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- 2014-12-5
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无尽空间冲突修改合集
1.可供招募英雄数量:
原版只提供3个选择,一般开局两个企业家管理者必须吧。修改之省得s/l麻烦死了,游戏总共就78个英雄。
(1).UE打开x盘:\Amplitude Studios\Endless Space - Disharmony\Public_xp1\Simulation下的Registry.xml
(2).查找<MaxHeroesToRecruitmentPool>
(3).把<MaxHeroesToRecruitmentPool>3</MaxHeroesToRecruitmentPool> 改为: <MaxHeroesToRecruitmentPool>78</MaxHeroesToRecruitmentPool> 其中3可以任改(修改值为游戏开始时英雄可招募最 大数量)
把<!-- <NewHeroRemainingTurns>50</NewHeroRemainingTurns> obsolete -->中50改为32
(4).\Public_xp1\Simulation下的“EmpireDescriptor"查找Heroes related.
(5).找到<SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3"/>
<SimulationObjectPropertyDescriptor Name="ExtraClonesAllowed" Value="0"/>
<SimulationObjectPropertyDescriptor Name="TurnsBeforeNewHero" Value="50"/>
<SimulationObjectPropertyDescriptor Name="HeroInitialXP" Value="0"/>
3为可招募英雄数量上限;0为可克隆英雄数量;50为新英雄到来的回合数。根据需要可对应修改。(建议3改为30,0改为20,50改为32)
2.增加英雄等级上限
同目录下Hero.xml文件最后,修改后:
<!-- Hero Leveling -->
<HeroLeveling Name="Level1" Level="1" Xp="10"/> <!-- total needed for next level up (lvl 1 to lvl 2) -->
<HeroLeveling Name="Level2" Level="2" Xp="20"/>
<HeroLeveling Name="Level3" Level="3" Xp="40"/>
<HeroLeveling Name="Level4" Level="4" Xp="80"/>
<HeroLeveling Name="Level5" Level="5" Xp="120"/>
<HeroLeveling Name="Level6" Level="6" Xp="160"/>
<HeroLeveling Name="Level7" Level="7" Xp="200"/>
<HeroLeveling Name="Level8" Level="8" Xp="250"/>
<HeroLeveling Name="Level9" Level="9" Xp="300"/>
<HeroLeveling Name="Level10" Level="10" Xp="360"/>
<HeroLeveling Name="Level11" Level="11" Xp="420"/>
<HeroLeveling Name="Level12" Level="12" Xp="500"/>
<HeroLeveling Name="Level13" Level="13" Xp="600"/>
<HeroLeveling Name="Level14" Level="14" Xp="700"/>
<HeroLeveling Name="Level15" Level="15" Xp="800"/>
<HeroLeveling Name="Level16" Level="16" Xp="900"/>
<HeroLeveling Name="Level17" Level="17" Xp="1000"/>
<HeroLeveling Name="Level18" Level="18" Xp="1100"/>
<HeroLeveling Name="Level19" Level="19" Xp="1200"/>
<HeroLeveling Name="Level20" Level="20" Xp="1300"/>
<HeroLeveling Name="Level21" Level="21" Xp="1400"/>
<HeroLeveling Name="Level22" Level="22" Xp="1500"/>
<HeroLeveling Name="Level23" Level="23" Xp="1600"/>
<HeroLeveling Name="Level24" Level="24" Xp="1700"/>
<HeroLeveling Name="Level25" Level="25" Xp="1800"/>
<HeroLeveling Name="Level26" Level="26" Xp="1900"/>
<HeroLeveling Name="Level27" Level="27" Xp="2000"/>
<HeroLeveling Name="Level28" Level="28" Xp="2200"/>
<HeroLeveling Name="Level29" Level="29" Xp="2300"/>
<HeroLeveling Name="Level30" Level="30" Xp="2400"/>
<HeroLeveling Name="Level31" Level="31" Xp="2500"/>
<HeroLeveling Name="Level32" Level="32" Xp="2600"/>
<HeroLeveling Name="Level33" Level="33" Xp="2700"/>
<HeroLeveling Name="Level34" Level="34" Xp="2800"/>
<HeroLeveling Name="Level35" Level="35" Xp="2900"/>
<HeroLeveling Name="Level36" Level="36" Xp="3000"/>
<HeroLeveling Name="Level37" Level="37" Xp="3100"/>
<HeroLeveling Name="Level38" Level="38" Xp="3200"/>
<HeroLeveling Name="Level39" Level="39" Xp="3300"/>
<HeroLeveling Name="Level40" Level="40" Xp="3400"/>
<HeroLeveling Name="Level41" Level="41" Xp="3500"/>
<HeroLeveling Name="Level42" Level="42" Xp="3600"/>
<HeroLeveling Name="Level43" Level="43" Xp="3700"/>
<HeroLeveling Name="Level44" Level="44" Xp="3800"/>
<HeroLeveling Name="Level45" Level="45" Xp="3900"/>
</Datatable>
3.舰队的点数CP上限修改:
在\Amplitude Studios\Endless Space - Disharmony\Public_xp1\Simulation文件下EmpireDescriptor.xml文件,用UE打开
找到
<!-- Allow the gameplay to get the "minimal" fleet speed of the whole empire. -->
<SimulationObjectPropertyDescriptor Name="Speed" Value="0"/>
<SimulationObjectPropertyDescriptor Name="FreeSpeed" Value="0"/>
<SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/>
<SimulationObjectPropertyDescriptor Name="CommandPoint" IsCompound="true"/>
<SimulationObjectPropertyDescriptor Name="WonderScore" Value="0"/>
其中一句
<SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/>
对5进行修改,个人建议修改到35。
4.吨位修改:
(1)将1.1.42版本中的specialModule(and descriptor),defendmodule,supportmodule文件复制替换1.1.1版本中的对应文件
(2)修改EmpireDescriptor.xml中的 <SimulationObjectPropertyModifierDescriptor TargetProperty="MaxWeight" Value="0.30"的0.30为6.00。
5.自定义种族特性:
其实还是修改了科学3级的花费为负数,这样购买到所有有益特性。同目录下FactionTrait.xml,
查找Trait Name="TraitScience01Norm3"
修改为
<Trait Name="TraitScience01Norm3" Root="TraitScience01Norm" Family="TraitScience" Level="3" Cost="-722">
6.其他可修改内容(根据需要选择修改):
找到
<!-- ################################################################################# -->
<!-- ############################ AFFINITIES #################################### -->
<!-- ################################################################################# -->
这么一段,一般种族的都是这样的格式,比如terran族
<Affinity Name="AffinityTerran" Family="Affinity" Hidden="false" Cost="65"> 这里的cost=65应该就是种族可以增加的特性数值上限,我没修改过,但是估计是
<Descriptors>AffinityTerran;AffinityMappingTerran</Descriptors>
<SubTraits>TraitStartingShipScoutTerran,TraitStartingShipColonizationTerran</SubTraits>
<Command Name="UnlockTechnologies" Arguments="TechPlayerStart"/>
<Command Name="UnlockTechnologies" Arguments="TechPlayerStartTerran"/>
<Command Name="ColonizeHomeSystem" Arguments="dummy"/> 如果在这个下面添加一行 <Command Name="DiscoverGalaxy" Arguments=""/>,这个种族就开了全地图了
<Command Name="SetInitialMoney" Arguments="10"/> 貌似是开始的钱??没改过
<ersonality>ersonalityUnitedEmpire</Personality>
<!-- personalities here -->
<Gui>
<Title>%AffinityTerranTitle</Title>
<Description>%AffinityTerranDescription</Description>
<Tooltip>
<Description>%AffinityTerranTooltipEffect</Description>
</Tooltip>
<Icon Small="Gui/DynamicBitmaps/Factions/terranLeaderSmall" Large="Gui/DynamicBitmaps/Factions/terranLeaderLarge" Wide="Gui/DynamicBitmaps/Factions/terranDescriptionWide"/>
</Gui>
</Affinity>
增加舰队容量的优化结构 <!-- Optimal Structure* -->
英雄数量上限 <SimulationObjectPropertyDescriptor Name="MaxHeroes" Value="3"
舰队指挥点数 <SimulationObjectPropertyDescriptor Name="MaxCommandPoint" Value="5"/>
新建舰船等级修改 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="14"
船的属性 <Hull Name="ShipClassSmall1"
不同类型船的减轻比率 <SimulationObjectDescriptor Name="ShipClassColonization" Type="ShipClassColonization">
修改不同星球的产出 ...//ClassPlanet, PlanetTypeTerran : find all simulationObject which contains the tags "ClassPlanet" AND "PlanetTypeTerran" at any level unde
万胜族特性积累回合数
<!-- Applied if the player has the trait AffinityHissho after succeeding in invading a system -->
改变25%生产力转科技/星尘的数值 把4改成1就可以100%转换 <SimulationObjectDescriptor Name="StarSystemConversionIndustryToScience" Type="StarSystemConversionIndustry" Serializable="true">
战斗回合长短修改 <BattlePhase Name="BattlePhase.Arrival" Duration="20">
战斗距离武器命中修正 SimulationObjectDescriptor Name="BattlePhaseModifierLongRange" Type="BattlePhaseModifier"
难度等级修正 <!-- DIFFICULTY 1 : EASY 2 (-20% global difficulty) -->
<!-- AI DIFFICULTY 1 : EASY 2 (-25% global difficulty) -->
战斗卡牌属性 <!-- ##### SABOTAGE ##### -->
随机事件 <!-- ********************************** GLOBAL EVENT *********************************** -->
各族随机舰船配置 ModuleRepartition ModuleFamily="SupportModule" ModuleCategory="SupportModuleScout" Weight="-1"/>
海盗舰船配置 <PirateDifficulty Name="PiratesDifficultyNormal">
星系建筑修改 <!-- The path "ClassPlanet,PlanetColonizationStatusLocust" is used to disable the descriptor's effects if the planet isn't currently
种族特性修改 <!-- ############################ ECONOMY TRAITS #################################### -->
