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[讨论] (转)罗马2 帝皇版 17号补丁更新内容

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发表于 2015-8-26 12:38 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
内容(机翻勿喷)

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1 全面战争:罗马二-皇帝版-补丁17
2 技术和性能问题
3 建筑物
4 竞选
5 单位
6 招聘/自定义战役
7 驻军
8 UI
9 战役
10 文化和派别特质更新
全面战争:罗马二 - 皇帝版 - 补丁17

技术和性能问题

音频MODS的将需要从补丁17向前更新,以支持Wwise v2014.1.3的导向和实例可以在这里找到:http://wiki.totalwar.com/w/Wwise_-_Audio_Modding
纹理质量现在基于选择的机器,而不是图形设置上的可用内存
改进了游戏基于Mac硬件的自动检测显卡设置
增加了默认的屏幕分辨率的宽高比为4:3到16:9在Mac
在Mac App Store中的游戏版本优化竞选内存使用情况,通过加载少运动字符/普通款为运动在不需要他们
修正了一个没有被正确地保存在Mac App Store中的游戏版本喜好,包括运动困难的错误
派选择屏幕上的难度滑块将目前在Mac App Store中的游戏版本中正确设置难度
修正了一些无意的运动模糊的天空,而在寻找的战斗在Mac
改变了无限的视频存储选项时,修正了崩溃,而在战斗中在Mac
修正了这场比赛不会在窗口模式下启动的错误,并在一定的iMac电脑的法律屏幕前止步不前
在战斗中,它看起来像黑色的十字架修正错误的单元横幅阴影Mac和放大时能充满整个屏幕
当Mac版启用了在战斗中提高热雾效果失真效果。
建筑

III级和IV Toutatis寺庙现在凯尔特人的文化影响力得到正确的+4奖励
修复了多个问题,其中时损坏了某些影响建筑物较好
改变了建筑成本降低奖金的大理石链将仅限于本省,并提出幸福奖励全球防止赚钱建造建筑物的球员。
竞选活动

Colchian内战派别的修正亚文化
Dahae现在设置为正确的军事组中的Imperator奥古斯活动
增加了隐藏的代理安全奖金城市黑海派系
新增失踪派雇佣军Arevaci和Lusitani
交换的厉害剑士军队传统的Ardiaei到厉害矛兵,和轻骑兵大师的骑兵大师
这位高僧民政局技能现在可以正常工作
新增萨尔马提亚皇家枪骑兵作为罗克索拉尼人一般的单位选项
科目,事件,困境和任务发生的可能性增加
单位

佣兵马散兵费用改为390,以匹配单元的非佣兵版本
为双峰驼Hillmen更正盾型
给予正确的武器辅助和佣兵帕提亚骑射手匹配的非佣兵版导弹的伤害
伊利里亚Thureos布兰妮改变,以匹配在以前的补丁说明中提到的360
军团骑兵的重量是跨越的单位和成本调整到620的所有变体一致,以配合大将军奥古斯版单元
辅助和佣兵双峰驼轻骑兵队从光变到中,以匹配普通版本的单位
从精英海军部队删除单元帽
修正了一些单位没有被迷上了它从得到各种奖金阻止他们正确的单位集(伊利里亚贵族重装步兵没有得到长矛的奖金为例)
修正了一些单位正在投入其中从得到各种奖金阻止他们(伊利里亚贵族重装步兵没有得到长矛的奖金为例)不正确单元套
新增甲兵墙的能力,辅助希腊重装步兵相匹配的普通版本的单位
加前体标枪雇佣兵枪带相匹配的普通版本的单位
不同版本的卡帕多细亚骑兵之间更正不一致
Gorgo的散兵迅速凌空交换能力快速重装
以下单位显示的重量现在匹配所使用的单元的实体的重量:
大夏轻骑兵队(光)
隐蔽(光)
英国人侦察车手(光)
利比亚Peltasts(中)
晚利比亚重装步兵(中)
斧战士(中)
凯尔特勇士(光)
加拉太布兰妮(中)
高卢猎人(很轻)
高卢 - 色雷斯步兵(中)
利维自由人(光)
裸体·斯皮尔斯(光)
裸剑(光)
赤裸战士(光)
矛战士(中)
部落的勇士(极重)
老将皮尔斯(极重)
装甲布兰妮(重型)
重型弓箭手(光)
重散兵(光)
重工·斯皮尔斯(中)
达契亚散兵(光)
马散兵(很轻)
贵族马弓箭手(极重)
精英波斯弓箭手(很轻)
桥体剑士(重型)
努比亚·斯皮尔斯(光)
埃及长枪兵(中)
Bloodsworn(光)
俱乐部利维(光)
六角承载(光)
马赛跑者(很轻)
夜间猎人(光)
圆盾剑士(光)
双枪兄弟(光)
矛利维(光)
矛墙(光)
Spearwomen(光)
剑大师(中)
Wodanaz布兰妮(光)
德国青年(很轻)
Agrianian斧兵(中)
基梅里重弓箭手(光)
利维Thureos布兰妮(光)
光重装步兵(光)
光Peltasts(很轻)
Massilian骑兵(中)
民兵重装步兵(极重)
Periokoi重装步兵(极重)
精选Peltasts(光)
皇家Peltasts(重型)
西徐亚人重装步兵(重)
斯巴达重装步兵(超重型)
斯巴达长枪兵(超重型)
斯巴达青年(中)
Lusitani游击队(中)
Lusitani矛兵(中)
彩绘兵马俑(中)
Scutarii矛兵(中)
Scutarii(中)
伊利里亚Thureos布兰妮(光)
佣兵勇士豹(光)
佣兵Kushite Shieldwomen(光)
佣兵努米底亚贵族骑兵(中)
佣兵帕提亚马弓箭手(光)
鹰队列(重型)
第一组(重型)
Gladiatricies(光)
矛Gladiatricies(光)
青年兵(中)
草原矛兵(光)
萨卡装甲战船骑射手(极重)
色雷斯Peltasts(光)
招聘/自定义战役

