本帖最后由 h401019 于 2014-11-9 13:53 编辑
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转贴国外的,大家看看就好~~附上机翻汉化
這是怎麼回事與圖形內存使用情況?這是一個有趣的事實,遊戲引擎填充任何圖形內存量是可用的。
所以,如果你有一個4 GB的Radeon R9 290X或的GeForce GTX 980,然後它會慢慢填補4GB內存的紋理,然後緩慢但穩步地在一分鐘左右(如果你禁用了預緩存)圖形內存使用率會開始上升,直到近刷爆作為著色器加載的視頻內存。上面可以看到泰坦黑例如,已灌裝5.4 GB的視頻內存。
上面的兩個例子,4音樂會的顯存幾乎填滿了GTX 980搭配4GB顯存。這些都是我們用含默認的測試設置。2X MSAA和高品質的紋理。現在,以驗證COD將它填平,也同樣可以,我們嘗試了6 GB泰坦黑色為好。而事實上,我們達到使用顯存為5.5 GB。事實上,一旦我們開始使用超採樣,我們到達了整整6 GB的使用顯存。
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What's going on with graphics memory usage ?Here is a fun fact, the game engine fill whatever amount of graphics memory is available. So if you have a 4 GB Radeon R9 290X or GeForce GTX 980 then it'll slowly fill that 4GB memory with textures, and then slowly but steadily in a minute or so (if you have disabled pre-caching) your graphics memory utilization will start to rise until nearly maxed out as shaders load up in video memory. Above you can see the Titan Black for example, already filling 5.4 GB of video memory. Above two examples, 4 gigs of graphics memory are almost filled up for the GTX 980 with 4GB graphics memory. These are the default test settings we use incl. 2x MSAA and high quality textures. Now, to verify that COD will fill it up as much as it can, we tried 6 GB Titan Black as well. And indeed we reach 5.5 GB of used graphics memory. In fact once we started to use super sampling we reached the full 6 GB of used graphics memory.
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