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NDefines = {
NDiplomacy = {
PRESTIGE_LOSS_ON_SEND_GIFT_DECLINE = 10, -- OBSOLETE
PIETY_FROM_CHURCH_GIFTS = 3, -- OBSOLETE
BREAK_TRUCE_PRESTIGE_PERC_COST = 0.5, -- Percent of current prestige lost before the base prestige cost (below)
BREAK_TRUCE_PRESTIGE_COST = 200, -- Base Prestige cost for breaking a truce
MONTHS_PER_SUCCESSION_CB = 60, -- Number of months a succession CB lasts
ATTACKING_SOMEONE_CRUSADING_PIETY_COST = 40, -- Piety hit for attacking someone crusading
ATTACKING_SOMEONE_DEFENDING_AGAINST_OTHER_RELIGIOUS_GROUP_PIETY_COST = 100, -- Piety hit for attacking someone who is defending against other religious group
ATTACKER_CALL_DECLINE_COST = 25, -- Prestige cost for refusing to join an offensive war
DEFENDER_CALL_DECLINE_COST = 100, -- Prestige cost for refusing to join a defensive war
CALL_TO_WAR_DELAY = 60, -- Months between attempts to call someone into war
PAPAL_INVEST_PIETY_COST_MULT = 0.5, -- The effect of Papal investiture on the piety cost of the special Papal actions
SHORT_REIGN_YEARS_END = 9,
LONG_REIGN_YEARS_START = 10,
SHORT_REIGN_OPINION_MULT = 2, -- Opinion penalty multiplier to short reign years
DOW_ON_ALLY_PRESTIGE_COST = 50,
MINIMUM_SEND_GIFT_COST = 20,
SEND_GIFT_INCOME_SCALEFACTOR = 24,
RELEASE_PRISONER_PIETY = 5,
USURP_TITLE_PRESTIGE_MULT = 0.25, -- Multiplier on Creation Prestige
DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size
DEMESNE_MAX_SIZE_BARON_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_COUNT_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_DUKE_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_KING_MULT = 3.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_EMPEROR_MULT = 4.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_GREAT_DUKE_BONUS = 1.0, -- Extra Max Demesne Size for Dukes with more than one Duchy
DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.15, -- Extra Max Demesne Size from ruler and spouse intrigue
DEMESNE_MAX_SIZE_LEGALISM_MULT = 1.0, -- Extra Max Demesne Size from the level of legalism
DEMESNE_MAX_SIZE_PATRICIAN = 1.0, -- Extra Max Demesne Size for Patricians (Tier effects do no not apply to Patricians!)
DEMESNE_MAX_SIZE_PATRICIAN_DOGE = 1.0, -- Extra Max Demesne Size for a Patrician Doge (Tier effects do no not apply to Patricians!)
DEMESNE_BONUS_MAX_TECH_EMPEROR = 5,
DEMESNE_BONUS_MAX_TECH_KING = 4,
DEMESNE_BONUS_MAX_TECH_DUKE = 3,
DEMESNE_BONUS_MAX_TECH_COUNT = 2,
DEMESNE_BONUS_MAX_TECH_BARON = 1,
GAVELKIND_MAX_SIZE_BONUS = 0.30, -- Max demesne size bonus from Gavelkind
DIPLO_FRIEND_OPINION_THRESHOLD = 40, -- OBSOLETE
DIPLO_RIVAL_OPINION_THRESHOLD = -40, -- OBSOLETE
OBJECTIVE_DISCARD_WEIGHT_THRESHOLD = 0.05, -- AI will not pick ambitions or plots below this evaluated weight
CROWN_LAW_REVOLTRISK_INCREMENT = 10, -- Revoltrisk reduction/decrease due to crown laws
MAX_DUCHIES_LEGALLY_HELD = 2, -- Max duchies that a king or above can hold before vassals start getting angry
MAX_ELECTOR_TITLES_LEGALLY_HELD = 1, -- Max elector titles that a king or above can hold before vassals start getting angry
ASSASSINATION_COST_RANK_MULT = 100, -- Additional cost for assassinations multiplied by rank (count = 1, emperor = 4). Also applies to children of rulers.
WOMEN_INHERIT_PRESSED_CLAIMS = 1, -- If set to 1, they will get pressed claims on their parents' titles
BASTARDS_INHERIT_PRESSED_CLAIMS = 1, -- If set to 1, they will get pressed claims on their parents' titles
MUSLIM_LAW_CHANGE_PIETY_COST = 50, -- Piety cost for Muslims when changing normal demesne laws
MUSLIM_CROWN_LAW_CHANGE_PIETY_COST = 100, -- Piety cost for Muslims when changing Crown laws
INTER_MUSLIM_WAR_MONTHLY_PIETY_COST = 2, -- Monthly Piety cost for Muslims who are primary attackers against a ruler of the same religion (not civil wars)
MUSLIM_TEMPLE_HOLDING_MONTHLY_PIETY = 0.2, -- Monthly Piety for Muslims for each Temple holding in the demesne
DOWRY_MULTIPLIER = 1.0, -- The Dowry cost for a Patrician is prestige gain from marriage * this
PAGAN_PEACE_MONTHS = 24, -- Months before the Peace Prestige loss kicks in for certain Pagan religions
PAGAN_PEACE_MONTHLY_PRESTIGE_LOSS = 2.0, -- Prestige loss for being at peace, for certain Pagan religions
PRESTIGE_OPINION_DIV = 100, -- Divider for prestige to vassal opinion (5x higher effect for negative prestige)
PRESTIGE_OPINION_MAX = 20, -- Max opinion impact of prestige (positive OR negative)
PIETY_OPINION_DIV = 25, -- Divider for piety to church opinion
PIETY_OPINION_MAX = 20, -- Max opinion impact of piety (positive OR negative)
MIN_PREP_INV_TARGET_HOLDINGS = 9, -- The target must control at least this many holdings within the target kingdom to be a valid prepared invasion target
MAX_PREP_INV_TARGET_HOLDINGS = 40, -- The target must control at the most this many holdings within the target kingdom to be a valid prepared invasion target
MAX_PREP_INV_ATTACKER_HOLDINGS = 40, -- The attacker must have fewer Holdings than this in the realm (disallow Prepared Invasions for rulers who are already very powerful)
PREP_INV_REQ_PRESTIGE = 1000, -- Need to have this much Prestige to prepare an invasion
BASE_REVOLT_CHANCE_MOD = 500, -- Pre Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO.
TOG_REVOLT_CHANCE_MOD = 200, -- Old Gods rebel spawn chance modifier (fires on_rebel_revolt) : lower means fewer revolts. MUST NOT BE ZERO.
