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发表于 2014-9-5 04:10 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
NDefines = {

NDiplomacy = {
        PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE = 10,        -- OBSOLETE
        PIETY_FROM_CHURCH_GIFTS = 3,                                -- OBSOLETE
        BREAK_TRUCE_PRESTIGE_PERC_COST = 0.5,                -- Percent of current prestige lost before the base prestige cost (below)
        BREAK_TRUCE_PRESTIGE_COST = 200,                        -- Base Prestige cost for breaking a truce
        MONTHS_PER_SUCCESSION_CB = 60,                                -- Number of months a succession CB lasts
        ATTACKING_SOMEONE_CRUSADING_PIETY_COST = 40, -- Piety hit for attacking someone crusading
        ATTACKING_SOMEONE_DEFENDING_AGAINST_OTHER_RELIGIOUS_GROUP_PIETY_COST = 100,                -- Piety hit for attacking someone who is defending against other religious group
        ATTACKER_CALL_DECLINE_COST = 25,                         -- Prestige cost for refusing to join an offensive war
        DEFENDER_CALL_DECLINE_COST = 100,                         -- Prestige cost for refusing to join a defensive war
        CALL_TO_WAR_DELAY = 60,                                         -- Months between attempts to call someone into war
        PAPAL_INVEST_PIETY_COST_MULT = 0.5,                 -- The effect of Papal investiture on the piety cost of the special Papal actions
        SHORT_REIGN_YEARS_END = 9,
        LONG_REIGN_YEARS_START = 10,
        SHORT_REIGN_OPINION_MULT = 2,                                -- Opinion penalty multiplier to short reign years
        DOW_ON_ALLY_PRESTIGE_COST = 50,
        MINIMUM_SEND_GIFT_COST = 20,
        SEND_GIFT_INCOME_SCALEFACTOR = 24,
        RELEASE_PRISONER_PIETY = 5,
        USURP_TITLE_PRESTIGE_MULT = 0.25,                         -- Multiplier on Creation Prestige
        DEMESNE_BASE_MAX_SIZE = 1.0,                                -- Base Max Demesne Size
        DEMESNE_MAX_SIZE_BARON_MULT = 1.0,                         -- Extra Max Demesne Size from the ruler's rank
        DEMESNE_MAX_SIZE_COUNT_MULT = 1.0,                         -- Extra Max Demesne Size from the ruler's rank
        DEMESNE_MAX_SIZE_DUKE_MULT = 1.0,                        -- Extra Max Demesne Size from the ruler's rank
        DEMESNE_MAX_SIZE_KING_MULT = 3.0,                        -- Extra Max Demesne Size from the ruler's rank
        DEMESNE_MAX_SIZE_EMPEROR_MULT = 4.0,                -- Extra Max Demesne Size from the ruler's rank
        DEMESNE_MAX_SIZE_GREAT_DUKE_BONUS = 1.0,        -- Extra Max Demesne Size for Dukes with more than one Duchy
        DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.15,        -- Extra Max Demesne Size from ruler and spouse intrigue
        DEMESNE_MAX_SIZE_LEGALISM_MULT = 1.0,                -- Extra Max Demesne Size from the level of legalism
        DEMESNE_MAX_SIZE_PATRICIAN = 1.0,                        -- Extra Max Demesne Size for Patricians (Tier effects do no not apply to Patricians!)
        DEMESNE_MAX_SIZE_PATRICIAN_DOGE = 1.0,                -- Extra Max Demesne Size for a Patrician Doge (Tier effects do no not apply to Patricians!)
        DEMESNE_BONUS_MAX_TECH_EMPEROR = 5,
        DEMESNE_BONUS_MAX_TECH_KING = 4,
        DEMESNE_BONUS_MAX_TECH_DUKE = 3,
        DEMESNE_BONUS_MAX_TECH_COUNT = 2,
        DEMESNE_BONUS_MAX_TECH_BARON = 1,
        GAVELKIND_MAX_SIZE_BONUS = 0.30,                        -- Max demesne size bonus from Gavelkind
        DIPLO_FRIEND_OPINION_THRESHOLD = 40,                -- OBSOLETE
        DIPLO_RIVAL_OPINION_THRESHOLD = -40,                -- OBSOLETE
        OBJECTIVE_DISCARD_WEIGHT_THRESHOLD = 0.05,        -- AI will not pick ambitions or plots below this evaluated weight
        CROWN_LAW_REVOLTRISK_INCREMENT = 10,                -- Revoltrisk reduction/decrease due to crown laws
        MAX_DUCHIES_LEGALLY_HELD = 2,                                -- Max duchies that a king or above can hold before vassals start getting angry
        MAX_ELECTOR_TITLES_LEGALLY_HELD = 1,                -- Max elector titles that a king or above can hold before vassals start getting angry
        ASSASSINATION_COST_RANK_MULT = 100,                        -- Additional cost for assassinations multiplied by rank (count = 1, emperor = 4). Also applies to children of rulers.
        WOMEN_INHERIT_PRESSED_CLAIMS = 1,                        -- If set to 1, they will get pressed claims on their parents' titles
        BASTARDS_INHERIT_PRESSED_CLAIMS = 1,                -- If set to 1, they will get pressed claims on their parents' titles
        MUSLIM_LAW_CHANGE_PIETY_COST = 50,                        -- Piety cost for Muslims when changing normal demesne laws
        MUSLIM_CROWN_LAW_CHANGE_PIETY_COST = 100,        -- Piety cost for Muslims when changing Crown laws
        INTER_MUSLIM_WAR_MONTHLY_PIETY_COST = 2,          -- Monthly Piety cost for Muslims who are primary attackers against a ruler of the same religion (not civil wars)
        MUSLIM_TEMPLE_HOLDING_MONTHLY_PIETY = 0.2,         -- Monthly Piety for Muslims for each Temple holding in the demesne
        DOWRY_MULTIPLIER = 1.0,                                                -- The Dowry cost for a Patrician is prestige gain from marriage * this
        PAGAN_PEACE_MONTHS = 24,                                        -- Months before the Peace Prestige loss kicks in for certain Pagan religions
        PAGAN_PEACE_MONTHLY_PRESTIGE_LOSS = 2.0,        -- Prestige loss for being at peace, for certain Pagan religions
        PRESTIGE_OPINION_DIV = 100,                                        -- Divider for prestige to vassal opinion (5x higher effect for negative prestige)
        PRESTIGE_OPINION_MAX = 20,                                        -- Max opinion impact of prestige (positive OR negative)
        PIETY_OPINION_DIV = 25,                                                -- Divider for piety to church opinion
        PIETY_OPINION_MAX = 20,                                                -- Max opinion impact of piety (positive OR negative)       
        MIN_PREP_INV_TARGET_HOLDINGS = 9,                        -- The target must control at least this many holdings within the target kingdom to be a valid prepared invasion target
        MAX_PREP_INV_TARGET_HOLDINGS = 40,                        -- The target must control at the most this many holdings within the target kingdom to be a valid prepared invasion target
        MAX_PREP_INV_ATTACKER_HOLDINGS = 40,                -- The attacker must have fewer Holdings than this in the realm (disallow Prepared Invasions for rulers who are already very powerful)
        PREP_INV_REQ_PRESTIGE = 1000,                                -- Need to have this much Prestige to prepare an invasion
        BASE_REVOLT_CHANCE_MOD = 500,                                -- Pre Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO.
        TOG_REVOLT_CHANCE_MOD = 200,                                -- Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO.

