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本帖最后由 Mannlie 于 2015-6-3 16:48 编辑
=。= 水平有限 多多指教
Hey Everyone,
大家好啊(这个也翻哦= =)
V0.18 patch will be releasing tomorrow at 4PM PDT! We were hoping to get it out today,
but due to some last minute fixes are going to be later than the ingame timer.
0.18版将会在太平洋夏令时明天下午四点左右发布!我们希望今天就能够发布,但是因为一些最后的修复正在进行,所以会比游戏中的计时器稍微慢点。
(帖子是当地时间6月2号发布的,也就是说是太平洋夏令时6月3号下午四点,转换成北京时间大概是6月4号早上7点左右)
The new patch is pretty massive, here is the current change list – expect this to change a little bit by tomorrow as we get our final fixes in (especially for MP!)
新版本的改动非常大,这是目前的改动列表 - 可能会在明天最后修复完成放出后稍微有所改变(尤其是MP!)(MP是啥我不知道= =)
V0.18 Complete
More of world opened up/developed
更多世界开放/发展
New background mountains added (replacing old green mountains)
新的背景山脉添加(替代老版绿色山脉)
New sea weed added to underwater areas
新的海草添加到水下区域
New explodable rock type added. Place explosives near by to destroy rock.
新的可爆破岩石类型添加 在附近放置炸药以破坏岩石
New cannibal village hut style: Beach hut
新的野人村庄营房样式:沙滩营房
New neon climbing rope texture
新的尼龙攀登绳索材质
New story related pickups added!
新的剧情相关收集物添加
New Plane interior art and exterior crash art
新的飞机内部艺术(渲染?绘画?水平不够凑合翻)和外部坠毁艺术
New Plane lighting! (more moody, closer to trailer 3)
新的飞机灯光照明!(更加情绪化(原词翻译是喜怒无常的= = 我醉了),接近预告片3)
Moved boars to only appear in top half of map, tortoises now only around lake zone
移动野猪使其仅出现于地图的上半部分,乌龟现在仅出现于池塘/湖泊区域周边
First pass at full gamepad support !
第一次通过完全游戏手柄支持!(差不多就这个意思吧=。=)
Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
重制所有图标 - 现在会在自定义按键映射中显示按键设置,会自动在使用手柄时转换为XBOX控制
New player arm model/textures (no more seam on thumb! and better overall looking)
新的玩家手臂模型/材质(拇指上没有裂缝啦!以及更好的整体造型)
New inventory backpack model.
新的背包列表模型
Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
地基破坏系统!地基能够承受一定程度的伤害,当到达一定阀值时将会完全崩塌
Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
建筑破坏系统!比较小的建筑,例如墙,会直接倒塌,而比较大的则会一部分一部分丢失直到完全倒塌
Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
建筑爆破系统!小型建筑,例如篝火,会直接炸得四分五裂(啊就是炸没啦),大型建筑,例如log cabin(记得应该是80多根大木头的木屋吧),会损失部分并遭受损毁
Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
建筑维修系统!维修所有对建筑造成的损害需花费一个树脂(最终将会在平衡游戏时提升维修成本)
Enemies will now try and attack built structures.
敌人现在将会尝试攻击建筑
Audio – Over 200 new mutant voice audio events added
音效 - 超过200中新的变异体声音音效事件添加
Audio – balance and tweaks on footsteps, animals and other world sounds
音效 - 平衡调整了脚步声,动物声音以及一些其他世界声音
Player can no longer jump climb up steep colliders
玩家现在没有办法再跳跃攀登陡峭的碰撞体(=。=不知道翻成什么,不过大概是指岩壁之类的)了
With climbing axe equipped, now *any* cliff face can be climbed, and you can move left, right, up and down!!
现在装备登山斧之后可在*任意*峭壁表明攀爬,而且可以上下左右移动!
Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
木筏添加划桨机制 - 按E进入驾驶模式,鼠标1前进,A/D向左和右航行
Raft should be pushable while on land now
现在应该能在陆地上推动木筏了
Fixed camera jumping to a random angle when exiting sled/rope climbing
修复镜头在爬树和爬绳索时镜头乱晃的问题
Player can no longer climb a rope whilst pushing a sled
玩家无法再在推动雪橇(=。=这个不是很确定指啥感觉像是指不能扛着木材因为印象里游戏中没有雪橇吧??)的同时攀爬绳索了
Procedural buildings in ghost mode are now properly culled
建筑蓝图模式现在会恰当地剔除(啥?翻译好烦啊)
When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
锅里装满干净的水时可以像水囊一样直接从背包里面喝水啦
Some axes now are faster at chopping trees than others (Hint, modern axe is better)
部分斧头现在在砍树的时候会比其他斧头更快(提示,现代斧更好一点)
Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
夜里在营地中睡觉将会保持入睡直到太阳升起(除非你被敌人惊醒)
Fixed skull decoration not turning red when impossible to place
修复头骨装饰在无法放置时不会变红提示的问题
Timed Bombs can now be planted on trees/walls/traps like the walkman
定时炸弹现在可以像随身听一样安置在树木/墙壁/陷阱上
While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
现在放置地基时会在位置锁定之前在目标位置和地面之间显示一根原木
Each foundation chunk how has an anchor near the top !
