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[资料] 1.2版本更新自己翻译

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发表于 2015-3-26 09:08 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 snake2336 于 2015-3-26 12:36 编辑

   补充提醒:本次翻译是基于官方1.2补丁特性,但是根据今天玩家实测,不少兵种属性更改没有按照下文进行修改,比如某些骑兵更换高级长矛,没有强化对抗骑兵属性,只是添加对抗大象的额外伤害!                               
Due next week, alongside Celts Culture Pack Release.
该补丁将和凯尔特文化包一起与下周发布!敬请期待!
This update brings with it many performance, technical and gameplay improvements, and plenty of unit rebalancing. It also introduces a raft of mercenary Celtic units and ships which may be recruited by any forces stationed in and around the Brittanic, or as the Greeks named them, Tin Isles.
这次升级将为玩家带来大量的画面、技术以及游戏性等方面的改进,大量兵种属性的平衡调整,并且为游戏添加大量凯尔特雇佣兵兵种,这些兵种可以在Brittanic(希腊人称之为锡岛)附近雇佣到。
All players will get access to these mercenary units, even if they do not purchase the separate Celts Culture Pack.
所以阿提拉玩家都可以免费获得这些新添加雇佣兵种。不需要购买凯尔特文化包。
All Celtic units have the Guerrilla Deployment trait, which gives them a vastly larger area in which to deploy across any given battlefield. This can bring a disruptive new dimension to your army’s skillset, enabling it to perform surprise attacks early in the battle and from unexpected directions – even from concealment behind the enemy.
所有凯尔特兵种全部是游击突击兵种,他们可以在战前部署在更大的范围(相对于普通兵种),利用这一特性,玩家可以奇袭敌人,甚至从背后阴死敌人!
Celtic Mercenary Land units:
凯尔特雇佣陆军包括以下几个单位(兵种名称以蒹葭翻译为准,这里只提供参考):
Mercenary Celtic Brigands: Tier 1 light javelin skirmishers
雇佣凯尔特土匪(T1轻装突击标枪兵)
Mercenary Celtic Levy: Tier 1 light spear infantry
雇佣凯尔特民兵(T1轻型枪兵)
Mercenary Gazehounds: Tier 1 medium warhounds
雇佣盖斯战獒(T1中型战獒)
Mercenary Celtic Band: Tier 1 light sword infantry
雇佣凯尔特兵团(T1轻型剑盾)
Mercenary Celtic Onager: Tier 1 light artillery
雇佣凯尔特弩炮(T1轻型攻城投射武器)
Mercenary Celtic Cavalry Raiders: Tier 1 very light skirmisher cavalry
雇佣凯尔特突击骑兵(T1轻型标枪骑兵)
Mercenary Celtic Axe Band: Tier 1 medium axe infantry
雇佣凯尔特战斧团(T1中型斧兵)
Celtic Mercenary Naval units:
凯尔特雇佣海军有以下几个兵种:
Mercenary Celtic Berserker Marauders: Tier 1 light axe berserkers
雇佣凯尔特狂战掠夺者(T1轻装战斧狂战士)
Mercenary Celtic Marauders: Tier 1 medium melee
雇佣凯尔掠夺者(T1中型近战部队)
Mercenary Celtic Heavy Marauders: Tier 1 heavy melee
雇佣凯尔特重装掠夺者(T1重型近战部队)
Mercenary Celtic Light Marauders: Tier 1 light melee
雇佣凯尔特轻装掠夺者(T1轻型近战部队)
Mercenary Celtic Bow Marauders: Tier 1 light bow
雇佣凯尔特弓箭掠夺者(T1轻型弓箭部队)

Technical and Performance improvements:
技术以及画面表现力方面的改进:
Fixed some memory leaks in battle, which could lead to crashes.
修正内存溢出导致游戏崩溃的bug。
Fixed a crash bug in cinematic display.
修正动画播放导致游戏崩溃的bug。
Fixed a rare crash when hovering the mouse over a family members portrait.
修正鼠标指针划过家族树人员肖像时导致游戏崩溃的bug。
Fixed a crash when spawning a Civil War for hordes.
修正内战爆发时导致游戏崩溃的bug。
1920 x 1080 full screen resolution is now supported on 27’ iMac.
为27寸苹果苹果笔记本提供1920 x 1080全屏分辨率支持。

