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[MOD] ISA -改善Skyrim插件

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发表于 2014-2-1 23:21 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
刚刚在N网看到http://www.nexusmods.com/skyrim/mods/50578/?




Improved Skyrim Artifacts is a very basic and simple mod that attempts to make many of the artifacts more viable for higher level characters/later stages of gameplay by buffing them without making them too overpowered nor lore-unfriendly.

Admittedly, I'm not experienced at modding and this is my first mod. This was originally a personal edit, however I want to share it for those who do not know how to personally mod their game.

Requirements
Nothing except Skyrim version 1.9+ for the main file, however you will obviously need the official DLC for respective DLC files.

Installing
Install using mod manager of your choice (NMM, MO, etc) or unzip the contents of this mod into your Skyrim Data folder. Then activate the Improved Skyrim Artifacts esp/plugin files.

Uninstalling
Deactivate Improved Skyrim Artifacts esp/plugin file(s), then delete them. Simple as that.

Incompatibilities
There should not be any incompatibilities with most mods, however this mod will obviously conflict with any mod that also modifies the items that are modified by Improved Skyrim Artifacts.

Additionally, I highly recommend using this mod (or any mod actually) with the Unofficial Skyrim Patch and its complementary DLC counterparts.

Future Plans
My current plan is to complete the changes to the rest of the vanilla artifacts and then possibly move onto Dawnguard or Dragonborn. Suggestions are welcomed, but keep in mind I’m not an advanced modder.

Changes/Modifications
Notes
*Items in blue text are projected changes that have not been implemented yet and are subject to change.
*Base prices that are stated here are not the exact prices, the prices of these items are also affected by their enchantments.

Dragon Priest Masks

General :
• Masks have a tier system based on the material that the mask is made from. Lowest tier heavy mask is Hevonraak (Iron) while highest tier heavy mask is Nahkrim (Ebony). Lowest tier light mask is Krosis (Bronze) and highest tier light mask is Otar (Glass). Overall masks now have slightly less defence than the vanilla rate of 23, but are still mostly superior to standard helmets.
• Most masks (aside from Konahrik) no longer use the Daedric Smithing perk for improvements, instead they are based on the mask’s material. For example, Vokun (steel mask) requires a steel ingot to improve and is affected by steel smithing perks.
• Heavy masks generally have more defence than light masks but are heavier. Dragonborn Acolyte Masks (unarmored) are even lighter than light masks.

Hevnoraak :
• Defence rating decreased from 23 to 20.
• Also increases Health by 25 alongside its vanilla effect of 100% Disease and Poison Resist.
• Now has Iron material keyword thus benefits from Iron Smithing perk(s).

Krosis :
• Defence rating decreased from 21 to 15.
• Krosis now has Archery and Pickpocketing bonuses of 30% instead of the vanilla effect of Archery and Lockpicking bonuses of 20%, Krosis still provides 20% buff to created potions.
• Now has Iron material keyword thus benefits from Iron Smithing perk(s).

Morokei :
• Defence rating increased from 5 to 16.
• Weight increased from 4 to 5.
• Fixed enchantment glitch, now properly gives 100% Magicka Regen and 20% shout cooldown reduction.
• Also increases Magicka by 25 points alongside its vanilla effects.
• Now has Elven material keyword thus benefits from Elven Smithing perk(s).

Nahkrinn :
• Provides 50 Health bonus instead of its vanilla bonus of 50 Magicka, Nahkrinn still provides its vanilla enchantment of making Destruction and Restoration spells cost 20% less magicka.
• Now has Ebony material keyword thus benefits from Ebony Smithing perk(s).

Otar :
• Now light armor rather than heavy to balance light and heavy Dragon Priest Mask distribution.
• Defence rating decreased from 23 to 18.
• Weight decreased from 9 to 5.
• Increased Fire, Ice, and Shock Resists from 30% to 40%.
• Now has Glass material keyword thus benefits from Glass Smithing perk(s).

Rahgot :
• Defence rating decreased from 23 to 22.
• Rahgot now provides an increase of 80 Stamina, and 25% Health and Stamina regen instead of its vanilla effect of providing 70 Stamina.
• Now has Orcish material keyword thus benefits from Orcish Smithing perk(s).