        IMPRISON_CHARACTER_INTERACTION_MONEY = 0,
        IMPRISON_CHARACTER_INTERACTION_PIETY = 10,
        IMPRISON_CHARACTER_INTERACTION_PRESTIGE = 0,
        IMPRISON_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
        IMPRISON_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RELEASE_FROM_PRISON_INTERACTION_MONEY = 0,
        RELEASE_FROM_PRISON_INTERACTION_PIETY = 0,
        RELEASE_FROM_PRISON_INTERACTION_PRESTIGE = 0,
        RELEASE_FROM_PRISON_INTERACTION_THRESHOLD_FOR_NO = 0,
        RELEASE_FROM_PRISON_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        EXECUTE_IMPRISONED_INTERACTION_MONEY = 0,
        EXECUTE_IMPRISONED_INTERACTION_PIETY = 20,
        EXECUTE_IMPRISONED_INTERACTION_PRESTIGE = 0,
        EXECUTE_IMPRISONED_INTERACTION_THRESHOLD_FOR_NO = 0,
        EXECUTE_IMPRISONED_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        EXILE_IMPRISONED_INTERACTION_MONEY = 0,
        EXILE_IMPRISONED_INTERACTION_PIETY = 10,
        EXILE_IMPRISONED_INTERACTION_PRESTIGE = 0,
        EXILE_IMPRISONED_INTERACTION_THRESHOLD_FOR_NO = 0,
        EXILE_IMPRISONED_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RETIRE_TO_MONASTERY_INTERACTION_MONEY = 0,
        RETIRE_TO_MONASTERY_INTERACTION_PIETY = 0,
        RETIRE_TO_MONASTERY_INTERACTION_PRESTIGE = 0,
        RETIRE_TO_MONASTERY_INTERACTION_THRESHOLD_FOR_NO = 0,
        RETIRE_TO_MONASTERY_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        DEMAND_RELIGIOUS_CONVERSION_INTERACTION_MONEY = 0,
        DEMAND_RELIGIOUS_CONVERSION_INTERACTION_PIETY = 0,
        DEMAND_RELIGIOUS_CONVERSION_INTERACTION_PRESTIGE = 0,
        DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_NO = 0,
        DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        INVITE_TO_COURT_INTERACTION_MONEY = 0,
        INVITE_TO_COURT_INTERACTION_PIETY = 0,
        INVITE_TO_COURT_INTERACTION_PRESTIGE = 0,
        INVITE_TO_COURT_INTERACTION_THRESHOLD_FOR_NO = 0,
        INVITE_TO_COURT_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        TRANSFER_VASSAL_INTERACTION_MONEY = 0,
        TRANSFER_VASSAL_INTERACTION_PIETY = 0,
        TRANSFER_VASSAL_INTERACTION_PRESTIGE = 0,
        TRANSFER_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 0,
        TRANSFER_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 0,
               
        CLAIM_TITLE_INTERACTION_MONEY = 0,
        CLAIM_TITLE_INTERACTION_PIETY = 0,
        CLAIM_TITLE_INTERACTION_PRESTIGE = 0,
        CLAIM_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
        CLAIM_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        REVOKE_TITLE_INTERACTION_MONEY = 0,
        REVOKE_TITLE_INTERACTION_PIETY = 0,
        REVOKE_TITLE_INTERACTION_PRESTIGE = 0,
        REVOKE_TITLE_INTERACTION_THRESHOLD_FOR_NO = 25,
        REVOKE_TITLE_INTERACTION_THRESHOLD_FOR_YES = 75,
       
        AWARD_HONORARY_TITLE_INTERACTION_MONEY = 0,
        AWARD_HONORARY_TITLE_INTERACTION_PIETY = 0,
        AWARD_HONORARY_TITLE_INTERACTION_PRESTIGE = 0,
        AWARD_HONORARY_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
        AWARD_HONORARY_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        SEND_ASSASSIN_INTERACTION_MONEY = 50,
        SEND_ASSASSIN_INTERACTION_PIETY = 0,
        SEND_ASSASSIN_INTERACTION_PRESTIGE = 0,
        SEND_ASSASSIN_INTERACTION_THRESHOLD_FOR_NO = 0,
        SEND_ASSASSIN_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        DECLARE_WAR_INTERACTION_MONEY = 0,
        DECLARE_WAR_INTERACTION_PIETY = 0,
        DECLARE_WAR_INTERACTION_PRESTIGE = 0,
        DECLARE_WAR_INTERACTION_THRESHOLD_FOR_NO = 0,
        DECLARE_WAR_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        OFFER_PEACE_INTERACTION_MONEY = 0,
        OFFER_PEACE_INTERACTION_PIETY = 0,
        OFFER_PEACE_INTERACTION_PRESTIGE = 0,
        OFFER_PEACE_INTERACTION_THRESHOLD_FOR_NO = 0,
        OFFER_PEACE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        SEND_GIFT_INTERACTION_MONEY = 0,
        SEND_GIFT_INTERACTION_PIETY = 0,
        SEND_GIFT_INTERACTION_PRESTIGE = 0,
        SEND_GIFT_INTERACTION_THRESHOLD_FOR_NO = 0,
        SEND_GIFT_INTERACTION_THRESHOLD_FOR_YES = 0,
               
        OFFER_VASSALIZATION_INTERACTION_MONEY = 0,
        OFFER_VASSALIZATION_INTERACTION_PIETY = 0,
        OFFER_VASSALIZATION_INTERACTION_PRESTIGE = 0,
        OFFER_VASSALIZATION_INTERACTION_THRESHOLD_FOR_NO = 0,
        OFFER_VASSALIZATION_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        ASK_FOR_VASSALIZATION_INTERACTION_MONEY = 0,
        ASK_FOR_VASSALIZATION_INTERACTION_PIETY = 0,
        ASK_FOR_VASSALIZATION_INTERACTION_PRESTIGE = 0,
        ASK_FOR_VASSALIZATION_INTERACTION_THRESHOLD_FOR_NO = 0,
        ASK_FOR_VASSALIZATION_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        ARRANGE_BETROTHAL_INTERACTION_MONEY = 0,
        ARRANGE_BETROTHAL_INTERACTION_PIETY = 0,
        ARRANGE_BETROTHAL_INTERACTION_PRESTIGE = 0,
        ARRANGE_BETROTHAL_INTERACTION_THRESHOLD_FOR_NO = 0,
        ARRANGE_BETROTHAL_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        BREAK_BETROTHAL_INTERACTION_MONEY = 0,
        BREAK_BETROTHAL_INTERACTION_PIETY = 0,
        BREAK_BETROTHAL_INTERACTION_PRESTIGE = 0,
        BREAK_BETROTHAL_INTERACTION_THRESHOLD_FOR_NO = 0,
        BREAK_BETROTHAL_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        OFFER_SUCCESSION_MARRIGE_INTERACTION_MONEY = 0,
        OFFER_SUCCESSION_MARRIGE_INTERACTION_PIETY = 0,
        OFFER_SUCCESSION_MARRIGE_INTERACTION_PRESTIGE = 0,
        OFFER_SUCCESSION_MARRIGE_INTERACTION_THRESHOLD_FOR_NO = 0,
        OFFER_SUCCESSION_MARRIGE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        OFFER_MARRIGE_INTERACTION_MONEY = 0,
        OFFER_MARRIGE_INTERACTION_PIETY = 0,
        OFFER_MARRIGE_INTERACTION_PRESTIGE = 0,
        OFFER_MARRIGE_INTERACTION_THRESHOLD_FOR_NO = 0,
        OFFER_MARRIGE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RANSOM_CHARACTER_INTERACTION_MONEY = 0,
        RANSOM_CHARACTER_INTERACTION_PIETY = 0,
        RANSOM_CHARACTER_INTERACTION_PRESTIGE = 0,
        RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
        RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        EDUCATE_CHARACTER_INTERACTION_MONEY = 0,
        EDUCATE_CHARACTER_INTERACTION_PIETY = 0,
        EDUCATE_CHARACTER_INTERACTION_PRESTIGE = 0,
        EDUCATE_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
        EDUCATE_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,

        ABANDON_AMBITION_INTERACTION_MONEY = 0,
        ABANDON_AMBITION_INTERACTION_PIETY = 0,
        ABANDON_AMBITION_INTERACTION_PRESTIGE = 0,
        ABANDON_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 0,
        ABANDON_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 0,

        STOP_BACKING_AMBITION_INTERACTION_MONEY = 0,
        STOP_BACKING_AMBITION_INTERACTION_PIETY = 0,
        STOP_BACKING_AMBITION_INTERACTION_PRESTIGE = 0,
        STOP_BACKING_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 25,
        STOP_BACKING_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 75,

        JOIN_AMBITION_INTERACTION_MONEY = 0,
        JOIN_AMBITION_INTERACTION_PIETY = 0,
        JOIN_AMBITION_INTERACTION_PRESTIGE = 0,
        JOIN_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 0,
        JOIN_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 0,

        GRANT_LANDED_TITLE_INTERACTION_MONEY = 0,
        GRANT_LANDED_TITLE_INTERACTION_PIETY = 0,
        GRANT_LANDED_TITLE_INTERACTION_PRESTIGE = 0,
        GRANT_LANDED_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
        GRANT_LANDED_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,

