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[资料] 突击小队2 v 3.117.0 版本升级内容

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发表于 2015-3-15 14:56 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 dafeican 于 2015-3-15 14:57 编辑

Patch 15
3.117.0


General

• Added debug stack entries to track some errors
• Added support for mod dependencies (see mod template read me)
• Added instanced grass (enhances visual quality and removes dependancy from single texture file, may drop performance)
• Improved instanced grass render
• Changed resupply tanks based on ammo amount defined in .def file
• Changed death delay uses min/max in difficulty.set
• Changed defined death delay in difficulty.set
• Changed asyncload to be disabled until issues are solved
• Fixed trucks must not supply hidden Units
• Fixed automatic selection of secondary weapon
• Fixed disable video quality reduction in replays
• Fixed wind support for group meshes
• Fixed directx "_com_error at memory location"
• Fixed crash on shader cache folder cleaning
• Fixed access violation in UnitIcon
• Fixed crash on aim range calculation
• Fixed crash without steam active


Multiplayer

• Added temporarily fix for video quality reduction manager
• Added mission options to multiplayer map.info
• Added mission options browse dialog to multiplayer session
• Increased price of Crusader AA from 425 MP to 450 MP
• Reduced price of M19 from 450 MP to 425 MP
• Fixed bug with mods in matchmaking
• Fixed spacings and positioning in statistics dialog
• Fixed positioning of gui elements in statistics dialog
• Fixed that mission option browser didn't show up after multiplayer
• Fixed bug where mission options in multiplayer weren't reseted
• Fixed counting of unranked games
• Fixed size of result tab in for skirmish  GAMEs in statistics dialog
• Fixed issue with missing lobby game server


Skirmish

• Added 15 new Steam achievements
• Added new mission options in sniper missions
• Added new mission options in Iron Fist missions
• Added failsafe script to auto refuel players tank when below 25 in Iron Fist missions
• Improved balance fine tune in Iron Fist missions
• Improved enemy key tank care logic with new script in Iron Fist missions
• Improved enemy infantry lower max number at any time to spawn in introduction missions
• Improved blindly rushing enemy infantry near end of defense fixed in introduction missions
• Improved allied support tanks now attempt to move in more before engaging in introduction missions
• Fixed japan mission environment for 2nd part of mission in Iron Fist missions
• Fixed clipping of units in 3rd person controls

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