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本帖最后由 ldfxf 于 2015-12-18 14:41 编辑
许多老滚玩家可能都记得Skyrim天际大受欢迎的强化强盗的MOD-OBIS(Organized Bandits in Skyrim,有组织的强盗),现在OBIS的作者Indigoblade在N网的辐射4 MOD讨论区开了一个新帖,讨论和介绍他正在为辐射4开发的一个新MOD——Overhauled Raiders of the Commonwealth (简称ORC) 。
正如你们想到的,这次他还是重操旧业,强化辐射4里的强盗——掠夺者。
Indigoblade,自封:强盗之王
原始地址:http://forums.nexusmods.com/inde ... -discussion-thread/
接下来让我们看看目前这个MOD的概要和进展情况。
帖子原文:
This the ORC Discussion Thread! Please read the parts you care about and give me some feedback or your ideas to make it better
这是一篇关于ORC的讨论帖。请阅读你关心的部分并给我一些建议和点子让它变的更好。
Once again, Bethesda blessed us with such a wide variety of ways to play our characters in many different situations. Unfortunately this still was not translated to basic NPC enemies TO AN EXTENT. Gunners, the Forged, Coursers, Triggermen and the ghoul raiders are very nicely varied NPC enemies, but more can be done for Raiders. This is where I come in. As with OBIS for Skyrim, I shall reshape the Raiders into the hardened badasses that I can finally satisfy my bloodlust upon.
再一次,B社带给了我们一个有非常多样玩法的游戏。不幸的是这个多样化在NPC敌人上体现的还不够。虽然枪手,打铁帮,和成 人追猎者,黑帮和狂僵尸袭击者都是多样化的NPC敌人,但是掠夺者做的就一般了。这就是我发帖的原因,作为天际OBIS的作者,我应该把这些掠夺者塑造得更邪恶,满足我自己嗜血的欲望。
My take on Raiders:
Great low level enemies. Easy to kill, but players will get killed by stray shots or grenades. Has lots of variety of looks, weapons, and chems to use. Comes in groups of 3 - 15, the variance of numbers are very surprising considering Fallout 3 Raiders came at at the most 6. Raiders drop off around level 30 at ALL difficulties, since the spawning of Raider Veterans (the strongest variants I have seen) are far and few in between. Around level 30, players have built their characters with some kind of damage supplement (weapon mods, damage mods, ect.), which allows them to one shot the first 2 tiers of Raiders without any issues. Lower level Raiders spawn WAY too much, even the Super Mutants are better at showing off variety than the Raiders.
我策划的掠夺者:
强大的低等级敌人。他们很容易被杀死,但是玩家也很可能被他们的人海射击或手雷反杀。他们有大量的外观变化,武器,以及化学药剂。3到15人成群活动,数量的变化非常难以预料,一般在辐射3中他们基本都是6个人。掠夺者在所有难度的30级前后出现,少有几个掠夺者精英(我见过的最强的掠夺者)会夹杂其中。大概30级时玩家已经把某些伤害技能基本完善了(武器改装,伤害提升,等等),这就能让他们没有难度的搞定头两批掠夺者。可是低级一些的掠夺者出现的过多了,就连超级变种人的变化也比掠夺者更多。
Summary of the mod's goals:
- Strict "classes" for Raiders, each with it's own tier list. I have 23 classes total that I want to make, more if I get any more good ideas
- Add in 3 more tiers to the original 7 tiers that I have seen for a total of 10 tiers. This is to add a greater variance and difficulty to the raiders, as well as adding in fun new names to keep things
fresh at all times.
- More variety of gear, add in other armor pieces that Raiders don't normally wear such as synth armor pieces or DC armors to add further variety and give the Raiders an even better scavenger look when mixed
together.
- Create a level list for Raiders, it seems that some areas have raiders set for lower levels than others. For the sake of replayability, I want to at least allow these areas to spawn higher level Raiders
when appropriate.