Colchian贵族现在recruitable从第四级兵营
西徐亚人重装步兵从第三级兵营recruitable
斧战士从一线recruitable三兵营马西利亚
修正了Cimmeria不能够招募Penteres海军部队
修正了彩绘1和赤裸战士不是从第三级试验场recruitable
修正了突袭骑士不是从第四级坐骑招聘建筑recruitable
Rhodos现在可以招募罗德索具在运动
删除蝎子个单位的自定义战役,Tylis给出正确的达契亚Cheiroballista
交换的日耳曼船舶马西利亚自定义战斗名册正确的希腊船只
交换的一些Peltast船舶纠正的自定义战役Milita甲兵药粥雅典和*雪城,也使他们在竞选recruitable
新增的双峰驼Hillmen船Baktria自定义战役
塞琉古东方矛兵加入到塞琉古战场定制名单
新增失踪船舶层次III和IV的军事港口亚美尼亚
修正了斧的科尔基斯不是从第三级兵营recruitable
色雷斯Peltasts改变为所有工匠建筑recruitable
在自定义战役可供帕提亚更正海军部队
改变色雷斯勇士可以从第二级铜牌建筑及以上
从塞琉古取出名册使他们与东方索具希腊索具
执法人员Hemolia加入科尔基斯自定义战斗名册东方矛兵*火盆Dieres从科尔基斯名册中除名,因为他们有Peltast Fireport Dieres以及
新增的Polybolos埃及自定义战役
修正了在自定义战斗中一些派别不能够使用Cheiroballista或Polybolos攻城防御
驻军

升级到第三级坐骑招聘的大楼将修复了Odrysian王国,内尔维,Arevaci,Tylis,加拉太,苏维汇人及Ardiaei失去驻区单位
修正了内尔维无驻军为III级和IV青铜建筑
修正了对Cimmeria失踪海军驻军部队
修正了从第三级和第四光军营Cimmeria失踪驻区单位
删除胸部重装步兵的驻军来解决问题,即雅典和斯巴达在他们的驻军获得额外的单元
从第二级升级到第三级Bronzeworker时,修正了Tylis失去驻区单位
新增斯巴达长枪兵作为斯巴达驻军的精锐部队
新增部落驻军单位Odrysian英国驻军
修正了Getae驻军减少的大小时,某些单位的升级进行了研究
新增剑追随者Boii驻军从第三级和第四青铜建筑
修正了科尔基斯早期营房驻军比其他派别强
凯尔特人索具取代凯尔特人弓箭手在驻军
新增Kartli斧Tetreres到III级和IV军港驻军
埃及斯林格Trieres加入第四级港口驻军埃及
希腊Milita甲兵Dieres加入到II级港口驻军雅典,马其顿,雪城
与色雷斯Peltasts一些驻军替换色雷斯战士
波斯骑兵换成东马弓箭手的一些亚美尼亚驻军,以防止单元增加一倍
装甲骑射手换成帕提亚人骑射手一些驻军,以防止单元增加一倍
修正了层的III / IV步兵军营亚美尼亚和帕提亚被逆转驻军
平均骑兵从塞琉古步兵建筑驻军移除
波斯骑兵从步兵建筑的驻军移除
在城市/城镇驻军交换伊比利亚散兵伊比利亚索具
添加缺少的草原轴Dieres,Tetreres和Hexeres到驻军
新增Lusitani贵族入侵者到IV级军港驻军
东方弓箭手加入到媒体阿特罗帕特尼王国名册解决驻军问题
新增达契亚布兰妮Odrysian王国单位名单
更正Baktria多元奖金为8,而不是4。
UI

增加了一个新的主题选择选项标题画面。
竞选活动

区域的控制尺寸减小的力量和城市的5至3.5
授予更高级别的帝国赋予更多的效果调整执政党的影响力提升; 该文对这些奖金已被更改以及
所有的资源建设连锁店,现在给一个全球性的奖金,所有地区:
琥珀:贸易关税(派)
染料:幸福(各省)
粮食:粮食(所有地区)
皮革:制造(各地区)
铁:屏蔽/防具/武器升级(各省)
马:马升级(各省)
导语:环境卫生(各省)
大理石:现在提供的所有省份的幸福奖金
木材:船体升级(所有海地区)
丝绸:电子商务(所有地区)
葡萄酒:幸福(各省)
玻璃:研究(派)
橄榄:农业(所有地区)
黄金:采矿(各省)
文化派特质更新

