谷姐翻译:机翻~~LATEST UPDATE: 0.02
Hi guys,
Version 0.02 is now live.
This week's update shouldn't require a restart, but if you notice any funny behavior please try starting a new game before posting a bug report.
Please note that if you’re experiencing bugs such as stuck items on firepits, cooked cooked cooked items, etc, these bugs will persist until you start a new game as they have been saved in that state.
Stay Alive!
:: Beam Team
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0.02 CHANGE LOG
Bug Fixes
Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users.
Menus – Fixed Audio Settings volume not applying when changed in-game.
Menus – Fixed Mouse Sensitivity settings not applying when changed in-game.
Menus – Fixed Input Menu’s scroll window position.
Inventory – Adjusted force when dropping items.
Intro – Disabled dropping functionality for tutorial items to avoid confusion.
Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system.
Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen.
Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc.
Divers Slate - Fixed the Divers Slate holding position.
Coconuts – Adjusted the coconut spawn amount.
Coconuts – Coconuts viewing distance increased.
Coconuts – Fixed a bug where you couldn't crack a coconut on another island.
Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit.
Bed – Is now a normal craftable item. You can now drag it around into your home.
Raft Motor – Fixed raft motor rotating further down with each reload.
Raft Motor – Fixed various bugs with durability and speed.
Raft Motor – Now has a fuel gauge.
Airtank – Fixed infinite Airtank.
Various – Fixed various item display names (goggles, flippers, martini, etc).
Various – Fixed flying with dragging objects.
Shadows– Fixed all construction objects that weren't displaying shadows.
Harvestable Plants – Adjusted regrowth time.
Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs.
Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks.
Watch – Minor rendering optimization and moved closer for easier reading.
Land Sharks and Land Whales – Fixed.
Sharks – Adjusted spawn amount.
Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general.
Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior.
Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface.
Sharks – Fixed a large bug with the sharks biomes.
Sharks – More intense and aggressive attacking player animations,.
Crabs – Adjusted the crab population amount.
Crabs – Adjusted crab calories vs. coconut calories.
Crabs – Adjusted cooking time.
Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome.
Fish – Improvements and fixed a large bug with the fish system’s bounds checking.
Audio – Higher bitrate rain sound.
Audio – Adjusted Paddle sound.
Audio – New drowning sound clip.
Loot – Fixed duplicate loot items.
Shipwrecks – Boat of doom no longer spawns on the shore.
New Content
Menus – You can now choose to display temperature in Celsius or Fahrenheit.
Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc).
Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute).
Turtle – New creature!
Sting Ray – New creature!
Blacktip Reef Shark – New creature!
Lion Fish – New creature!
Fish – New creature! Clown Trigger Fish.
Shipwrecks – New shipwrecks! Plane and ship bow.
Door – New buildable item! You can now construct a door for your home, similar to a wall.
Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future.
Crude Bandage – New item! You can now craft a Crude Bandage.
Please note that if you're playing a saved game from a previous version, you will need to explore different biomes to find the new creatures, ie: previously saved islands will not have stingrays, turtles, etc but newly generated islands will.
最新更新:0.02
2月14日 - 梁队的比赛
嗨,大家好,
版本0.02现在是活的。
本周的更新不应该需要重新启动,但如果你发现任何有趣的行为,请尽量发送一个bug报告之前开始一个新游戏。
请注意,如果您遇到的bug如火坑卡住项目,熟熟的熟食等,这些错误会继续下去,直到你开始一个新的游戏,因为他们已被保存在该状态。
活路!