- Add in more faces for Raider pool including Ghoul faces
- Create bosses for the boss level list
这个MOD的目标的概述:
-细化掠夺者的“类别”,每一个类型都有自己的装备表。我已经有23个类别计划实施,如果我有更多好点子我会再继续添加。
-加入3个更多的等级到原始的7个等级上,总共10个。这会让掠夺者的难度变化非常丰富,包括给他们各种有趣的新名字来让他们一直保持新鲜感。
-装备多样化,添加普通掠夺者不太会使用的其他种类的装甲,比如和成 人装甲或者钻石城守卫装甲,来丰富种类,并且让掠夺者看上去更有拾荒者的感觉。
-为掠夺者制作一个升级表单(level list),因为某些地区的掠夺者感觉要比其他敌人弱。为了更好的可玩性,我至少要让这些地区适当刷新更高级别的掠夺者。
Raider Classes:
Including the original Raider Tier list, I will adding in 22 new types for a total of 23 into the Wasteland. Unlike OBIS that had many different gangs workng together with different specialties, this mod will instead have Raiders that are specialized in something to contribute to the groups that they are in, they are not parts of different groups.
Raider types and tier lists are listed in this spoiler if you are interested:
Spoiler
掠夺者类别:
包括原始的掠夺者种类,我会在匪徒上加入22个新类型,总共23种掠夺者。有别于OBIS的帮派概念,这个MOD会让掠夺者使用某些对他们团队更有用的专长,他们的能力会把他们区分开来。
Unfortunately, like some of the Raider Quack tiers, I am reaching for names :sad: if you have better ones that can work for them or others just tell me and I'll see if I like it.
Also if you have any other ideas for Raider TYPES, please tell me and I'll see if they work. I do not need Raider gang names or stories. This mod will focus on Raider TYPES.
不幸的是,诸如某类虚张声势的掠夺者 ,我在为他们叫啥名字头疼,如果你有更好的名字可以告诉我,我会考虑看看。
同时如果你有其他关于掠夺者类型的点子,请告诉我我会看看是否可行。我不需要掠夺者帮派名或者背景故事。这个MOD会集中于构建掠夺者的类型。
Levels:
I will be removing the level 1 Raiders from the game. It is stupid to think that the Raiders have been living this long in the wasteland without any fighting skills or experience. The two ways I can fix up Raider levels is with fixed levels or my take on "scaled" levels. The fixed levels will be in increments of repeating 6s and 7s, as they seem to be a good place to have the next tier without being too little or too much. This is more inline with the rest of Fallout 4 so it would be a much easier thing to balance and implement.
Similar to OBIS, "scaled" will only make them a little more powerful as the player levels up. There will be a strict different in power between the tier 1 and tier 2 for "scaled" but at least if the lower tiers show up on the higher levels, they will be weak but not too weak. This version will probably be harder to fix up since the game is not built to handle scaled enemy spawns.
Making both will take too long and harder to maintain, so only one will be made.
Current levels for both are listed here in this spoiler for reference.
Spoiler
级别:
我会从游戏里移除1级的掠夺者。这么弱的掠夺者居然也能活在废土上,这实在是个很蠢的设定。我准备用修正等级或者同比强化两种方法来纠正这个设定。
一种方法是修正等级会调整他们的人数为6到7级,这个等级和其他级别的掠夺者相比也不会太低或者太高。这和辐射4其他敌人的默认等级设置更接近,所以是一个比较简单的平衡和强化方法。
另一种是同比加强,类似OBIS,“同比加强”将只让他们比玩家的等级略微高一点。同时也会让比较低的群组出现在高级的时候,他们不会弱的太离谱。这个版本可能会比较难做,因为游戏并没有同比加强的敌人刷新设置。
如果两种同时使用可能实施难度较高,所以最后只会采用一种方式。
以上两种修改的具体内容如下:
Gear:
I love the current Raider look and variety. Plenty of armors, weapons, accessories, and chems make them unpredictable. I just want to give it a little boost. I would like to add in several armors like the Diamond City Guard and Synth armor pieces to give the Raiders a more scavenged look. You may complain that it would be strange to find Raiders wearing pieces Synth gear, but I am sure that if a Raider survived an Institue attack like your character did, the Raider would use their gear as well! I also see that some clothing/armor pieces are used less than others so I'd probably fix up a few things about the generation as well. If anyone finds any armor pieces that will fit a scavenged look for Raiders just let me know 
装备:
我很爱目前掠夺者的外观和变化。大量的护甲,武器,饰品,以及化学用品让他们深不可测。我只是想稍微再强化一下。我会加入许多护甲,比如钻市城保安以及和成 人护甲,让掠夺者更有拾荒感。你可能会抱怨掠夺者居然穿和成 人护甲,不过我很确定掠夺者如果像你一样受到过学院的攻击,他们也一样会扒学院的装备穿!我还发现有些衣服/护甲掠夺者用的不多,所以我可能会让他们尽可能穿的多样化点。如果有人发现任何护甲适合拾荒造型的掠夺者就请告诉我
Level list:
It breaks my heart to do this, but I need to remake the Raider level list :sad: As much as I enjoy the fixed leveling of the Raiders, I can't stand going to Corvega Assembly Plant and mass murdering level 1 Raiders with no challenge. Probably sets the level based on a hard number depending on the area. I'll need to figure out what to do with that. Of course if people still want the normal progression of Raiders I am happy to comply with that if it turns out to be easy enough to interchange.