        APPOINT_TO_OFFICE_INTERACTION_MONEY = 0,
        APPOINT_TO_OFFICE_INTERACTION_PIETY = 0,
        APPOINT_TO_OFFICE_INTERACTION_PRESTIGE = 0,
        APPOINT_TO_OFFICE_INTERACTION_THRESHOLD_FOR_NO = 0,
        APPOINT_TO_OFFICE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RESIGN_FROM_OFFICE_INTERACTION_MONEY = 0,
        RESIGN_FROM_OFFICE_INTERACTION_PIETY = 0,
        RESIGN_FROM_OFFICE_INTERACTION_PRESTIGE = 0,
        RESIGN_FROM_OFFICE_INTERACTION_THRESHOLD_FOR_NO = 0,
        RESIGN_FROM_OFFICE_INTERACTION_THRESHOLD_FOR_YES = 0,

        ASK_FOR_INVASION_INTERACTION_MONEY = 0,
        ASK_FOR_INVASION_INTERACTION_PIETY = 500,
        ASK_FOR_INVASION_INTERACTION_PRESTIGE = 0,
        ASK_FOR_INVASION_INTERACTION_THRESHOLD_FOR_NO = 50,
        ASK_FOR_INVASION_INTERACTION_THRESHOLD_FOR_YES = 150,

        ASK_FOR_DIVORCE_INTERACTION_MONEY = 0,
        ASK_FOR_DIVORCE_INTERACTION_PIETY = 100,
        ASK_FOR_DIVORCE_INTERACTION_PRESTIGE = 0,
        ASK_FOR_DIVORCE_INTERACTION_THRESHOLD_FOR_NO = 35,
        ASK_FOR_DIVORCE_INTERACTION_THRESHOLD_FOR_YES = 75,
       
        DIVORCE_INTERACTION_MONEY = 1.0,                                                                                 -- Multiplier of yearly income
        DIVORCE_INTERACTION_PIETY = 0,
        DIVORCE_INTERACTION_PRESTIGE = 0,
        DIVORCE_INTERACTION_THRESHOLD_FOR_NO = 0,
        DIVORCE_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        ASK_FOR_EXCOMMUNICATION_INTERACTION_MONEY = 0,
        ASK_FOR_EXCOMMUNICATION_INTERACTION_PIETY = 100,
        ASK_FOR_EXCOMMUNICATION_INTERACTION_PRESTIGE = 0,
        ASK_FOR_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_NO = 60,
        ASK_FOR_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_YES = 150,

        CALL_ALLY_INTERACTION_MONEY = 0,
        CALL_ALLY_INTERACTION_PIETY = 0,
        CALL_ALLY_INTERACTION_PRESTIGE = 0,
        CALL_ALLY_INTERACTION_THRESHOLD_FOR_NO = 0,
        CALL_ALLY_INTERACTION_THRESHOLD_FOR_YES = 75,
       
        ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_MONEY = 0,
        ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_PIETY = 50,
        ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_PRESTIGE = 0,
        ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_NO = 50,
        ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_YES = 150,
       
        ASK_TO_RANSOM_CHARACTER_INTERACTION_MONEY = 0,
        ASK_TO_RANSOM_CHARACTER_INTERACTION_PIETY = 0,
        ASK_TO_RANSOM_CHARACTER_INTERACTION_PRESTIGE = 0,
        ASK_TO_RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
        ASK_TO_RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        ASK_TO_JOIN_WAR_INTERACTION_MONEY = 0,
        ASK_TO_JOIN_WAR_INTERACTION_PIETY = 0,
        ASK_TO_JOIN_WAR_INTERACTION_PRESTIGE = 0,
        ASK_TO_JOIN_WAR_INTERACTION_THRESHOLD_FOR_NO = 0,
        ASK_TO_JOIN_WAR_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RELEASE_VASSAL_INTERACTION_MONEY = 0,
        RELEASE_VASSAL_INTERACTION_PIETY = 0,
        RELEASE_VASSAL_INTERACTION_PRESTIGE = 0,
        RELEASE_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 0,
        RELEASE_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        ASK_TO_EMBARGO_INTERACTION_MONEY = 0,
        ASK_TO_EMBARGO_INTERACTION_PIETY = 0,
        ASK_TO_EMBARGO_INTERACTION_PRESTIGE = 0,
        ASK_TO_EMBARGO_INTERACTION_THRESHOLD_FOR_NO = 0,
        ASK_TO_EMBARGO_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        PREPARE_INVASION_INTERACTION_MONEY = 0,
        PREPARE_INVASION_INTERACTION_PIETY = 0,
        PREPARE_INVASION_INTERACTION_PRESTIGE = 500,
        PREPARE_INVASION_INTERACTION_THRESHOLD_FOR_NO = 0,
        PREPARE_INVASION_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        MAKE_CONSORT_INTERACTION_MONEY = 0,
        MAKE_CONSORT_INTERACTION_PIETY = 0,
        MAKE_CONSORT_INTERACTION_PRESTIGE = 0,
        MAKE_CONSORT_INTERACTION_THRESHOLD_FOR_NO = 0,
        MAKE_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        DISMISS_CONSORT_INTERACTION_MONEY = 0,
        DISMISS_CONSORT_INTERACTION_PIETY = 0,
        DISMISS_CONSORT_INTERACTION_PRESTIGE = 0,
        DISMISS_CONSORT_INTERACTION_THRESHOLD_FOR_NO = 0,
        DISMISS_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0,
       
        RETRACT_VASSAL_INTERACTION_MONEY = 0,
        RETRACT_VASSAL_INTERACTION_PIETY = 0,
        RETRACT_VASSAL_INTERACTION_PRESTIGE = 0,
        RETRACT_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 25,
        RETRACT_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 75,
       
        ASK_FOR_MONEY_INTERACTION_MONEY = 0,
        ASK_FOR_MONEY_INTERACTION_PIETY = 100,
        ASK_FOR_MONEY_INTERACTION_PRESTIGE = 0,
        ASK_FOR_MONEY_INTERACTION_THRESHOLD_FOR_NO = 50,
        ASK_FOR_MONEY_INTERACTION_THRESHOLD_FOR_YES = 150,
       
        ASK_FOR_CLAIM_INTERACTION_MONEY = 0,
        ASK_FOR_CLAIM_INTERACTION_PIETY = 100,
        ASK_FOR_CLAIM_INTERACTION_PRESTIGE = 0,
        ASK_FOR_CLAIM_INTERACTION_THRESHOLD_FOR_NO = 50,
        ASK_FOR_CLAIM_INTERACTION_THRESHOLD_FOR_YES = 150,
       
        ASK_FOR_CRUSADE_INTERACTION_MONEY = 0,
        ASK_FOR_CRUSADE_INTERACTION_PIETY = 500,
        ASK_FOR_CRUSADE_INTERACTION_PRESTIGE = 0,
        ASK_FOR_CRUSADE_INTERACTION_THRESHOLD_FOR_NO = 50,
        ASK_FOR_CRUSADE_INTERACTION_THRESHOLD_FOR_YES = 150,
       
        NOMINATE_BISHOP_TO_POPE_INTERACTION_MONEY = 50,
        NOMINATE_BISHOP_TO_POPE_INTERACTION_PIETY = 30,
        NOMINATE_BISHOP_TO_POPE_INTERACTION_PRESTIGE = 0,
        NOMINATE_BISHOP_TO_POPE_INTERACTION_THRESHOLD_FOR_NO = 50,
        NOMINATE_BISHOP_TO_POPE_INTERACTION_THRESHOLD_FOR_YES = 150
},