星系产出
<SimulationObjectPropertyModifierDescriptor TargetProperty="Money" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Food" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Science" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Industry" Value="1.00" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Approval" Value="200" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>
传奇英雄
<SimulationObjectPropertyModifierDescriptor TargetProperty="HeroInitialXP" Value="2000" OperationType="Addition" Path="ClassEmpire"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Upkeep" Value="80" OperationType="Addition" Path="ClassEmpire//ClassHero" TooltipVisibility="false"/>
舰船血量
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxHealth" Value="1.00" OperationType="Percent" Path="ClassEmpire//ClassShip" IsBase="true"/>
舰船容量
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxWeight" Value="3.00" OperationType="Percent" Path="ClassEmpire//ClassShip"/>
舰船初始等级
<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="1000" OperationType="Addition" Path="ClassEmpire" IsBase="true"/>
舰队速度
<SimulationObjectPropertyModifierDescriptor TargetProperty="Speed" Value="20" OperationType="Addition" Path="ClassEmpire//ClassShip"/>
贸易路线
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxTradeRoutes" Value="2" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/>
改良费用节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="ImprovementCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
舰船工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="ShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
武器模块工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="WeaponModuleCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
非武器模块工业点数节省
<SimulationObjectPropertyModifierDescriptor TargetProperty="UnarmedShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/>
舰队指挥上限
<SimulationObjectPropertyModifierDescriptor TargetProperty="MaxCommandPoint" Value="18" OperationType="Addition" Path="ClassEmpire"/>
舰船武器命中
<SimulationObjectPropertyModifierDescriptor TargetProperty="Accuracy" Value="0.20" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
舰船攻击力
<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMin" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMax" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/>
舰船防御力
<SimulationObjectPropertyModifierDescriptor TargetProperty="InterceptionAccuracy" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Missile"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="DeflectionPerTurn" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Kinetic"/>
<SimulationObjectPropertyModifierDescriptor TargetProperty="Absorption" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Laser"/>
Amoeba 阿米巴
Carver 吞噬者
Hissho 万胜
Horatio 克隆人族
Pilgrims 朝圣者
Sophons 智者
英雄能力点数 电子精通
<SimulationObjectPropertyModifierDescriptor TargetProperty="AbilityPoint" Value="99" OperationType="Addition" Path="ClassHero"/>
随机英雄属性 <Hero Name="Hero01" LastName="%Hero01LastName" FirstName="%Hero01FirstName1;%Hero01FirstName2"
母星和各种星球出现几率修改 地址
Endless Space\Assets\Xml\GalaxyGenerator GalaxySettings.xml文件
一开头就是各族母星的效果,注意分辨大小写
防御模块 <!-- ========== Module Defense DEFLECTOR ========== -->
武器模块 <!-- ========== Module Weapon KINETIC ========== -->
支援模块装甲 <SupportModule Name="ModuleSupportArmor1"
战力加成模块 <SupportModule Name="ModuleSupportPower1"
入侵力量模块 <SupportModule Name="ModuleSupportInvasion1"
动力模块 <SupportModule Name="ModuleSupportEngine1"
维修模块 <SupportModule Name="ModuleSupportRepair1"
舰船容量增加模块 <SimulationObjectDescriptor Name="ModuleSupportTonnage1" Type="SupportModule">
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