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太阳帝国主力舰文件修改

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发表于 2008-4-28 18:07 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
下载完1.04的GameInfo,稍做了点研究。深度的锤大还没放出完整的舰船修改教程,我这里先行一步,搞点不完整的,BT万岁![em25]

本文首发3DM,转载请注明fg91以及3DM完整域名。严禁转游侠!!


先去下一个转TXT的文件包
http://stardock.cachefly.net/SinsModPackage1.04.zip

单线程!多线全家背背山[em19]

纳米盘分流
http://www.namipan.com/d/SinsModPackage1.04.zip/b7b1fae1991d597a0af74c256b28dea7e6505b3a21777001


解压,只提取gameinfo目录覆盖游戏目录下同名目录即可。


含PHASE的是与Vasari 瓦萨里帝国有关的.
含PSI的是与Advent 圣临使者有关的.
含TEC的是与TEC 贸易联盟有关的.


CAPITALSHIP开头的就是主力舰数据文件,拿记事本打开

下面以贸易联盟殖民船为例,打开CAPITALSHIP_TECHCOLONY.entity(注:例子里我已经改了不少数据,可以对照原本文件看看)

TXT
entityType "CapitalShip"
舰船类型
ability:0 "AbilityTechCapitalShipColonize"
ability:1 "AbilityIonBlast"
ability:2 "AbilityTargetingUplink"
ability:3 "AbilityCeaseFire"
特技名称
defaultAutoAttackRange "GravityWell"自动迎击的范围,默认是重力圈内)
defaultAutoAttackOn TRUE是否自动开火)
prefersToFocusFire TRUE
autoJoinFleetDefault TRUE是否开启自动加入舰队)
canBomb TRUE(是否可以轰炸星球)
hasBombingLevels FALSE
baseDamage 40.000000(基础轰炸伤害)
basePopulationKilled 1.550000(基础对人口杀伤力)
bombingFreqTime 10.000000
baseRange 3000.000000(轰炸射程)
bombTransitTime 12.000000
bombEffectCount 3
bombEffectAngleVariance 15.000000
bombEffectsDef
weaponType &quotrojectile"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
  soundCount 1
  sound "WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName "Weapon_TechCapitalPlanetBombing_Hit"
hitHullEffectSounds
  soundCount 3
  sound "EXPLOSION_SUB4"
  sound "EXPLOSION_SUB4_ALT1"
  sound "EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
  soundCount 3
  sound "EXPLOSION_SUB4"
  sound "EXPLOSION_SUB4_ALT1"
  sound "EXPLOSION_SUB4_ALT2"
projectileTravelEffectName "Weapon_TechCapitalPlanetBombing_Travel"
以上是行星轰炸武器的特效、声音
mainViewIcon "MAINVIEWICON_CAPITALSHIP_TECHCOLONY"
basePrice
credits 3000.000000
metal 400.000000
crystal 250.000000
造价
slotCount 50.000000(占用人口)
BuildTime 35.000000(建造时间)
MaxHullPoints
StartValue 4150.000000(LV1的HP)
ValueIncreasePerLevel 105.000000(每LV血量增加值)
MaxShieldPoints
StartValue 6000.000000(LV1的护盾)
ValueIncreasePerLevel 400.000000(每LV护盾增加值)
HullPointRestoreRate
StartValue 1.500000(LV1的回血速率)
ValueIncreasePerLevel 0.500000(每LV回复速率增加值)
ShieldPointRestoreRate
StartValue 3.000000(LV1的护盾恢复速度)
ValueIncreasePerLevel 2.500000(每LV回复速率增加值)
ArmorPointsFromExperience
StartValue 3.500000(LV1的装甲)
ValueIncreasePerLevel 0.500000(每LV装甲增加值)
maxMitigation
StartValue 0.65
ValueIncreasePerLevel 0.01111
MaxAntiMatter
StartValue 660.000000(LV1的反物质量)
ValueIncreasePerLevel 35.000000(每LV反物质增加值)
AntiMatterRestoreRate
StartValue 0.850000(LV1的反物质恢复速度)
ValueIncreasePerLevel 0.500000(每LV速率增加值)
CultureProtectRate
StartValue 0.300000(LV1的文化击退率)
ValueIncreasePerLevel 0.250000(每LV增加值)
NameStringID "IDS_CAPITALSHIP_TECHCOLONY_NAME"