GRAND CAMPAIGN

罗马

文化特质:
军团:+2招聘插槽,在所有省份
行军命令:+ 15%移动距离为所有军队
茱莉亚之家
野蛮人Subduers:在对野蛮部落的战斗+ 20%近战攻击
罗马化:+4文化转换
犹尼亚之家
农业智慧:+ 30%的财富由农业建筑
来自拉丁文化的存在治安奖金(最高+4):开国​​元勋
科妮莉亚之家
文化融合:-50%公共秩序的处罚,由于外来文化的存在
所有将成为:-50%,保养费用为所有辅助单位
迦太基

文化特质
雇佣军:-25%佣兵保养费用
腓尼基人贸易遗产:+ 15%的财富来自商业楼宇
Barcid王朝
先锋:+ 15%移动范围为所有军队和舰队
忠诚的部队:+ 15%的士气所有雇佣兵单位
Hannonid王朝
政治家:与所有派别的主要外交奖金
管理员:+ 5%的税率
Magonid王朝
铁拳:-50%抵抗外国占领
腓尼基卓尔不群:+3经验行列船新兵
巴尔干部落

文化特质
雇佣军:+ 50%佣兵保养费用
无极赃物:-50%雇佣军招聘成本
Odrysian王国
劫掠者:从解雇和扫荡+ 100%收益
致命的目的:+2经验行列导弹新兵
Getae
强烈的独立:在自己或盟国的领土+ 20%近战攻击
我们的神治安奖金(最高+8)从巴尔干文化的存在
Ardiaei
海盗:从突袭+ 250%收益
专家船员:+2招聘插槽中的所有端口
Tylis
强盗:从解雇+ 150%收益
由剑住:+2经验行列步兵新兵
高卢部落

文化特质
高卢马术:+ 20%近战攻击对所有的骑兵
战士协会:+2公共秩序每一场战争
Boii
洄游敦促:-75%建设转换成本
征服者:在外国领土战+ 15%士气为所有单位
阿维尔尼
高卢制作工艺:+ 20%的财富来自工业大厦
部落霸权主义:所有野蛮部落温和的外交奖金
内尔维
隐蔽:+ 50%成功发动伏击的机会
全国勇气:在自己或盟国的领土+ 20%近战攻击
加拉太
强盗:从袭击和洗劫+ 100%收益
高卢 - 香草:与所有希腊各派温和的外交奖金
继任演义

文化特质
继任冲突:重大外交处罚与所有希腊派系
亚历山大的遗产:-50%抵抗外国占领
塞琉古
Satrapies:征单位数量增加可以从satrapies
皇家庄园:+ 20%的财富由农业建筑
埃及
托勒密启示:+ 20%研发速度
尼罗河谷:+1食物在所有地区
马其顿
Thessalian骄傲:+ 20%电量的奖金全部骑兵部队
野蛮人Subduers:在对野蛮部落的战斗+ 20%近战攻击
Baktria
丝绸之路:+ 20%的财富来自商业楼宇
多元文化:-100%,治安处罚,由于外来文化的存在
希腊国家

文化特质
独立:过程中自己或盟国的领土战+ 20%近战防御
传承经典:+4文化转换
马西利亚
伟大的交易员:+ 20%的财富来自商业楼宇
本地优势:与所有派别次要外交奖金
斯巴达
Helot镇压:-50%从不快
Spartiate勇士:+3经验行列斯巴达步兵新兵
雅典
文化中心:+ 20%的财富来自文化
海军卓尔不群:+3经验行列,为雅典船舶新兵
伊庇鲁斯
村联合会:+ 20%的财富从轻微的定居点
从希腊文化的存在治安奖金(最高+4):多多纳的守护者
锡拉丘兹
阿基米德的尤里卡:+ 20%研发速度
开花文化:+ 20%的财富来自文化
伊比利亚部落

文化特质
侦察员:增加的机会,所有的字符,以发现隐藏的代理和军队
战士人物:+4从军队的存在下,在全省社会治安
Lusitani
隐蔽:+ 50%成功发动伏击的机会
全能战士:+2经验,为所有步兵新兵
Arevaci
马术:-20%的招聘成本,所有的骑兵部队
一个人:与所有伊比利亚派别重大外交奖金
游牧民族

文化特质
部落:+3招聘插槽居全省
掠夺者:+ 50%的收入来自袭击和洗劫
罗克索拉尼人
百富勤征服者:在外国领土战+ 20%近战攻击
移民商人:+ 15%的财富来自商业楼宇
Massagetae
田园生活:+ 40%的财富来自畜舍
部落凶猛:在自己或盟国的领土+ 15%士气
皇家西徐亚
射箭大师:+ 25%的弹药各单位
西徐亚人制作工艺:+ 15%的财富来自工业大厦
东方帝国

文化特质
伟大的射手:+ 25%的弹药各单位
秘密警察:在所有省份提高了安全性对代理
帕提亚
骑兵大师:-25%的招聘成本为所有骑兵部队
多元文化:由于外国文化的出现-25%公共秩序
亚美尼亚
自尊心很强的人:在在自己的领土战+ 20%士气为所有单位
大桥建设者:与所有希腊和东欧的小派别外交奖金