NCharacter = {
        MAX_AGE_BEFORE_BETROTHAL_BREAKS = 20,
        NOMINATE_CROWN_BISHOP_PIETY_COST = 15,                                 -- OBSOLETE
        NOMINATE_CROWN_BISHOP_REL_AUTHORITY_CHANGE = -0.01, -- OBSOLETE
        WRONG_GOV_FORM_TAX_MOD = -0.75,
        CHANGE_SUCC_LAW_YEARS = 10,                                                -- Rulers must have reigned this long before they can change succession laws
        CHANGE_AMBITION_YEARS = 3,                                                -- Delay between being able to pick a new ambition of plot after cancelling
        PRESTIGE_FROM_DYNASTY_ON_BIRTH_DIV = 10,                 -- Newly born characters get the dynasty prestige of their mother and father divided by this as their starting prestige
        PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_DIV = 20,         -- Characters get the dynasty prestige of the spouse divided by this on marriage
        NEED_GUARDIAN_AT_AGE = 6,                                                 -- The age at which children should be appointed a mentor/guardian
        ASSIGN_ACTION_DAYS = 183,                                                 -- Days before a Councillor can be assigned a new job in a county
        MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100,                 -- Prestige multiplier from marrying below or above your rank.
        CONSORT_TIER_PRESTIGE_MULT = 25,                                -- Prestige multiplier for rank of consort       
        RAISED_TROOPS_VASSAL_OPINION_DAYS = 61,                        -- After 61 days of having their troops raised, vassals will get -1 opinion more of you
        MAX_GENERATED_TRAITS_FOR_HISTORICAL = 4,                -- Generate random traits up this number for adult historical characters
        MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE = 0.4,                -- The prestige effect from each extra or lacking expected wife
        PAGAN_NUM_CONSORTS_MONTHLY_PRESTIGE = 0.2,                -- The monthly prestige effect for pagans for each young Concubine
        INBRED_TRAIT_CHANCE_FACTOR = 1.0,                                -- Inbreeding: Multiplier to the base chance
        LUNATIC_TRAIT_CHANCE_FACTOR = 0.2,                                -- Inbreeding: Multiplier to the base chance
        INBRED_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.2,        -- Inbreeding: Multiplier to the base chance
        LUNATIC_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 1.0,        -- Inbreeding: Multiplier to the base chance
        MAX_LED_FACTIONS = 2,                                                        -- Maximum number of led Factions
        PORTRAIT_ADULT_MALE_AGE_THRESHOLD = 16,                        -- Male child to adult age portrait switch
        PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD = 16,                -- Female child to adult age portrait switch
        PORTRAIT_MID_AGE_THRESHOLD = 30,                                -- Middle age switch for character portraits
        PORTRAIT_OLD_AGE_THRESHOLD = 50,                                -- Old age switch for character portraits
        AGE_OF_ADULTHOOD_MALE = 16,                                                -- Male can rule at this age.
        AGE_OF_ADULTHOOD_FEMALE = 16,                                        -- Female can rule at this age.
        AGE_OF_MARRIAGE_MALE = 16,                                                -- Male allowed to marry at this age.
        AGE_OF_MARRIAGE_FEMALE = 16,                                        -- Female allowed to marry at this age.
        MAX_CHILD_BIRTH_AGE = 45,                                                -- Female menopause age.
        CHILD_BIRTH_TO_PREGNANCY_WAIT = 3,
        BASE_NR_OF_CHILDREN_PER_COUPLE = 2,
        EXTRA_NR_OF_CHILDREN_FOR_PLAYERS = 2,
        COURT_SIZE_CHILD_PENALTY_THRESHOLD = 30,
        DYNASTY_CONTROLS_HOLY_ORDER_PRESTIGE = 2,                -- Monthly Prestige from a dynasty member as head of a Holy Order (only for counts+ and if the same religion)
        DYNASTY_CONTROLS_HOLY_ORDER_PIETY = 1,                        -- Monthly Piety from a dynasty member as head of a Holy Order (only for counts+ and if the same religion)
        DYNASTY_CONTROLS_RELIGIOUS_HEAD_PRESTIGE = 2,        -- Monthly Prestige from a dynasty member as head of a religion (only for counts+ and if the same religion)
        DYNASTY_CONTROLS_RELIGIOUS_HEAD_PIETY = 1,                -- Monthly Piety from a dynasty member as head of a religion (only for counts+ and if the same religion)
        NATURAL_DEATH_CHANCE_AGE_0 = 5,                                        -- Natural deaths per decade out of 10000 people: Age 0-9
        NATURAL_DEATH_CHANCE_AGE_10 = 1,                                -- Natural deaths per decade out of 10000 people: Age 10-19
        NATURAL_DEATH_CHANCE_AGE_20 = 15,                                -- Natural deaths per decade out of 10000 people: Age 20-29
        NATURAL_DEATH_CHANCE_AGE_30 = 20,                                -- Natural deaths per decade out of 10000 people: Age 30-39
        NATURAL_DEATH_CHANCE_AGE_40 = 51,                                -- Natural deaths per decade out of 10000 people: Age 40-49
        NATURAL_DEATH_CHANCE_AGE_50 = 100,                                -- Natural deaths per decade out of 10000 people: Age 50-59
        NATURAL_DEATH_CHANCE_AGE_60 = 320,                                -- Natural deaths per decade out of 10000 people: Age 60-69
        NATURAL_DEATH_CHANCE_AGE_70 = 734,                                -- Natural deaths per decade out of 10000 people: Age 70-79
        NATURAL_DEATH_CHANCE_AGE_80 = 1728,                                -- Natural deaths per decade out of 10000 people: Age 80-90
        NATURAL_DEATH_CHANCE_AGE_90 = 4000,                                -- Natural deaths per decade out of 10000 people: Age 90-99
        NATURAL_DEATH_CHANCE_AGE_100 = 8160,                        -- Natural deaths per decade out of 10000 people: Age 100+
        FERTILITY_BASE_MULT = 0.50,                                                -- Base fertility multiplier to adjust the base chance of impregnation
        SECONDARY_SPOUSE_FERTILITY_MULT = 0.5,                                -- Applied to fertility of secondary spouses and concubines
        MATERNITY_DEATH_CHANCE = 0.02,                                        -- Chance of the mother dying in labor
        INFANT_DEATH_CHANCE = 0.00                                                -- Chance of stillbirth / death at birth
},

NTitle = {
-- Monthly prestige from vassals
        BARON_AS_VASSAL_PRESTIGE = 0.025,
        COUNT_AS_VASSAL_PRESTIGE = 0.1,
        DUKE_AS_VASSAL_PRESTIGE = 0.4,
        KING_AS_VASSAL_PRESTIGE = 1.6,
        EMPEROR_AS_VASSAL_PRESTIGE = 3.2,         -- Impossible, but needs to be here

-- Monthly prestige from held titles
        BARON_TITLE_PRESTIGE = 0.025,
        COUNT_TITLE_PRESTIGE = 0.1,
        DUKE_TITLE_PRESTIGE = 0.2,
        KING_TITLE_PRESTIGE = 0.8,
        EMPEROR_TITLE_PRESTIGE = 1.6,
       
-- Monthly prestige LOSS from each unlanded adult son
        BARON_LANDLESS_SON_PRESTIGE = 0.025,
        COUNT_LANDLESS_SON_PRESTIGE = 0.1,
        DUKE_LANDLESS_SON_PRESTIGE = 0.4,
        KING_LANDLESS_SON_PRESTIGE = 0.8,
        EMPEROR_LANDLESS_SON_PRESTIGE = 1.0,

-- Dynasty Prestige is the sum of current and previous holdings of all living and dead members of a dynasty
        BARON_TITLE_DYNASTY_PRESTIGE = 1,
        COUNT_TITLE_DYNASTY_PRESTIGE = 5,
        DUKE_TITLE_DYNASTY_PRESTIGE = 10,
        KING_TITLE_DYNASTY_PRESTIGE = 20,
        EMPEROR_TITLE_DYNASTY_PRESTIGE = 40,

-- Piety from giving titles to the Church or Holy Orders
        BARON_GRANT_TO_CHURCH_PIETY = 25,
        COUNT_GRANT_TO_CHURCH_PIETY = 50,
        DUKE_GRANT_TO_CHURCH_PIETY = 0,
        KING_GRANT_TO_CHURCH_PIETY = 0,
        EMPEROR_GRANT_TO_CHURCH_PIETY = 0,
       
-- Title Creation Cost       
        BARON_CREATION_COST = 1, -- Unused, impossible
        COUNT_CREATION_COST = 100, -- Unused, impossible
        DUKE_CREATION_COST = 200,
        KING_CREATION_COST = 400,
        EMPEROR_CREATION_COST = 600,

-- Title Creation Prestige Gain
        BARON_CREATION_PRESTIGE = 50, -- Granted when building a new settlement
        COUNT_CREATION_PRESTIGE = 100, -- Unused, impossible
        DUKE_CREATION_PRESTIGE = 200,
        KING_CREATION_PRESTIGE = 400,
        EMPEROR_CREATION_PRESTIGE = 800,
       
-- Title Destruction Prestige Cost
        BARON_DESTRUCTION_PRESTIGE_COST = 0, -- Unused, impossible
        COUNT_DESTRUCTION_PRESTIGE_COST = 0, -- Unused, impossible
        DUKE_DESTRUCTION_PRESTIGE_COST = 200,
        KING_DESTRUCTION_PRESTIGE_COST = 400,
        EMPEROR_DESTRUCTION_PRESTIGE_COST = 800,
       