DescriptionStringID "IDS_CAPITALSHIP_TECHCOLONY_DESCRIPTION"
picture "CAPITALSHIPPICTURE_TECHCOLONY"
Prerequisites
NumResearchPrerequisites 0
roleType "COLONY"
statCountType "CapitalShipUtility2"
numRandomDebrisLarge 4
numRandomDebrisSmall 17
numSpecificDebris 0
armorType "CapitalShip"
hudIcon "HUDICON_CAPITALSHIP_TECHCOLONY"
smallHudIcon "HUDICONSMALL_CAPITALSHIP_TECHCOLONY"
infoCardIcon "INFOCARDICON_CAPITALSHIP_TECHCOLONY"
minZoomDistanceMult 1.250000
NumWeapons 3(舰载武器)
Weapon
WeaponType &quotrojectile"
damageEnums
  AttackType "CAPITALSHIP"
  DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  DamageApplyType "BACKLOADED"
  DamageType "ENERGY"
  WeaponClassType "LASERTECH"
以上是对武器属性的描述
DamagePerBank:FRONT 54.000000
DamagePerBank:BACK 0.000000
DamagePerBankEFT 0.000000
DamagePerBank:RIGHT 54.000000
武器射界,以及不同射界的攻击力。可以看到《太阳帝国原罪》对射界的区划很粗……和家园2比真的很粗……
Range 9000.000000(射程)
PreBuffCooldownTime 6.000000(射击间隔)
CanFireAtFighter FALSE(是否能防空……这年头还有有大舰不装防空炮的么?不过要都装了,还有人造飞机么?)
SynchronizedTargeting FALSE(是否同步瞄准目标?不清楚什么意思)
PointStaggerDelay 0.350000(延迟?)
TravelSpeed 4000.000000(子弹速度,注意类似贸易联盟battleship船头的光束炮是没有速度的,这点和家园2离子炮相同)
Duration 0.000000(持续时间,对光束炮来说就是一次烧焊多久)
WeaponEffects
  weaponType &quotrojectile"
  burstCount 2
  burstDelay 0.250000
  muzzleEffectName "Weapon_TechCapitalLaserMedium_Muzzle"
  muzzleSoundMinRespawnTime 0.300000
  muzzleSounds
   soundCount 3
   sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE"
   sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT1"
   sound "WEAPON_TECHCAPITALLASERMEDIUM_MUZZLE_ALT2"
  hitEffectName "Weapon_TechCapitalLaserMedium_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_ENERGYMEDIUM_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
  projectileTravelEffectName "Weapon_TechCapitalLaserMedium_Travel"
武器特效等……这就是一种武器定义完了
Weapon
WeaponType &quotrojectile"
damageEnums
  AttackType "CAPITALSHIP"
  DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  DamageApplyType "BACKLOADED"
  DamageType &quotHYSICAL"
  WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 43.000000
DamagePerBank:BACK 0.000000
DamagePerBankEFT 43.000000
DamagePerBank:RIGHT 0.000000
Range 9000.000000
PreBuffCooldownTime 5.500000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.300000
TravelSpeed 4000.000000
Duration 0.000000
WeaponEffects
  weaponType &quotrojectile"
  burstCount 6
  burstDelay 0.120000
  muzzleEffectName "Weapon_TechCapitalAutoCannonMedium_Muzzle"
  muzzleSoundMinRespawnTime 10.000000
  muzzleSounds
   soundCount 3
   sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE"
   sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT1"
   sound "WEAPON_TECHCAPITALAUTOCANNONMEDIUM_MUZZLE_ALT2"
  hitEffectName "Weapon_TechCapitalAutoCannonMedium_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_PHYSICALMEDIUM_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICMEDIUM_HITSHIELDS"