Vokun :
• Defence rating decreased from 23 to 21.
• Now has Steel material keyword thus benefits from Steel Smithing perk(s).

Volsung :
• Defence rating decreased from 21 to 17.
• Now has Scaled material keyword thus benefits from Scaled Smithing perk(s).

Daedric Artifacts

Armors
Ebony Mail :
• Poison Cloak effect increased from 5 to 10 damage.

Masque of Clavicus Vile :
• Speechcraft bonus (Fortify Persuasion) increased from 10 to 30.
• Fortify barter decreased from 20% to 15%.
• Magic Regen rate increased from 5% to 50%.
• Weight increased from 7 to 12.
• Now has Daedric material keyword thus benefits from Daedric Smithing perk(s).
• Can now be improved with Ebony Ingots at a workbench.
• Base price increased from 150 to 1900 (higher than Daedric Helmet).

Ring of Namira :
• Also has the effect of granting 50 extra points of Health aside from its vanilla effect of granting 50 points of Stamina.
• Base price increased from 500 to 2000.

Saviour's Hide :
• Stats have been increased to be slightly better than a Scaled Armor.
• Defence rating increased from 26 to 33.
• Magic Resist increased from 15% to 30%.
• Now has Hide material keyword thus benefits from Hide Smithing perk(s).
• Base price decreased from 2000 to 1500.

Spellbreaker :
• Defence rating decreased from 38 to 35.
• Spellbreaker's ward magnitude increased from 50 to 100.
• Now also provides passive 10% Magic Resist aside from its vanilla warding ability.
• Now has Dwarven material keyword thus benefits from Dwarven Smithing perk(s).
• Base price increased from 225 to 2800.

Weapons and Staves
Dawnbreaker :
• Stats have been increased to match a Daedric Sword.
• Damage rating increased from 12 to 14.
• Weight increased from 10 to 13.
• Fire damage increased from 10 to 45.
• Increased enchantment charges from 5000 to 6000.
• Now has Daedric material keyword thus benefits from Daedric Smithing perk(s).
• Base price increased from 10 to 1600 (higher than Daedric Sword).

Ebony Blade :
• Damage rating increased from 22 to 24.
• Critical damage increased from 11 to 12.
• Weight increased from 10 to 12 (Unofficial Patch fix).
• Base price increased from 2000 to 4000.

Mace of Molag Bal :
• Stats have been increased to match a Daedric Mace.
• Enchantment changed to absorbing 20 points of Health and Stamina, while doing 20 Magicka damage instead of its vanilla effect of damaging Magicka and Stamina by 25. Still has 3 second soul trap effect.
• Increased enchantment charges from 3000 to 5000.
• Now has Daedric material keyword thus benefits from Daedric Smithing perk(s).
• Base price increased from 210 to 1900 (higher than Daedric Mace).

Mehrunes' Razor :
• Stats have been changed to be similar to a Daedric Dagger.
• Damage rating increased from 11 to 14.
• Critical damage increased from 6 to 7.
• Now has Daedric material keyword thus benefits from Daedric Smithing perk(s).
• Base prince increased from 500 to 1500.

Sanguine Rose :
• Increased enchantment charges from 3000 to 5000.
• Base price increased from 5 to 925.

Skull of Corruption :
• Increased enchantment charges from 3000 to 5000.
• Base price increased from 1000 to 1750.

The Rueful Axe :
• Stats have been changed to be similar to a Daedric Battleaxe.
• Damage rating increased from 22 to 32 Damage Rating.
• Critical damage increased from 11 to 16.
• Weight increased from 10 to 32.
• Stamina damage effect increased from 20 to 40.
• Increased enchantment charges from 3000 to 5000.
• Now has Daedric material keyword thus benefits from Daedric Smithing perk(s).
• Base price increased from 500 to 2000 (lower than Daedric Battleaxe, but higher than Ebony Battleaxe).