IMPRISON_CHARACTER_INTERACTION_MONEY = 0,
IMPRISON_CHARACTER_INTERACTION_PIETY = 10,
IMPRISON_CHARACTER_INTERACTION_PRESTIGE = 0,
IMPRISON_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
IMPRISON_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
RELEASE_FROM_PRISON_INTERACTION_MONEY = 0,
RELEASE_FROM_PRISON_INTERACTION_PIETY = 0,
RELEASE_FROM_PRISON_INTERACTION_PRESTIGE = 0,
RELEASE_FROM_PRISON_INTERACTION_THRESHOLD_FOR_NO = 0,
RELEASE_FROM_PRISON_INTERACTION_THRESHOLD_FOR_YES = 0,
EXECUTE_IMPRISONED_INTERACTION_MONEY = 0,
EXECUTE_IMPRISONED_INTERACTION_PIETY = 20,
EXECUTE_IMPRISONED_INTERACTION_PRESTIGE = 0,
EXECUTE_IMPRISONED_INTERACTION_THRESHOLD_FOR_NO = 0,
EXECUTE_IMPRISONED_INTERACTION_THRESHOLD_FOR_YES = 0,
EXILE_IMPRISONED_INTERACTION_MONEY = 0,
EXILE_IMPRISONED_INTERACTION_PIETY = 10,
EXILE_IMPRISONED_INTERACTION_PRESTIGE = 0,
EXILE_IMPRISONED_INTERACTION_THRESHOLD_FOR_NO = 0,
EXILE_IMPRISONED_INTERACTION_THRESHOLD_FOR_YES = 0,
RETIRE_TO_MONASTERY_INTERACTION_MONEY = 0,
RETIRE_TO_MONASTERY_INTERACTION_PIETY = 0,
RETIRE_TO_MONASTERY_INTERACTION_PRESTIGE = 0,
RETIRE_TO_MONASTERY_INTERACTION_THRESHOLD_FOR_NO = 0,
RETIRE_TO_MONASTERY_INTERACTION_THRESHOLD_FOR_YES = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_MONEY = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_PIETY = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_PRESTIGE = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_NO = 0,
DEMAND_RELIGIOUS_CONVERSION_INTERACTION_THRESHOLD_FOR_YES = 0,
INVITE_TO_COURT_INTERACTION_MONEY = 0,
INVITE_TO_COURT_INTERACTION_PIETY = 0,
INVITE_TO_COURT_INTERACTION_PRESTIGE = 0,
INVITE_TO_COURT_INTERACTION_THRESHOLD_FOR_NO = 0,
INVITE_TO_COURT_INTERACTION_THRESHOLD_FOR_YES = 0,
TRANSFER_VASSAL_INTERACTION_MONEY = 0,
TRANSFER_VASSAL_INTERACTION_PIETY = 0,
TRANSFER_VASSAL_INTERACTION_PRESTIGE = 0,
TRANSFER_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 0,
TRANSFER_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 0,
CLAIM_TITLE_INTERACTION_MONEY = 0,
CLAIM_TITLE_INTERACTION_PIETY = 0,
CLAIM_TITLE_INTERACTION_PRESTIGE = 0,
CLAIM_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
CLAIM_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,
REVOKE_TITLE_INTERACTION_MONEY = 0,
REVOKE_TITLE_INTERACTION_PIETY = 0,
REVOKE_TITLE_INTERACTION_PRESTIGE = 0,
REVOKE_TITLE_INTERACTION_THRESHOLD_FOR_NO = 25,
REVOKE_TITLE_INTERACTION_THRESHOLD_FOR_YES = 75,
AWARD_HONORARY_TITLE_INTERACTION_MONEY = 0,
AWARD_HONORARY_TITLE_INTERACTION_PIETY = 0,
AWARD_HONORARY_TITLE_INTERACTION_PRESTIGE = 0,
AWARD_HONORARY_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
AWARD_HONORARY_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,
SEND_ASSASSIN_INTERACTION_MONEY = 50,
SEND_ASSASSIN_INTERACTION_PIETY = 0,
SEND_ASSASSIN_INTERACTION_PRESTIGE = 0,
SEND_ASSASSIN_INTERACTION_THRESHOLD_FOR_NO = 0,
SEND_ASSASSIN_INTERACTION_THRESHOLD_FOR_YES = 0,
DECLARE_WAR_INTERACTION_MONEY = 0,
DECLARE_WAR_INTERACTION_PIETY = 0,
DECLARE_WAR_INTERACTION_PRESTIGE = 0,
DECLARE_WAR_INTERACTION_THRESHOLD_FOR_NO = 0,
DECLARE_WAR_INTERACTION_THRESHOLD_FOR_YES = 0,
OFFER_PEACE_INTERACTION_MONEY = 0,
OFFER_PEACE_INTERACTION_PIETY = 0,
OFFER_PEACE_INTERACTION_PRESTIGE = 0,
OFFER_PEACE_INTERACTION_THRESHOLD_FOR_NO = 0,
OFFER_PEACE_INTERACTION_THRESHOLD_FOR_YES = 0,
SEND_GIFT_INTERACTION_MONEY = 0,
SEND_GIFT_INTERACTION_PIETY = 0,
SEND_GIFT_INTERACTION_PRESTIGE = 0,
SEND_GIFT_INTERACTION_THRESHOLD_FOR_NO = 0,
SEND_GIFT_INTERACTION_THRESHOLD_FOR_YES = 0,
OFFER_VASSALIZATION_INTERACTION_MONEY = 0,
OFFER_VASSALIZATION_INTERACTION_PIETY = 0,
OFFER_VASSALIZATION_INTERACTION_PRESTIGE = 0,
OFFER_VASSALIZATION_INTERACTION_THRESHOLD_FOR_NO = 0,
OFFER_VASSALIZATION_INTERACTION_THRESHOLD_FOR_YES = 0,
ASK_FOR_VASSALIZATION_INTERACTION_MONEY = 0,
ASK_FOR_VASSALIZATION_INTERACTION_PIETY = 0,
ASK_FOR_VASSALIZATION_INTERACTION_PRESTIGE = 0,
ASK_FOR_VASSALIZATION_INTERACTION_THRESHOLD_FOR_NO = 0,
ASK_FOR_VASSALIZATION_INTERACTION_THRESHOLD_FOR_YES = 0,
ARRANGE_BETROTHAL_INTERACTION_MONEY = 0,
ARRANGE_BETROTHAL_INTERACTION_PIETY = 0,
ARRANGE_BETROTHAL_INTERACTION_PRESTIGE = 0,
ARRANGE_BETROTHAL_INTERACTION_THRESHOLD_FOR_NO = 0,
ARRANGE_BETROTHAL_INTERACTION_THRESHOLD_FOR_YES = 0,
BREAK_BETROTHAL_INTERACTION_MONEY = 0,
BREAK_BETROTHAL_INTERACTION_PIETY = 0,
BREAK_BETROTHAL_INTERACTION_PRESTIGE = 0,
BREAK_BETROTHAL_INTERACTION_THRESHOLD_FOR_NO = 0,
BREAK_BETROTHAL_INTERACTION_THRESHOLD_FOR_YES = 0,
OFFER_SUCCESSION_MARRIGE_INTERACTION_MONEY = 0,
OFFER_SUCCESSION_MARRIGE_INTERACTION_PIETY = 0,
OFFER_SUCCESSION_MARRIGE_INTERACTION_PRESTIGE = 0,
OFFER_SUCCESSION_MARRIGE_INTERACTION_THRESHOLD_FOR_NO = 0,
OFFER_SUCCESSION_MARRIGE_INTERACTION_THRESHOLD_FOR_YES = 0,
OFFER_MARRIGE_INTERACTION_MONEY = 0,
OFFER_MARRIGE_INTERACTION_PIETY = 0,
OFFER_MARRIGE_INTERACTION_PRESTIGE = 0,
OFFER_MARRIGE_INTERACTION_THRESHOLD_FOR_NO = 0,
OFFER_MARRIGE_INTERACTION_THRESHOLD_FOR_YES = 0,
RANSOM_CHARACTER_INTERACTION_MONEY = 0,
RANSOM_CHARACTER_INTERACTION_PIETY = 0,
RANSOM_CHARACTER_INTERACTION_PRESTIGE = 0,
RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
EDUCATE_CHARACTER_INTERACTION_MONEY = 0,
EDUCATE_CHARACTER_INTERACTION_PIETY = 0,
EDUCATE_CHARACTER_INTERACTION_PRESTIGE = 0,
EDUCATE_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
EDUCATE_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
ABANDON_AMBITION_INTERACTION_MONEY = 0,
ABANDON_AMBITION_INTERACTION_PIETY = 0,
ABANDON_AMBITION_INTERACTION_PRESTIGE = 0,
ABANDON_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 0,
ABANDON_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 0,
STOP_BACKING_AMBITION_INTERACTION_MONEY = 0,
STOP_BACKING_AMBITION_INTERACTION_PIETY = 0,
STOP_BACKING_AMBITION_INTERACTION_PRESTIGE = 0,
STOP_BACKING_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 25,
STOP_BACKING_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 75,
JOIN_AMBITION_INTERACTION_MONEY = 0,
JOIN_AMBITION_INTERACTION_PIETY = 0,
JOIN_AMBITION_INTERACTION_PRESTIGE = 0,
JOIN_AMBITION_INTERACTION_THRESHOLD_FOR_NO = 0,
