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[新闻] NBA2K16 开发者博客谈游戏进步

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发表于 2015-9-3 14:22 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 史提芬楊 于 2015-9-14 22:07 编辑

NBA2K16 开发者博客谈游戏进步chef2K          发布于2015年9月3日 14:20        

NBA 2K16 Developer Blog on Gameplay ImprovementsNBA 2K16 开发者博客谈游戏进步




Following on from “The Living World” trailer, developer Mike Wang has posted an in-depth blog over on Operation Sports, discussing the improvements that have been made to gameplay in NBA 2K16.
随着预告片“真实世界”的推出,开发者麦克-王在OS平台发表了名为"深入博文"的文章,对2K16游戏性能的改进进行了讨论。
  As with the previous developer blog on MyGM, MyLEAGUE, and My LEAGUE Online, it’s a lengthy read and difficult to summarise in just a few points or paragraphs. However, here are some of the key points:
跟“开发者博客”之前发表的关于MG、ML和ML在线的内容一样,这篇日志冗长难以总结归纳,因为观点内容和图片都不怎么多,以下是一些主要内容:
  • The motion system has been revamped for better and more fluid player movement. Players no longer get stuck in animations.
  • 重新改造了运动系统,球员移动更加灵活。球员卡动作的情况将减少。
  • Players also have much more awareness of their position on the floor, and the action that’s taking place. Mike puts it simply: they’re playing basketball.
  • 场上球员的位置感更强,做出的相应动作也更合理。麦克简而言之就是:更接近于真实的篮球。
  • Game rhythm, badges, and logic have all been enhanced and re-worked in NBA 2K16, for a more dynamic experience that the user (and CPU) will need to adjust to.
  • 游戏节奏、徽章和逻辑都进行了重写加以提高。游戏增加更多的动态体验,玩家(CPU)将需要适应。
  • Physics have been improved, from player collisions to the ball bouncing off the rim, and even net movements. Foot planting was also re-written from the ground up.
  • 从球员与从篮框上掉落篮球的碰撞,甚至到篮网的运动,游戏的物理性都得到了加强。脚部动作(?)代码完全推倒重写。
  • The post game has been rebuilt. Users now enter the post up stance with L2/LT, a change that has been made for quicker access, and hundreds of new animations have been added.
  • 重建了内线游戏部分。玩家现在通过按L2/LT可以从站立进入背打状态,键位更改令操作更迅捷,还加入了几百种新的游戏动作。
  • There are three passing buttons in NBA 2K16: A/Circle for best pass, B/Circle for a bounce pass (tap), flashy pass (double tap), or dribble hand-off (hold), and Y/Triangle for lob/overheard passes (tap), alley-oops (double tap), and lead passes (hold, then release as your teammate cuts to the basket).
  • 2K16中有三种传球方式: A/圈 是最好的传球; B/圈 为击地传球(单击),花式传球(双击),运球后手递手传球?(按住); Y/三角为吊球/过顶传球(单击);空接(双击);领传(先按住,等队友空切到篮下后松开)。
  • More responsive movement on defense.
  • 防守动作更加有应对性。
  • Lots of new animations have been added across the board, including pick-and-roll situations, new jumpshot types, and support for signature size-ups in four directions. Around 9000-10,000 animations have been added in NBA 2K16.
  • 总得来说加入了许多新的游戏动作,包括挡拆、新的跳投动作和在四个方向上支持专属运球动作。大概有九千至一万的动作被加入其中。
  • Pump fake is back, a new Dynamic Defense Assist feature has been added, and the user has more control over blocking shots and boxing out on rebounds.
  • 投篮假动作回归,加入了新的动态防守辅助功能,玩家可以对盖帽和篮板卡位有更多的控制。
  • 2K cam now offers both a swivel and immediate cut option.
  • 2K相机既提供了旋转镜头,也可以即时抢拍。



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