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[原创] A14更新文档个人翻译润色版-前言和总述-已完成

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发表于 2016-3-28 09:08 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 上官云岚 于 2016-3-28 17:47 编辑

说在前面的话:由于本次更新数据量很大,从小版本号就可以看出(b92)至少修改了92版,所以我只能慢慢的翻译,加上制作组各种奇葩的语句……总之有更新我就会在标题上做修改,大家可以养肥了再看。下面是部分原文,待我慢慢更新。


Hey Survivalists,
The Fun Pimps would like to wish you all a Happy Easter and to celebrate we’ve served up a rather massive Alpha 14 update. We know it’s late but in our humble opinion it’s pretty great. For those of you who felt 13 was a grind or that we peaked at 12 we have addressed a lot of issues with balance and grind and fixed hundreds of bugs.
嗨,生存者们,
制作组【7日杀开发团队名称:The Fun Pimps Entertainment,直译为:快乐的皮条客娱乐公司 ⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄ 祝大家复活节快乐,同时庆祝我们已经完成了一个相当庞大的A14更新工作。我们知道这时候发布已经非常晚了,但我们觉得这时间刚刚好。对于那些认为A13是一个纠结的版本或者认为A12才是整个游戏最佳版本的人,我们已经解决了大量的平衡问题并修复了数百个错误。
We thought Alpha 13 was big with over 35 pages of release notes but alpha 14 has over 54 pages of bug fixes and release notes that have gone into this build so expect some great new stuff, a mega shit ton of bug fixes, as well as some nice optimizations.
我们认为A13超过35页的发布说明已经非常庞大了,但是A14已经有超过54页的错误报告和修复记录,所以(让我们)期待一些伟大的新设定和大型的错误修正以及非常棒的优化(吧)。
As always with an update of this size we recommend starting a new game.
与以前一样,这种大规模的更新,我们建议开始一个新的存档。
So without further ado here is the skinny on Alpha 14.
所以废话少说,下面是A14的介绍。
Navezgane World – Navezgane is nearly double the size, has a new sexy height map with higher mountains, deeper water and a new smoothing algorithm that makes the land and water much more natural looking.
固定地图—固定地图规模翻倍,拥有新的更高的山区地图,更深的水和一个新的水流计算方法,这使得地图更加真实。
Added a multitude of new locations to Navezgane including the new largest city Perishton, a bandit like shanty town, hidden snow cabin, Indian ruins, a water works, cell towers, boat docks, banks, islands, handmade caves, car lots, diners, and cemeteries. Nearly 100 new locations to discover. You won’t recognize the world.
在固定地图里增加了众多新地点,包括全新中央城市Perishton、一个盗贼横行的棚户区、隐蔽的雪山小屋、印第安遗迹、一个水厂、通讯信号塔、船坞、银行、岛屿、人工挖掘的洞穴、停车场、餐车和墓地。将近100个新的地点等着被发现,一个你不认识世界。
Added: Navezgane now has over 35 new player spawn points.
增加:固定地图现在拥有超过35个玩家刷新点。
Random Gen World – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!
随机地图—随机地图也得到了改进,拥有更多的地形变化,小型的生物群落,更好更合理的生物群落分配,洞穴系统回归,更好的道路分支和湖泊!
Added: New locations to the random gen mix xml including a bandit like shanty town, a water works, cell towers, banks, islands, car lots, diners, and cemeteries.
增加:新地点加入随机地图XML文件,比如盗贼横行的棚户区、水厂、通讯信号塔、银行、岛屿、停车场、餐车和墓地。
Changed: Returned to old caves, added an extra branch with grotto but made tunnels shorter.
改变:回到过去的洞穴,增加额外的洞穴支路,但是隧道很短。
Changed: World Terrain Generation has been altered, should see more variation.
改变:世界的地形生成已经被改变,会看到更多的变化
Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks.
修复:RWG猎枪救世主地板砖换成沥青/砾石块(RWG,矢量三角基函数/可靠性试验工作组)(Shotgun Messiah,猎枪救世主,瑞典摇滚乐队)【我觉得肯定是我翻译错误!!!!这特么是什么鬼!!!!瑞典洗剪吹组合吗!!!!求科普!!!!】
Fixed: House can be spawned inside another in random gen.