每一个地基块上层附近都有一个锚(???额 并不知道是什么鬼 瞎翻了)
Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
修复地基/地板/屋顶蓝图模式的碰撞体(collider到底是个what)要需要移出碰撞体外才能瞄准的问题
(我感觉是说建筑蓝图的时候要挪开一下然后才能选定为目标的意思,额,不管啦)
When exiting swimming & climbing it now properly restores the previously equipped right hand item
现在退出游泳和攀登模式后会恰当地恢复之前装备的右手物品
Cold damage now has a more meaningful visual feedback
现在寒冷伤害将会有一个更有意义(更直接)的视觉反馈
Raft now takes 4 rope to build (along with other needed items)
木筏现在需要4根绳索来建筑(当然还有其他需要的材料)
Cloth can now be combined to craft rope
布料现在可以组合以制作绳索
A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
AI/步伐调整.移除敌人在世界中生成的延迟(soga原来之前有延迟啊 怪不得感觉野人少了很多!)在整个世界中,敌人白天时将会在村庄和洞穴入口睡觉,
当然还是会有部分在世界中巡逻.当黑夜降临,所有变异体都会转为活动状态.在黎明时一些变异体会回到村庄睡觉而其他的则继续巡逻世界.
Improved accuracy of a.i. water avoidance
提高AI回避水的精确性
Fixed mud pickup being bright purple
修复土色收集物显示为亮紫色的问题
After cutting down a tree, spawned logs do not roll as far or as fast
在砍倒一颗树之后,生成的原木不会滚得太远或者太快
Fixed falling trees sometimes not turning to cut logs straight away
修复坠落的树无法立即变成砍好的原木的问题
Player crouch speed is now set correctly
正确地设置了玩家的蹲下速度
Moved cave 4 death position further back so you don’t get instantly killed by Virginia
移动洞穴4的死亡位置(是指复活位置吗?)到更深入的后方以保证玩家不会直接被Virginia秒杀(好像解释了之前洞窟复活时被秒杀的bug)
Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
死树的树根缩小了30%并添加更加精确的碰撞体(???)以使其能够被攀爬。
Fixed generic meat pickup icon having stick picture
修复了一般肉(?记得好像是野猪和鹿会掉的肉)拾取图标存在贴图问题(。。嗯。=。= 嗯 )
Fixed bug where game would sometimes start with player facing wrong direction in plane
修复游戏开始时玩家在飞机里有时会面朝错误的方向的bug
Fixed bug where animals would sometimes dart off at super speed
修复了动物有时会以超级速度逃跑的bug
Increased speed of deer to make chasing it down less viable
鹿的速度提高了,通过追逐来捕猎它更难了
New bush type added: Blackberry
新的灌木类型添加:黑莓
Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
为洞穴变异体添加路径点系统,一些洞穴变异体将会在设置的点之间巡逻而不是睡觉
Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
移除手持打火机或手电时挥动武器的速度损失(暂时的,可能随着游戏性向更深层次的平衡发展改变)
Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
降低可移动的飞机座椅的摩擦力使他们在被推动时不再那么“具有粘性”
Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
减少“灾难性的急剧下滑”效应,玩家快速下山时不受控制地滑行的可能性变小了
Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
更新书本面板中的鼠标探测功能以确保点击条目时不会受到阻碍
New improved ssao with color bleeding
新的优化过的SSAO,支持渗色(色溢)
Fixed missing moon texture!
修复月亮材质缺失问题
Better cloud lighting!
更好的云彩光照
Trees now fall in the direction of the last cut
树木现在会倒向砍下的最后一刀的方向
Fixed trees visibly popping in after plane crash sequence
修复飞机坠落事件后树木突然出现的问题
Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
图像设置现在会在退出游戏暂停菜单时保存而不是退出游戏后
Falling trees now send damage to whatever they hit (including buildings!!)
坠落的树木现在会对所有砸到的东西造成伤害(包括建筑!!)
Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
实验墙体现在在放置的时候可以当成独立的建筑(也就是说他们可以单独取消/建筑/破坏了)
Stealth kills can now be performed with any axe/rock/stick type weapon
潜行攻击现在可以通过任何斧/石头/棍棒类型的武器实行了
Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
换气器不再自动装备(打开背包来装备)并且光只会在水下传来(这里不是很确定=。=)
Fixed bug where explosives would explode apart some mutants into purple chunks
修复炸药有时会吧一些变异体炸成紫色块状的bug
Tree billboards now blend instead of popping between angles!