JOIN_AMBITION_INTERACTION_THRESHOLD_FOR_YES = 0,
GRANT_LANDED_TITLE_INTERACTION_MONEY = 0,
GRANT_LANDED_TITLE_INTERACTION_PIETY = 0,
GRANT_LANDED_TITLE_INTERACTION_PRESTIGE = 0,
GRANT_LANDED_TITLE_INTERACTION_THRESHOLD_FOR_NO = 0,
GRANT_LANDED_TITLE_INTERACTION_THRESHOLD_FOR_YES = 0,
APPOINT_TO_OFFICE_INTERACTION_MONEY = 0,
APPOINT_TO_OFFICE_INTERACTION_PIETY = 0,
APPOINT_TO_OFFICE_INTERACTION_PRESTIGE = 0,
APPOINT_TO_OFFICE_INTERACTION_THRESHOLD_FOR_NO = 0,
APPOINT_TO_OFFICE_INTERACTION_THRESHOLD_FOR_YES = 0,
RESIGN_FROM_OFFICE_INTERACTION_MONEY = 0,
RESIGN_FROM_OFFICE_INTERACTION_PIETY = 0,
RESIGN_FROM_OFFICE_INTERACTION_PRESTIGE = 0,
RESIGN_FROM_OFFICE_INTERACTION_THRESHOLD_FOR_NO = 0,
RESIGN_FROM_OFFICE_INTERACTION_THRESHOLD_FOR_YES = 0,
ASK_FOR_INVASION_INTERACTION_MONEY = 0,
ASK_FOR_INVASION_INTERACTION_PIETY = 500,
ASK_FOR_INVASION_INTERACTION_PRESTIGE = 0,
ASK_FOR_INVASION_INTERACTION_THRESHOLD_FOR_NO = 50,
ASK_FOR_INVASION_INTERACTION_THRESHOLD_FOR_YES = 150,
ASK_FOR_DIVORCE_INTERACTION_MONEY = 0,
ASK_FOR_DIVORCE_INTERACTION_PIETY = 100,
ASK_FOR_DIVORCE_INTERACTION_PRESTIGE = 0,
ASK_FOR_DIVORCE_INTERACTION_THRESHOLD_FOR_NO = 35,
ASK_FOR_DIVORCE_INTERACTION_THRESHOLD_FOR_YES = 75,
DIVORCE_INTERACTION_MONEY = 1.0, -- Multiplier of yearly income
DIVORCE_INTERACTION_PIETY = 0,
DIVORCE_INTERACTION_PRESTIGE = 0,
DIVORCE_INTERACTION_THRESHOLD_FOR_NO = 0,
DIVORCE_INTERACTION_THRESHOLD_FOR_YES = 0,
ASK_FOR_EXCOMMUNICATION_INTERACTION_MONEY = 0,
ASK_FOR_EXCOMMUNICATION_INTERACTION_PIETY = 100,
ASK_FOR_EXCOMMUNICATION_INTERACTION_PRESTIGE = 0,
ASK_FOR_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_NO = 60,
ASK_FOR_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_YES = 150,
CALL_ALLY_INTERACTION_MONEY = 0,
CALL_ALLY_INTERACTION_PIETY = 0,
CALL_ALLY_INTERACTION_PRESTIGE = 0,
CALL_ALLY_INTERACTION_THRESHOLD_FOR_NO = 0,
CALL_ALLY_INTERACTION_THRESHOLD_FOR_YES = 75,
ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_MONEY = 0,
ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_PIETY = 50,
ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_PRESTIGE = 0,
ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_NO = 50,
ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_THRESHOLD_FOR_YES = 150,
ASK_TO_RANSOM_CHARACTER_INTERACTION_MONEY = 0,
ASK_TO_RANSOM_CHARACTER_INTERACTION_PIETY = 0,
ASK_TO_RANSOM_CHARACTER_INTERACTION_PRESTIGE = 0,
ASK_TO_RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_NO = 0,
ASK_TO_RANSOM_CHARACTER_INTERACTION_THRESHOLD_FOR_YES = 0,
ASK_TO_JOIN_WAR_INTERACTION_MONEY = 0,
ASK_TO_JOIN_WAR_INTERACTION_PIETY = 0,
ASK_TO_JOIN_WAR_INTERACTION_PRESTIGE = 0,
ASK_TO_JOIN_WAR_INTERACTION_THRESHOLD_FOR_NO = 0,
ASK_TO_JOIN_WAR_INTERACTION_THRESHOLD_FOR_YES = 0,
RELEASE_VASSAL_INTERACTION_MONEY = 0,
RELEASE_VASSAL_INTERACTION_PIETY = 0,
RELEASE_VASSAL_INTERACTION_PRESTIGE = 0,
RELEASE_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 0,
RELEASE_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 0,
ASK_TO_EMBARGO_INTERACTION_MONEY = 0,
ASK_TO_EMBARGO_INTERACTION_PIETY = 0,
ASK_TO_EMBARGO_INTERACTION_PRESTIGE = 0,
ASK_TO_EMBARGO_INTERACTION_THRESHOLD_FOR_NO = 0,
ASK_TO_EMBARGO_INTERACTION_THRESHOLD_FOR_YES = 0,
PREPARE_INVASION_INTERACTION_MONEY = 0,
PREPARE_INVASION_INTERACTION_PIETY = 0,
PREPARE_INVASION_INTERACTION_PRESTIGE = 500,
PREPARE_INVASION_INTERACTION_THRESHOLD_FOR_NO = 0,
PREPARE_INVASION_INTERACTION_THRESHOLD_FOR_YES = 0,
MAKE_CONSORT_INTERACTION_MONEY = 0,
MAKE_CONSORT_INTERACTION_PIETY = 0,
MAKE_CONSORT_INTERACTION_PRESTIGE = 0,
MAKE_CONSORT_INTERACTION_THRESHOLD_FOR_NO = 0,
MAKE_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0,
DISMISS_CONSORT_INTERACTION_MONEY = 0,
DISMISS_CONSORT_INTERACTION_PIETY = 0,
DISMISS_CONSORT_INTERACTION_PRESTIGE = 0,
DISMISS_CONSORT_INTERACTION_THRESHOLD_FOR_NO = 0,
DISMISS_CONSORT_INTERACTION_THRESHOLD_FOR_YES = 0,
RETRACT_VASSAL_INTERACTION_MONEY = 0,
RETRACT_VASSAL_INTERACTION_PIETY = 0,
RETRACT_VASSAL_INTERACTION_PRESTIGE = 0,
RETRACT_VASSAL_INTERACTION_THRESHOLD_FOR_NO = 25,
RETRACT_VASSAL_INTERACTION_THRESHOLD_FOR_YES = 75,
ASK_FOR_MONEY_INTERACTION_MONEY = 0,
ASK_FOR_MONEY_INTERACTION_PIETY = 100,
ASK_FOR_MONEY_INTERACTION_PRESTIGE = 0,
ASK_FOR_MONEY_INTERACTION_THRESHOLD_FOR_NO = 50,
ASK_FOR_MONEY_INTERACTION_THRESHOLD_FOR_YES = 150,
ASK_FOR_CLAIM_INTERACTION_MONEY = 0,
ASK_FOR_CLAIM_INTERACTION_PIETY = 100,
ASK_FOR_CLAIM_INTERACTION_PRESTIGE = 0,
ASK_FOR_CLAIM_INTERACTION_THRESHOLD_FOR_NO = 50,
ASK_FOR_CLAIM_INTERACTION_THRESHOLD_FOR_YES = 150,
ASK_FOR_CRUSADE_INTERACTION_MONEY = 0,
ASK_FOR_CRUSADE_INTERACTION_PIETY = 500,
ASK_FOR_CRUSADE_INTERACTION_PRESTIGE = 0,
ASK_FOR_CRUSADE_INTERACTION_THRESHOLD_FOR_NO = 50,
ASK_FOR_CRUSADE_INTERACTION_THRESHOLD_FOR_YES = 150,
NOMINATE_BISHOP_TO_POPE_INTERACTION_MONEY = 50,
NOMINATE_BISHOP_TO_POPE_INTERACTION_PIETY = 30,
NOMINATE_BISHOP_TO_POPE_INTERACTION_PRESTIGE = 0,
NOMINATE_BISHOP_TO_POPE_INTERACTION_THRESHOLD_FOR_NO = 50,
NOMINATE_BISHOP_TO_POPE_INTERACTION_THRESHOLD_FOR_YES = 150
},
NCharacter = {
MAX_AGE_BEFORE_BETROTHAL_BREAKS = 20,
NOMINATE_CROWN_BISHOP_PIETY_COST = 15, -- OBSOLETE
NOMINATE_CROWN_BISHOP_REL_AUTHORITY_CHANGE = -0.01, -- OBSOLETE
WRONG_GOV_FORM_TAX_MOD = -0.75,
CHANGE_SUCC_LAW_YEARS = 10, -- Rulers must have reigned this long before they can change succession laws
CHANGE_AMBITION_YEARS = 3, -- Delay between being able to pick a new ambition of plot after cancelling
PRESTIGE_FROM_DYNASTY_ON_BIRTH_DIV = 10, -- Newly born characters get the dynasty prestige of their mother and father divided by this as their starting prestige
PRESTIGE_FROM_DYNASTY_ON_MARRIAGE_DIV = 20, -- Characters get the dynasty prestige of the spouse divided by this on marriage
NEED_GUARDIAN_AT_AGE = 6, -- The age at which children should be appointed a mentor/guardian
ASSIGN_ACTION_DAYS = 183, -- Days before a Councillor can be assigned a new job in a county
MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100, -- Prestige multiplier from marrying below or above your rank.