精明的运营商:-50%的代理操作成本
Philhellenes:与所有希腊各派温和的外交奖金
黑海殖民地

文化特质
-50%,治安处罚,由于外来文化的存在:异域的统治者
希腊之心:+ 15%士气自己或盟国的领土战斗时,
佩加蒙
伟大的建设者:-25%建筑成本
镇增长:+4增长在所有地区
Cimmeria
Bosporian肥沃的土地:+ 25%的财富由农业建筑
游牧弓箭手:+ 25%的弹药各单位
科尔基斯
贸易十字路口:+ 15%的财富来自所有贸易协定
金的遗产:+2希腊在全国各省文化影响力
Brittanic部落

文化特质
攻击时的战斗+ 20%的费用奖励:英雄文化
战士协会:+2公共秩序每一场战争
艾西尼
田园方式:+ 20%的财富来自农业建筑
文化诉求:所有非蛮族温和的外交奖金
日耳曼部落

文化特质
夜的恐怖:可以随时选择打夜仗
战士协会:+2公共秩序每一场战争
苏维汇人
部落征服者:在对野蛮部落的战斗+ 20%近战攻击
掠夺者:+ 100%的收入来自袭击和洗劫

IMPERATOR AUGUSTUS CAMPAIGN

罗马书

文化特质
军团:+2招聘插槽,在所有省份
一个标尺:所有的罗马势力与罗马其他派别分享的一次重大外交点球
莱皮杜斯'罗马
农业智慧:+ 30%的财富由农业建筑
管理员:+ 5%的税率
屋大维的罗马
野蛮人Subduers:在对野蛮部落的战斗+ 20%近战攻击
罗马化:+4文化转换
安东尼的罗马
文化融合:-50%公共秩序的处罚,由于外来文化的存在
所有将成为:-50%,保养费用为所有辅助单位
庞贝罗马
专家船员:+2招聘插槽中的所有端口
先锋:+ 15%移动范围为所有军队和舰队
东方帝国

文化特质
伟大的射手:+ 25%的弹药各单位
秘密警察:在所有省份提高了安全性对代理
帕提亚
骑兵大师:-25%的招聘成本为所有骑兵部队
多元文化:由于外国文化的出现-25%公共秩序
亚美尼亚
自尊心很强的人:在在自己的领土战+ 20%士气为所有单位
大桥建设者:与所有希腊和东欧的小派别外交奖金
巴尔干部落

文化特质
雇佣军:+ 50%佣兵保养费用
无极赃物:-50%雇佣军招聘成本
达契亚
强烈的独立:在自己或盟国的领土+ 20%近战攻击
我们的神治安奖金(最高+8)从巴尔干文化的存在
继任演义

文化特质
希腊之心:+ 15%士气自己或盟国的领土战斗时,
亚历山大的遗产:-50%抵抗外国占领
埃及
托勒密启示:+ 20%研发速度
尼罗河谷:+1食物在所有地区
Brittanic部落

文化特质
攻击时的战斗+ 20%的费用奖励:英雄文化
战士协会:+2公共秩序每一场战争
艾西尼
田园方式:+ 20%的财富来自农业建筑
文化诉求:所有非蛮族温和的外交奖金
日耳曼部落

文化特质
夜的恐怖:可以随时选择打夜仗
战士协会:+2公共秩序每一场战争
马科曼尼
部落征服者:在对野蛮部落的战斗+ 20%近战攻击
掠夺者:+ 100%的收入来自袭击和洗劫

凯撒在高卢CAMPAIGN

罗马

文化特质
军团:+2招聘插槽,在所有省份
行军命令:+ 15%移动距离为所有军队
罗马
期间,在中性或敌人的领土战+ 15%士气:文明的珍宝
罗马化:+2文化转换
高卢部落

文化特质
高卢马术:+ 15%近战攻击对所有的骑兵
战士协会:+2公共秩序每一场战争
阿维尔尼
高卢霸权主义:所有凯尔特部落重大外交奖金
期间自己或盟国的领土战+ 15%近战攻击:高卢冠军
内尔维
隐蔽:+ 50%成功发动伏击的机会
最勇敢的贝尔格人的:过程中自己或盟国的领土战+ 15%士气
日耳曼部落

文化特质
夜的恐怖:可以随时选择打夜仗
战士协会:+2公共秩序每一场战争
苏维汇人
期间,在中性或敌人的领土战+ 20%近战攻击:从日耳曼侵略者
掠夺者:+ 100%的收入来自袭击和洗劫

汉尼拔在门口CAMPAIGN

迦太基

文化特质
雇佣军:-25%佣兵保养费用
贸易遗产:+ 15%的财富来自商业楼宇
迦太基
战略性任务:+ 15%移动范围为所有军队和舰队
大敌:重大外交惩罚所有拉丁派系
罗马书

文化特质
军团:+2招聘插槽,在所有省份
行军命令:+ 15%移动距离为所有军队
罗马
迦太基Delenda斯:重大外交惩罚所有迦太基派系
农业智慧:+ 30%的财富由农业建筑
希腊国家

文化特质
独立:过程中自己或盟国的领土战+ 20%近战防御
传承经典:+4文化转换
锡拉丘兹
阿基米德的尤里卡:+ 20%研发速度
开花文化:+ 20%的财富来自文化
伊比利亚部落

文化特质
侦察员:增加的机会,所有的字符,以发现隐藏的代理和军队
战士人物:+4从军队的存在下,在全省社会治安
Lusitani
隐蔽:+ 50%成功发动伏击的机会
全能战士:+2经验,为所有步兵新兵