修复:随机地图上房屋叠加问题。
Fixed: Floating buildings in Random Gen Worlds.
修复:随机地图里漂浮的建筑物。
Skills and Perks – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills.
技能和额外能力—我们已经扩大和完善了23个技能系统中大约50个技能和能力,其中有很多技能只有3-5级。这次修改将平衡、调整和改进你获得的技能。游戏初期你可以快速学习技能,下面是一些技能的详细信息。
Added: New Survivor perk that slows your metabolism.
增加:新的幸存者能力可以减慢你的新陈代谢。
Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.
增加:“减慢新陈代谢”将减慢你燃烧卡路里的速度,可以减少跑步时体力下降的速度,让你跑的更远。“骆驼人”减少口渴下降速度,“养生者”影响你的最小和最大健康值。
Added: Per level (other)skill requirements for skills.
增加:升级技能的(其他)要求
Added: New perk Quick Hands. It allows for faster crafting. Has 5 tiers. (Joel)
增加:新能力“巧手”。它可以让你更快的制作。有5级。
Added: New perk “The Fixer”. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. The final tier allows for no degradation.
增加:新能力“维修工”。维修工可以让你更快的维修,减少维修所用材料,减少量与等级相关。最后一级将不会下降物品质量。
Added: New perk “The Samuri” which has five tiers of increased blade damage. Requires blade skills of 1,25,50,75, and 100.
增加:新能力“武士”【这应该是书写错误,武士英文应该是:Samurai,少个a。】具有五级刀刃伤害增加的能力。需要“利刃武器”技能达到1、25、50、75、100。【这就是上面提到的升级技能的(其他)要求。】
Added: New perk “Pummel Pete” which has five tiers of increased blunt damage. Requires blunt skills of 1,25,50,75, and 100.
增加:新能力“暴徒”【Pummel Pete直译:殴打皮特/拳击手彼得】具有五级钝器伤害增加的能力。需要“钝器”技能达到1、25、50、75、100。
Added: New perk “Black Bart” which has five tiers of increased mining tool damage. Requires mining tool skills of 1,25,50,75, and 100.
增加:新能力“黑色巴特”具有五级挖掘工具伤害增加的能力。需要“采矿工具”技能达到1、25、50、75、100。
Added: New perk “Fast Eddie” which has three tiers of loot time reduction. Requires scavenging skills of 1,25 and 50.
增加:新能力“快速艾迪”具有三级搜索速度加快的能力。需要“拾荒者”技能等级达到1、25、50。
Added The decapitator perk which has three tiers and increases a chance to decapitate with bladed weapons.
增加:“刽子手”能力,具有三级增加利刃武器爆头几率的能力。
Added: Concrete Mixing perk that unlocks ability to craft a cement mixer and make concrete related items with construction level 20.
增加:“搅拌混凝土”能力,可以制作一个混凝土搅拌机,制作关于混凝土的相关物品,需要“建筑工具”技能等级达到20级。
Added new perk “The Outlaw” for pistols which has 5 tiers and increases damage by 20,40,60,80 and 100%.
增加:新能力“无法无天”,具有五级手枪伤害增加的能力。需要“手枪”技能等级达到20、40、60、80、100。
Added new perk “Better Lead Than Dead” for rifles which has 5 tiers and increases damage by 20,40,60,80 and 100%.
增加:新能力“引领死亡”,具有五级步枪伤害增加的能力。需要“步枪”技能等级达到20、40、60、80、100。
Added new perk “Boom Stick” for shotguns which has 5 tiers and increases damage by 20,40,60,80 and 100%.
增加:新能力“猛鬼出笼”,具有五级霰弹枪伤害增加的能力。需要“霰弹枪”技能等级达到20、40、60、80、100。
Added: New perk “Splatter Gun” for shotguns which has 3 tiers and increases chance to dismember or decapitate.
增加:新能力“残肢断臂”,具有三级增加霰弹枪肢解或爆头几率的能力。
Added: Added new Dead shot perk for pistols which gives them a chance to decapitate.
增加:增加新的手枪“枪杀”能力,这使手枪有几率爆头。
Added New perk to unlock 9mm round crafting under gunsmithing.
增加:新能力用来解锁9mm相关枪械制作。
Added: Skill list now sorted.