树木公告板(??什么鬼)现在融合到一起而不是各种角度弹出(=。=真是渣渣翻译)
Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
优化植被更新系统的覆盖,仅刷新玩家附近的物品(更少的CPU占用,更多的准确更新)
Fixed some bugs with rope climbing hands not being aligned correctly
修复盘爬绳索时手无法正确对齐(均衡?)的一些bug
Fixed some instances of player not playing fall to ground animation on dying
修复玩家在死亡的时候有时不会播放坠地动画的问题
New procedural stairs system !
新的阶梯蓝图系统
New tree occlusion based draw distance calculation system (improves visual quality in open areas)
新的基于树木遮挡的绘制距离计算系统(优化开放地区的视觉效果)
You can now trash partially built structures and recover (some) of the items used!
你现在可以取消进行到一半的建筑并收回(一部分)已经消耗的物品
Removed blocking near big lake
移除大湖附近的阻塞(???)
New dangerous animal type added!
新的危险动物类型添加!
New discoverable camp added!
新的营地可以被发现!
Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
修复SSAO关闭时一些颗粒在描绘时会被黑框包围的问题
New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
新的动态风系统,风力强度会改变风声和树叶/草丛的瑟瑟声
Fixed flickering in the transition between procedural building ghost and built states
修复建筑蓝图在转变为真实建筑时闪烁不定的问题
Music added to player dragged away scene
添加玩家被拖走场景的音乐
Music (removed horror sting when player is sighted)
音乐(移除玩家被发现时的恐怖尖响)
Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
阴影 - 修复附近阴影即使在最高阴影设置时也会闪烁/破碎的bug
Torn off cockpit is now findable in world along with the pilots and some supplies
现在可以在世界地图中发现损毁的驾驶舱、飞行员以及一些伴随的补给品
2 new cave systems added
添加了两个新的洞穴系统
Cave 5 door can now be opened by placing items on weight
洞穴5的门现在可以通过在承重装置上放置物品来打开
Fires now properly save their fuel amount and lit state
篝火现在恰当地保存其燃料数量和点燃状态
Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
优化细节层次系统以在使用低(66%)或非常低(33%)时减少物品数量
Improved distorted mutants pacing and navigation in world
优化畸形变异体在世界中的步调和导航
Increased player fall damage, it is now possible to die from a great height
提高玩家坠落伤害,现在有可能在从一个非常高的地方掉下来的时候死亡了
New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks !
(can be found beside Bow Target in book)
新的建筑:树脂收集器!添加到一棵树(像是树屋)上并在之后频繁回来以收集资源。科学地使用它来维修遭受变异体攻击后的堡垒!
Fixed bug where skinning a raccoon would give you lizard skin
修复对小浣熊剥皮却得到蜥蜴皮的bug
Fixed numerous issues with log sleds!
修复若干原木雪橇(???感觉就是原木而已 游戏里没有雪橇吧??!)问题
Billboards now have translucency, better normal maps, and match the rendered meshes closer
公告板现在会有半透明(。。。不要吐槽我=。=),更好的贴图以及更贴合的匹配渲染网格
Bombs now do more damage to enemies.
炸弹现在会对敌人造成更多伤害
Fixed various issues with all built traps
修复几个建好的陷阱存在的问题
Various performance improvements (cpu and gpu)
若干性能优化(CPU和GPU)
(multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
(多人模式)修复物品容器的问题(树枝,石头,原木等等)
(multiplayer) Flare gun now works for clients
(多人模式)信号枪现在在客户端中也可以使用了
(multiplayer) Player will not get stuck sideways when climbing ropes
(多人模式)玩家不会再在攀爬绳索时被卡在一侧了
(multiplayer) Added support for throwing flares, bombs and molotovs
(多人模式)添加对投掷闪光棒,炸弹和燃烧瓶的支持
(multiplayer) Bow damage works properly for clients now
(多人模式)客户端中的弓箭伤害现在恰当地起效
(multiplayer) Experimental building system now works
(多人模式)实验性建筑系统可以使用
(multiplayer) Bridges now work
(多人模式)桥梁可以使用
(multiplayer) Fixed log duplication bug
(多人模式)修复原木复制bug
(multiplayer) Fixed raft not working
(多人模式)修复木筏无法使用的问题
(multiplayer) Fixed all issues with log sled
(多人模式)修复所有原木相关问题
(multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
(多人模式)添加对变异体和其他玩家的攻击预判使得在攻击他们时更加流畅
(multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
(多人模式)修复玩家不在主机玩家附近时变异体不会在洞穴中出现的bug
(multiplayer) Armors will now show up on other players
(多人模式)现在可以看到其他玩家身上的护甲
(multiplayer) Fires should now work reliably for all players
(多人模式)篝火对所有玩家都可靠有效
(multiplayer) Fixed issue where players would sometime receive damage ment for someone else
(多人模式)修复玩家有时会遭受到应该由别人承受的伤害的问题(= =这里应该是meant for)
(multiplayer) Arrows can now damage other players
(多人模式)弓箭现在可以对其他玩家造成伤害
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