-- Title Claiming Prestige Cost
        BARON_CLAIM_PRESTIGE_COST = 150,
        COUNT_CLAIM_PRESTIGE_COST = 300,
        DUKE_CLAIM_PRESTIGE_COST = 600,
        KING_CLAIM_PRESTIGE_COST = 1200, -- Unused, impossible
        EMPEROR_CLAIM_PRESTIGE_COST = 2400, -- Unused, impossible
       
-- Title Revokation Prestige Cost
        BARON_REVOKE_PRESTIGE_COST = 25,
        COUNT_REVOKE_PRESTIGE_COST = 50,
        DUKE_REVOKE_PRESTIGE_COST = 100,
        KING_REVOKE_PRESTIGE_COST = 200,
        EMPEROR_REVOKE_PRESTIGE_COST = 400, -- Unused, impossible
       
-- Title Grant Decadence Reduction (Multiplied with current decadence)
        BARON_GRANT_DECADENCE_RED = 0.01,
        COUNT_GRANT_DECADENCE_RED = 0.02,
        DUKE_GRANT_DECADENCE_RED = 0.04,
        KING_GRANT_DECADENCE_RED = 0.1,
        EMPEROR_GRANT_DECADENCE_RED = 0.2,
       
        CLAIM_VASSAL_TITLE_COST_MOD = 0.75,
        CLAIM_DE_JURE_TITLE_COST_MOD = 0.5,
        NORMAL_LAW_CHANGE_MONTHS = 60,
        TITLE_USURP_COOLDOWN_MONTHS = 60,
        DE_JURE_ASSIMILATION_YEARS = 100,                        -- Duchies a under the de facto control of another kingdom will change de jure liege after this many years
        EMPIRE_DE_JURE_ASSIMILATION_YEARS = 100,        -- Kingdoms under the de facto control of another empire will change de jure liege after this many years
        ALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1,        -- If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title
        REQ_DUCHIES_FOR_KINGDOM_CREATION = 2,                 -- Number of held duchies required to create a kingdom (for rulers who are not already kings or emperors)
        REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2,                 -- Number of held kingdoms required to create an Empire (for rulers who are not already emperors)
        TITULAR_TITLE_CREATION_COST_MULT = 2,                -- Titular titles are more expensive to create
        ENFORCE_ONE_OF_EACH_HOLDING = 1,                        -- Require players to build at least one City, Temple and Castle in each province
        MAX_REPUBLIC_COUNTIES_IN_REALM = 0.1,                -- 10% of a feudal realm is allowed to be under vassal republics (affects title grants)
        MAX_THEOCRACY_COUNTIES_IN_REALM = 0.1,                -- 10% of a feudal realm is allowed to be under vassal theocracies/bishoprics (affects title grants)
        THEOCRACY_COUNTIES_CAN_BORDER = 1,                        -- Can feudal lords create neighboring theocracy counties?
        REPUBLIC_COUNTIES_CAN_BORDER = 1,                                -- Can feudal lords create neighboring republic counties?
        MIN_REVOKE_MONTHS_AFTER_GRANT = 12,                        -- Months that must pass before you can revoke the title off someone you granted it to

-- Title creation and usurpation requirements       
        DEJURE_COUNTY_LIMIT_TO_CREATE = 0.51,                        -- Fraction of de jure counties that you must control to create a non-imperial title
        DEJURE_COUNTY_LIMIT_TO_USURP = 0.51,                        -- Fraction of de jure counties that you must control to usurp a non-imperial title
        EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE = 0.8,                -- Fraction of de jure counties that you must control to create an imperial title
        EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP = 0.8                -- Fraction of de jure counties that you must control to usurp an imperial title       
},

NReligion = {
        AUTHORITY_FROM_CROWN_LOYALIST = -0.01,
        AUTHORITY_FROM_CHURCH_LOYALIST = 0.005,
        CREATE_ANTIPOPE_PRESTIGE_COST = 500,
        CREATE_ANTIPOPE_AUTHORITY_LOSS = 0.2,
        POPE_DIPLO_TO_AUTHORITY_DIV = 10000,
        EXCOM_MIN_AUTHORITY = 0.4,
        INVASION_MIN_AUTHORITY = 0.5,
        KINGDOM_CREATION_PIETY_COST = 200,
        EMPIRE_CREATION_PIETY_COST = 400,
        CRUSADE_AUTHORITY_COST = 0.05,
        REFORM_RELIGION_MIN_AUTHORITY = 0.5,                        -- Moral authority required to reform a pagan faith
        REFORM_RELIGION_MIN_HOLY_SITES = 3,                                -- Number of holy sites you must control to reform a pagan faith
        REFORM_RELIGION_PIETY_COST = 750,                                -- Piety cost of reforming a pagan faith
        AUTHORITY_FROM_HOLY_SITE = 0.1,                                        -- Authority from each holy site held
        AUTHORITY_FROM_ANTIPOPE = -0.3,                                        -- Authority from each antipope
        AUTHORITY_FROM_RELHEAD_PIETY = 0.02,                        -- Authority from each 100 piety of religious head
        AUTHORITY_FROM_IMMORAL_HEAD = -0.1,                                -- Authority from having an immoral religious head
        AUTHORITY_FROM_RELHEAD_DIPLOMACY = 0.05,                -- Authority from each 10 diplomacy of religious head
        AUTHORITY_FROM_RELHEAD_HOLY_SITE = 0.05,                -- Authority from religious head controlling a holy site (does not stack)
        AUTHORITY_FROM_ORG_RELIGION = 0.2,                                -- Authority from being an organized religion§ki§
        DIVINE_BLOOD_FERTILITY_MULT = 0.25,                                -- Fertility multiplier in a religious close kin marriage
        ELECTOR_TITLE_CAMPAIGN_FUND_FACTOR = 1,                        -- The effect of money in the Campaign Fund when the Pope is choosing a new Cardinal (money * factor)
        ELECTOR_TITLE_OPINION_FACTOR = 3.5,
        ELECTOR_TITLE_REALM_POWER_FACTOR = 0.1,
        ELECTOR_TITLE_CULTURE_GROUP_FACTOR = 50,
        ELECTOR_TITLE_CULTURE_FACTOR = 200,
        ELECTOR_TITLE_LEARNING_FACTOR = 2,
        ELECTOR_TITLE_PIETY_FACTOR = 0.1,
        ELECTOR_TITLE_AGE_FACTOR = 2,
        ELECTOR_TITLE_AT_CAPITAL_FACTOR = 100,
        ELECTOR_FAMOUS_DYNASTY_FACTOR = 1,
        ELECTOR_TRAITS_FACTOR = 1.0,                                        -- Effect of personality traits that the church likes
        HERESY_TAKEOVER_PROVINCES = 5                                        -- The number of provinces a heresy needs MORE than the current norm for it to become the new Orthodoxy
},