增加:技能列表排序功能
Added: Skill Attributes are now listed.
增加:技能属性现在可以被查看。
Added: Localization for all skill/perk effects.
增加:本地化所有技能/能力效果。
Changed: Skill gain rates and level gain rates.
改变:技能增益率和等级增益率。
Changed: Increased skill level req for quality joe
改变:提高品质鉴定技能等级要求。
Changed: Skill points, you get 5 per level up now. Skills cost 1 point, perks cost 5.
改变:现在你会每级获得5点技能点,技能消耗1点,能力消耗5点。
Fixed: The Camel skill is not functional.
修复:骆驼技能不起作用。
Fixed: Health Nut skill has no effect.
修复:养生者技能不起作用。
Fixed: Repairing Mechanical items does not increase Science skill.
修复:维修机械物品不会增加科研技能等级。
Fixed: Light Armor skill is not functional.
修复:轻型装甲技能不起作用。
Fixed: Athletics is not increased by travelling by foot.
修复:奔跑和行走不增加搏击技能等级。
Fixed: Bug where Athletics skill was being raised by the total amount when rejoining a game.
修复:从新加入游戏时,因为搏击技能导致被踢出的问题。
Fixed: Medicine skill does not increase effectiveness of medicine items.
修复:医学技能不增加药品的效果。
Fixed: Medicine skill cannot be increased by using medicine items.
修复:使用药品不增加医药技能等级的问题。
Fixed: Medicine skill does not grant any bonus.
修复:医药技能没有任何增益效果。
Fixed: Dismemberment chance does not increase on higher levels of Dead Shot perk.
修复:高等级的枪杀技能不增加肢解几率的问题。
Fixed: Inconsistency between description of Knife Guy perk and its Attributes.
修复:武士能力和属性描述不一致。
Fixed: Inconsistency between description of Pummel Pete perk and its Attributes.
修复:暴徒能力和属性描述不一致。

Spawning and Death Systems – We’ve added in a new sexy system for spawn in where the player awakens with blurred vision and wipes their brow before the UI is displayed. We’ve also added a new damage and death system where the screen becomes desaturated upon low health and returns to the vibrant look if you don’t die. If you die you get a cool 3rd person death cam and screen effect and you’ll see zombies feeding on your corpse which add a lot to the game’s immersion.
刷怪和死亡系统—我们增加了一个新的玩家唤醒系统,被唤醒的玩家会视线模糊并肉眼,之后视线逐渐清晰并显示游戏界面。我们还添加了新的受伤和死亡系统,当生命底下时屏幕会扭曲失真,如果你没死,并恢复生命,屏幕回恢复充满活力的外观。当你死亡时,你会发现一个很苦的第三人称死亡画面效果,你会看到僵尸在啃食你得尸体,这会增加你的游戏代入感。

Quests – A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.
任务—已经加入一个基本的生存任务和一个线性的寻宝任务,你可以重复挑战和寻找宝藏,会获得技能点数和其他奖励。挑战和寻宝任务会从搜索中获得。这只是一个开始朋友,我们还会有更伟大的计划。

Characters and Clothing – We’ve added in 16 pre-defined character presets you can choose from that use the old male or female base heads, a new older male head or older female head or a new Asian male or female head. Don’t worry you can still make your own custom one. We’ve also updated and improved a lot of the clothing and clothing fitting and clipping issues. Our Characters have never looked so good.
人物和服装—我们还添加了16个预设人物,你可以选择使用旧的男性或女性基础头部,一个新的老年男性或老年女性头部,一个新的亚洲男性或女性头部。别担心,你仍然可以使用已有的自定义角色。我们还更新和改进了很多的服装和服饰配件以及剪裁问题。我们的角色从来没有现在这么棒!

Added: Preset Aiden, Male, Caucasian, 6ft 1 in, 24 years old, musician, who likes parkour. Signature feature: Red Mohawk.
增加:预设人物Aiden,男性,白人,6英尺1英寸,24岁的音乐家,喜欢跑酷。标志性的特征:红色鸡冠头。
Added: Preset Chang, Male, Asian, 5ft 9 in, 47 years old, Martial Arts Instructor, who likes Gardening. Signature feature: Shaved Head, Grey Goatee.