Arevaci
马术:-20%的招聘成本,所有的骑兵部队
一个人:与所有伊比利亚派别重大外交奖金

WRATH斯巴达

希腊国家

文化特质
奴隶:-85减少动乱%造成的奴隶,而且收入由它们产生
奴隶:在从人口下降减少50%
Athenai
木墙:+2招聘插槽中的所有端口
帝国之梦:-10幸福在所有地区
斯巴达
希洛人:+ 100%的财富来自奴隶
Spartiate:+3经验,居所有斯巴达单位
Boiotian联赛
瑞星军事:+ 15%的士气各单位
对手雅典:中等外交惩罚所有爱奥尼亚派系
Korinthos
爱阿芙罗狄蒂:+4增长在所有地区
海事遗产:+ 15%的船战速

附原文
Contents

[hide]
1 Total War: ROME II - Emperor Edition – Patch 17
2 Technical and Performance Issues
3 Buildings
4 Campaign
5 Units
6 Recruitment/Custom Battles
7 Garrisons
8 UI
9 Campaign
10 Cultural and Faction Trait updates
Total War: ROME II - Emperor Edition – Patch 17

Technical and Performance Issues

Audio mods will need to be updated from Patch 17 forward, to support Wwise v2014.1.3 a guide and example can be found here: http://wiki.totalwar.com/w/Wwise_-_Audio_Modding
Texture quality is now based on the available memory on the machine instead of the graphics settings selected
Improved the games automatic detection of graphics settings based on Mac hardware
Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac
Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed
Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game
The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game
Fixed some unintentional motion blur while looking at the sky in battles on Mac
Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac
Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs
Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in
Improved Heat Haze effects in battle when distortion effects are enabled in Mac versions.
Buildings

Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence
Fix for multiple issues where some effects for buildings were better when damaged
Changed the building cost reduction bonus for the Marble Chain to be restricted to the province only, and made Happiness Bonus global to prevent the player from make money from constructing buildings.
Campaign

Corrected sub-culture of Colchian civil war faction
Dahae are now set to the correct military group in the Imperator Augustus campaign
Added hidden agent security bonuses in cities for Black Sea factions
Added missing faction mercenaries for Arevaci and Lusitani
Swapped Formidable Swordsmen army tradition for the Ardiaei to Formidable Spearmen, and Light Cavalry Masters for Cavalry Masters
The Dignitary Civil Administration skill now works correctly
Added Sarmatian Royal Lancers as a general’s unit option for the Roxolani
Increased chance of subjects, incidents, dilemmas, and missions occurring
Units

Mercenary Horse Skirmishers cost changed to 390 to match non-mercenary version of the unit
Corrected shield type for Bactrian Hillmen
Auxiliary and Mercenary Parthian Horse Archers given correct weapon to match missile damage of non-mercenary version
Illyrian Thureos Spears changed to match the 360 mentioned in previous patch notes
Weight of Legionary Cavalry is consistent across all variants of that unit and cost adjusted to 620 to match Imperator Augustus version of unit
Auxiliary and Mercenary Bactrian Light Horse changed from light to medium to match regular version of the unit
Removed unit caps from elite naval units
Fix for some units not being hooked up to the correct unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
Fix for some units being put into incorrect unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
Added Hoplite Wall ability to Auxiliary Greek Hoplites to match the regular version of the unit
Added precusor javelins to Mercenary Spear Band to match the regular version of the unit
Corrected inconsistencies between different versions of Cappadocian Cavalry
Gorgo's Skirmishers rapid volley ability swapped for quick reload
The following units displayed weight now matches the weight of the entity used by the unit:
Bactrian Light Horse (light)
Ambushers (light)
Briton Scout Riders (light)
Libyan Peltasts (medium)
Late Libyan Hoplites (medium)
Axe Warriors (medium)
Celtic Warriors (light)
Galatian Spears (medium)
Gallic Hunters (very light)
Gallo-Thracian Infantry (medium)
Levy Freemen (light)
Naked Spears (light)
Naked Swords (light)
Naked Warriors (light)
Spear Warriors (medium)
Tribal Warriors (very heavy)
Veteran Spears (very heavy)
Armoured Spears (heavy)
Heavy Bowmen (light)
Heavy Skirmishers (light)
Heavy Spears (medium)
Dacian Skirmishers (light)
Horse Skirmishers (very light)
Noble Horse Archers (very heavy)
Elite Persian Archers (very light)
Pontic Swordsmen (heavy)
Nubian Spears (light)
Egyptian Pikemen (medium)
Bloodsworn (light)
Club Levy (light)
Hex-Bearers (light)
Horse Runners (very light)
Night Hunters (light)
Round Shield Swordsmen (light)
Spear Brothers (light)
Spear Levy (light)
Spear Wall (light)
Spearwomen (light)
Sword Masters (medium)
Wodanaz Spears (light)
Germanic Youths (very light)
Agrianian Axemen (medium)
Cimmerian Heavy Archers (light)
Levy Thureos Spears (light)
Light Hoplites (light)
Light Peltasts (very light)
Massilian Cavalry (medium)
Militia Hoplites (very heavy)
Periokoi Hoplites (very heavy)
Picked Peltasts (light)
Royal Peltasts (heavy)
Scythian Hoplites (heavy)
Spartan Hoplites (super heavy)
Spartan Pikemen (super heavy)
Spartan Youths (medium)
Lusitani Guerillas (medium)
Lusitani Spearmen (medium)
Painted Warriors (medium)
Scutarii Spearmen (medium)
Scutarii (medium)
Illyrian Thureos Spears (light)
Mercenary Leopard Warriors (light)
Mercenary Kushite Shieldwomen (light)
Mercenary Numidian Noble Cavalry (medium)
Mercenary Parthian Horse Archers (light)
Eagle Cohort (heavy)
First Cohort (heavy)
Gladiatricies (light)
Spear Gladiatricies (light)
Hastati (medium)
Steppe Spearmen (light)
Saka Cataphract Horse Archers (very heavy)
Thracian Peltasts (light)
Recruitment/Custom Battles