NEconomy = {
        HOLDING_SLOT_BUILD_COST_MOD = 0.2,
        REPUBLIC_CITY_TAX_BONUS = 0.15,                                        -- Republics (at least Count tier) receive a tax bonus for all cities in their realm
        REPUBLIC_COASTAL_CITY_TAX_BONUS = 0.25,                        -- Republics (at least Count tier) receive a tax bonus for all coastal cities in their realm
        REPUBLIC_CAPITAL_CITY_TAX_BONUS = 1.0,                        -- Duke or above tier Republics receive a tax bonus for their capital city
        BISHOP_TAX_TO_POPE_FACTOR = 0.4,                                -- Bishops only pay half the tax to the Pope if they are loyal to him
        BISHOP_TAX_TO_ANTI_POPE_FACTOR = 0.20,                        -- Bishops only pay a quarter taxes to an Anti-Pope if they are loyal to him       
        DECADENCE_MODIFIER = 0.2,                                                -- Maximum effect of decadence, positive for low dec, negative for high
        DECADENCE_PER_WEEK_OF_COMBAT = -0.04,                        -- Decadence lost per 7 days of combat, for each participant in the combat
        DECADENCE_PER_WEEK_OF_SIEGE = -0.008,                        -- Decadence lost per 7 days of siege, for each participant in the siege
        MUSLIM_MUSLIM_PROVINCE_TAX_MOD = -0.1,                        -- Muslims get less tax from muslim provinces
        MUSLIM_NONMUSLIM_PROVINCE_TAX_MOD = 0.25,                -- Muslims get more tax from non-muslim provinces
        TRADEZONE_VALUE_MULT = 0.5,                                                -- Multiple on trade zone value in tradezone bonus to trade posts and cities
        TRADE_ZONE_BONUS_MULTIPLIER = 0.01,                                -- Trade posts get the trade zone value * 0.1 * this as a bonus
        TRADE_ZONE_BONUS_MULT_CITY = 0.005,                                -- Cities gain similar bonus for a tradepost being in the province
        TRADE_CONNECTED_TO_CAPITAL_BONUS = 0.4,                        -- Bonus to trade post income when connected to capital
        TRADE_POST_COST_INC_DIST = 0.003,                                -- The % increase in cost due to distance to closest connected province
        TRADE_POST_OPINION_EFFECT = 0.4,                                -- The bonus or penalty depending on topliege opinion
        MAX_TRADE_POSTS_BASE = 1,
        MIN_TRADE_POSTS = 4,                                                        -- Minimum number of max trade posts per patrician       
        MIN_TRADETECH_LEVEL_FOR_TPS = 1,                                -- Minimum tech level needed to build trade posts
        TRADETECH_LEVEL_FOR_BASE_TPS = 3,
        PATRICIAN_CAMPAIGN_FUND_FACTOR = 5,                                -- The effect of money in the Campaign Fund on Doge elections (money * factor)
        PATRICIAN_PRESTIGE_RESPECT_FACTOR = 2,                        -- The effect of Prestige on the Respect value for Doge elections (prestige * factor)
        PATRICIAN_AGE_RESPECT_FACTOR = 1,                                -- The effect of Age on the Respect value for Doge elections (age * age * factor)
        DOGE_SUCC_RANDOM_FACTOR = 500,                                        -- The random Respect factor on actual Doge succession
        MERCHANT_REPUBLIC_SALARY_MULT = 3,                                -- Councillor salaries in Merchant Republics are multiplied by this
        TRADE_POST_RAISE_LOOT_MULT = 5.0,
        PATRICIAN_FAMILY_SHARES_HEAD = 50,                                -- Monthly Patrician Income, number of shares for the Patrician himself
        PATRICIAN_FAMILY_SHARES_REST = 5,                                -- Monthly Patrician Income, number of shares for adult male dynasty members in the Patrician's court
        PATRICIAN_INHERITANCE_FROM_RELATIVE_MULT = 0.5,        -- When a Patrician inherits the wealth of a non-Patrician relative, this multiplier determines the part he actually gets
        PATRICIAN_GOLD_TO_MONTHLY_PRESTIGE = 0.0005,        -- Prestige that Patricians get each month from their treasury (CFixedPoint64 to support such small numbers)
        PATRICIAN_CITY_TAX_MULT = 0.5,                                        -- Patricians don't pay normal City Tax to their liege... (CFixedPoint64)
        OVER_MAX_DEMESNE_TAX_PENALTY = 0.25,                        -- Percent penalty per county over the limit
        TAX_TO_LOOT_MULTIPLIER = 1.0,                                        -- Lootable gold per tax
        FORT_LOOT_DEFENCE_MULTIPLIER = 4.0,                                -- Loot protected gold per fortlevel
        LOOTABLE_GOLD_REGROWTH = 0.025,                                        -- Percent of max lootable gold that regrows every month
        LOOT_PERCENT_PER_LOOTTICK = 0.04,                                -- Percent of max lootable gold that is looted each loot tick
        TPC_TO_LOOT_MULTIPLIER = 0.1,                                        -- Max loot in a navy is max troops * this
        LOOTER_SHIP_MAINT_MULT = 0.1,                                        -- Religions that have looting have lower ship maintenance costs
        LOOT_PRESTIGE_MULT = 1.0,                                                -- Whenever you gain loot you also get prestige related to the loot
        LOOT_EVERY_X_DAYS = 4,                                                        -- Loot every this many days
        LOOT_IDEAL_MIN_TROOPS = 500,                                        -- Minimum troops for maximum loot, less than this scales down the amount looted
        BUILDING_COST_MULT = 0.5,                                                -- Increases build cost of all buildings
},

NDecadence = {
        BASE_EMPEROR_GAIN = 0.1,
        BASE_KING_GAIN = 0.08,
        BASE_DUKE_GAIN = 0.06,
        BASE_COUNT_GAIN = 0.04,
        BASE_BARON_GAIN = 0.02,
        BASE_UNLANDED_GAIN = 0.01,
        EMPEROR_HOLDING_REDUCTION = -0.1,
        KING_HOLDING_REDUCTION = -0.08,
        DUKE_HOLDING_REDUCTION = -0.06,
        COUNT_HOLDING_REDUCTION = -0.04,
        BARON_HOLDING_REDUCTION = -0.02,
        HAS_JOB_REDUCTION = -0.2,
        ON_JOB_REDUCTION = -0.2,
        REALM_SIZE_MULTIPLIER = 0.005,
        DEMESNE_FRACTION_MULT_POS = 0.5,
        DEMESNE_FRACTION_MULT_NEG = -0.8,
},