升级表单(Level list):
做这个很伤我的心,但我需要重新制作掠夺者的level list:虽然我喜欢固定等级的掠夺者,但我也不忍心去大肆屠杀可伟佳包装厂那些弱弱的1级掠夺者。可能我会根据地区不同让他们的数量增加。我会想出对策的。当然如果有人依然想要正常的掠夺者我很高兴做个可选的内容因为这很容易调整。
Raider Faces plus Ghoul Raiders:
This would not be any mod of mine if it did not add in more variety! I will be adding in a ton more faces to the small pool of faces designated for Raiders. I will also be adding Ghouls into the mix as it is approiate to do so.
掠夺者队伍中加入僵尸:
如果不能加入更多的变化那就不是我的MOD了!我会往掠夺者少的可怜的脸型设置中加入一大堆新面孔。我还会加入僵尸。
Bosses:
Turns out there is a list for bosses, I want to make a set of bosses for this new list since currently it just has a higher tier of regular raiders. Main concern is that people might see the same boss twice, but I make a ton of different bosses I can minimize that. Probably start with bosses based on the enemy types first then start getting creative with them. Probably have to get user support on this! If you guys Have ideas for random bosses ideas just grab me and I'll make it 
老板(Boss):
带名字的老板们会更多。主要问题是可能玩家会发现重名的老板。不过我会尽量多加入不同名字的老板来掩饰这个问题。可能会根据敌人的类型在他们的名字前面加一些绰号让他们更有特点些。这部分或许会需要大家的协助!如果你们对随机出现的老板有任何点子请告诉我 
Update 1:
Looking at the encounter zone section using FO4Edit, I have found my hard level theory was correct. I am now in a process of creating a mod that sets these encounter levels to follow the player level more closely
Update 2:
Added in Explosive specialist raiders to the list, renamed a few tier names so there are not repeat names for other tiers of the Raiders and other creatures
Update 3:
Changed a few names up to prevent confusion. Added a new Stealthboy focused Raider and removed it from the Scamp list.
Update 4:
Added in 6 more Raider type ideas, boss names, expands on mod's ideals, spelling edits, and reorganization of names
Update 5:
Added in a new poison type enemy idea, makes that damage type more relevant, expanded on random bosses section
更新1:
正在使用FO4Edit检查所有区域(encounter zone)。我已经确认我的难度等级理论是正确的。我现在正在制作一个可以设置这些遭遇区域等级的MOD,以便于和玩家的等级更接近。
更新2:
加入了一些爆炸专家掠夺者到列表里,改了一些名字,以便于他们和其他掠夺者及生物不重名。
更新3:
修改了许多名字来避免混淆。加入了一个专门使用隐形小子的掠夺者并且在无赖列表里移除了它。
更新4:
加入6种新的掠夺者,带名字的老板,扩展了MOD的理念,拼写修改,以及名字的重组。
更新5:
添加了一个新的用毒的敌人类型,让伤害类型更多样化了,扩展了随机老板部分
全文完
目前本MOD还在制作中,如果你有好的点子欢迎去原帖和作者Indigoblade交流。
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