增加:预设人物Chang,男,亚洲人5英尺9英寸,47岁,武术教练,喜欢园艺。标志性的特征:光头,灰色山羊胡。
Added: Preset Charlotte, Female, Caucasian, 5ft 9 in, 36 years old, Nurse, who likes kickboxing. Signature feature: Piercing Eyes.
增加:预设人物Charlotte,女,白人5英尺9英寸,36岁,护士,谁喜欢跆拳道。标志性的特征:炯炯有神的大眼睛。
Added: Preset Clint, Male, Caucasian, 6ft 2 in, 35 years old, Bull rider, who likes cigars. Signature feature: 5 O’clock Shadow.
增加:预设人物Clint,男,高加索人,6英尺2英寸,35岁,公牛车手,喜欢雪茄。标志性的特征:5点钟的影子。
Added: Preset Emma, Female, Caucasian, 5ft 7 in, 54 years old, Nutritionist, who likes Yoga. Signature feature: Silver Hair.
增加:预设人物Emma,女,高加索人,5英尺7英寸,54岁,营养师,喜欢瑜伽。标志性的特征:银发。
Added: Preset Gabrielle, Female, Black, 5ft 6 in, 31 years old, Police Officer, who likes Martial Arts. Signature feature: Long Dreadlocks.
增加:预设人物Gabrielle,女,黑人5英尺6英寸,31岁,警官,喜欢武术。标志性的特征:长辫子。
Added: Preset Grace, Female, Asian, 5ft 4 in, 26 years old, Jet Mechanic, who likes Cooking. Signature feature: Long Red Hair.
增加:预设人物Grace,女性,亚洲人,5英尺4英寸,26岁,喷气机技师,喜欢烹饪。标志性的特征:红色长发。
Added: Preset Hank, Male, Caucasian, 6ft 2 in, 59 years old, Cattle Rancher, who likes Hunting. Signature feature: Grey Beard.
增加:预设人物Hank,男,高加索人,6英尺2,59岁,牧场主,喜欢打猎。标志性的特征:灰色胡子。
Added: Preset Helen, Female, Caucasian, 5ft 5 in, 22 years old, Park Ranger, who likes Dog Breeding. Signature feature: Platinum Blonde Hair.
增加:预设人物Helen,女,高加索人,5英尺5英寸,22岁,公园护林员,喜欢养狗。标志性的特征:铂金色头发。
Added: Preset Jack, Male, Caucasian, 6ft 0 in, 48 years old, Miner, who likes Fishing. Signature feature: Long Brown Hair and Spaniard Goatee.
增加:预设人物Jack,男,高加索人,6英尺,48岁,矿工,喜欢钓鱼。标志性的特征:棕色长发和西班牙人山羊胡。
Added: Preset Jeff, Male, Indian, 5ft 11 in, 33 years old, Welder, who likes Computers. Signature feature: Shaved Head and Mustache.
增加:预设人物Jeff,男,印度人,5英尺11英寸,33岁,焊工,喜欢计算机。标志性的特征:光头和胡子。
Added: Preset Maria, Female, Hispanic, 5ft 4 in, 38 years old, Army Medic, who likes Hiking. Signature feature: Thick Black Hair.
增加:预设人物Maria,女,西班牙人,5英尺4,38岁,陆军军医,喜欢徒步旅行。标志性的特征:浓密的黑发。
Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. Signature feature: Short Black Hair and Spaniard Goatee.
增加:预设人物Miguel,男,西班牙人,5英尺10英寸,35岁,导购,喜欢维修汽车。标志性的特征:黑色短发和西班牙人山羊胡。
Added: Preset Rayah, Female, Arabic, 5ft 8 in, 32 years old, Electrical Engineer, who likes running Marathons. Signature feature: Long Thick Black Hair.
增加:预设人物Rayah,女,阿拉伯人,5英尺8英寸,32岁,电气工程师,喜欢跑马拉松。标志性的特征:浓密的黑长发。
Added: Preset Vince, Male, Caucasian, 6ft 3 in, 44 years old, Football Coach, who likes Archery. Signature feature: Handlebar Mustache and Shaved Head.
增加:预设人物Vince,男,高加索人,6英尺3英寸,44岁,足球教练,喜欢射箭。标志性的特征:八字胡和光头。
Added: Preset Willie, Male, Black, 6ft 4 in, 42 years old, Corrections Officer, who likes Woodworking. Signature feature: Big Afro.