Gameplay Improvements:
游戏性方面改进
Battle
战斗方面
Fixed a rare issue that caused an attacking army to get stuck when assaulting walled settlements.
修正命令部队进攻行省省会时,导致部队卡住不动的bug。
Fixed a bug which could cause artillery units in battle to target buildings that were too far away for them to consistently hit.
修正弩炮攻击射程之外建筑的bug。
Fixed a rare issue that caused the AI to appear unresponsive for a time during river battles.
修正在河口战斗地图中,导致AI反应迟钝的bug。
Fixed an issue where the attacking settlement AI in battles was stalling due to it being given too many change-formation orders.
修正AI在攻城时,频繁让部队变换阵型的bug。
Improved siege tower docking in Tuesis battle map.
使攻城塔能够更好的接触城墙,完成使命。
Generals will now have facial animation / lip-sync when giving their speech on the battlefield.
在战前演说中,将军嘴唇动作将和他的语音同步。
Change to Battle AI sally-out behaviour, so that the units don't wait so long before attacking if they are under fire.
改进AI的突击判断力,它的部队不再会傻傻的挨远程攻击,而是果断采取反制行动。
Fixed a bug where disembarked units attempted to jump back onto their ship after it had sailed away.
修正当自己的船已经离开,而登上敌舰战斗的士兵仍然会想跳回自己的船,从而落水白白淹死的bug。

