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本帖最后由 3534107 于 2014-1-23 17:52 编辑
Abstract
This mod is designed to vastly improve the way companions are controlled and interacted with.
Using a command interface integrated in the HUD, companions can now be given a selection of different commands, all remotely, in real-time, without having to approach them and initiate dialogue.
Similar to classic role-playing games, each companion will have its own avatar displayed on the HUD (see images section), with a health bar, and an indication of its current action (following/guarding/relaxing/in combat etc.).
This is a Fallout 3 version of a mod of the same name I originally made for Fallout: New Vegas. Though some features were more challenging to implement, and demanded a more creative approach (mostly due to FOSE being much inferior in many areas to its successor, NVSE), the result is (almost) identical to the FNV version, both in features and functionality.
The most significant difference is that, unlike the FNV version, JIP CC&C for Fallout 3 does not include universal support for the majority of companion mods. To be able to use the CC&C system to control any non-vanilla companion, a patch is required. What was possible to work around in FNV is, unfortunately, not possible in Fallout 3, due to a number of problems[img]file:///C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\)A[Y)I~](ZC9Z[3Y)IDK7LK.gif[/img]mitations.
The mod includes built-in support for all vanilla companions. The optional files include support patches for some of the more popular companion mods (see a complete list of supported companions, below). Mod authors who are interested in making a patch for their companions are welcome to contact me for guidelines.
Key Features
Available commands:
Wait Here/Follow Me.
Stay Close/Keep Distance.
Use Melee/Ranged Weapon.
Be Passive/Aggressive - When set to Aggressive, a companion will observe normal combat behaviour (according to his various AI attributes); When set to passive, a companion will remain completely passive in combat and will never engage enemies (even if attacked directly). Passive mode can be configured (from the control panel) to two options: Remain passive always, or remain passive until the player attacks an enemy.
Open companion's inventory.
Use a Stimpak - When given this command, and if he requires healing, a companion will use a Stimpak. If the companion is within 10 feet of the player, the player's Medicine skill will be used to determine how much hit points[img]file:///C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\)A[Y)I~](ZC9Z[3Y)IDK7LK.gif[/img]mb condition are restored (unless the companion has a higher skill). If the companion is farther than 10 feet, he will need to carry a Stimpak in his backpack. Note that non-human companions cannot heal themselves, and must therefore be very close to the player when using this option.
Attack Target - The companion will concentrate his attacks on a single target (selected by the player), using either a melee or a ranged weapon, and staying hidden if the player is in sneak mode.
Hack Terminal/Pick Lock/Disarm Trap - The companion will attempt any of those on a target selected by the player. Success chance is determined by a skill-check (based on the required skill and the companion's level) vs. task difficulty-level. Note that a companion is not required to be proficient in the relevant skill in order to make an attempt, but his success chance will be considerably lower.
Move To and Stand Guard - The companion will move to where the crosshair is pointed at, and will remain there on guard, attacking any enemy who comes near, and staying hidden if the player is in sneak mode.
Relax - The companion will interact with idle markers, furniture, food, drink and other NPCs in his vicinity.
Cancel Command - Cease doing any of the above.
Start Conversation.
Every command (except for 'Open Inventory', 'Lockpick/Hack/Disarm', and 'Start Conversation') can be given to all companions at once, by holding middle mouse button for one second.
Can control up to twelve companions (if you have an entourage of more than twelve companions, only those twelve most recently hired will be managed - the rest ignored). Note that this mod does not modify the maximum number of vanilla companions you can have at one time (which, by default, is one human and one non-human).
Can display up to six companion-avatars (due to limited screen area). You can select which companions are displayed.
Customization Options
The mod's control-panel can be accessed by pressing SHIFT + the CC&C hotkey ('C', by default). The following settings can be configured:
All the keys that are used for operating the command interface.
Whether the interface is "toggled" when pressing the hotkey, or only remains up while holding the key down.
The visual appearance of the avatars bar, including the number of companion-avatars that are displayed on the HUD, the on-screen layout (left/right/top/bottom) and scale of the bar.
The visibility of the avatars bar (always/only when on selection mode).
The on-screen position and scale of the command selection bar.
Passive mode configuration.
As well as all vanilla companions, the following non-vanilla companions are fully-supported, with the appropriate patch installed (see optional downloads):
Amata
Bittercup
Brisa Almodovar
Jessi
Kelsey
Lucy West
Sydney
Miscellaneous
All companions are automatically added managed - no need to equip them with a special "token" item and such.
For the sake of realism, companions cannot be given commands when not in the same cell/worldspace the player is, or are not within a hundred yards of the player.
This mod was designed to be as lightweight as possible, with a minimal game footprint, and should not have any adverse effects on performance (including on slow machines).
Requirements
The Fallout Script Extender (FOSE), installed and loaded with the game.
Mouse and keyboard (game controllers will not work without using some 3rd party software, such as Xpadder).
Installation
Using either the Nexus Mod Manager, or the Fallout Mod Manager:
Install in exactly the same way you would install any other mod. If prompted to overwrite existing files, be sure to select 'Yes to All'.
Install manually:
1. Extract the contents of the ZIP file into your Fallout 3 'Data' folder.
2. Locate 'jipccc_fo3_hud.exe' (in the 'Data' folder), run it, then press 'a'.
3. Lastly, open what mod manager you use and make sure “JIP Companions Command & Control.esp” is ticked.
Note: Regardless of your chosen installation method, if you are using one or more of the companion mods listed above, you should also download and install the appropriate support patch(es) available from the optional downloads.
Load order:
If using any support patches, make sure they are loaded after their companion mods, and after JIP Companions Command & Control.esp.
说明:根据描述,可知除了等候跟随,控制距离,使用武器种类,打开伙伴物品外,增加了些额外的设定,比如积极或消极,使用治疗针,设定攻击目标,黑电脑撬锁,站在某处守卫,解散休息等。
可以使用十二个伙伴,显示6个伙伴的头像,血量等一目了然。
似乎还有更多的手动调整设置,还没仔细研究。
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