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本帖最后由 GVMAOMI 于 2015-4-16 16:54 编辑
The Forest
GANZE BEITRÄGE ÜBERSCHRIFTEN
15. Apr.v0.16 - The Forest Unity 5 update!
Community Announcements - Dishmink
Hey Everyone,
Wow this was a big one! This patch switches The Forest over to Unity 5. Replacing all the old shaders with new PBR materials and textures. We also went and replaced almost all our tree models, implemented a new billboarding system, and put in a first version of our new ocean shader.
Plant shaders now have sub surface scattering, our skin shaders have been rewritten, and many other visual tweaks and improvements have been made to the look of the world, we’re really excited to hear what you think.
For multiplayer we’ve introduced a new network prioritization algorithm to provide more relevant updates of remote entities to players. This means smoother multiplayer gameplay and although the lag isn't completely removed, we’re confident we can continue to tune in the coming weeks.
Some new graphics options should help those with slower computers get the game running faster, including a new level of detail setting which will allow you to raise or lower the view distance of most elements from Ultra all the way down to Ultra low. Across the board everyone should see some performance improvements.
Sick of dying in a cave and having no idea how you got there? We added a drag away by cannibals system! You’ll now see yourself carried off through world.
New bendable grass means you can see it part slightly as rabbits run through it, making them easier to track.
Some major animal improvements mean geese can now fly from lake to lake, and if you like you can follow them and watch how they spend their days. Plus, Deer now no longer run headfirst into trees!
Player audio has been partially implemented, along with a new take on the female skinny audio.
Due to the massive re-working of some of the environment and terrain we’ve had to wipe save games this patch!
Btw: Sorry we’re late today! We had a last minute game breaking bug that felt impossible to solve .
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
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