Campaign
战役方面改进
Added 6 new General units to Longbeards DLC:
为长胡子(伦巴第等势力)DLC添加6种将军卫队:
Alamans:阿拉曼:
Bejewelled Retinue
佩宝侍卫
Chnodomar's Entourage
切诺多玛专属卫队
Langobards:
伦巴第:
Redoubtable Chieftain
恐惧酋长卫队
Godan's Warlord
武丹战争领主
Burgundians:
勃艮第:
Burgundian Guard
勃艮第卫队
Royal Burgundian General
勃艮第皇家将军卫队
Further Campaign improvements:
战役方面增强:
War Hound units have been made more powerful in the auto-resolver.
增强战獒部队在自动战斗中的实力值。
Multiple mini rebel armies should no longer spawn in a region. If there is already an active rebellion in a region, and the region hits -100 public order again, a large rebel army is spawned and the public order is reset to 0.
当行省发生叛乱,不会重复出现小股叛军。但是当叛乱被镇压后,民忠再次到达-100,将会出现一支人数庞大的叛军,而民忠将被重置归零。
Script improvements to the prologue.
序章部分改进:
Campaign AI is now less likely to focus on razing provinces within the first 100 turns.
前100回合内,AI不再专注夷平城池。
Attila and the Huns will now be more active in Campaign modes once Attila has become king and the Western Roman Empire has just collapsed.
当阿提拉称王而西罗马破灭之时,匈人将会更加凶残和激进!
Campaign AI will now accept trade agreements more often.
战役AI将会更加乐于接受贸易。
Made the campaign AI less aggressive to hordes in some cases (preventing them chasing the horde around the campaign map so much).
AI不再积极放弃土地而去游牧
Non-playable hordes will no longer suffer auto-resolver penalties just because they don't own any regions.
因为不可选游牧势力没有自己土地,所以它们不再遭受auto-resolve惩罚(不知道怎么翻译)
Excubitores Cavalry Guard are now a standalone unit for the Eastern Roman Empire, instead of an upgrade from Scholae Palatinae. Scholae Palatinae can still be upgraded to Tagmata Cavalry by researching the Billeting technology.
东罗马的“罗马禁卫骑兵”现在是独立兵种,而不是有“宫廷侍卫骑兵”升级而来。但这一改动不影响“宫廷侍卫骑兵”升级成为“皇家禁卫骑兵”。
Nordic Axe Warband can now be recruited from the Level 2 Smith, instead of the Level 3 Smith.
现在2级铁匠工坊就可以招募日耳曼斧战团,而不需要3级铁匠工坊。
Nordic Axe Warriors are now a standalone unit that can be recruited from the Level 3 Smith. Nordic Axe Warbands no longer upgrade into Nordic Axe Warriors.
现在日耳曼战斧勇士是独立兵种,而不是由日耳曼斧战团升级而来,需要3级铁匠工坊招募。
Gothic Warband no longer upgrade into Gothic Falxmen. Gothic Falxmen now upgrade into Thracian Warriors and then into Thracian Oathsworn.
现在,哥特战团无法升级成为哥特镰刀手,而哥特镰刀手可以升级成为色雷斯勇士以及色雷斯誓言勇士。
UsabilityImprovements:
实用性改进
Battle
战斗方面
Capture/buildingicons are now hidden in first-person mode to improve immersion.
隐藏第一人称模式下“占领/建造”按钮,从而增强游戏带入感。
Spectatorscan now quit out of multiplayer battles during deployment.
多人对战的观看者现在可以在战斗部署阶段退出游戏了。
SelectingVandal assault ships in the Cartagena Historical Battle will no longer triggerHunnic voice over.
修正在喀他赫纳战役中,选中汪达尔突击快船触发匈人部队语音的bug。
Re-centredthe battle timer position on the battle setup screen.
居中战斗计时牌。
Whenloading a replay, multiple battle voice over will no longer simultaneously triggerat the end of the loading screen.
修正战斗录像读取结束触发错误音效的bug
InLongbeards DLC, the Alaman Bejewelled Nobles will no longer reply as LangobardChampions when selected.
当选中阿勒曼佩宝贵族,不会再发出“LangobardChampions”的语音。
The AideDe Camp in battles will no longer tell the player that they are outnumberedunder circumstances when they are not.
战斗解说人物不再错误提示玩家“我们寡不敌众!”。
ImprovedAide De Camp audio in encampment battles and improved fleeing units audio.
增强战斗解说和逃兵的语音效果。
Campaign
战役方面
Zoomingin and out of the Family Tree in Campaign modes is now possible using the mousewheel.
现在可以用鼠标滚轮来缩小/放大家族树界面。
The textin the tool-tip for ‘Snow Attrition Immunity’ on the unit card is no longerrepeated several times.
部队属性界面中,“霜冻免疫”的文本提示不再会重复提示。
Fix forcamera pop at start of prologue preamble cutscene.
修正序章开头动画视角问题。
Fixedsome button tool-tips in the ‘Records’ panel in Campaign modes.
修正战役中“保存记录”按钮的文本提示。
Added atool-tip to the ‘Attrition’ icon on the pre-battle screen in Campaign modes.
为战斗准备阶段“战损”添加提示文本。
Theplayer is no longer able to incorrectly set war coordination targets ondesolate provinces when at war with Western Roman Separatists.
当玩家同西罗马分裂势力处于开战状态时,玩家可以正确在荒芜的省份上设置盟友协调进攻目标了。
Spy willno longer be displayed in the wife slot when toggling through characters in thecampaign map details panel.
间谍头像不再错误的显示在将军的妻子头像栏位上。
Romanunits hired by Ostrogoths will no longer have barbarian voices in Campaignmodes.
东哥特招募的罗马军队不再发出蛮族部队的语音。
Theeffects of each level of Imperium are now displayed on a tool-tip when mouseingover the Imperium bar in the Faction Summary screen.
现在鼠标移动至势力综合界面的“帝权”进度条上,可以显示每一阶段帝权给本派系所带来的效果。
Siegeequipment has been re-balanced in the auto-resolver.
平衡攻城武器在自动战斗中的实力值。
Politicalpower bar will now update after a character has been elected to officer.
家族成员获得官位后,政治实力也会随之增加。
Convertedpriests’ titles will no longer display as ‘priestess’ on the details panel inCampaign.
修正男性祭祀被标称为女祭司的bug
Smalltweaks to the layout of the building info panel.
小幅调整建筑属性面板的布局。
Fixedfood effects not appearing on raiding stance tooltip.
修正在军队处于“劫掠模式”时不受粮食高低的影响。
Unit balancing:
兵种平衡
General price-balancing adjustments across the board
所有将军卫队的价格都进行了平衡调整。
Extremely high morale units had their prices re-adjusted
重新调整极高士气精锐部队的价格。
Several minor (+/- 1/2) stat changes
以下是一些极小数值的调整(在正负1-2范围)
Berserkers (All types):
所有狂战士调整如下:
Morale reduction
降低基础士气
Slight HP increase
轻微增加增加生命值
Reasonable price drop
合理的下调招募价格
Spear units:
长枪部队调整如下:
Can withstand charges slightly better than before
能够更好的承受机动部队的冲锋(轻微提升)
Several higher tier units get heavy spears to make them a bit stronger against cavalry
一些高等级(T1以上级别)枪兵获得重型长枪,以此加强他们对抗骑兵的能力。
1h Axe units:
单手斧盾部队调整如下:
Bonus versus infantry was changed from 0 to 5
为其添加5点反步兵伤害。
Mace:
狼牙棒部队调整如下:
Damage was flipped from 20 base and 5 AP to 5 base and 20 AP
武器伤害由20点基础伤害和5点破甲调整为5点基础伤害和20点破甲。
Shock Cavalry:
冲击骑兵调整如下:
Most units get a slight charge bonus boost (+5)
大部分冲击骑兵提升5点冲锋值。
Most units get a slight HP boost (+10HP)
大部分冲击骑兵提升10点生命值。
Some units get improved lances (see individual entries below)
一些单位获得更好的长枪(具体见下文)
Medium horses get a slight speed increase (+5)
中型马增加5点速度值、
Mercenary Onagers:
雇佣弩炮调整如下:
Both recruit and upkeep costs went up significantly
轻微增加招募和维持费用。
Bows:
弓箭手调整如下:
Whistling Shot duration increased from 20 to 30s
响箭debuff持续时间由20秒提高到30秒。
Reload time of flaming shots increased
加快火焰箭矢的装填速度。
Added a +10 bonus vs infantry to Heavy Shot
为重头箭添加10点反步兵伤害(雄起了!)