  projectileTravelEffectName "Weapon_TechCapitalAutoCannonMedium_Travel"
Weapon
WeaponType &quotrojectile"
damageEnums
  AttackType "CAPITALSHIP"
  DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  DamageApplyType "BACKLOADED"
  DamageType "ENERGY"
  WeaponClassType "LASERTECH"
DamagePerBank:FRONT 62.50000
DamagePerBank:BACK 62.500000
DamagePerBankEFT 62.500000
DamagePerBank:RIGHT 75.000000
Range 9000.000000
PreBuffCooldownTime 5.000000
CanFireAtFighter FALSE
SynchronizedTargeting FALSE
PointStaggerDelay 0.400000
TravelSpeed 4000.000000
Duration 0.000000
WeaponEffects
  weaponType &quotrojectile"
  burstCount 4
  burstDelay 0.250000
  muzzleEffectName "Weapon_TechCapitalLaserLight_Muzzle"
  muzzleSoundMinRespawnTime 0.400000
  muzzleSounds
   soundCount 3
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"
  hitEffectName "Weapon_TechCapitalLaserLight_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  projectileTravelEffectName "Weapon_TechCapitalLaserLight_Travel"
m_weaponIndexForRange 0
mass 10000.000000(船体质量)
ShieldMeshName "Shield_TechColony"
maxAccelerationLinear 100.000000(直线加速度)
maxAccelerationStrafe 10.000000(交火中加速度)
maxDecelerationLinear 500.000000(最大减速度)
maxAccelerationAngular 1.000000(回转加速度,简单说就是掉头能有多快)
maxDecelerationAngular 9.999996(回转减速度,从回转中停下来的减速度)
maxSpeedLinear 450.000000(通常航行速度)
squadTypeEntityDef:0 "SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
NumSoundsFor:ONATTACKORDERISSUED 3
SoundID "CAPITALSHIP_TECHCOLONY_ONATTACKORDERISSUED_0"
SoundID "CAPITALSHIP_TECHCOLONY_ONATTACKORDERISSUED_1"
SoundID "CAPITALSHIP_TECHCOLONY_ONATTACKORDERISSUED_2"
NumSoundsFor:ONCREATION 1
SoundID "CAPITALSHIP_TECHCOLONY_ONCREATION"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "CAPITALSHIP_TECHCOLONY_ONGENERALORDERISSUED_0"
SoundID "CAPITALSHIP_TECHCOLONY_ONGENERALORDERISSUED_1"
SoundID "CAPITALSHIP_TECHCOLONY_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID "CAPITALSHIP_TECHCOLONY_ONSELECTED_0"
SoundID "CAPITALSHIP_TECHCOLONY_ONSELECTED_1"
SoundID "CAPITALSHIP_TECHCOLONY_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID "CAPITALSHIP_TECHCOLONY_ONSTARTPHASEJUMP_0"
MeshName "CapitalShip_TechColony"
ExhaustParticleSystemName "Exhaust_TechColony"
ExplosionName "CapitalShip0"
CommandPoints(飞行中队数量,下面两行类似于前面HP和护盾的定义模式)
StartValue 1.500000
ValueIncreasePerLevel 0.500000
weaponCooldownDecreasePerc(武器攻击间隔)
StartValue 0.000000
ValueIncreasePerLevel 0.090000
weaponDamageIncreasePerc(武器伤害)
StartValue 0.000000
ValueIncreasePerLevel 0.150000
HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID "HYPERSPACE_TRAVEL"
EngineSoundID "ENGINE_TECHCAPITALSHIP"
formationRank 2
minShadow 0.000000
maxShadow 0.400000

因为时间有限,只能搞个不完整的,但对于一般想BT的虐待电脑的玩家足够了,请期待深度的锤大完整版!!
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