Colchian Nobles now recruitable from tier IV barracks
Scythian Hoplites recruitable from tier III barracks
Axe Warriors recruitable from tier III barracks for Massilia
Fix for Cimmeria not being able to recruit Penteres naval units
Fix for Painted Ones and Naked Warriors not being recruitable from tier III proving grounds
Fix for Raiding Horsemen not being recruitable from tier IV horse recruitment buildings
Rhodos can now recruit Rhodian Slingers in the campaign
Removed Scorpion units from custom battles, Tylis given correct Dacian Cheiroballista
Swapped Germanic ships in Massilia custom battle roster for correct Greek ships
Swapped some Peltast ships to correct Milita Hoplite ones for Athens and *Syracuse in custom battles, also made them recruitable in campaign
Added in Bactrian Hillmen ship to Baktria for custom battles
Seleucid Eastern Spearmen added to Seleucid custom battle roster
Added missing ships to tier III and IV military ports for Armenia
Fix for Axemen for Colchis not being recruitable from tier III barracks
Thracian Peltasts changed to be recruitable from all Artisan buildings
Corrected naval units available for Parthia in custom battles
Changed Thracian Warriors to be available from tier II bronze buildings and up
Greek Slingers removed from Seleucid roster leaving them with Eastern Slingers
Raiding Hemolia added to Colchis custom battle roster Eastern Spearmen *Firepot Dieres removed from Colchis roster as they have Peltast Fireport Dieres as well
Added in Polybolos for Egypt in custom battles
Fix for some factions in custom battle not being able to use Cheiroballista or Polybolos in siege defences
Garrisons

Fix for Odrysian Kingdom, Nervii, Arevaci, Tylis, Galatia, Suebi and Ardiaei losing garrison units when upgrading to tier III horse recruitment building
Fix for Nervii having no garrisons for tier III and IV bronze buildings
Fix for missing naval garrison units for Cimmeria
Fix for missing garrison units from tier III and IV light barracks for Cimmeria
Removed Thorax Hoplites from garrisons to fix issue where Athens and Sparta were gaining an extra unit in their garrisons
Fix for Tylis losing garrison units when upgrading from tier II to tier III Bronzeworker
Added Spartan Pikemen as an elite unit for Spartan garrisons
Added Tribal Garrison unit to Odrysian Kingdom garrisons
Fix for Getae garrisons decreasing in size when certain unit upgrades were researched
Added Sword Followers to Boii garrisons from tier III and IV bronze buildings
Fix for Colchis early barracks garrisons being stronger than other factions
Celtic Slingers replace Celtic Bowmen in garrisons
Added Kartli Axemen Tetreres to tier III and IV military port garrisons
Egyptian Slinger Trieres added to tier IV harbour garrison for Egypt
Greek Milita Hoplite Dieres added to tier II harbour garrisons for Athens, Macedon, Syracuse
Replaced Thracian Warriors with Thracian Peltasts in some garrisons
Persian Cavalry swapped for Eastern Horse Archers for some Armenian garrisons to prevent unit doubling
Armoured Horse Archers swapped for Parthian Horse Archers for some garrisons to prevent unit doubling
Fix for garrisons of tier III/IV infantry barracks for Armenia and Parthia being reversed
Median Cavalry removed from Seleucid infantry building garrisons
Persian Cavalry removed from infantry building garrisons
Swapped Iberian Skirmishers for Iberian Slingers in city/town garrisons
Added missing Steppe Axes Dieres, Tetreres and Hexeres to garrisons
Added Lusitani Noble Raider to level IV military port garrisons
Eastern Archers added to Media Atropatene roster to fix garrison issues
Added Dacian Spears to Odrysian Kingdom unit roster
Corrected Baktria multiculturalism bonus to be 8 rather than 4.
UI

Added a new theme selection option to the title screen.
Campaign

Reduced zone-of-control size for forces and cities from 5 to 3.5
Adjusted ruling political party influence boost granted by higher level Imperium to confer more of an effect; the text for these bonuses have been changed as well
All resource building chains now give a global bonus to all regions:
Amber: trade tariffs (faction)
Dyes: happiness (all provinces)
Grain: food (all regions)
Leather: manufacturing (all regions)
Iron: shield/armour/weapons upgrades (all provinces)
Horses: horse upgrades (all provinces)
Lead: sanitation (all provinces)
Marble: now provides a happiness bonus in all provinces
Timber: ship hull upgrades (all sea regions)
Silk: commerce (all regions)
Wine: happiness (all provinces)
Glass: research (faction)
Olives: agriculture (all regions)
Gold: mining (all provinces)
Cultural and Faction Trait updates