兵种名字不翻译了,没时间与蒹葭汉化同步,用红色标出!
Barbed Javelins (Longbeards DLC):

Normal - lower base damage
普通弹药—更低的基础伤害
Heavy - lower base damage but higher AP damage
重型弹药—更低的基础伤害,但是高破甲
Both get Bonus damage vs infantry to account for the loss of base damage
这两种弹药均获得反步兵伤害,伤害值由被砍掉的基础伤害值转化而来(强化反步兵,削弱对骑兵伤害)。
Germanic Mounted Warband (incl. Mercenaries):
Regular spear replaced with short spear (lower damage)
替换所使用的标准长枪,由短矛取代(降低武器伤害)
Germanic Horsemen:
Regular spear replaced with short spear (lower damage)
替换所使用的标准长枪,由短矛取代(降低武器伤害)
Smaller shield
缩小盾牌尺寸
Mass decreased from heavy to medium
单位重量由重型降低为中型(降低冲击力吧)
Elite Germanic Archers:
Slight rate-of-fire buff
减小射速。
Nomadic Mounted Archers:
Added Parthian Shot ability to all
所以游牧弓骑兵获得“帕提亚箭术”
Noble Alani Cavalry:
Spear replaced with heavy spear – more damage vs cavalry
使用重型长矛—增加反骑兵伤害。
All Sarmatian Cataphracts:
Lance replaced by an elite version – more damage vs cavalry
使用精锐长枪—增强反骑兵伤害。
Burgundian Barbed Lancers:
Lances deal less damage to mounted units
降低反骑兵伤害
Royal Lancers:
皇家方阵枪兵
Armour decreased from 50 to 48
护甲由50点下调至48点。
Lances now deal less damage to mounted units
下调长枪对骑兵的伤害。
Tagmata Cavalry:
Heavy spear replaced by regular spear – less damage vs cavalry
用标准长矛替换重型长矛——降低反骑兵伤害。
Round shield replaced by small round shield – less armour and missile block chance but higher melee defence
用小圆盾替换圆盾——降低盾牌护甲和格挡箭矢的几率,但是增强近战防御力。
Slight HP reduction
轻微降低生命值。
Lower mass but higher speed
降低兵种重量,但是提高移动速度。
Excubitores Cavalry Guard:
Round shield replaced by small round shield – less armour and missile block chance but higher melee defence
用小圆盾替换圆盾——降低盾牌护甲和格挡箭矢的几率,但是增强近战防御力。
Lower mass but higher speed
降低兵种重量,但是提高移动速度。
Scara Francisca:
Lance replaced by an elite version – more damage vs cavalry
使用精锐长枪——增强反骑兵伤害。
Elite Sword Heerban
Armour slightly increased
轻微增加护甲
Missile block chance decreased
增加格挡箭矢的几率
Royal Anstrutiones:
Armour increased
增加护甲
Missile block chance decreased
增加格挡箭矢的几率
Uar Warriors:
Bonus vs Infantry decreased from 20 to 10
反步兵伤害由20降低至10。
Chosen Uar Warriors:
Bonus vs Infantry decreased from 20 to 10
反步兵伤害由20降低至10。
Steppe Levy:
Cloth armour replaced by leather
用皮甲替换布甲。
Tower shield replaced by oval shield
用椭圆盾牌替换塔盾
Changed from medium to heavy infantry
单位类型由中型成为重型兵种。
Hunnic Spears:
Cloth armour replaced by leather
用皮甲替换布甲。
Tower shield replaced by oval shield
用椭圆盾牌替换塔盾
Changed from medium to heavy infantry
单位类型由中型成为重型兵种。
Steppe Mounted Brigands (incl. Mercenary):
Regular spear replaced with heavy spear – more damage vs cavalry
现在使用重型长矛——增强反骑兵伤害。
Steppe Raiders:
Regular spear replaced with heavy spear – more damage vs cavalry
现在使用重型长矛——增强反骑兵伤害。
Noble Acatziri Raiders:
Regular spear replaced with heavy spear – more damage vs cavalry
现在使用重型长矛——增强反骑兵伤害。
Replaced cloth armour with lamellar leather
用皮革札甲替换布甲。
Unnigarde:
Regular spear replaced with heavy spear – more damage vs cavalry
现在使用重型长矛——增强反骑兵伤害。
Shamans of the Eternal Sky:
Regular spear replaced with heavy spear – more damage vs cavalry
现在使用重型长矛——增强反骑兵伤害。
Hunnic Horsemen:
Cloth armour replaced with leather
用皮甲替换布甲。
Hunnic Devil Cavalry:
Slight HP decrease
轻微降低生命值。
Slight melee attack and defence increase
轻微加强攻击力和防御力。




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