增加:预设人物Willie,男,黑人,6英尺4英寸,42岁,狱警,喜欢木工。标志性的特征:强壮的黑人。
Added: Archetype framework.
增加:基本模型框架。
Added: New Profile selection preview.
增加:新预设人物选择和预览。
Added New short beard can only be used on the Clint Preset (for now)
增加:新的短胡子,只能在预设人物Clint上使用。(目前)
Added: Male and female Asian faces used only by presets (for now).
增加:亚洲男性和女性脸型只在预设人物上使用。(目前)
Added: Animal hide poncho to game and loot.
增加:兽皮雨披加入游戏和搜索列表。
Added: Male and female army clothes and Kevlar armor.
增加:男性和女性的军队服装和凯夫拉防弹衣。
Added: Optional archetype expressions in archetypes xml files.
增加:表情XML文件中可选的原型表情
Added:  Specular to male base hair. Deleted old duplicate hair textures.
增加:男性基础头发反光效果,删除旧的重复头发文理。
Changed: Female tanktops now cover midriff.
改变:女性背心现在覆盖腹部。(没有露脐装了!)
Changed: Skin tone is now applied to first person hands.
改变:第一人称视角中手部皮肤已经同步人物肤色。(莂叫我黑手!)
Changed: Updated female scrap iron armor to fix clipping.
改变:更新女性废铁装备的剪裁。
Changed: Updated female armor leather rig to fix clipping issues.
改变:更新女性皮甲装备的剪裁。
Changed: Updated female duster, plant fiber clothing and plaid shirt rigs to fix clipping.
改变:更新女性口罩、植物纤维服装和格子衬衫的剪裁。
Changed: Updated female puffer coat to fix clipping.
改变:更新女性长毛外衣的剪裁。
Changed: Updated female iron armor rigs to fix clipping issues.
改变:更新女性铁甲装备的剪裁。
Changed: Updated female army fatigues and military armor to fix clipping issues.
改变:更新女性军队服装和军用装甲的剪裁问题。
Changed: Female characters are now in sports wear not underwear.
改变:现在女性角色不再穿着内衣裤而是穿着运动服。(这一系列改变时因为被妇联投诉了吗 ⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄ )
Changed: Plaid Shirt to “Shirt”. Replaced mesh and textures to a new design that improves performance and doesn’t clip.
改变:格子衬衫改为“衬衫”。更换模型和纹理并从新涉及,提高性能。
Changed: Deleted denim jackets.
改变:删除了牛仔夹克
Changed: Renamed animal hide jacket to animal hide shirt.
改变:更名动物皮夹克为兽皮衬衫。
Changed: Renamed animal hide pants to animal hide leg armor & icons.
改变:更名动物皮裤子为动物皮腿部护甲和图标。
Changed: UMA clothing now has Mask0 – Mask9 that can be used to mask UMA slots.
改变:UMA服装现在有Mask0 – Mask9可以用来屏蔽UMA位置。(UMA,Unidentified Mysterious Animal,未确认生物体,就是以前的人形无敌僵尸。)
Changed: UMA clothing now has Overlay0 – 4 for overlays.
改变:UMA服装现在有Overlay0 – 4叠加。
Changed: UMA ShowHair changed to ShowAltHair.
改变:UMA显示头发改为显示病态头发。
Changed: UMA overlay colors are now r,g,b compatible.
改变:UMA叠加的颜色现在与RGB兼容。
Changed: Deleted old hat prefabs that were pre-UMA.
改变:删除预设UMA的旧帽子。(这是准备出生还者NPC的节奏啊!)
Changed: Tweaked colors of brown and red pants.
改变:调整棕色和红色裤子的颜色。
Changed: Deleted old steel armor assets.
改变:删除旧的钢铁装甲资源。
Fixed: Face, feet and eyes equipment slot items do not take any damage.
修复:脸。脚和眼睛部位不收到损伤。
Fixed: Female cloth chest armor clipping issues.
修复:女性布料胸甲剪裁的问题。
Fixed: Male iron gloves clipping issues.
修复:男性铁手套剪裁问题。
Fixed: Updated dreadlocks hair mesh slot to fix clipping issues.
