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本帖最后由 燃音法兰妮 于 2015-4-21 15:48 编辑
PC版本基于PS3版本制作,与PS4版本差距还是有的。但是PC版本模型支持更多的多边形,优于360版本,直接注入360版本的改模,需要进一步的破解加密模型。
目前已能导出全部的加密模型文件,但是无法导入,期待导入工具破解的进一步可能。
直接破解的导入工具目前较难开发,目前唯一的可行方法是对DLC的修改。制作DLC关联脚本控制并替换游戏内加壳的DLC服装文件,可以换成各种各样的个性化服装。
只是基于DLC服装的修改,无法个性化修改声音、物理特效(如出汗)等。
老外依旧采用替换DLC的思路,已突破对DLC纹理的直接修改,已发布modding tool工具包。
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期待3DM导入工具的抢先发布!!!
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原文阐述同syasuke帖内所写内容,附上syasuke地址http://bbs.3dmgame.com/thread-4719566-1-1.html
推荐前往syasuke帖内回复支持一下。
DOA5LRARCHIVARIUS
Data unpacker for DOA5LR. Works for DLC and generic game files. Must install Python to use!
DLC TOOL
This is used for repacking extracted TMC etc. files into faux DLC packs. Needs .Net framework and the UI fucks up at higher monitor DPi so set it to normal if you can't see buttons like "Add"!
DOA5PCTOOLS
Plugin for Noesis, a program that will let you view the models from their TMC files. So you're not going in blind. It will also let you export to formats compatible with modeling programs! Don't get too excited through because I think there's a lot more to importing and exporting correctly right now so don't get all excited yet.
Texture Tool
Tool for work with textures (inspired by b0ny's tecmo360texturesExtractor). Drag and drop supported for Open/Swap routines. List's elements have context menu.
Supported formats (+necessary second file): .TMC (.TMCL); .--H (.--HL); .--P; .SPR (.LTF); .SCN (.TTGL). Saving container back (with changed textures) for now works only for TMC/TMCL.
Note: tmcl file have weird alignment (seems to switch between 64/32 bytes), save routine uses only 64byte alignment (which seems to work fine).
mariokart64n wrote:
can someone give a quick run through of how I can unpack the DLC, replace a costume with a NEW costumes from the DATA folder. then repack it into my DLC.
Open DLC Tool. Click New. Select path (must be in <installed game>\DLC\ folder) and file name (e.g. "123" or "25897"). Click Add under Characters section, select target character. Change costume slot number (safe values for now 32 - 39 for main female cast, 5-14 for Sarah/Pai, 5-9 for male cast). Click Add under Files section and select neccessary files (minimum: *.---c, *.--p, *.tmc, *.tmcl = 4 files). Click Save.
Now, if you have cracked steam_api.dll (+steam_api.ini) from any available crack, open steam_api.ini and add new DLC*=<created dlc name> entry (e.g. DLC005=123 or DLC001=25897). When you start game new costume will appear in target character's costume list (most likely at the end of the list).
For non-cracked version you can switch any time to cracked one (and back) just by replacing steam_api.dll in the game folder (then start game without steam). Also, if you have at least one legally bought DLC you can try to create new DLC with it's name (don't forget to backup original files). Note, I didn't test both of these methods.
TMC 3dmax script
right finished the repack function, of the script i posted last week.
its written in maxscript, so you'll need 3dsmax installed to use it.
(any version should work, but using the newest/fully updated 3dsmax is recommened )
script will open a TMC and unpack the block components and write them to a new folder along with a XML.
the xml stores all the unknowns from the header, until the time we can solve them all.
To repack the block components back into a TMC again, just press the repack button on the script gui and select that xml
if you want to add new blocks, you have to edit the XML
example:
Code:
<block type=[1,0,0,128]>BIN001.geo</block>
<block type=[2,0,0,128]>BIN002.ttd</block>
<block type=[3,0,0,128]>BIN003.vtx</block>
<block type=[4,0,0,128]>BIN004.idx</block>
add a new line in there like <block type=[-1,0,0,0]>myname.txt</block>
anyway in theory once I write the script to create new geometry components...
they just get written into that unpacked folder... and yeah we repack and it should work.
wish i understood how to get model mods working, this repacking the dlc is flipping confusing
相关资料工具包
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更多内容...
【DLCmod索引大全:《死或生5:最后一战》】支持3DM论坛国产原创DLCmod作品发布(真正的修改MOD、无需插件、不再卡机)(原帖地址)
【MOD制作教程+破解工具包】 死或生5最后一战模型替换及提取修改(【综合索引汇总】PC+xbox360)(原帖地址)
【SweetFX+injectFX+MasterEffect等】《死或生5:最后一战》画质补丁大集合(原帖地址)
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