CONSORT_TIER_PRESTIGE_MULT = 25, -- Prestige multiplier for rank of consort
RAISED_TROOPS_VASSAL_OPINION_DAYS = 61, -- After 61 days of having their troops raised, vassals will get -1 opinion more of you
MAX_GENERATED_TRAITS_FOR_HISTORICAL = 4, -- Generate random traits up this number for adult historical characters
MUSLIM_NUM_WIVES_MONTHLY_PRESTIGE = 0.4, -- The prestige effect from each extra or lacking expected wife
PAGAN_NUM_CONSORTS_MONTHLY_PRESTIGE = 0.2, -- The monthly prestige effect for pagans for each young Concubine
INBRED_TRAIT_CHANCE_FACTOR = 1.0, -- Inbreeding: Multiplier to the base chance
LUNATIC_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
INBRED_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 0.2, -- Inbreeding: Multiplier to the base chance
LUNATIC_DIVINE_BLOOD_TRAIT_CHANCE_FACTOR = 1.0, -- Inbreeding: Multiplier to the base chance
MAX_LED_FACTIONS = 2, -- Maximum number of led Factions
PORTRAIT_ADULT_MALE_AGE_THRESHOLD = 16, -- Male child to adult age portrait switch
PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD = 16, -- Female child to adult age portrait switch
PORTRAIT_MID_AGE_THRESHOLD = 30, -- Middle age switch for character portraits
PORTRAIT_OLD_AGE_THRESHOLD = 50, -- Old age switch for character portraits
AGE_OF_ADULTHOOD_MALE = 16, -- Male can rule at this age.
AGE_OF_ADULTHOOD_FEMALE = 16, -- Female can rule at this age.
AGE_OF_MARRIAGE_MALE = 16, -- Male allowed to marry at this age.
AGE_OF_MARRIAGE_FEMALE = 16, -- Female allowed to marry at this age.
MAX_CHILD_BIRTH_AGE = 45, -- Female menopause age.
CHILD_BIRTH_TO_PREGNANCY_WAIT = 3,
BASE_NR_OF_CHILDREN_PER_COUPLE = 2,
EXTRA_NR_OF_CHILDREN_FOR_PLAYERS = 2,
COURT_SIZE_CHILD_PENALTY_THRESHOLD = 30,
DYNASTY_CONTROLS_HOLY_ORDER_PRESTIGE = 2, -- Monthly Prestige from a dynasty member as head of a Holy Order (only for counts+ and if the same religion)
DYNASTY_CONTROLS_HOLY_ORDER_PIETY = 1, -- Monthly Piety from a dynasty member as head of a Holy Order (only for counts+ and if the same religion)
DYNASTY_CONTROLS_RELIGIOUS_HEAD_PRESTIGE = 2, -- Monthly Prestige from a dynasty member as head of a religion (only for counts+ and if the same religion)
DYNASTY_CONTROLS_RELIGIOUS_HEAD_PIETY = 1, -- Monthly Piety from a dynasty member as head of a religion (only for counts+ and if the same religion)
NATURAL_DEATH_CHANCE_AGE_0 = 5, -- Natural deaths per decade out of 10000 people: Age 0-9
NATURAL_DEATH_CHANCE_AGE_10 = 1, -- Natural deaths per decade out of 10000 people: Age 10-19
NATURAL_DEATH_CHANCE_AGE_20 = 15, -- Natural deaths per decade out of 10000 people: Age 20-29
NATURAL_DEATH_CHANCE_AGE_30 = 20, -- Natural deaths per decade out of 10000 people: Age 30-39
NATURAL_DEATH_CHANCE_AGE_40 = 51, -- Natural deaths per decade out of 10000 people: Age 40-49
NATURAL_DEATH_CHANCE_AGE_50 = 100, -- Natural deaths per decade out of 10000 people: Age 50-59
NATURAL_DEATH_CHANCE_AGE_60 = 320, -- Natural deaths per decade out of 10000 people: Age 60-69
NATURAL_DEATH_CHANCE_AGE_70 = 734, -- Natural deaths per decade out of 10000 people: Age 70-79
NATURAL_DEATH_CHANCE_AGE_80 = 1728, -- Natural deaths per decade out of 10000 people: Age 80-90
NATURAL_DEATH_CHANCE_AGE_90 = 4000, -- Natural deaths per decade out of 10000 people: Age 90-99
NATURAL_DEATH_CHANCE_AGE_100 = 8160, -- Natural deaths per decade out of 10000 people: Age 100+
FERTILITY_BASE_MULT = 0.50, -- Base fertility multiplier to adjust the base chance of impregnation
SECONDARY_SPOUSE_FERTILITY_MULT = 0.5, -- Applied to fertility of secondary spouses and concubines
MATERNITY_DEATH_CHANCE = 0.02, -- Chance of the mother dying in labor
INFANT_DEATH_CHANCE = 0.00 -- Chance of stillbirth / death at birth
},
NTitle = {
-- Monthly prestige from vassals
BARON_AS_VASSAL_PRESTIGE = 0.025,
COUNT_AS_VASSAL_PRESTIGE = 0.1,
DUKE_AS_VASSAL_PRESTIGE = 0.4,
KING_AS_VASSAL_PRESTIGE = 1.6,
EMPEROR_AS_VASSAL_PRESTIGE = 3.2, -- Impossible, but needs to be here
-- Monthly prestige from held titles
BARON_TITLE_PRESTIGE = 0.025,
COUNT_TITLE_PRESTIGE = 0.1,
DUKE_TITLE_PRESTIGE = 0.2,
KING_TITLE_PRESTIGE = 0.8,
EMPEROR_TITLE_PRESTIGE = 1.6,
-- Monthly prestige LOSS from each unlanded adult son
BARON_LANDLESS_SON_PRESTIGE = 0.025,
COUNT_LANDLESS_SON_PRESTIGE = 0.1,
DUKE_LANDLESS_SON_PRESTIGE = 0.4,
KING_LANDLESS_SON_PRESTIGE = 0.8,
EMPEROR_LANDLESS_SON_PRESTIGE = 1.0,
-- Dynasty Prestige is the sum of current and previous holdings of all living and dead members of a dynasty
BARON_TITLE_DYNASTY_PRESTIGE = 1,
COUNT_TITLE_DYNASTY_PRESTIGE = 5,
DUKE_TITLE_DYNASTY_PRESTIGE = 10,
KING_TITLE_DYNASTY_PRESTIGE = 20,
EMPEROR_TITLE_DYNASTY_PRESTIGE = 40,
-- Piety from giving titles to the Church or Holy Orders
BARON_GRANT_TO_CHURCH_PIETY = 25,
COUNT_GRANT_TO_CHURCH_PIETY = 50,
DUKE_GRANT_TO_CHURCH_PIETY = 0,
KING_GRANT_TO_CHURCH_PIETY = 0,
EMPEROR_GRANT_TO_CHURCH_PIETY = 0,
-- Title Creation Cost
BARON_CREATION_COST = 1, -- Unused, impossible
COUNT_CREATION_COST = 100, -- Unused, impossible
DUKE_CREATION_COST = 200,
KING_CREATION_COST = 400,
EMPEROR_CREATION_COST = 600,
-- Title Creation Prestige Gain
BARON_CREATION_PRESTIGE = 50, -- Granted when building a new settlement
COUNT_CREATION_PRESTIGE = 100, -- Unused, impossible
DUKE_CREATION_PRESTIGE = 200,
KING_CREATION_PRESTIGE = 400,
EMPEROR_CREATION_PRESTIGE = 800,
-- Title Destruction Prestige Cost
BARON_DESTRUCTION_PRESTIGE_COST = 0, -- Unused, impossible
COUNT_DESTRUCTION_PRESTIGE_COST = 0, -- Unused, impossible
DUKE_DESTRUCTION_PRESTIGE_COST = 200,
KING_DESTRUCTION_PRESTIGE_COST = 400,
EMPEROR_DESTRUCTION_PRESTIGE_COST = 800,
-- Title Claiming Prestige Cost
BARON_CLAIM_PRESTIGE_COST = 150,
COUNT_CLAIM_PRESTIGE_COST = 300,
DUKE_CLAIM_PRESTIGE_COST = 600,
KING_CLAIM_PRESTIGE_COST = 1200, -- Unused, impossible
EMPEROR_CLAIM_PRESTIGE_COST = 2400, -- Unused, impossible
-- Title Revokation Prestige Cost
BARON_REVOKE_PRESTIGE_COST = 25,
COUNT_REVOKE_PRESTIGE_COST = 50,
DUKE_REVOKE_PRESTIGE_COST = 100,
KING_REVOKE_PRESTIGE_COST = 200,
EMPEROR_REVOKE_PRESTIGE_COST = 400, -- Unused, impossible
-- Title Grant Decadence Reduction (Multiplied with current decadence)
BARON_GRANT_DECADENCE_RED = 0.01,
COUNT_GRANT_DECADENCE_RED = 0.02,
DUKE_GRANT_DECADENCE_RED = 0.04,
KING_GRANT_DECADENCE_RED = 0.1,
