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[脚本功能] 【3DM创意工坊汉化】【武器】武器平衡大修 Weapon Balance Overhaul V 1.4.1

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发表于 2016-1-12 05:43 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 VIP玩家 于 2016-1-12 05:53 编辑

Weapon Balance Overhaul

作者:The Iron Rose

N网原址:http://www.nexusmods.com/fallout4/mods/2463/?



作者介绍太多,请容我不翻译或暂时不翻译,凌晨发帖子不容易。



【分流】




一小部分说明,看的懂得看吧,太多了,能写论文了Assault Rifle:

Default Damage - 30
Modded Damage - 32

Default Magazine - 30/60
Modded Magazine - 30/60

Assault Rifle Mods:
Automatic receivers now have increased ROF and damage.
Improved hipfire accuracy.
Reduced action point cost in VATS for advanced, light frame, and hair trigger receivers.
Removed damage penalty for light frame receiver.
Reduced silencer range penalty.
Slightly reduced recoil.

Combat Rifle
Default Damage Value - 33
Modded Damage Value - 36

Default Magazine - 20/40
Modded Magazine - 14/28

Combat Rifle Mods:
.308 rechamber now has reduced rate of fire, but increased damage to compensate.
.38 rechamber now increases rate of fire.
Automatic receivers now have a very small rate of fire increase, and slightly reduced damage penalty.
Reduced hipfire accuracy.
Increased range penalty for using a silencer.

Rationale: The Assault Rifle and Combat Rifle were in a bit of a weird place by default. While the Assault Rifle boasted a larger maximum magazine size, the Combat Rifle was significantly stronger with mods, and far, far easier to obtain. I decided to play to each weapon's strengths. The high damage and limited magazine size for the Combat Rifle promotes its use as a Battle Rifle, excelling in a midrange semi-automatic role. The Assault Rifle retains its vanilla damage, but now boasts an even larger magazine by default. It performs best as an automatic in the close-mid range arena. The biggest and most serious change is likely the magazine nerf to the Combat Rifle. In sum, neither rifle should be obviously better than the other, and they now serve very distinct roles.





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