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[讨论] 【Mod破解工具新进展】DLC破解:纹理工具及骨骼脚本 (同时期待3DM导入工具的真正发布)[MOD]

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发表于 2015-4-14 11:50 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 燃音法兰妮 于 2015-4-14 11:53 编辑

PC版本基于PS3版本制作,与PS4版本差距还是有的。但是PC版本模型支持更多的多边形,优于360版本,直接注入360版本的改模,需要进一步的破解加密模型。
目前已能导出全部的加密模型文件,但是无法导入,期待导入工具破解的进一步可能。
直接破解的导入工具目前较难开发,目前唯一的可行方法是对DLC的修改。制作DLC关联脚本控制并替换游戏内加壳的DLC服装文件,可以换成各种各样的个性化服装。只是基于DLC服装的修改,无法个性化修改声音、物理特效(如出汗)等。
老外依旧采用替换DLC的思路,已突破对DLC纹理的直接修改,目前在进一步完善对骨骼的修改脚本,老外自:离真正的破解还远吗?
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期待3DM导入工具的抢先发布!!!
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about:
Open DLC Tool. Click New. Select path (must be in <installed game>\DLC\ folder) and file name (e.g. "123" or "25897"). Click Add under Characters section, select target character. Change costume slot number (safe values for now 32 - 39 for main female cast, 5-14 for Sarah/Pai, 5-9 for male cast). Click Add under Files section and select neccessary files (minimum: *.---c, *.--p, *.tmc, *.tmcl = 4 files). Click Save.
Now, if you have cracked steam_api.dll (+steam_api.ini) from any available crack, open steam_api.ini and add new DLC*=<created dlc name> entry (e.g. DLC005=123 or DLC001=25897). When you start game new costume will appear in target character's costume list (most likely at the end of the list).
For non-cracked version you can switch any time to cracked one (and back) just by replacing steam_api.dll in the game folder (then start game without steam). Also, if you have at least one legally bought DLC you can try to create new DLC with it's name (don't forget to backup original files).



Tool for work with textures. Drag and drop supported for Open/Swap routines. List's elements have context menu.
Supported formats (+necessary second file): .TMC (.TMCL); .--H (.--HL); .--P; .SPR (.LTF); .SCN (.TTGL). Saving container back (with changed textures) for now works only for TMC/TMCL.
Note: tmcl file have weird alignment (seems to switch between 64/32 bytes), save routine uses only 64byte alignment (which seems to work fine).
TextureTool.7z
Here's my next step in the chain for cross costume vertex adjustments. Bone Node Ripper. Again, not useful by itself unless someone wants to use the data. It automates ripping the bone nodes and provides additional info other than the raw hex. It outputs to a txt with the following info:
bone index(int)| bone name| bone name(hex string)| node offset in nodeLay (int)| node offset in nodeLay (hex, big(?) endian)

BoneNodeRipper.zip


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