Volendrung :
• Stats have been changed to be similar to a Glass Warhammer, excluding critical damage which is 12 instead of Glass Warhammer's critical damage of 0.
• Damage rating decreased from 25 to 24.
• Now absorbs 10 Health alongside its vanilla effect of absorbing 50 Stamina.
• Increased enchantment charges from 3000 to 5000.
• Now has Dwarven material keyword thus benefits from Dwarven Smithing perk(s).
• Base price increased from 450 to 1055 (slightly higher than Glass Warhammer).

Wabbajack :
• Increased enchantment charges from 3000 to 5000.
• Base price increased from 5 to 750.

Miscellaneous Artifacts

Armors
Necromancer Amulet :
• Magicka bonus increased from 50 to 100.
• Fortify Conjuration increased from 25% to 30%.

Shield of Ysgramor :
• Stats have been increased to be slightly lower than an Ebony Shield.
• Defence Rating increased from 30 to 31.
• Health bonus increased from 20 to 40.
• Now has Ebony material keyword thus benefits from Ebony Smithing perk(s).

The Gauldur Amulet :
• Health, Magicka, and Stamina bonus increased from 30 to 50. Each fragment of the amulet has also been changed to reflect this increase.

Robes
Archmage Robes :
• Increased all spell cost reduction from 15% to 20% and increased Magicka Regen rate from 100% to 125%.
• Hooded version of the Archmage Robes Magicka bonus increased from 50 to 60.

Weapons and Staves
Staff of Magnus :
• Increased absorb effect multitude from 20 to 40.
• Increased enchantment charges from 5000 to 9000.

Miscellaneous

Thalmor Mage Robes :
• Unhooded version Destruction bonus increased from 12% to 20%. Hooded version of the Thalmor Mage Robes also provides 100% extra Magicka Regen rate. Personally felt that Thalmor Mage Robes were a little too weak.

Dawnguard DLC Artifacts

Harkon's Sword :
• Increased Damage Rating from 8 to 11.
• Now has Steel material keyword thus benefits from Steel Smithing perk(s).

Dragonborn DLC Artifacts

Acolyte Dragon Priest Masks (Ahzidal, Dukaan, and Zahkriisos) :
• Changed to clothing to allow better synergy for clothing magic users using Mage Armor or other such perks.
• Weight decreased from 9 to 2.

Miraak :
• Also grants 70 extra points of Health alongside its vanilla effect of increasing Magicka by 70 points.
• All obtainable variants of this mask have the same enchantment of increasing Health and Magicka by 70 points. However, there is still a scaling of damage rating (higher level variant has higher defence).

Miraak’s Boots and Gloves :
• Changed to clothing to allow better synergy for clothing magic users using Mage Armor or other such perks. Found it really inconsistent that Miraak’s robes were clothing while his boots and gloves were light armor.
改善Skyrim构件是非常基本的和简单的mod,试图使许多工件更可行的更高级别的人物/游戏后期,抛光他们没有使他们太制服没有lore-unfriendly。

