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本帖最后由 qq1143394429 于 2016-1-26 09:33 编辑
Snapable Junk Fences
by DarthWayne
1:大小比原版的大百分之五。.
2:直栅栏每一边又两个节点可供吸附,90°转弯的有3个节点可以吸附。(就是说地面不平整你也可以使用)
3:栅栏内侧也有同样数目的节点,可以吸附地板(效果看第三幅图,你可以在地板上放炮塔或布置成走道啥的)
4:岗哨应该也可以吸附(我忘记测试了,不过从第一幅图可以看出来)
5:比较厚的栅栏吸附时会有30°的角度差,就是说会连起来转弯吧。
6:门口只有一个节点。
7:游戏中任何同类型的栅栏都会被替换(敌人的也一样)。
原文: This mod solves the old problem of useless fences with large gaps between them. I made the fences 5% larger and added a bunch of different snap nodes to them. All fences and the large guard tower now have 2 snap nodes for other walls (junk fence or normal walls) on each side in 2 different highs. That way you can compensate small altitude differences of the ground. If you want to make smooth curves you can use the two thicker junk fences for a 30° curve.
The following wall types have additionally snap nodes for floors:
- Straight fences have 4 snap nodes for floors in 2 different highs. While the upper is good for placing turrets on it the lower is perfect for seeking cover behind the wall.
- 90° corners are basically the same as the straight fences. Only difference is, that it has 6 Instead of 4 snap nodes for floor, so your walkway can go around the corner as well.
- Doorways only have the upper snap nodes, because it would not make much sense blocking the door with the lower ones.
This changes will affect all vanilla fences placed anywhere in the game (even those in raider camps). I don't think the 5% will have such a huge effect on them though, so you would probably not notice.
All fences and guard towers that you have already placed in your settlements will automatically being updated.
Enjoy!
繁体汉化:http://pan.baidu.com/s/1ntUcXVr
简体汉化:http://pan.baidu.com/s/1o71QQAu
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