修复:更新辫子发型模型剪裁问题。
Fixed: Updated goggles and shades to fix clipping issues.
修复:更新护目镜的色调问题。
Fixed: Clipping issues in leather armor feet and afro hat.
修复:皮革装甲的鞋和非洲发型的剪裁问题。
Fixed: UMA Afro hair not adjusting properly with hats.
修复:UMA非洲发型和帽子调整。
Fixed: Character hair not returning correctly after taking off a hat.
修复:脱下帽子后,人物发型不正确的问题。
Fixed: Kevlar Leg Armor not visible on male.
修复:男性凯夫拉护腿不可见。
Fixed: Updated male base face rig to fix bugged eye problem.
修复:更新男性基本脸型眼睛的问题。
Fixed: Tank tops are displayed incorrectly.
修复:背心显示不正确。
Fixed: Animal Hide Pants no longer go poof when equipped while wearing pants.
修复:穿着裤子时,动物皮裤子不再消失。
Fixed: Updated male plant fiber clothing to fix clipping issues.
修复:更新男性植物纤维服装剪裁问题。
Fixed: Updated male cloth armor pieces to fix clipping.
修复:更新男性布甲剪裁问题。
Fixed: Male scrap metal armor clipping issues.
修复:男性废金属装甲剪裁的问题。
Fixed: Male iron armor clipping issues.
修复:男性铁装甲剪裁的问题。
Fixed: Clipping issues with male military armor and clothing.
修复:男性军队装甲和服装的剪裁问题。
Fixed: Updated male denim pants to fix clipping.
修复:更新男性牛仔裤剪裁问题。
Fixed: Male hide poncho clipping issues.
修复:男性皮革雨披剪裁问题。
Fixed male leather armor clipping issues.
修复:男性皮革装甲剪裁问题。
Fixed: Female character caving Issues with clothing.
修复:女性角色服装崩坏的问题。
Fixed: Hide Jacket (Armor) uses armor slot.
修复:皮革外套(铠甲)使用装甲位置。
Fixed: Basic clothes clip through each other and through armors.
修复:基本服装和装甲剪裁问题。
Fixed: Many character/UMA textures were not compressed causing more memory use than needed.
修复:很多字符/UMA问题没有压缩,导致使用更多的内存。
Fixed: Bandana normal map was not assigned.
修复:头巾的法线贴图没有指定。
Fixed: Deleted unused duplicate player body textures.
修复:删除了未使用的重复的玩家身上的纹理。
Fixed: Clipping issues with puffer coat and scaled it down to look natural.
修复:毛大衣剪裁问题,别切缩小了尺寸,使它看起来更自然。
Fixed: Skull caps were too shiny.
修复:骷髅帽太亮。
Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.
修复:在多人游戏中,删除的服装依然会显示在玩家身上,直到玩家走动或跳跃。

Animations – Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes.
动画效果—大量的工作都用来改善我们的动画效果和动画系统,包括一个快速模式,一个新的武器视角辅助系统和许多动画bug修复。
Added: New instant snappy holster
增加:新的即时加载模式。
Added: Zombie dog eat animation.
增加:僵尸狗进食动画。
Added: Zombie door attack states to mechanim.
增加:僵尸攻击大门的机制。
Added: new player ragdolls that take over when a death anim hits geometry.
增加:玩家死亡动画会显示新的玩家模型。
Added: Players one handed items and weapons now only influence the left arm instead of the entire upper body resulting in much smoother walk and run animations when holding one handed items.
增加:玩家单手物品和武器现在只影响单手而不是整个上半身,导致持单手物品时走路和跑步的动画更顺畅
Added: Stamina sound to animation event.
增加:体力声音的动画事件
Added: Animation driven footstep sounds to all the zombies and zombie walks & runs.
增加:所有僵尸的走路和跑步声音都由动画决定。
Changed: First person item animations holster nearly instantly.
改变:第一人称物品动画几乎是立即加载。(新的快速模式)
Changed: Iron sighting animation out is faster.
改变:瞄准动画速度更快。
Changed: Some animation properties of the dog and updated the avatar to fix jaw.
改变:一些狗的动画属性,包括更新狗下颚的动画。
Changed: Hands and holding guns’ field of view is now 45 instead of 60.
改变:手上持有枪支的视野现在时45,不再是60。
Fixed: SMG’s reload hold is not blowing back after each shot.