GRAND CAMPAIGN

Rome

Cultural Traits:
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
House of Julia
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Romanisation: +4 to cultural conversion
House of Junia
Agrarian Wisdom: +30% wealth from agricultural buildings
Founding Fathers: Public order bonus (maximum of +4) from presence of Latin culture
House of Cornelia
Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
All Will Serve: -50% upkeep cost for all auxiliary units
Carthage

Cultural Traits
Mercenary Armies: -25% mercenary upkeep costs
Phoenician Trade Heritage: +15% wealth from all commerce buildings
Barcid Dynasty
Pioneers: +15% movement range for all armies and fleets
Loyal Troops: +15% morale for all mercenary units
Hannonid Dynasty
Statesmen: Major diplomatic bonus with all factions
Administrators: +5% tax rate
Magonid Dynasty
Iron Fists: -50% resistance to foreign occupation
Phoenician Prowess: +3 experience ranks for ship recruits
Balkan Tribes

Cultural Traits
Mercenary Armies: +50% mercenary upkeep costs
Promise of Loot: -50% mercenary recruitment costs
Odrysian Kingdom
Looters: +100% income from sacking and raiding
Deadly Aim: +2 experience ranks for missile recruits
Getae
Fierce Independence: +20% melee attack in own or allied territory
Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
Ardiaei
Pirates: +250% income from raiding
Expert Seafarers: +2 recruitment slots in all ports
Tylis
Plunderers: +150% income from sacking
Live by the Sword: +2 experience ranks for infantry recruits
Gallic Tribes

Cultural Traits
Gallic Horsemanship: +20% melee attack for all cavalry
Warrior Society: +2 public order for every war
Boii
Migratory Urges: -75% to building conversion costs
Conquerors: +15% morale for all units during battles in foreign territory
Arverni
Gallic Craftsmanship: +20% wealth from all industrial buildings
Tribal Hegemonists: Moderate diplomatic bonus with all Barbarian tribes
Nervii
Ambushers: +50% chance of successfully launching an ambush
National Courage: +20% melee attack in own or allied territory
Galatia
Plunderers: +100% income from raiding and sacking
Gallo-Graeci: Moderate diplomatic bonus with all Hellenic factions
Successor Kingdoms

Cultural Traits
Successor Conflicts: Major diplomatic penalty with all Hellenic factions
Alexander's Legacy: -50% resistance to foreign occupation
Seleucid
Satrapies: Increased number of levy units available from satrapies
Royal Estates: +20% wealth from agricultural buildings
Egypt
Ptolemaic Enlightenment: +20% research rate
Nile Valley: +1 food in all regions
Macedon
Thessalian Pride: +20% charge bonus for all cavalry units
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Baktria
Silk Road: +20% wealth from all commerce buildings
Multiculturalism: -100% public order penalties due to presence of foreign cultures
Greek States

Cultural Traits
Independence: +20% melee defence during battles in own or allied territory
Classical Heritage: +4 to cultural conversion
Massilia
Great Traders: +20% wealth from all commerce buildings
Local Dominance: Minor diplomatic bonus with all factions
Sparta
Helot Repression: -50% slave unhappiness
Spartiate Warriors: +3 experience ranks for Spartan infantry recruits
Athens
Cultural Centre: +20% wealth from culture
Naval Prowess: +3 experience ranks for Athenian ship recruits
Epirus
Village Confederation: +20% wealth from minor settlements
Guardians of Dodona: Public order bonus (maximum of +4) from presence of Hellenic culture
Syracuse
Archimede's Eureka: +20% research rate
Flowering Culture: +20% wealth from culture
Iberian Tribes

Cultural Traits
Scouts: Increased chance for all characters to discover hidden agents and armies
Warrior People: +4 public order from presence of an army in a province
Lusitani
Ambushers: +50% chance of successfully launching an ambush
Mighty Warriors: +2 experience for all infantry recruits
Arevaci
Horsemanship: -20% recruitment cost for all cavalry units
One People: Major diplomatic bonus with all Iberian factions
Nomadic Tribes

Cultural Traits
Horde: +3 recruitment slots in home province
Marauders: +50% income from raiding and sacking
Roxolani
Peregrine Conquerors: +20% melee attack during battles in foreign territory
Migrant Traders: +15% wealth from all commerce buildings
Massagetae
Pastoral Lifestyle: +40% wealth from livestock buildings
Tribal Ferocity: +15% morale in own or allied territory
Royal Scythia
Archery Masters: +25% ammunition for all units
Scythian Craftsmanship: +15% wealth from all industrial buildings
Eastern Empires

Cultural Traits
Great Marksmen: +25% ammunition for all units
Secret Police: Increased security against agents in all provinces
Parthia
Cavalry Masters: -25% recruitment cost for all cavalry units
Multiculturalism: -25% public order due to presence of foreign cultures
Armenia
Proud People: +20% morale for all units during battles in own territory
Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
Pontus
Shrewd Operators: -50% all agent action costs
Philhellenes: Moderate diplomatic bonus with all Hellenic factions
Black Sea Colonies