EMPEROR_GRANT_DECADENCE_RED = 0.2,
CLAIM_VASSAL_TITLE_COST_MOD = 0.75,
CLAIM_DE_JURE_TITLE_COST_MOD = 0.5,
NORMAL_LAW_CHANGE_MONTHS = 60,
TITLE_USURP_COOLDOWN_MONTHS = 60,
DE_JURE_ASSIMILATION_YEARS = 100, -- Duchies a under the de facto control of another kingdom will change de jure liege after this many years
EMPIRE_DE_JURE_ASSIMILATION_YEARS = 100, -- Kingdoms under the de facto control of another empire will change de jure liege after this many years
ALLOW_DE_JURE_ASSIMILATION_ANYWHERE = 1, -- If set to 0, will only assimilate duchy titles which contain the assimilating Kingdom's capital or border existing de jure land of that title
REQ_DUCHIES_FOR_KINGDOM_CREATION = 2, -- Number of held duchies required to create a kingdom (for rulers who are not already kings or emperors)
REQ_KINGDOMS_FOR_EMPIRE_CREATION = 2, -- Number of held kingdoms required to create an Empire (for rulers who are not already emperors)
TITULAR_TITLE_CREATION_COST_MULT = 2, -- Titular titles are more expensive to create
ENFORCE_ONE_OF_EACH_HOLDING = 1, -- Require players to build at least one City, Temple and Castle in each province
MAX_REPUBLIC_COUNTIES_IN_REALM = 0.1, -- 10% of a feudal realm is allowed to be under vassal republics (affects title grants)
MAX_THEOCRACY_COUNTIES_IN_REALM = 0.1, -- 10% of a feudal realm is allowed to be under vassal theocracies/bishoprics (affects title grants)
THEOCRACY_COUNTIES_CAN_BORDER = 1, -- Can feudal lords create neighboring theocracy counties?
REPUBLIC_COUNTIES_CAN_BORDER = 1, -- Can feudal lords create neighboring republic counties?
MIN_REVOKE_MONTHS_AFTER_GRANT = 12, -- Months that must pass before you can revoke the title off someone you granted it to
-- Title creation and usurpation requirements
DEJURE_COUNTY_LIMIT_TO_CREATE = 0.51, -- Fraction of de jure counties that you must control to create a non-imperial title
DEJURE_COUNTY_LIMIT_TO_USURP = 0.51, -- Fraction of de jure counties that you must control to usurp a non-imperial title
EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE = 0.8, -- Fraction of de jure counties that you must control to create an imperial title
EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP = 0.8 -- Fraction of de jure counties that you must control to usurp an imperial title
},
NReligion = {
AUTHORITY_FROM_CROWN_LOYALIST = -0.01,
AUTHORITY_FROM_CHURCH_LOYALIST = 0.005,
CREATE_ANTIPOPE_PRESTIGE_COST = 500,
CREATE_ANTIPOPE_AUTHORITY_LOSS = 0.2,
POPE_DIPLO_TO_AUTHORITY_DIV = 10000,
EXCOM_MIN_AUTHORITY = 0.4,
INVASION_MIN_AUTHORITY = 0.5,
KINGDOM_CREATION_PIETY_COST = 200,
EMPIRE_CREATION_PIETY_COST = 400,
CRUSADE_AUTHORITY_COST = 0.05,
REFORM_RELIGION_MIN_AUTHORITY = 0.5, -- Moral authority required to reform a pagan faith
REFORM_RELIGION_MIN_HOLY_SITES = 3, -- Number of holy sites you must control to reform a pagan faith
REFORM_RELIGION_PIETY_COST = 750, -- Piety cost of reforming a pagan faith
AUTHORITY_FROM_HOLY_SITE = 0.1, -- Authority from each holy site held
AUTHORITY_FROM_ANTIPOPE = -0.3, -- Authority from each antipope
AUTHORITY_FROM_RELHEAD_PIETY = 0.02, -- Authority from each 100 piety of religious head
AUTHORITY_FROM_IMMORAL_HEAD = -0.1, -- Authority from having an immoral religious head
AUTHORITY_FROM_RELHEAD_DIPLOMACY = 0.05, -- Authority from each 10 diplomacy of religious head
AUTHORITY_FROM_RELHEAD_HOLY_SITE = 0.05, -- Authority from religious head controlling a holy site (does not stack)
AUTHORITY_FROM_ORG_RELIGION = 0.2, -- Authority from being an organized religion§ki§
DIVINE_BLOOD_FERTILITY_MULT = 0.25, -- Fertility multiplier in a religious close kin marriage
ELECTOR_TITLE_CAMPAIGN_FUND_FACTOR = 1, -- The effect of money in the Campaign Fund when the Pope is choosing a new Cardinal (money * factor)
ELECTOR_TITLE_OPINION_FACTOR = 3.5,
ELECTOR_TITLE_REALM_POWER_FACTOR = 0.1,
ELECTOR_TITLE_CULTURE_GROUP_FACTOR = 50,
ELECTOR_TITLE_CULTURE_FACTOR = 200,
ELECTOR_TITLE_LEARNING_FACTOR = 2,
ELECTOR_TITLE_PIETY_FACTOR = 0.1,
ELECTOR_TITLE_AGE_FACTOR = 2,
ELECTOR_TITLE_AT_CAPITAL_FACTOR = 100,
ELECTOR_FAMOUS_DYNASTY_FACTOR = 1,
ELECTOR_TRAITS_FACTOR = 1.0, -- Effect of personality traits that the church likes
HERESY_TAKEOVER_PROVINCES = 5 -- The number of provinces a heresy needs MORE than the current norm for it to become the new Orthodoxy
},
NEconomy = {
HOLDING_SLOT_BUILD_COST_MOD = 0.2,
REPUBLIC_CITY_TAX_BONUS = 0.15, -- Republics (at least Count tier) receive a tax bonus for all cities in their realm
REPUBLIC_COASTAL_CITY_TAX_BONUS = 0.25, -- Republics (at least Count tier) receive a tax bonus for all coastal cities in their realm
REPUBLIC_CAPITAL_CITY_TAX_BONUS = 1.0, -- Duke or above tier Republics receive a tax bonus for their capital city
BISHOP_TAX_TO_POPE_FACTOR = 0.4, -- Bishops only pay half the tax to the Pope if they are loyal to him
BISHOP_TAX_TO_ANTI_POPE_FACTOR = 0.20, -- Bishops only pay a quarter taxes to an Anti-Pope if they are loyal to him
DECADENCE_MODIFIER = 0.2, -- Maximum effect of decadence, positive for low dec, negative for high
DECADENCE_PER_WEEK_OF_COMBAT = -0.04, -- Decadence lost per 7 days of combat, for each participant in the combat
DECADENCE_PER_WEEK_OF_SIEGE = -0.008, -- Decadence lost per 7 days of siege, for each participant in the siege
MUSLIM_MUSLIM_PROVINCE_TAX_MOD = -0.1, -- Muslims get less tax from muslim provinces
MUSLIM_NONMUSLIM_PROVINCE_TAX_MOD = 0.25, -- Muslims get more tax from non-muslim provinces
TRADEZONE_VALUE_MULT = 0.5, -- Multiple on trade zone value in tradezone bonus to trade posts and cities
TRADE_ZONE_BONUS_MULTIPLIER = 0.01, -- Trade posts get the trade zone value * 0.1 * this as a bonus
TRADE_ZONE_BONUS_MULT_CITY = 0.005, -- Cities gain similar bonus for a tradepost being in the province
TRADE_CONNECTED_TO_CAPITAL_BONUS = 0.4, -- Bonus to trade post income when connected to capital
TRADE_POST_COST_INC_DIST = 0.003, -- The % increase in cost due to distance to closest connected province
TRADE_POST_OPINION_EFFECT = 0.4, -- The bonus or penalty depending on topliege opinion
MAX_TRADE_POSTS_BASE = 1,
MIN_TRADE_POSTS = 4, -- Minimum number of max trade posts per patrician
MIN_TRADETECH_LEVEL_FOR_TPS = 1, -- Minimum tech level needed to build trade posts
TRADETECH_LEVEL_FOR_BASE_TPS = 3,