在改装无可否认,我没有经历过,这是我第一次mod。这原本个人编辑,但是我想分享它对于那些不知道如何个人国防部。

需求
除了Skyrim版本1.9 +的主要文件,不过显然需要各自的DLC的官方数据链路控制文件。

安装
您选择安装使用国防部的经理(NMM,莫等)或这个mod的内容解压缩到您的Skyrim数据文件夹。然后激活改善Skyrim工件esp /插件文件。

卸载
禁用改善Skyrim工件esp /插件文件,然后删除它们。简单。

不兼容
不应该有任何与大多数插件不兼容,但是显然这国防部将冲突与任何国防部也修改项修改改进Skyrim工件。

此外,我强烈推荐使用这个mod(或任何实际上mod)非官方Skyrim补丁和互补的DLC同行。

未来的计划
我目前的计划是完成更改其他香草,然后可能继续Dawnguard或Dragonborn工件。建议表示欢迎,但请记住我不是一个高级modder。

变更/修改
笔记
*物品在蓝色文本预计变化,尚未实现,可能发生变化。
*基础价格表示这是不确切的,这些商品的价格也受到邪术。

龙祭司面具

一般:
•口罩有层系统基于掩模的材料制成。最低层沉重的面具Hevonraak(铁),而最高层次沉重的面具Nahkrim(乌木)。最低层光掩模Krosis(青铜)和最高层光掩模更换(玻璃)。整体面具现在的国防略低于香草的23岁,但仍大多优于标准头盔。
•大多数面具(Konahrik除外)不再使用Daedric锻造为改善福利,相反,他们是基于掩模的材料。例如,Vokun(钢铁面具)需要钢锭改善和影响钢锻造津贴。
•沉重的面具通常有更多的防御比光面罩,但更重。Dragonborn助手面具(未武装的)甚至比光轻面具。

Hevnoraak:
从23日到20•国防评级下降。
•还会增加健康25和100%的香草影响疾病和毒药抵抗。
•现在铁材料关键字因此受益于铁锻造活跃(年代)。

Krosis:
从21日到15•国防评级下降。
•Krosis现在射箭和扒窃奖金的30%,而不是射箭和开锁的香草影响奖金的20%,Krosis仍然提供20%迷创造了药水。
•现在铁材料关键字因此受益于铁锻造活跃(年代)。

Morokei:
•防御等级从5到16岁。
•重量从4个增加至5。
•固定魅力故障,正确给100%的法力回复,喊冷却时间减少20%。
•也增加巫师通过25分和香草的效果。
•现在精灵材料关键字因此受益于精灵锻造活跃(年代)。

Nahkrinn:
•提供50健康奖金,而不是其香草奖金50法力,Nahkrinn仍然提供了香草魅力的破坏和恢复法术成本减少20%的巫师。
•现在有乌木材料关键字因此受益乌木锻造活跃(年代)。

更换:
•现在轻甲而不是重平衡轻重龙祭司面具分布。
•国防评级下降至23日至18岁。
•重量下降至9 - 5。
•增加火、冰和冲击抗拒从30%降至40%。
•现在玻璃材料关键字因此受益于玻璃锻造活跃(年代)。

Rahgot:
•国防评级下降从23日至22日。
•Rahgot现在提供了增加80耐力,和25%的健康和体力回复相反的香草提供70耐力的影响。
•现在兽人材料关键字因此受益兽人锻造活跃(年代)。

Vokun:
•国防评级下降至23日至21日。
•现在钢铁材料关键字因此受益钢锻造活跃(年代)。

伏尔松格:
从21日到17•国防评级下降。
•现在有了材料关键字因此受益了锻造活跃(年代)。

Daedric工件

铠甲
乌木的邮件:
•毒药斗篷的效果从5到10增加伤害。

面膜Clavicus卑鄙的:
•口才奖金(增强说服力)从10增加到30个。
•增强易货从20%下降到15%。
•魔法回复速度从5%上升到50%。
从7 - 12•重量增加。
•现在Daedric材料关键字因此受益Daedric锻造活跃(年代)。
•现在可以改善与乌木锭工作台。
•基础价格从150增加到1900(高于Daedric头盔)。

纳米拉环:
•也给予50健康加分的效果除了香草效果给予50分的耐力。
•基础价格从500增加到2000。

救世主的隐藏:
•数据增加略优于一个按比例缩小的护甲。
•国防评级从26至33。
•魔法抵抗从15%上升到30%。
•现在隐藏材料关键字因此受益隐藏锻造活跃(年代)。
•基础价格从2000年到2000年有所下降。

:可以偷窃对方有益魔法
•国防评级下降至38到35。
•沃德级可以偷窃对方有益魔法从50到100。
•现在还提供被动魔法抵抗除了10%香草预防能力。
•现在矮人材料关键字因此受益于矮人锻造活跃(年代)。
•基础价格从225增加到2800。

武器和法杖
Dawnbreaker:
•数据已经增加到匹配Daedric剑。
•损害评级从12到14。
•重量从10增加到13。
•火灾损失从10增加到45岁。
•增加魅力费用从5000年到6000年。
•现在Daedric材料关键字因此受益Daedric锻造活跃(年代)。
•基础价格从10增加到1600(高于Daedric剑)。