修复:每次结束瞄准后,冲锋枪从新加载。
Fixed: Equipping 44magnum corrupts 2 handed holding styles.
修复:装备44马格南导致双手持有样式。
Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. Changed logic on reloading so weapon switching wouldn’t get stuck.
修复:改变瞄准中的弓箭后,导致角色手持弓箭方式的改变。改变了重装武器的逻辑,所以切换不会卡住。
Fixed: Corrupted bowstring draw animation. Changed logic to play draw only from bow hold, not the any state.
修复:弓弦动画。
Fixed: Incorrect animation of changing a weapon while zooming.
修复:改变武器瞄准时的不正确动画。
Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Added wrench hold, attack and harvest animations.
修复:观看其他玩家使用近战武器和工具时动画不对称的问题,新增扳手的手持、使用、攻击动画。
Fixed: Updated first person animation on many smaller held items.
修复:更新许多第一人称动画。
Fixed: Incorrect animation of Stone Shovel is displayed after fast swapping with Auger.
修复:快速交换螺旋钻后显示石铲的不正确动画。
Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective.
修复:观看其他玩家使用近战武器和工具时动画不对称的问题。
Fixed: Use action anim times are off.
修复:使用行为动画时间关闭。
Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. I set the reload time to match the reload so users cannot switch weapons during mid reload.
修复:改变瞄准中的弓箭后,导致角色手持弓箭方式的改变。我设置了与装弹时间相匹配的重载动画,使得用户无法在重载期间切换武器。
Fixed: Gaps in random logic for player idle deaths.
修复:逻辑思维空白在玩家空闲状态死亡。
Fixed: Pipe Bomb and Stick of Dynamite are missing explosion animation when detonated in Character’s hand.
修复:在角色手中引爆的炸药缺少爆炸动画。
Fixed: Walking animation of Frozen Lumberjack stutters and loops incorrectly.
修复:冷冻伐木工人的行走动画断断续续和路径不正确。
Fixed: The animation of holding a weapon is corrupted.
修复:手持武器的动画。
Fixed: Player’s hands temporarily reset to old 60 FOV after changing graphic settings.
修复:改变图形设置后,玩家手持视角暂时恢复到以前的60.
Fixed: pistol and magnum fire rate aligned with their animations.
修复:手枪和马格南速射动画与它们的射速一致。
Fixed: Various weapon fire animation issues (shotgun and pistol), and mp5 would get stuck in reload/hold animation once reloaded in third person.
修复:各种武器开火的动画问题(猎枪和手枪),和第三人称MP5卡在装载和保持动画的问题。
Fixed: No walk anim after respawn
修复:复活后没有走路动画。
Fixed: Animation – Character slides while crouching backwards or to the side.
修复:动画—同时蹲下角色向后或向一侧滑动。
Fixed: Incorrect Iron Bed Frame hit animation.
修复:不正确的铁床架动画。
Fixed: Hornet is not displaying its death animation.
修复:大黄蜂不显示它的死亡动画。
Fixed: Adjusted walk backwards and walk strafe animation playback rates to reduce skating.
修复:调整后退和走射的动画播放,以减少人物滑动。
Fixed: Crossbow has loading animation when there are no bolts in inventory and Player tries to change the bolt type.
修复:十字弓在重载动画时,弩箭消失,玩家会改变弩箭类型。
Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset. Hooked up 3 new crawler pain animations that play randomly.
修复:当爬行僵尸被某些武器击中,它会随着动画停止移动。链接3个随机的爬行疼痛动画。
Fixed: Burning animation disappears after zombie/animal death.
修复:燃烧的动画在僵尸/动物死亡后消失。
Fixed: Characters hand is missing during pulling bowstring animation.
修复:拉弓弦的动画中人手消失。
Fixed: There is no animation when character receives a hit by melee or ranged weapon.
修复:人物受到近战或远程武器命中没有动画。
GUI – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now. All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update.
图形用户界面—外观,比例,字体大小和所有游戏UI界面的字体清晰度已与数百个新的本地化的物品、方块、数据和buff一起改善。所有专业技能和搜刮物品现在应该都有说明。所有的物品,buff,技能和配方的描述和数据更直观。在我们的下一次大更新中将寻找其他的语言。

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