PATRICIAN_CAMPAIGN_FUND_FACTOR = 5, -- The effect of money in the Campaign Fund on Doge elections (money * factor)
PATRICIAN_PRESTIGE_RESPECT_FACTOR = 2, -- The effect of Prestige on the Respect value for Doge elections (prestige * factor)
PATRICIAN_AGE_RESPECT_FACTOR = 1, -- The effect of Age on the Respect value for Doge elections (age * age * factor)
DOGE_SUCC_RANDOM_FACTOR = 500, -- The random Respect factor on actual Doge succession
MERCHANT_REPUBLIC_SALARY_MULT = 3, -- Councillor salaries in Merchant Republics are multiplied by this
TRADE_POST_RAISE_LOOT_MULT = 5.0,
PATRICIAN_FAMILY_SHARES_HEAD = 50, -- Monthly Patrician Income, number of shares for the Patrician himself
PATRICIAN_FAMILY_SHARES_REST = 5, -- Monthly Patrician Income, number of shares for adult male dynasty members in the Patrician's court
PATRICIAN_INHERITANCE_FROM_RELATIVE_MULT = 0.5, -- When a Patrician inherits the wealth of a non-Patrician relative, this multiplier determines the part he actually gets
PATRICIAN_GOLD_TO_MONTHLY_PRESTIGE = 0.0005, -- Prestige that Patricians get each month from their treasury (CFixedPoint64 to support such small numbers)
PATRICIAN_CITY_TAX_MULT = 0.5, -- Patricians don't pay normal City Tax to their liege... (CFixedPoint64)
OVER_MAX_DEMESNE_TAX_PENALTY = 0.25, -- Percent penalty per county over the limit
TAX_TO_LOOT_MULTIPLIER = 1.0, -- Lootable gold per tax
FORT_LOOT_DEFENCE_MULTIPLIER = 4.0, -- Loot protected gold per fortlevel
LOOTABLE_GOLD_REGROWTH = 0.025, -- Percent of max lootable gold that regrows every month
LOOT_PERCENT_PER_LOOTTICK = 0.04, -- Percent of max lootable gold that is looted each loot tick
TPC_TO_LOOT_MULTIPLIER = 0.1, -- Max loot in a navy is max troops * this
LOOTER_SHIP_MAINT_MULT = 0.1, -- Religions that have looting have lower ship maintenance costs
LOOT_PRESTIGE_MULT = 1.0, -- Whenever you gain loot you also get prestige related to the loot
LOOT_EVERY_X_DAYS = 4, -- Loot every this many days
LOOT_IDEAL_MIN_TROOPS = 500, -- Minimum troops for maximum loot, less than this scales down the amount looted
BUILDING_COST_MULT = 0.5, -- Increases build cost of all buildings
},
NDecadence = {
BASE_EMPEROR_GAIN = 0.1,
BASE_KING_GAIN = 0.08,
BASE_DUKE_GAIN = 0.06,
BASE_COUNT_GAIN = 0.04,
BASE_BARON_GAIN = 0.02,
BASE_UNLANDED_GAIN = 0.01,
EMPEROR_HOLDING_REDUCTION = -0.1,
KING_HOLDING_REDUCTION = -0.08,
DUKE_HOLDING_REDUCTION = -0.06,
COUNT_HOLDING_REDUCTION = -0.04,
BARON_HOLDING_REDUCTION = -0.02,
HAS_JOB_REDUCTION = -0.2,
ON_JOB_REDUCTION = -0.2,
REALM_SIZE_MULTIPLIER = 0.005,
DEMESNE_FRACTION_MULT_POS = 0.5,
DEMESNE_FRACTION_MULT_NEG = -0.8,
},
NMilitary = {
CONTROLLER_MONTHS_BEFORE_OWNER_CHANGE = 120, -- Number of months before ownership change of province, for certain cb:s that have contested titles
MORALE_COLLAPSE_THRESHOLD = 0.25, -- Threshold before unit runs away
TROOP_KILL_FACTOR = 0.015, -- Affects the death rate in combats(higher gives bigger losses)
MORALELOSS_FACTOR = 6, -- Affects the morale loss rate in combats(higher gives bigger losses)
MIN_COMBAT_DAYS = 8, -- Minimum number of days in combat
NUMBER_OF_RETREAT_DAYS = 4, -- Number of days before you retreat successfully
NUMBER_OF_TROOPS_PER_GALLEY = 100, -- Number of men each galley can hold
FRIENDLY_TERRITORY_LEVY_RETURN_PERCENT = 1.0, -- Percent of subunit that returns to levy when unit is disbanded in friendly territory
OTHER_TERRITORY_LEVY_RETURN_PERCENT = 0.5, -- Percent of subunit that returns to levy when unit is disbanded in non-friendly territory
LEVY_MAINTENANCE_FACTOR = 1.5, -- General maintenance factor for levy troops
HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE = 0.50,
HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT = 0.05, -- Levy size modifier: Each point of the holding owner's Martial skill is multiplied with this and added to HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE
MERCENARY_MAINTENANCE_FACTOR = 3.0, -- Maintenance factor for NORMAL mercenary units
MERCENARY_VASSAL_MAINTENANCE_FACTOR = 0.5, -- Maintenance factor for VASSALIZED mercenary units
MERCENARY_HIRE_COST_FACTOR = 0.1, -- Hire cost factor for mercenary units
HOLY_ORDER_HIRE_COST_FACTOR = 0.25, -- Conversion of nominal gold cost to piety cost when hiring Holy Orders
HOLY_ORDER_DYNASTY_HIRE_COST_FACTOR = 0.25, -- Reduction of cost if the Holy Order is controlled by a dynasty member
VASSAL_MERC_HIRE_COST_FACTOR = 0.125, -- Fraction of nominal hire cost when hiring vassal mercenaries OR Holy Orders
MERCENARY_HIRE_DISTANCE_THRESHOLD = 600, -- Mercs will not be available if the province of origin is more distant from your capital
OPINION_WHEN_MARSHAL_INSTEAD_OF_SELF = 25, -- Below this opinion value a vassal tends to use his marshal instead of himself when someone asks to raise his troops
OPINION_WHEN_NO_LEADER = 0, -- Below this opinion a vassal will not supply a leader for subunits at all
BATTLE_WARSCORE_WORTH = 75, -- Warscore from battles are multiplied with this value
BATTLE_WARSCORE_DEFENDER_MULTIPLIER = 1.5, -- Defenders wins are multiplied with this value, which also means they get more prestige for a win
BATTLE_MINIMUM_WARSCORE = 0.2, -- Battles below this value(in actual percentage) are removed from warscore calculations
MIN_LEVY_RAISE_OPINION_THRESHOLD = 0, -- Below this opinion value you'll get the least amount of troops possible
MAX_LEVY_RAISE_OPINION_THRESHOLD = 100, -- Above this opinion value you'll get the max amount of troops possible
MIN_LEVIES_ABOVE_OPINION_THRESHOLD = 0, -- The minimum percentage of levies that will be provided if opinion is above threshold
LEVY_PERCENT_BEFORE_CAN_RAISE = 0.2, -- Needs at least this much % of full levy before we can raise it
SIEGE_DAMAGE = 0, -- Siege attack values are multiplied by this value(when not doing a sally)
PERCENT_OF_GARRISON_DETACHED = 0.1, -- This percent of the garrison is detached from the winning unit of a siege
NUM_DAYS_BETWEEN_SIEGE_MORALE_LOSS = 12, -- Number of days between morale loss for defender in a siege
SIEGE_MORALE_LOSS = 0.2, -- Monthly morale loss in a siege
DAYS_BETWEEN_COMBAT_EVENTS = 10, -- Combat events will happen every this many days
BATTLE_PRESTIGE_MULTIPLIER = 10, -- Total prestige gained in the battle will be this * ( losers losses ) / 1000
BATTLE_TECH_MULTIPLIER = 0.5, -- Military tech gain from battles multiplier.