乌木刃:
•损害评级从22到24。
从11到12•关键伤害增加。
•重量增加到10到12(非官方的补丁修复)。
•基础价格从2000增加到4000。

Molag Bal的梅斯:
•数据已经增加到匹配Daedric权杖。
•魅力改为吸收20分的健康和体力,在做20个法师的伤害而不是25香草破坏巫师和耐力的影响。仍有3第二个灵魂陷阱效果。
•增加魅力费用从3000年到5000年。
•现在Daedric材料关键字因此受益Daedric锻造活跃(年代)。
•基础价格从210增加到1900(高于Daedric Mace)。

Mehrunes剃须刀:
•数据已经改变了类似于Daedric匕首。
•损害评级从11个增加到14。
从6到7•关键伤害增加。
•现在Daedric材料关键字因此受益Daedric锻造活跃(年代)。
•基王子从500增加到1500。

乐观的柔丝:
•增加魅力费用从3000年到5000年。
•基础价格从5增加到925。

头骨的腐败:
•增加魅力费用从3000年到5000年。
•基础价格从1000增加到1750。

可怜的斧:
•数据已经改变了类似于Daedric战斧。
•伤害评级从22到32增加伤害评级。
从11到16•关键伤害增加。
•重量从10增加到32岁。
•耐力损伤效应从20增加到40岁。
•增加魅力费用从3000年到5000年。
•现在Daedric材料关键字因此受益Daedric锻造活跃(年代)。
•基础价格从500增加到2000(低于Daedric战斧,但高于乌木战斧)。

Volendrung:
•数据已经改变了类似于玻璃战锤,不包括临界破损是12,而不是玻璃战锤的临界破损的0。
•损害评级从25下降至24。
•现在吸收10健康与香草吸收50耐力的影响。
•增加魅力费用从3000年到5000年。
•现在矮人材料关键字因此受益于矮人锻造活跃(年代)。
•基础价格从450增加到1055(略高于玻璃战锤)。

Wabbajack:
•增加魅力费用从3000年到5000年。
•基础价格从5增加到750。

各种各样的工件

铠甲
死灵法师护身符:
•巫师奖金从50增加到100。
•增强魔法从25%上升到30%。

盾Ysgramor:
•数据已经增加到略低于一个乌木盾牌。
•国防评级从30到31个。
•健康奖金从20增加到40岁。
•现在有乌木材料关键字因此受益乌木锻造活跃(年代)。

Gauldur护身符:
•健康、巫师和耐力奖金从30到50。每个片段的护身符也被改变,以反映这一增长。

长袍
大法师长袍:
•增加��有法术降低成本从15%提高到20%,增加法师回复率从100%提高到100%。
•戴头巾的版本的大法师长袍巫师奖金从50到60。

武器和法杖
马格努斯的员工:
•提高吸收效果多从20到40。
•增加魅力费用从5000年到9000年。

杂项

Thalmor法师长袍:
•Unhooded版本破坏奖金从12%上升到20%。Thalmor法师长袍的连帽版本还提供了100%的额外的法力回复速度。个人觉得Thalmor法师长袍有弱了一点。

Dawnguard DLC工件

Harkon的剑:
•增加伤害评级从8到11。
•现在钢铁材料关键字因此受益钢锻造活跃(年代)。

Dragonborn DLC工件

助手龙祭司面具(Ahzidal Dukaan,Zahkriisos):
•改变服装,允许更好的协同等服装魔法用户使用法师护甲或其他津贴。
•重量下降至9 - 2。

Miraak:
•还授予70年健康加分和其香草巫师增加70点的影响。
•所有能得到的变体的面具具有相同的魅力增加健康和巫师的70点。然而,仍有扩展的损伤等级(高级别更高的防御)。

Miraak的靴子和手套:
•改变服装,允许更好的协同等服装魔法用户使用法师护甲或其他津贴。发现真的不一致Miraak长袍服装,而他的靴子和手套是护甲类型:轻。
我用有道翻译翻的,坑爹了

Improved Skyrim Artifacts - Dragonborn-50578-1-0.rar

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