Cultural Traits
Rulers of Foreign Lands: -50% public order penalties due to presence of foreign cultures
Greek Hearts: +15% morale when fighting in own or allied territory
Pergamon
Great Builders: -25% building construction costs
Town Growth: +4 growth in all regions
Cimmeria
Bosporian Fertile Lands: +25% wealth from agricultural buildings
Nomadic Archers: +25% ammunition for all units
Colchis
Trade Crossroads: +15% wealth from all trade agreements
Golden Legacy: +2 Hellenic cultural influence in all provinces
Brittanic Tribes

Cultural Traits
Heroic Culture: +20% charge bonus in battles when attacking
Warrior Society: +2 public order for every war
Iceni
Pastoral Ways: +20% wealth from all agricultural buildings
Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
Germanic Tribes

Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Suebi
Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
Marauders: +100% income from raiding and sacking

IMPERATOR AUGUSTUS CAMPAIGN

Romans

Cultural Traits
Legions: +2 recruitment slots in all provinces
One Ruler: All Roman factions share a major diplomatic penalty with all other Roman factions
Lepidus' Rome
Agrarian Wisdom: +30% wealth from agricultural buildings
Administrators: +5% tax rate
Octavian's Rome
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Romanisation: +4 to cultural conversion
Antony's Rome
Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
All Will Serve: -50% upkeep cost for all auxiliary units
Pompey's Rome
Expert Seafarers: +2 recruitment slots in all ports
Pioneers: +15% movement range for all armies and fleets
Eastern Empires

Cultural Traits
Great Marksmen: +25% ammunition for all units
Secret Police: Increased security against agents in all provinces
Parthia
Cavalry Masters: -25% recruitment cost for all cavalry units
Multiculturalism: -25% public order due to presence of foreign cultures
Armenia
Proud People: +20% morale for all units during battles in own territory
Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
Balkan Tribes

Cultural Traits
Mercenary Armies: +50% mercenary upkeep costs
Promise of Loot: -50% mercenary recruitment costs
Dacia
Fierce Independence: +20% melee attack in own or allied territory
Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
Successor Kingdoms

Cultural Traits
Greek Hearts: +15% morale when fighting in own or allied territory
Alexander's Legacy: -50% resistance to foreign occupation
Egypt
Ptolemaic Enlightenment: +20% research rate
Nile Valley: +1 food in all regions
Brittanic Tribes

Cultural Traits
Heroic Culture: +20% charge bonus in battles when attacking
Warrior Society: +2 public order for every war
Iceni
Pastoral Ways: +20% wealth from all agricultural buildings
Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
Germanic Tribes

Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Marcomanni
Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
Marauders: +100% income from raiding and sacking

CAESAR IN GAUL CAMPAIGN

Roman

Cultural Traits
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
Rome
Paragons of Civilisation: +15% morale during battles in neutral or enemy territory
Romanisation: +2 to cultural conversion
Gallic Tribes

Cultural Traits
Gallic Horsemanship: +15% melee attack for all cavalry
Warrior Society: +2 public order for every war
Arverni
Gallic Hegemonists: Major diplomatic bonus with all Celtic tribes
Champions of Gaul: +15% melee attack during battles in own or allied territory
Nervii
Ambushers: +50% chance of successfully launching an ambush
Bravest of the Belgae: +15% morale during battles in own or allied territory
Germanic Tribes

Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Suebi
Invaders from Germania: +20% melee attack during battles in neutral or enemy territory
Marauders: +100% income from raiding and sacking

HANNIBAL AT THE GATES CAMPAIGN

Carthaginians

Cultural Traits
Mercenary Armies: -25% mercenary upkeep costs
Trade Heritage: +15% wealth from all commerce buildings
Carthage
Strategic Effort: +15% movement range for all armies and fleets
The Great Enemy: Major diplomatic penalty with all Latin factions
Romans

Cultural Traits
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
Rome
Carthago Delenda Est: Major diplomatic penalty with all Punic factions
Agrarian Wisdom: +30% wealth from agricultural buildings
Greek States

Cultural Traits
Independence: +20% melee defence during battles in own or allied territory
Classical Heritage: +4 to cultural conversion
Syracuse
Archimede's Eureka: +20% research rate
Flowering Culture: +20% wealth from culture
Iberian Tribes

Cultural Traits
Scouts: Increased chance for all characters to discover hidden agents and armies
Warrior People: +4 public order from presence of an army in a province
Lusitani
Ambushers: +50% chance of successfully launching an ambush
Mighty Warriors: +2 experience for all infantry recruits

Arevaci
Horsemanship: -20% recruitment cost for all cavalry units
One People: Major diplomatic bonus with all Iberian factions

WRATH OF SPARTA

Greek States

Cultural Traits
Slaves: -85% reduction in unrest caused by slaves but also income generated by them
Slaves: 50% reduction in slave population decline
Athenai
Wooden Wall: +2 recruitment slots in all ports
Dreams of Empire: -10 happiness in all regions
Sparta
Helots: +100% wealth from slaves
Spartiate: +3 experience ranks for all Spartan units
Boiotian League
Rising Military: +15% morale for all units
Rival of Athens: Moderate diplomatic penalty with all Ionian factions
Korinthos
Love of Aphrodite: +4 growth in all regions
Maritime Heritage: +15% ship battle speed

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