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[分享] ALPHA19改动 附带有道翻译版本 懒得翻了

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发表于 2014-3-28 09:57 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
= Financial system improvements
Cashflow is now visible from the very start, without needing an Accountant to unlock it
Cashflow is now paid hourly, instead of at midnight as before
The starting bank balance has been increased from $10,000 to $30,000
The daily federal grant has been increased from $1,500 to $2,000
You now receive more daily money for the max security prisoners
Cash Bonus : Days without Incident
You now receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000 per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a death, serious injury, or escape.
Corporation Taxes
You must now pay tax - 30% of all profits, directly out of your daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for prisons with massive daily profits)
Bank Loans
You can now borrow lump sums of money from the bank, and pay interest on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As your credit rating increases, so does the amount you can borrow, up to a max of $100,000
Prison Share Scheme
You can choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can buy back at any time (although the price may have gone up) However if you've sold 30% of your prison to investors, you will only receive 70% of the price when you come to sell the entire prison
= Game rebalancing
The prison 'temperature' now increases quite a bit slower, taking much longer to reach dangerous levels
The temperature falls much quicker once the causes of frustration have been resolved
A prisoner's "time served" now counts up much more slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5 days) Now one year sentence = 120 game hours (5 days)
The Workshop Safety Induction can now be taught to 10 prisoners at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning
- New room/zone : Exports
Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling.
If the exports zone is 'secure' then your prisoners will also do the hauling.
Items in the Exports zone will be loaded onto passing delivery trucks and taken away.
You will be paid as they leave the prison site.
NOTE: Logs will be auto-sold if there are no workshop Saws on site.
NOTE: Wood will be auto-sold if there are no carpenters tables, or no qualified carpenters on site
- SDL 2.0
The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound. (Previously SDL 1.2)
This should help with hardware compatibility and reliability
Also provides better support for high dpi displays, joypads, tablets etc
- High DPI mode
High DPI mode is now supported on certain displays - eg the Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high DPI displays. (Eg Retina Mac previously ran the game at 1280x800 - now runs at 2560x1600 on a 13" screen!)
= Improvements and Fixes
Greatly improved the display of Jobs in the deployment screen
You must now keep your Administrators employed if you wish to continue using the facilities they have unlocked
Prisoners with 'Qualifications' gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem where all your qualified workshop prisoners went off to do the cleaning
Tazers are no longer flagged as 'Metal', so wont set off metal detectors
Trees will no longer leave a stump if they are felled indoors, eg after building new foundations over forest
The Emergency Services toolbar now shows tooltips for each service type, including the cost of callout
The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives
The Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks
The Lawyer has been removed from the game, as he currently serves no purpose. He may return at a later date.
New graphics for the Teacher
Fixed : The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
NOTE: You may need to manually click "Reschedule" if your prison has this problem after loading
Fixed : Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you had very few janitors in a large jail)
Fixed : Cutting down a tree near a wall square will no longer demolish that wall square
Fixed : Experience will no longer tick up on dead prisoners
Fixed : You can no longer place rooms over lakes
Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the overall 'Supply' level, but could never be found by searching.
金融系统的改进
现金流目前可见的从一开始,不需要一个会计来打开它
现金流现在每小时支付,而不是像以前一样在午夜
从银行资产已经从10000美元增加到10000美元
每日的联邦拨款已经从1500美元增加到2000美元
你现在收到更多的日常资金的最大安全囚犯
现金红利:天没有事件
你现在收到奖金现金流基础上的天数没有事件。奖金积累以每天1000美元的速度没有事件。后1天你得到1000美元的奖金,但经过2天你每天获得2000美元的奖金最高奖金是10000美元连续10天没有事件。收到数量后立即重置为零死亡,严重伤害或逃跑。
公司税收
你现在必须纳税——30%的利润,直接从你的日常现金流。一旦你有了一个有利可图的监狱里,你可以使用你的会计师来减少到15%还可以解锁一个高达50000美元的离岸避税天堂,减少贵公司税率为1%。(这是唯一适合监狱每天巨大的利润)
银行贷款
你现在可以把大笔的钱从银行借款,并支付利息借款。利息是每小时,每个成功的支付会增加你的信用评级。随着你的信用评级增加,那么你可以借,100000美元的马克斯
监狱股份计划
你可以选择出售股票在你私人投资者和风险投资家的监狱。他们会支付你10%的当前监狱价值,以换取10%的所有权监狱。你可以出售至多50%的监狱这种方式,你可以在任何时候买回(虽然价格可能会上涨)但是如果你30%的监狱卖给投资者,你只会获得70%的价格当你来出售整个监狱
=游戏平衡
监狱的“温度”现在增加相当慢,会花很多时间达到危险的水平
温度下降更快一旦受挫的原因被解决
囚徒”已服刑期“现在统计要慢得多,这意味着他们将不再在你的监狱之前释放。以前一年句子游戏= 36小时(1.5天)现在一年句子= 120小时的游戏时间(5天)
车间安全感应现在可以教到10囚犯(从5之前),和囚犯可以使用车间看到或车间新闻而学习
-新房间/区域:出口
完成项目从车间到新的出口区。工人们将做牵引。
如果出口区是“安全的”,那么你的囚犯也将做牵引。
物品的出口区将装上通过交付卡车和带走。
你将支付他们离开监狱的网站。
注意:日志auto-sold如果没有车间现场锯。
注意:木材将auto-sold如果没有木匠表,或不合格的木匠
- SDL 2.0
游戏现在使用SDL 2.0窗口,鼠标/键盘输入和声音。(1.2之前SDL)
这应该有助于与硬件兼容性和可靠性
还提供了更好的支持高dpi显示器,joypads、平板电脑等
——高DPI模式
现在支持高DPI模式在某些显示——如Macbook Pro视网膜显示屏。从图形菜单中启用它。这将让游戏看起来明显高DPI显示器。(如视网膜Mac之前跑的游戏1280 x800 -现在运行在2560 x1600 13”屏幕!)
=改进和修复
大大提高了显示屏幕的工作部署
你现在必须保持你的管理员使用如果您希望继续使用他们解锁的设施
囚犯的“资格”获得了改革计划将强烈倾向于工作在工作,使用这些资格这修复一个问题,你所有合格的车间囚犯去做清洁
Tazers不再标记为“金属”,所以不会引发金属探测器
树木将不再留下树桩如果他们是在室内,如后在森林建设新的基础
紧急服务工具栏现在显示工具提示为每个服务类型,包括调出的成本
工具栏的房间现在突出了房间你可能想要建立,由于资助/目标
官僚主义的屏幕一直在新的安排,为所有的新解锁
律师已被从游戏中移除,因为他目前没有目的。他可能还在稍后的日期。
老师的新图形
固定:现在改革计划的调度器保证将会有一个老师当选择一个时间段。这个修复bug的工头将教多个车间感应类。
注意:您可能需要手动点击“重新安排”加载后如果你的监狱有这个问题
固定:囚犯做门卫站在清洁柜子里什么都不做,除非你至少有一个看门人雇佣(或者如果你有很少的门卫在一个大监狱)
固定:砍伐树墙广场附近将不再拆除那堵墙广场
固定:经验将不再蜱虫死囚犯
固定:你可以不再房间在湖泊的地方
固定:偷了违禁品仍将如果犯人负责计算离开了监狱。这个统计总体的供应水平,但是永远不可能发现通过搜索。               

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