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- 注册时间
- 2009-1-27
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游戏可以打开,等一会就跳这个错误
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 43 from an array of size 43
KERNELBASE.dll!UnknownFunction (0x000007fefd86b3dd) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice: ogf__VA() (0x00000001401445b8) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00000001401346f8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UPrimalGameData::Initialize() (0x000000013fe0c3c9) + 58 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalgamedata.cpp:38]
ShooterGame.exe!UPrimalGlobals::FinishedLoadingGameMedia() (0x000000013fe0ccff) + 12 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\primalglobals.cpp:59]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<UParticleSystemComponent,void>::ExecuteIfSafe() (0x0000000140c0ef99) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!FStreamableManager::CheckCompletedRequests() (0x0000000140a39b79) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:358]
ShooterGame.exe!FStreamableManager::AsyncLoadCallback() (0x0000000140a37030) + 14 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\streamablemanager.cpp:339]
ShooterGame.exe!FStreamableManager::AsyncLoadCallbackWrapper() (0x0000000140a37098) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\engine\streamablemanager.h:75]
ShooterGame.exe!TBaseRawMethodDelegateInstance_OneParam<FStreamingPauseRenderingModule,void,FViewport * __ptr64>::ExecuteIfSafe() (0x00000001406e857a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359]
ShooterGame.exe!FAsyncPackage::FinishObjects() (0x00000001401a9b00) + 128 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:797]
ShooterGame.exe!FAsyncPackage::Tick() (0x00000001401c9208) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:264]
ShooterGame.exe!ProcessAsyncLoading() (0x00000001401bbcd1) + 24 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1037]
ShooterGame.exe!StaticTick() (0x00000001402032bc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:300]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140824039) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:844]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fd77d7a) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2167]
ShooterGame.exe!GuardedMain() (0x000000013fd735ac) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fd735fa) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fd786fa) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001416dfb1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000778d59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a0b981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077a0b981) + 0 bytes [UnknownFile:0]
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