::束团队
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0.02更改日志
Bug修复
键绑定 - 这是干扰AZERTY键盘的用户中删除辅助键绑定。
菜单 - 修正了音频设置音量不适用时,在游戏中改变。
菜单 - 不适用固定鼠标灵敏度设置,当在游戏中改变。
菜单 - 固定的输入菜单的滚动窗口的位置。
库存 - 调整力下降的项目时。
简介 - 为教程的项目,以避免混淆残疾人丢弃功能。
各具特色 - 修正了一个分裂的对象与拖动机械能搪塞打造系统的错误。
手工艺 - 固定储蓄中的工艺/建造和鬼项目重装的可能性停留在屏幕上。
烹饪 - 固定cookable项的显示名称为“烹饪”的地位在每一个重载的垃圾邮件。注意:任何以前保存的cookables仍将显示为“熟熟熟”,等等。
潜水员板岩 - 修正了潜水员石板控股地位。
椰子 - 调整后的椰子产卵量。
椰子 - 椰子观看距离增加。
椰子 - 修正了在那里你可以不开裂的另一个岛上椰子的错误。
火吐 - 修正了一个错误:如果捡东西掉吐当你的库存已满,那么你做的房间,并试图再次,该项目将不会从吐删除。
床上 - 现在是一个正常的craftable项目。现在你可以拖动它周围到你家。
筏电机 - 固定筏电机转动,每个重装进一步下跌。
筏电机 - 修正各种错误与耐用性和速度。
筏汽车 - 现在有一个燃油表。
Airtank - 修正了无限Airtank。
不同 - 修正了各种项目的显示名称(护目镜,脚蹼,马丁尼等)。
不同 - 修正了飞行与拖动对象。
Shadows-修正了不显示阴影所有建筑对象。
收获植物 - 调整后的再生时间。
斗 - 调整临界角,烹饪时间和固定各种烹调的错误。
元宵 - 修正了灯笼的LOD和照明面具照明错误。
关注 - 小渲染优化和移近,方便阅读。
土地鲨鱼和鲸鱼的土地 - 固定。
鲨鱼 - 调整后的产卵量。
鲨鱼 - 改进的AI。不同的鲨鱼物种会逃离更多的优势种。更积极的一般。
鲨鱼 - 改进的AI。调整后的好奇心;鲨鱼跟踪速度增加。更积极的缠扰行为。
鲨鱼 - 改进的AI。物种现在更依赖于高度,即:大白鲨会潜伏在下面,虎鲨将漫游在表面上。
鲨鱼 - 修正了鲨鱼生物群落一个大错误。
鲨鱼 - 更强烈和积极的进攻球员动画,。
螃蟹 - 调整后的蟹种群数量。
螃蟹 - 调整蟹热量与热量的椰子。
螃蟹 - 调整烹饪时间。
鱼 - 修正了不正确的出发生物群落。现在,鱼的种类应该是正确的当前生物群落。
鱼 - 改进和固定的鱼共生系统的边界检查一个大错误。
音频 - 比特率越高,雨的声音。
音频 - 调整桨的声音。
音频 - 新溺水声音片段。
战利品 - 修正了重复的战利品项目。
沉船 - 厄运船不再生成上了岸。
新内容
菜单 - 您现在可以选择在摄氏或华氏温度显示。
温度系统 - 现在滞留深有在后台运行全新的恒温系统。它是基于断现实世界中值太平洋地区。当计算当前温度和表观温度(有多热感觉)所花费的时间,日,月,年和湿度在内。海洋温度与基于已经扩展到游戏世界真实世界的值深度脱落。该系统仍然是相当新鲜的,将被纳入更充分的统计数据在以后的更新(考虑到你的劳累,无论你是在树荫下,湿等)。
库存 - 库存现在显示的第一个项目在一个插槽属性叠加,即:健康,耐用,份量等(请注意,有很多的项目不同的属性,因此可能有些人可能不会优先考虑合适的属性)。
龟 - 新的生物!
蜇雷 - 新的生物!
乌翅真鲨 - 新的生物!
狮子鱼 - 新的生物!
鱼 - 新的生物!小丑触发鱼。
沉船 - 新的沉船!飞机和船舶船头。
门 - 新的可建的项目!现在,您可以构建一个门为您的家庭,类似于墙。
布 - 新项目!现在你可以找到布。此产品在很大程度上是一个占位符,将普遍提高,并集成到未来更多各具特色的组合。
原油绷带 - 新项目!现在,您可以制作一个原油绷带。
请注意,如果你从以前的版本玩保存的游戏,你需要去探索不同的生物群落找到新的生物,即:以前保存的岛屿不会有黄貂鱼,龟等,但新生成的岛屿将。
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