MAINLEADER_PRESTIGE_PART = 0.35, -- The % of the total prestige gained in the battle that the center flank leader will get
FLANKLEADER_PRESTIGE_PART = 0.125, -- The % of the total prestige gained in the battle that each other flank leader will get
BATTLE_UNIT_OWNER_PRESTIGE_MULT = 0.5, -- The % of the total prestige gained in the battle that will be divided among the participating unit owners
BATTLE_UNIT_OWNER_PIETY_MULT = 0.5, -- The % of the total piety gained in the battle that will be divided among the participating unit owners
REINFORCE_RATE = 0.05, -- Reinforce rate per year
MERC_REINFORCE_RATE = 0.015, -- The rate at which mercenaries and holy orders reinforce in the field
MERC_REINFORCE_RATE_WHEN_IDLE = 0.03, -- The rate at which mercenaries and holy orders reinforce when not hired
GARRISON_REINFORCE_RATE_MULTIPLIER = 5, -- The rate at which the garrison reinforce
LEVY_RAISED_REINFORCE_RATE_MULTIPLIER = 0.5, -- The rate at which the garrison/levy reinforce when the levy is raised
BATTLE_PIETY_MULTIPLIER = 1.5, -- Piety gain/loss multiplier. This is based on the prestige value, so a value of 1 gives a leader as much piety as he gains prestige from combat
SIEGE_PIETY_MULTIPLIER = 0.2, -- Piety gain/loss multiplier for sieges
SIEGE_WEALTH_MULTIPLIER = 1, -- Wealth gain/loss multiplier for sieges
CAPITAL_WARSCORE_MULTIPLIER = 1, -- Warscore multiplier for capital(this is scaled with SETTLEMENT_WARSCORE_MULTIPLIER)
SETTLEMENT_WARSCORE_MULTIPLIER = 0.3, -- Warscore worth for occupied private demesne
VASSAL_SETTLEMENT_WARSCORE_MULTIPLIER = 0.3, -- Warscore worth for occupied vassals
CONTESTED_TERRITORY_WARSCORE_MULTIPLIER = 1.75, -- Multiplier for contested settlements
DAYS_UNTIL_HOLDER_GETS_WARSCORE = 365, -- Days until the war score of the title owner starts increasing, if he controls the Holdings
DAYS_UNTIL_HOLDER_GETS_WARSCORE_INDEP = 0, -- Days until the war score of the title owner starts increasing in Independence Wars, if he controls the Holdings
CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS = 15, -- Amount of warscore per year since attacker/defender started getting the bonus
CONTESTED_TITLE_OCCUPIED_WARSCORE_BONUS_INDEP = 20, -- Amount of warscore per year since attacker/defender started getting the bonus, for independence and tyranny wars (can be overridden separately in religion scripts)
REVOLTRISK_REDUCTION_PER_YEAR = 1,
DIFFERENT_RELIGIONGROUP_SUPPLY_PENALTY = -0.5, -- Only 50% supply in provinces with different religios group
MONTHS_UNTIL_REBEL_WIN = 12, -- Number of days until province is totally conquered by rebels
OWN_SETTLEMENT_SUPPLY_BONUS = 0.5, -- Extra supply from being in home realm
NEUTRAL_SETTLEMENT_SUPPLY_BONUS = 0.25, -- Neutral supply bonus
CONTROL_SETTLEMENT_SUPPLY_BONUS = 0.25, -- Supply bonus from occupied settlements
ENEMY_SETTLEMENT_SUPPLY_BONUS = -0.1, -- Supply bonus from enemy settlements(woot!)
HOSTILE_RELIGION_SUPPLY_MOD = -0.25, -- Supply modifier from a hostile religion
NEARBY_SETTLEMENT_SINGLE_SUPPLY_BONUS = 0.75, -- Bonus for nearby settlement, if not controlling one yourself
MAX_ATTRITION_LEADER_REDUCTION = -0.1, -- Center leader reduces max attrition(reduction in actual percent)
ATTRITION_LEVEL_FACTOR = 0.5, -- A general "attrition per month" multiplier
ATTRITION_LEVEL_FACTOR_50_OVER = 1.0, -- A general "attrition per month" multiplier when 50% over the supply limit
ATTRITION_LEVEL_FACTOR_100_OVER = 2.0, -- A general "attrition per month" multiplier when 100% over the supply limit
COASTAL_SUPPLY_BONUS = 0.5, -- Supply bonus in coastal provinces
PAGAN_HOME_SUPPLY_MOD = 0.05, -- Non Pagans suffer extreme attrition in some Pagan homelands (based on province religion)
NAVAL_ATTRITION = 0.0, -- Attrition taken monthly by units loaded on ships
ARMY_MOVEMENT_SPEED = 3, -- Base movement speed of land units
NAVY_MOVEMENT_SPEED = 15, -- Base movement speed of naval units
ARMY_LOAD_UNLOAD_MOVE_COST = 20.0, -- Movement cost for moving armies onto or off fleets at sea.
OVERRUN_RATIO = 25, -- Ratio needed for total extermination of enemy units
DAYS_BEFORE_DEFENDER_SALLY = 7, -- Number of days before defenders sally in a siege where they have superior numbers
TOTAL_OCCUPATION_SCALE = 0.8, -- The % of occupation which gives you 100% warscore
ATTACKER_ASSULT_DAMAGE_FACTOR = 15, -- Attacker damage scale factor when assaulting
DEFENDER_ASSULT_DAMAGE_FACTOR = 0.6, -- Defender damage scale factor when assaulting
DAYS_PER_FORTLEVEL_BEFORE_ASSAULT = 30, -- Number of days until attacker can assault
FLANKING_DAMAGE_BONUS = 0.3, -- Percentage bonus when flanking in combat
LEADER_MARTIAL_DAMAGE_BONUS = 0.05, -- Percentage bonus to damage for each point of martial the flank leader has
WAR_CONTRIBUTION_OCCUPATION_PER_DAY = 10, -- Occupying a Holding gives this Contribution score per day
WAR_CONTRIBUTION_BATTLE_PER_DAY = 0.20, -- Every day in battle, a participant gets this. (My Troops / Total Friendly Troops) * Total Enemy Troops * WAR_CONTRIBUTION_BATTLE_PER_DAY. Max is [My Troops].