NMilitary = {
        CONTROLLER_MONTHS_BEFORE_OWNER_CHANGE = 120,        -- Number of months before ownership change of province, for certain cb:s that have contested titles
        MORALE_COLLAPSE_THRESHOLD = 0.25,                                -- Threshold before unit runs away
        TROOP_KILL_FACTOR = 0.015,                                                -- Affects the death rate in combats(higher gives bigger losses)
        MORALELOSS_FACTOR = 6,                                                        -- Affects the morale loss rate in combats(higher gives bigger losses)
        MIN_COMBAT_DAYS = 8,                                                        -- Minimum number of days in combat
        NUMBER_OF_RETREAT_DAYS = 4,                                                -- Number of days before you retreat successfully
        NUMBER_OF_TROOPS_PER_GALLEY = 100,                                -- Number of men each galley can hold
        FRIENDLY_TERRITORY_LEVY_RETURN_PERCENT = 1.0,        -- Percent of subunit that returns to levy when unit is disbanded in friendly territory
        OTHER_TERRITORY_LEVY_RETURN_PERCENT = 0.5,                -- Percent of subunit that returns to levy when unit is disbanded in non-friendly territory
        LEVY_MAINTENANCE_FACTOR = 1.5,                                        -- General maintenance factor for levy troops
        HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE = 0.50,       
        HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT = 0.05,        -- Levy size modifier: Each point of the holding owner's Martial skill is multiplied with this and added to HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE
        MERCENARY_MAINTENANCE_FACTOR = 3.0,                                -- Maintenance factor for NORMAL mercenary units
        MERCENARY_VASSAL_MAINTENANCE_FACTOR = 0.5,                -- Maintenance factor for VASSALIZED mercenary units
        MERCENARY_HIRE_COST_FACTOR = 0.1,                                -- Hire cost factor for mercenary units
        HOLY_ORDER_HIRE_COST_FACTOR = 0.25,                                -- Conversion of nominal gold cost to piety cost when hiring Holy Orders
        HOLY_ORDER_DYNASTY_HIRE_COST_FACTOR = 0.25,                -- Reduction of cost if the Holy Order is controlled by a dynasty member
        VASSAL_MERC_HIRE_COST_FACTOR = 0.125,                        -- Fraction of nominal hire cost when hiring vassal mercenaries OR Holy Orders
        MERCENARY_HIRE_DISTANCE_THRESHOLD = 600,                -- Mercs will not be available if the province of origin is more distant from your capital
        OPINION_WHEN_MARSHAL_INSTEAD_OF_SELF = 25,                -- Below this opinion value a vassal tends to use his marshal instead of himself when someone asks to raise his troops
        OPINION_WHEN_NO_LEADER = 0,                                                -- Below this opinion a vassal will not supply a leader for subunits at all
        BATTLE_WARSCORE_WORTH = 75,                                                -- Warscore from battles are multiplied with this value
        BATTLE_WARSCORE_DEFENDER_MULTIPLIER = 1.5,                -- Defenders wins are multiplied with this value, which also means they get more prestige for a win
        BATTLE_MINIMUM_WARSCORE = 0.2,                                        -- Battles below this value(in actual percentage) are removed from warscore calculations
        MIN_LEVY_RAISE_OPINION_THRESHOLD = 0,                        -- Below this opinion value you'll get the least amount of troops possible
        MAX_LEVY_RAISE_OPINION_THRESHOLD = 100,                        -- Above this opinion value you'll get the max amount of troops possible
        MIN_LEVIES_ABOVE_OPINION_THRESHOLD = 0,                        -- The minimum percentage of levies that will be provided if opinion is above threshold
        LEVY_PERCENT_BEFORE_CAN_RAISE = 0.2,                        -- Needs at least this much % of full levy before we can raise it
        SIEGE_DAMAGE = 0,                                                                -- Siege attack values are multiplied by this value(when not doing a sally)
        PERCENT_OF_GARRISON_DETACHED = 0.1,                                -- This percent of the garrison is detached from the winning unit of a siege
        NUM_DAYS_BETWEEN_SIEGE_MORALE_LOSS = 12,                -- Number of days between morale loss for defender in a siege
        SIEGE_MORALE_LOSS = 0.2,                                                -- Monthly morale loss in a siege
        DAYS_BETWEEN_COMBAT_EVENTS = 10,                                -- Combat events will happen every this many days
        BATTLE_PRESTIGE_MULTIPLIER = 10,                                -- Total prestige gained in the battle will be this * ( losers losses ) / 1000
        BATTLE_TECH_MULTIPLIER = 0.5,                                        -- Military tech gain from battles multiplier.
        MAINLEADER_PRESTIGE_PART = 0.35,                                -- The % of the total prestige gained in the battle that the center flank leader will get
        FLANKLEADER_PRESTIGE_PART = 0.125,                                -- The % of the total prestige gained in the battle that each other flank leader will get
        BATTLE_UNIT_OWNER_PRESTIGE_MULT = 0.5,                        -- The % of the total prestige gained in the battle that will be divided among the participating unit owners
        BATTLE_UNIT_OWNER_PIETY_MULT = 0.5,                                -- The % of the total piety gained in the battle that will be divided among the participating unit owners
        REINFORCE_RATE = 0.05,                                                        -- Reinforce rate per year
        MERC_REINFORCE_RATE = 0.015,                                        -- The rate at which mercenaries and holy orders reinforce in the field
        MERC_REINFORCE_RATE_WHEN_IDLE = 0.03,                        -- The rate at which mercenaries and holy orders reinforce when not hired
        GARRISON_REINFORCE_RATE_MULTIPLIER = 5,                        -- The rate at which the garrison reinforce
        LEVY_RAISED_REINFORCE_RATE_MULTIPLIER = 0.5,        -- The rate at which the garrison/levy reinforce when the levy is raised
        BATTLE_PIETY_MULTIPLIER = 1.5,                                        -- Piety gain/loss multiplier. This is based on the prestige value, so a value of 1 gives a leader as much piety as he gains prestige from combat
        SIEGE_PIETY_MULTIPLIER = 0.2,                                        -- Piety gain/loss multiplier for sieges
        SIEGE_WEALTH_MULTIPLIER = 1,                                        -- Wealth gain/loss multiplier for sieges
        CAPITAL_WARSCORE_MULTIPLIER = 1,                                -- Warscore multiplier for capital(this is scaled with SETTLEMENT_WARSCORE_MULTIPLIER)
        SETTLEMENT_WARSCORE_MULTIPLIER = 0.3,                        -- Warscore worth for occupied private demesne
        VASSAL_SETTLEMENT_WARSCORE_MULTIPLIER = 0.3,        -- Warscore worth for occupied vassals
        CONTESTED_TERRITORY_WARSCORE_MULTIPLIER = 1.75,        -- Multiplier for contested settlements
        DAYS_UNTIL_HOLDER_GETS_WARSCORE = 365,                        -- Days until the war score of the title owner starts increasing, if he controls the Holdings
        DAYS_UNTIL_HOLDER_GETS_WARSCORE_INDEP = 0,                -- Days until the war score of the title owner starts increasing in Independence Wars, if he controls the Holdings
        CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS = 15,        -- Amount of warscore per year since attacker/defender started getting the bonus
        CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP = 20,        -- Amount of warscore per year since attacker/defender started getting the bonus, for independence and tyranny wars (can be overridden separately in religion scripts)
        REVOLTRISK_REDUCTION_PER_YEAR = 1,
        DIFFERENT_RELIGIONGROUP_SUPPLY_PENALTY = -0.5,        -- Only 50% supply in provinces with different religios group
        MONTHS_UNTIL_REBEL_WIN = 12,                                        -- Number of days until province is totally conquered by rebels
        OWN_SETTLEMENT_SUPPLY_BONUS = 0.5,                                -- Extra supply from being in home realm
        NEUTRAL_SETTLEMENT_SUPPLY_BONUS = 0.25,                        -- Neutral supply bonus
        CONTROL_SETTLEMENT_SUPPLY_BONUS = 0.25,                        -- Supply bonus from occupied settlements
        ENEMY_SETTLEMENT_SUPPLY_BONUS = -0.1,                        -- Supply bonus from enemy settlements(woot!)
        HOSTILE_RELIGION_SUPPLY_MOD = -0.25,                        -- Supply modifier from a hostile religion
        NEARBY_SETTLEMENT_SINGLE_SUPPLY_BONUS = 0.75,        -- Bonus for nearby settlement, if not controlling one yourself
        MAX_ATTRITION_LEADER_REDUCTION = -0.1,                        -- Center leader reduces max attrition(reduction in actual percent)
        ATTRITION_LEVEL_FACTOR = 0.5,                                        -- A general "attrition per month" multiplier
        ATTRITION_LEVEL_FACTOR_50_OVER = 1.0,                        -- A general "attrition per month" multiplier when 50% over the supply limit
        ATTRITION_LEVEL_FACTOR_100_OVER = 2.0,                        -- A general "attrition per month" multiplier when 100% over the supply limit
        COASTAL_SUPPLY_BONUS = 0.5,                                                -- Supply bonus in coastal provinces
        PAGAN_HOME_SUPPLY_MOD = 0.05,                                        -- Non Pagans suffer extreme attrition in some Pagan homelands (based on province religion)
        NAVAL_ATTRITION = 0.0,                                                        -- Attrition taken monthly by units loaded on ships
        ARMY_MOVEMENT_SPEED = 3,                                                -- Base movement speed of land units
        NAVY_MOVEMENT_SPEED = 15,                                                -- Base movement speed of naval units
        ARMY_LOAD_UNLOAD_MOVE_COST = 20.0,                                -- Movement cost for moving armies onto or off fleets at sea.
        OVERRUN_RATIO = 25,                                                                -- Ratio needed for total extermination of enemy units
        DAYS_BEFORE_DEFENDER_SALLY = 7,                                        -- Number of days before defenders sally in a siege where they have superior numbers
        TOTAL_OCCUPATION_SCALE = 0.8,                                        -- The % of occupation which gives you 100% warscore
        ATTACKER_ASSULT_DAMAGE_FACTOR = 15,                                -- Attacker damage scale factor when assaulting
        DEFENDER_ASSULT_DAMAGE_FACTOR = 0.6,                        -- Defender damage scale factor when assaulting
        DAYS_PER_FORTLEVEL_BEFORE_ASSAULT = 30,                        -- Number of days until attacker can assault
        FLANKING_DAMAGE_BONUS = 0.3,                                        -- Percentage bonus when flanking in combat
        LEADER_MARTIAL_DAMAGE_BONUS = 0.05,                                -- Percentage bonus to damage for each point of martial the flank leader has
        WAR_CONTRIBUTION_OCCUPATION_PER_DAY = 10,                -- Occupying a Holding gives this Contribution score per day
        WAR_CONTRIBUTION_BATTLE_PER_DAY = 0.20,                        -- Every day in battle, a participant gets this. (My Troops / Total Friendly Troops) * Total Enemy Troops * WAR_CONTRIBUTION_BATTLE_PER_DAY. Max is [My Troops].
        LOW_DECADENCE_MORALE_MOD = 0.5,                                        -- Extra Morale defence when at 0% decadence
        HIGH_DECADENCE_MORALE_MOD = 2.0,                                -- Extra Morale damage taken when at 100% decadence
        CAPTURED_CLOSE_MALE_RELATIVE_WAR_SCORE = 5.0,        -- War score for holding a close male relative prisoner
        CAPTURED_HEIR_WAR_SCORE = 50.0,                                        -- War score for holding the heir prisoner
       
        EVENT_TROOPS_SIZE_MULT = 1.0,                                                        -- Applied to match_mult to determine size of troops spawned from events & history
       
