An indestructible permanent can’t be destroyed.
If a spell’s effect would destroy an indestructible permanent and do something else, only the part that destroys a permanent does nothing.
If an indestructible creature has been dealt enough damage to destroy it, the creature is not destroyed.
Indestructible permanents can still be sacrificed, returned to their owners’ hands, exiled (removed from the game), and put into their owners’ libraries."
"具不灭异能的永久物不会毁坏。
如果某咒语的效应将消灭一个具不灭异能的永久物,同时产生其他效应,则消灭该永久物的那部分效应不会生效。
如果具不灭异能的生物受到足以消灭它的伤害,该生物也不会被消灭。
具不灭异能的永久物仍可被牺牲、移回其拥有者手上、放逐(移出游戏)和置入其拥有者的牌库。"<
静止式异能
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
只要你操控人类,监管天使便具有辟邪与不灭异能。<
静止式异能
Other permanents you control have indestructible.
由你操控的其他永久物具有不灭异能。<<<
静止式异能
Enchanted permanent has indestructible.
所结附的永久物具有不灭异能。<
触发式异能
When Aegis Angel enters the battlefield, another target permanent has indestructible for as long as you control Aegis Angel.
当庇护天使进战场时,只要你操控庇护天使,另一个目标永久物便具有不灭异能。<<<<<<
起动式异能
{W}{W}: Target creature gains indestructible until end of turn.
{W}{W}:目标生物获得不灭异能直到回合结束。<<<<<<<<
非永久物
咒语式异能
Target creature gains indestructible until end of turn.
目标生物获得不灭异能直到回合结束。<<<<<
附注:有些关键字异能 Generator 就会生成,旧系列的关键字异能和字尾带有数字的及非特性异能不列入在此,而武具和灵气需搭配佩带和结附异能,另外 AI 开头代码是给电脑识别用的
语言开发:Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.
子程序提供:thefiremind
过滤技术:RiiakShiNal
编辑整理:老虎
本文整理由老虎创作,未经老虎同意不得改作,转载请注明出处
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