LOW_DECADENCE_MORALE_MOD = 0.5, -- Extra Morale defence when at 0% decadence
HIGH_DECADENCE_MORALE_MOD = 2.0, -- Extra Morale damage taken when at 100% decadence
CAPTURED_CLOSE_MALE_RELATIVE_WAR_SCORE = 5.0, -- War score for holding a close male relative prisoner
CAPTURED_HEIR_WAR_SCORE = 50.0, -- War score for holding the heir prisoner
EVENT_TROOPS_SIZE_MULT = 1.0, -- Applied to match_mult to determine size of troops spawned from events & history
OCCUPATION_PENALTY_MONTHS = 12, -- This and below are different modifier lengths applied to settlements upon conquest
OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGION = 90,
OCCUPATION_PENALTY_MONTHS_DIFFERENT_RELIGIONGROUP = 180,
OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTURE = 60,
OCCUPATION_PENALTY_MONTHS_DIFFERENT_CULTUREGROUP = 120,
LOOTED_MODIFIER_MONTHS = 36, -- How long pagan looting lasts
LOOT_TAX_MULTIPLIER = 1.5, -- Base gold looted from raided holdings is (tax * LOOT_TAX_MULTIPLIER) + (total building value * LOOT_BUILDING_MULTIPLIER)
LOOT_BUILDING_MULTIPLIER = 0.02, -- Extra gold looted from raided holdings, from buildings (LOOT_BUILDING_MULTIPLIER * building built cost)
LOOT_HOLDING_DEST_MIN_SAFE = 4, -- there is a 1 in LOOT_HOLDING_DESTRUCTION_ODDS chance that
LOOT_HOLDING_DESTRUCTION_ODDS = 20, -- a holding with less than LOOT_HOLDING_DEST_MIN_SAFE buildings will be destroyed by looting
LOOT_HOLDING_BUILDING_DEST_ODDS = 10, -- there is a 1 in this chance a random building is destroyed when looted
RETINUE_FROM_REALMSIZE = 6.0,
RETINUE_INCREASE_PER_TECH = 2.0,
RETINUE_HIRE_COST_MULTIPLIER = 0.08, -- Retinues are free to hire atm, but they cost alot to reinforce
RETINUE_REINFORCE_RATE = 0.05,
RETINUE_REINFORCE_COST = 1.4, -- Retinues cost while reinforcing.
RETINUE_CONSTANT_COST = 0.0, -- Retinues cost at all times.
MIN_RETINUE = 0, -- Minimum retinue ( Disabled for now, can be enabled by mods )
TERRAIN_SPEC_BONUS = 0.2, -- Bonus to fighting in this terrain if you have that terrain as your
-- terrain specialization ( gained through combat events in that terrrain )
MAX_LEADERSHIP_TRAITS = 2,
LIEGE_LEVY_REINF_RATE = 0.05,
LIEGE_LEVY_SIZE_MULTIPLIER = 0.5, -- The Size of the liege levy will be the total troops in the vassal subrealm * this
LIEGE_FLEET_SIZE_MULTIPLIER = 1.0, -- As above but for galleys
LIEGE_LEVY_COST_MULTIPLIER = 1.0, -- The vassal will pay regular maintenance * this for the liege levy
LIEGE_LEVY_SUBUNIT_SIZE_CUTOFF = 3000, -- The max size of each liege levy subunit.
LIEGE_LEVY_SUBUNIT_SIZE_MIN = 500, -- The min size before liege levy subunits start splitting.
LIGHT_INFANTRY_MORALE = 3,
LIGHT_INFANTRY_MAINTENANCE = 1,
LIGHT_INFANTRY_PHASE_SKIRMISH_ATTACK = 1,
LIGHT_INFANTRY_PHASE_MELEE_ATTACK = 3,
LIGHT_INFANTRY_PHASE_PURSUE_ATTACK = 3,
LIGHT_INFANTRY_PHASE_SKIRMISH_DEFENSE = 3,
LIGHT_INFANTRY_PHASE_MELEE_DEFENSE = 3,
LIGHT_INFANTRY_PHASE_PURSUE_DEFENSE = 3,
LIGHT_INFANTRY_GRAPHICAL_FACTOR = 1,
HEAVY_INFANTRY_MORALE = 5,
HEAVY_INFANTRY_MAINTENANCE = 2,
HEAVY_INFANTRY_PHASE_SKIRMISH_ATTACK = 0.25,
HEAVY_INFANTRY_PHASE_MELEE_ATTACK = 6,
HEAVY_INFANTRY_PHASE_PURSUE_ATTACK = 2,
HEAVY_INFANTRY_PHASE_SKIRMISH_DEFENSE = 5,
HEAVY_INFANTRY_PHASE_MELEE_DEFENSE = 4,
HEAVY_INFANTRY_PHASE_PURSUE_DEFENSE = 2,
HEAVY_INFANTRY_GRAPHICAL_FACTOR = 1.25,
PIKEMEN_MORALE = 6,
PIKEMEN_MAINTENANCE = 2,
PIKEMEN_PHASE_SKIRMISH_ATTACK = 0.1,
PIKEMEN_PHASE_MELEE_ATTACK = 5,
PIKEMEN_PHASE_PURSUE_ATTACK = 0.2,
PIKEMEN_PHASE_SKIRMISH_DEFENSE = 5,
PIKEMEN_PHASE_MELEE_DEFENSE = 8,
PIKEMEN_PHASE_PURSUE_DEFENSE = 2,
PIKEMEN_GRAPHICAL_FACTOR = 1.5,
LIGHT_CAVALRY_MORALE = 4,
LIGHT_CAVALRY_MAINTENANCE = 2,
LIGHT_CAVALRY_PHASE_SKIRMISH_ATTACK = 1.5,
LIGHT_CAVALRY_PHASE_MELEE_ATTACK = 4.5,
LIGHT_CAVALRY_PHASE_PURSUE_ATTACK = 10,
LIGHT_CAVALRY_PHASE_SKIRMISH_DEFENSE = 5,
LIGHT_CAVALRY_PHASE_MELEE_DEFENSE = 3,
LIGHT_CAVALRY_PHASE_PURSUE_DEFENSE = 8,
LIGHT_CAVALRY_GRAPHICAL_FACTOR = 1,
KNIGHTS_MORALE = 10,
KNIGHTS_MAINTENANCE = 4,
KNIGHTS_PHASE_SKIRMISH_ATTACK = 0.5,
KNIGHTS_PHASE_MELEE_ATTACK = 10,
KNIGHTS_PHASE_PURSUE_ATTACK = 8,
KNIGHTS_PHASE_SKIRMISH_DEFENSE = 8,
KNIGHTS_PHASE_MELEE_DEFENSE = 8,
KNIGHTS_PHASE_PURSUE_DEFENSE = 5,
KNIGHTS_GRAPHICAL_FACTOR = 3,
ARCHERS_MORALE = 1,
ARCHERS_MAINTENANCE = 1,
ARCHERS_PHASE_SKIRMISH_ATTACK = 5,
ARCHERS_PHASE_MELEE_ATTACK = 1,
ARCHERS_PHASE_PURSUE_ATTACK = 2,
ARCHERS_PHASE_SKIRMISH_DEFENSE = 3,
ARCHERS_PHASE_MELEE_DEFENSE = 2,
ARCHERS_PHASE_PURSUE_DEFENSE = 3,
ARCHERS_GRAPHICAL_FACTOR = 1,
HORSE_ARCHERS_MORALE = 5,
HORSE_ARCHERS_MAINTENANCE = 2,
HORSE_ARCHERS_PHASE_SKIRMISH_ATTACK = 4,
HORSE_ARCHERS_PHASE_MELEE_ATTACK = 3,
HORSE_ARCHERS_PHASE_PURSUE_ATTACK = 7,
HORSE_ARCHERS_PHASE_SKIRMISH_DEFENSE = 4,
HORSE_ARCHERS_PHASE_MELEE_DEFENSE = 4,
HORSE_ARCHERS_PHASE_PURSUE_DEFENSE = 7,
HORSE_ARCHERS_GRAPHICAL_FACTOR = 1.5,
GALLEYS_MORALE = 1,
GALLEYS_MAINTENANCE = 300,
GALLEYS_PHASE_SKIRMISH_ATTACK = 1,
GALLEYS_PHASE_MELEE_ATTACK = 1,
GALLEYS_PHASE_PURSUE_ATTACK = 1,
GALLEYS_PHASE_SKIRMISH_DEFENSE = 1,
GALLEYS_PHASE_MELEE_DEFENSE = 1,
GALLEYS_PHASE_PURSUE_DEFENSE = 1,
GALLEYS_GRAPHICAL_FACTOR = 1,
COMMAND_MODIFIER_MARTIAL_MULTIPLIER = 0.05,
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