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- 2013-7-29
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官方原文
Howdy Survivalists,
We’ve just released our Apha 11.3 patch fixed the worst reported user problems.
This should be compatible with saved games from 11.2 but if you experience any problems please reinstall the game and start a brand new game.
Here’s the details:
您好,生存者们:
我们刚刚已经放出 A11.3 补丁,修正最糟回报过的使用者问题。
应该相容11.2的存档,但是假如你遇到任何问题,请重新安装并以全新游戏开始
增加:
・Added graphics option to specify grass view distance
增加新视频选项,指定草的可见距离
・Added Mouse Inversion setting now applies right away without the need of a game restart
滑鼠反转现在不用重启游戏便可应用
・Added Settings that take effect only when a game restarts are now unchangeable in-game
某些只有游戏重启才会生效的设定,现在在游戏中不可变更
・Added basic code mod interface, only loaded on the dedicated server build
增加基本指令模组介面,只有在使用专用伺服器才会载入
・Added new Foliage rendering distance option to help slower computers run the game
为了帮助较低配置的电脑运行游戏,增加新的树叶绘图距离选项,
改变:
・Changed Updated Tree LOD distances
更新的树木细节层次(LOD)距离
・Changed Dedi + Client now use about 200MB less heap memory
专用服务器+客户端现在减少约200MB动态配置的内存
・Changed reduced frequency of wandering hordes
降低游荡尸群的频率
・Changed reduced default max alive at once in hordes to improve framerate
降低默认的,一次尸潮中的最大数量,以改善FPS
・Changed sisable Cubemaps when not supported. Disable cubemaps when reflections are turned off
当显卡不支持时取消环境贴图效果(Cubemaps)。反射选项被关闭时也取消环境贴图。
《这技术举例来说,让你在光滑球面上看到天空的反射图形,实际上是根据你的视角找出天空的一点像素画在球面》
・Changed game to default to Direct3D 11 with auto-fallback to D3D9 if D3D11 is not supported has performance gains for DirectX 11 supported cards
游戏默认Direct3D 11,假如不支持D3D 11显卡具有的的效能提升,则自动退回D3D 9
・Changed Capped Animal spawning for better performance
限制动物出生,为了较好的效能
修正:
・Fixed Zombies passing through closed doors
修正丧尸会过关着的门而不入
・Fixed: Block model LOD switching appears to not be functional regardless of LOD setting
修正:方块模型的细节层次切换,显然忽略其设定值
・Fixed mouse inversion broken
修正坏掉的滑鼠反转功能
・Fixed: Far clipping not setting when the game starts
修正游戏开始时未设置远裁剪平面
・Fixed ping display
修正连线ping值显示
・Fixed Wood spikes go invisible and no longer damage
修正木刺会不见、不造成伤害
・Fixed colors in chat not terminated properly if multiple colors were stacked
修正聊天时,多色堆叠后,颜色(代码)结束不正确
・Fixed Terrain generator caching
修正地形产生器的快取
・Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
修正使用者未动作但"踢人/Ban/连接错误"的显示讯息太快关闭
・Fixed Zombie Death State Not being sent to clients when out of chunk load distance
修正超出块载入距离时,丧尸死亡状态未发送到客户端
・Fixed new model shape icons like the stairs looking wrong
修正新模式形状像楼梯的图标看起来错误的问题
・Fixed flashlight control breaking after re-connecting to a dedi server
修正重进专用服务器后,手电不能控制开关(F键)
・Fixed Zombies turn circles on porch wood poles (like undead strippers)
修正丧尸在门廊木杆转圈圈(好像在死者脱衣舞XD)
・Fixed scrap metal piles in wasteland can be scrapped and smelted again
修正荒地废铁堆(废钢筋)不能分解、不能镕铸
・Fixed arrows are made of wood instead of metal
箭矢用木头做的,而不是金属
Serverconfig.xml
・New Telnet implementation which allows multiple connections at a time and should be more resilient against crashes
Telnet新功能允许多人同时连线,应该更有弹性对抗崩溃
・Telnet uses UTF8 encoding. If you use PuTTY to connect select “Connection Type: Raw”
Telnet使用UTF8编码,假如用PuTTY连线,设置“Connection Type: Raw”
・Telnet only listening on localhost if no password is set but it does not ask for password in this case in return
假如未设置密码,Telnet只供本机连线,但是它不会反过来要求密码
・Output of console commands is only sent to the issuer of the command, not to all connected Telnet/Web clients
控制台命令输出只被送到命令行,不会到所有已连线的Telnet/Web端
・Types of log messages shown on a Telnet / Web connection can be selected for each connection individually with the “loglevel” command
在Telnet/Web 连线中显示的记录讯息类型,使用“loglevel“命令,每个连接可以分别选择类型
・Commands support double-quoted strings now, in order to use a double quote within such a quote use two quotes (e.g. say “Hello “”people”””)
命令现在支持双引号字串 > "字串",在字串表示双引号必须使用连续两个双引号来让程式知道 (例如: say "Hello ""people""")
・Added new console commands (getgameprefs, gettime, kill, listplayerids, loglevel, version)
增加控制台命令:getgameprefs, gettime, kill, listplayerids, loglevel, version
・Commands rewritten (admin, ban, commandpermission, kick, settime, whitelist; use help <command> to see new/changed features)
重写的命令:admin, ban, commandpermission, kick, settime, whitelist;键入 help <command> 可见新/更改的特性
・Commands buff/debuff working on clients in multiplayer
命令buff/debuff适用于多人游戏的客户端
・Console help command extended by detailed help on single commands, some commands got that help texts added now
控制台help命令延伸,单一命令更多细节帮助,一些命令现在增加了帮助的叙述
已知问题:
There are still a number of known duplication bugs please be patient as we will resolve these as soon as possible
仍有一些已知的复制BUG,请耐心,我们会尽快解决
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