        OCCUPATION_PENALTY_MONTHS = 12,                                        -- This and below are different modifier lengths applied to settlements upon conquest
        OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION = 90,
        OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP = 180,
        OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE = 60,
        OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP = 120,
       
        LOOTED_MODIFIER_MONTHS = 36,                                        -- How long pagan looting lasts
        LOOT_TAX_MULTIPLIER = 1.5,                                                -- Base gold looted from raided holdings is (tax * LOOT_TAX_MULTIPLIER) + (total building value * LOOT_BUILDING_MULTIPLIER)
        LOOT_BUILDING_MULTIPLIER = 0.02,                                -- Extra gold looted from raided holdings, from buildings (LOOT_BUILDING_MULTIPLIER * building built cost)
        LOOT_HOLDING_DEST_MIN_SAFE = 4,                                        -- there is a 1 in LOOT_HOLDING_DESTRUCTION_ODDS chance that
        LOOT_HOLDING_DESTRUCTION_ODDS = 20,                                -- a holding with less than LOOT_HOLDING_DEST_MIN_SAFE buildings will be destroyed by looting
        LOOT_HOLDING_BUILDING_DEST_ODDS = 10,                        -- there is a 1 in this chance a random building is destroyed when looted
       
        RETINUE_FROM_REALMSIZE = 6.0,
        RETINUE_INCREASE_PER_TECH = 2.0,
        RETINUE_HIRE_COST_MULTIPLIER = 0.08,                        -- Retinues are free to hire atm, but they cost alot to reinforce
        RETINUE_REINFORCE_RATE = 0.05,
        RETINUE_REINFORCE_COST = 1.4,                                        -- Retinues cost while reinforcing.
        RETINUE_CONSTANT_COST = 0.0,                                         -- Retinues cost at all times.
        MIN_RETINUE = 0,                                                                -- Minimum retinue ( Disabled for now, can be enabled by mods )
       
        TERRAIN_SPEC_BONUS = 0.2,                                                -- Bonus to fighting in this terrain if you have that terrain as your
                                                                                                        -- terrain specialization ( gained through combat events in that terrrain )
        MAX_LEADERSHIP_TRAITS = 2,
       
        LIEGE_LEVY_REINF_RATE = 0.05,
        LIEGE_LEVY_SIZE_MULTIPLIER = 0.5,                                -- The Size of the liege levy will be the total troops in the vassal subrealm * this
        LIEGE_FLEET_SIZE_MULTIPLIER = 1.0,                                -- As above but for galleys
        LIEGE_LEVY_COST_MULTIPLIER = 1.0,                                -- The vassal will pay regular maintenance * this for the liege levy
        LIEGE_LEVY_SUBUNIT_SIZE_CUTOFF = 3000,                        -- The max size of each liege levy subunit.
        LIEGE_LEVY_SUBUNIT_SIZE_MIN = 500,                                -- The min size before liege levy subunits start splitting.
       
        LIGHT_INFANTRY_MORALE = 3,
        LIGHT_INFANTRY_MAINTENANCE = 1,
        LIGHT_INFANTRY_PHASE_SKIRMISH_ATTACK = 1,
        LIGHT_INFANTRY_PHASE_MELEE_ATTACK = 3,
        LIGHT_INFANTRY_PHASE_PURSUE_ATTACK = 3,
        LIGHT_INFANTRY_PHASE_SKIRMISH_DEFENSE = 3,
        LIGHT_INFANTRY_PHASE_MELEE_DEFENSE = 3,
        LIGHT_INFANTRY_PHASE_PURSUE_DEFENSE = 3,
        LIGHT_INFANTRY_GRAPHICAL_FACTOR = 1,

        HEAVY_INFANTRY_MORALE = 5,
        HEAVY_INFANTRY_MAINTENANCE = 2,
        HEAVY_INFANTRY_PHASE_SKIRMISH_ATTACK = 0.25,
        HEAVY_INFANTRY_PHASE_MELEE_ATTACK = 6,
        HEAVY_INFANTRY_PHASE_PURSUE_ATTACK = 2,
        HEAVY_INFANTRY_PHASE_SKIRMISH_DEFENSE = 5,
        HEAVY_INFANTRY_PHASE_MELEE_DEFENSE = 4,
        HEAVY_INFANTRY_PHASE_PURSUE_DEFENSE = 2,
        HEAVY_INFANTRY_GRAPHICAL_FACTOR = 1.25,

        PIKEMEN_MORALE = 6,
        PIKEMEN_MAINTENANCE = 2,
        PIKEMEN_PHASE_SKIRMISH_ATTACK = 0.1,
        PIKEMEN_PHASE_MELEE_ATTACK = 5,
        PIKEMEN_PHASE_PURSUE_ATTACK = 0.2,
        PIKEMEN_PHASE_SKIRMISH_DEFENSE = 5,
        PIKEMEN_PHASE_MELEE_DEFENSE = 8,
        PIKEMEN_PHASE_PURSUE_DEFENSE = 2,
        PIKEMEN_GRAPHICAL_FACTOR = 1.5,

        LIGHT_CAVALRY_MORALE = 4,
        LIGHT_CAVALRY_MAINTENANCE = 2,
        LIGHT_CAVALRY_PHASE_SKIRMISH_ATTACK = 1.5,
        LIGHT_CAVALRY_PHASE_MELEE_ATTACK = 4.5,
        LIGHT_CAVALRY_PHASE_PURSUE_ATTACK = 10,
        LIGHT_CAVALRY_PHASE_SKIRMISH_DEFENSE = 5,
        LIGHT_CAVALRY_PHASE_MELEE_DEFENSE = 3,
        LIGHT_CAVALRY_PHASE_PURSUE_DEFENSE = 8,
        LIGHT_CAVALRY_GRAPHICAL_FACTOR = 1,
       
        KNIGHTS_MORALE = 10,
        KNIGHTS_MAINTENANCE = 4,
        KNIGHTS_PHASE_SKIRMISH_ATTACK = 0.5,
        KNIGHTS_PHASE_MELEE_ATTACK = 10,
        KNIGHTS_PHASE_PURSUE_ATTACK = 8,
        KNIGHTS_PHASE_SKIRMISH_DEFENSE = 8,
        KNIGHTS_PHASE_MELEE_DEFENSE = 8,
        KNIGHTS_PHASE_PURSUE_DEFENSE = 5,
        KNIGHTS_GRAPHICAL_FACTOR = 3,

        ARCHERS_MORALE = 1,
        ARCHERS_MAINTENANCE = 1,
        ARCHERS_PHASE_SKIRMISH_ATTACK = 5,
        ARCHERS_PHASE_MELEE_ATTACK = 1,
        ARCHERS_PHASE_PURSUE_ATTACK = 2,
        ARCHERS_PHASE_SKIRMISH_DEFENSE = 3,
        ARCHERS_PHASE_MELEE_DEFENSE = 2,
        ARCHERS_PHASE_PURSUE_DEFENSE = 3,
        ARCHERS_GRAPHICAL_FACTOR = 1,
       
        HORSE_ARCHERS_MORALE = 5,
        HORSE_ARCHERS_MAINTENANCE = 2,
        HORSE_ARCHERS_PHASE_SKIRMISH_ATTACK = 4,
        HORSE_ARCHERS_PHASE_MELEE_ATTACK = 3,
        HORSE_ARCHERS_PHASE_PURSUE_ATTACK = 7,
        HORSE_ARCHERS_PHASE_SKIRMISH_DEFENSE = 4,
        HORSE_ARCHERS_PHASE_MELEE_DEFENSE = 4,
        HORSE_ARCHERS_PHASE_PURSUE_DEFENSE = 7,
        HORSE_ARCHERS_GRAPHICAL_FACTOR = 1.5,

        GALLEYS_MORALE = 1,
        GALLEYS_MAINTENANCE = 300,
        GALLEYS_PHASE_SKIRMISH_ATTACK = 1,
        GALLEYS_PHASE_MELEE_ATTACK = 1,
        GALLEYS_PHASE_PURSUE_ATTACK = 1,
        GALLEYS_PHASE_SKIRMISH_DEFENSE = 1,
        GALLEYS_PHASE_MELEE_DEFENSE = 1,
        GALLEYS_PHASE_PURSUE_DEFENSE = 1,
        GALLEYS_GRAPHICAL_FACTOR = 1,
       
        COMMAND_MODIFIER_MARTIAL_MULTIPLIER = 0.05,
       
       


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