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[求助] 战斗部署完之后就停止工作

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发表于 2016-1-9 21:20 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Log: Log file open, 01/09/16 21:13:31
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Epic Data => Engine Version: 12161 | Changelist: 2028530 | Epic Internal: 0
Init: Heroes 7 Data => Build v1.4.1 [Full] [Steam] | Changelist: 33114 | Compiled (64-bit): Nov  4 2015 15:54:46
Init: Command line:
Init: Base directory: F:\Hero\Binaries\Win64\
[0000.55] Init: Computer: DESKTOP-FESDSO6
[0000.55] Init: User: 35853
[0000.55] Init: CPU Page size=4096, Processors=8
[0000.55] Init: High frequency timer resolution =2.435777 MHz
[0000.55] Init: Memory total: Physical=11.9GB (11GB approx) Pagefile=13.7GB Virtual=131072.0GB
[0000.55] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.55] Init: Object subsystem initialized
[0000.55] Log: UPLAY_Start UPLAY_StartFlags_None 0 2
[0000.55] Error: Error, Failed to initialize SteamAPI_Init()
[0001.17] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 850M     
[0001.17] Log: Adapter has 1995MB of dedicated video memory, 0MB of dedicated system memory, and 6085MB of shared system memory
[0001.19] Log: Found D3D11 adapter 1: Intel(R) HD Graphics 4600
[0001.19] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 6085MB of shared system memory
[0001.19] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0001.19] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 6085MB of shared system memory
[0001.20] Log: Shader platform (RHI): PC-D3D-SM3
[0001.22] Log: PhysX GPU Support: DISABLED
[0005.07] Log: 142024 objects as part of root set at end of initial load.
[0005.07] Log: 0 out of 0 bytes used by permanent object pool.
[0005.07] Log: Initializing Engine...
[0005.08] Log: Wwise(R) SDK Version 2014.1.1 Build 5179. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0006.57] DevNet: USING UPLAY UbiservicesManager:ogin -> Name: NM Mail: cdxrle AccountId: ogozw0-00-4tfoubaac Ticket cdxiktoetcecdxikt
[0006.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0006.60] Warning: Warning, Failed to find object 'Class None.'
[0006.60] DevNet: Browse: H7LogoEntry?Name=Player?Team=255
[0006.61] Log: LoadMap: H7LogoEntry?Name=Player?Team=255
[0006.65] Log: Game class is 'GameInfo'
[0006.66] Log: Primary PhysX scene will be in software.
[0006.66] Log: Creating Primary PhysX Scene.
[0006.66] Log: Bringing World h7logoentry.TheWorld up for play (0) at 2016.01.09-21.13.37
[0006.66] Log: Bringing up level for play took: 0.006256
[0006.66] Log: ########### Finished loading level: 0.055990 seconds
[0006.68] Log: Initializing Engine Completed
[0006.68] Log: >>>>>>>>>>>>>> Initial startup: 6.68s <<<<<<<<<<<<<<<
[0008.64] DevNet: Browse: CouncilHub?Name=Player?Team=255
[0008.64] Log: LoadMap: CouncilHub?Name=Player?Team=255
[0008.64] Log: --- LOADING MOVIE START ---
[0009.16] Log: Game class is 'H7CouncilGameInfo'
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_12.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_0.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_1.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!!   CPU skinned councilhub.TheWorldersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_0 CLS_RoomElements.Meshes.SM_FlagSkeletal 1 0 1 0
[0009.32] Log: Primary PhysX scene will be in software.
[0009.32] Log: Creating Primary PhysX Scene.
[0009.33] Log: *** WARNING - PATHS MAY NOT BE VALID ***
[0009.33] Log: Bringing World councilhub.TheWorld up for play (0) at 2016.01.09-21.13.39
[0009.33] Log: Bringing up level for play took: 0.176317
[0009.33] Error: (Function Engine.GameInfo:ChoosePlayerStart:0102) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[0009.33] DevNet: MP: H7PlayerReplicationInfo_0 PostBeginPlay
[0009.35] DevNet: MP: Created H7MainMenuController H7MainMenuController_0
[0009.35] Log: ########### Finished loading level: 0.702270 seconds
[0009.63] Log: ActivateLevel CouncilHub_Map 1 1 0
[0009.64] DevNet: UbiservicesLoginComplete: TRUE
[0009.64] DevNet: URDVManager:ogin
[0009.65] Log: Flushing async loaders.
[0009.67] Warning: Warning, Failed to load 'DavidNiemiec.SM_RallyFlag'! Referenced by 'CLS_TableElements.A_CouncilFlag:StaticMeshComponent0' ('Engine.StaticMeshComponent:StaticMesh').
[0009.67] Warning: Warning, Failed to load 'DavidNiemiec': Can't find file for package 'DavidNiemiec' while loading NULL
[0009.69] Log: Flushed async loaders.
[0011.96] DevNet: MP:  Main Menu Hud doing nothing special (normal game start)
[0011.99] Log: --- LOADING MOVIE TIME: 3.34 sec ---
[0012.00] DevNet: RendezVous task ERDVTaskType_Login Complete: FALSE
[0012.00] DevNet: Rendez-Vous call result - RendezVous::132
[0015.46] ScriptWarning: ScriptWarning, Accessed None 'mCurrentContext'
        H7MainMenuHud councilhub.TheWorld:PersistentLevel.H7MainMenuHud_0
        Function MMH7Game.H7Hud:PopupWasClosed:0371
[0080.34] ScriptWarning: ScriptWarning, Accessed None 'mCurrentContext'
        H7MainMenuHud councilhub.TheWorld:PersistentLevel.H7MainMenuHud_0
        Function MMH7Game.H7Hud:PopupWasClosed:0371
[0080.36] Log: appRequestExit(0)
[0080.86] DevNet: UOnlineSubsystemUPlay::Exit
[0081.23] Log: Failed to log out from UbiServices.
[0081.36] Exit: Preparing to exit.
[0082.03] Exit: Game engine shut down
[0082.09] Exit: Windows client shut down
[0082.09] Exit: AK Audio shut down.
[0082.13] Exit: Object subsystem successfully closed.
[0082.14] Log: Shutting down FaceFX...
[0082.14] Log: FaceFX shutdown.
[0082.17] Exit: Exiting.
[0082.17] Log: Log file closed, 01/09/16 21:14:52


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