Balance and Tuning – We’ve fixed hundreds of xml bugs and completed a major rebalancing of block damage, leveling and XP the game is less of a grind and easier to build again.
Added: New workbench station which allows you to craft extra items.
Added: Many new cool block shapes to build better looking buildings in creative mode.
Added: memcl command that is executed on client side even when connected to a dedi.
Added: Bedrolls can be repaired with 10 plant fibers per section.
Added: Zombie bodies can now be harvested for rotten flesh. Their skeletons can be harvested for bones.
Added: Repair to secure and insecure storage chests.
Added recipes for: barbed Wire, dynamite, asphalt, wedge60TipConcrete, wedge60EndConcrete, quarterBlock, eighthBlock, plateBlock, concreteBarrier, concreteTrim2, concreteBlock, cornerWedgeConcrete, cornerFullWedgeConcrete, pyramidConcrete, tubeHalfConreteNoDistort, poleBlock, concreteInsideCorner, wallSafe, mailBox01, mailBox02, mailBox03, toilet01, toilet02, toilet03, whitePicketFence, wroughtIronFence.
增加合成配方:铁丝网,炸药,沥青,60Ti混凝土楔子,60En混凝土楔子,1/4方块,1/8方块,平板方块,混凝土护栏,2号混凝土装饰,混凝土方块,楔形混凝土边角,完整的楔形混凝土边角,混凝土棱锥,半块混凝土圆管,立杆方块,混凝土内角,壁式保险柜,邮箱01,邮箱02,邮箱03,马桶01,马桶02,马桶03,白色围栏,铁艺围栏。
Added: Gamma Slider to the video options.
Added: Warming buff to stews.
Added: Plant fibers can be planted in dirt and will grow into tall grass.
Added: Full plate block upgrade path.
Added: Harvest to all fridges, and recipe for green old fridge.
Added: Angled support beams can now be repaired and upgraded. Replaced an old one so it will break save games or leave a black block where it was.
Added: Blue spruce seed item that allows you to plant and grow blue spruce trees.
Added: Growable blue spruce trees.
Added: Good Weather grace period on new games for first 24 hrs.
Added: 4 new rusty iron walls.
Added: Rusty green metal texture and new blocks to use it.
Added: New stairs shapes.
Added: New shape, corner round 1 meter with several textured variants of it.
Added: A peaceable, craftable alphabet to the game and to many locations as new signs.
Added: New naming convention to all blocks, models and items so they are easier to find in creative. See XML.txt in your data/config folder for more info. Big thanks to Gazz.
增加:所有方块、模型和物品使用新的命名规则,所以它们更容易在上帝仓库里被找到。可以在游戏目录data/config文件夹中的XML.txt里查看详细信息。非常感谢Gazz。
Added: White shanty metal sheets.
Added: Auto-personal self-light to see very close objects in the dark. (A sort of “touch” sensory).
Added: Recipes for clay shingle roofs.
Added: Sporadic dirt/grass to stone sub biomes.
Added: Curb plains block.
Added: Diagonal (centered and offset) shapes for support poles.
Added new curb shapes, straight and corner for wasteland, forest and plains texture sets.
Added Rusty iron pillar.
Added: Rusty iron diagonal beam and crossbeam.
Added: New sandbag models to the game and to the army camps and police stations.
Added: Grunge to drop ceiling texture.
Added: Barbed wire sheet icon.
Added: Missing specular to some hairs.
Added: New chain link icons.
Added: Radial now displays ammo count for ammo.
Added: New in menu music track to the game.
Added: New ambient Soundscapes from the music track to the game.
Added: New sexy Fun Pimps logo to game intro splash screen. It’s the bomb!
Added: Chainsaw revs for rapid button press.
Added: New plant mesh shape, applied it to goldenrod flower and potato plant crop.
Added: ItemActionUseOther. This allows the same things that ItemActionEat allows but is done to the target entity. General medical items are already set up.
Added: Unique crossbow bolt models per type.
Added: Created custom hatch sounds to address animation audio sync issues.
Changed
改变
Changed: Many world textures have been improved or entirely redone
改变:许多世界纹理得到改善或完全重做。
Changed: Weight of brass to stop scrap brass exploit.
改变:黄铜的重量,以防止利用废铜谋利。
Changed: Scrapping in the forge time to to 1 second, instead of .5, maybe it only showed numbers of 1 or greater.
改变:在熔炉里的分解时间改为1秒,而不再是0.5秒,也许它只表现为1或更大的数字。
Changed: Bedrolls are made from 20 plant fibers.
改变:睡袋改为20个植物纤维制作。
Changed: Increased fuel capacity of minibike.
改变:增加小摩托车的油箱容量。
Changed: Increased size of zombie bounds and offset to reduce clipping of thin blocks.
改变:增加僵尸体型大小以缩小尸骸的计算量。
Changed: Animal gore no longer degrades to dirt but air instead
改变:动物尸体不再变为土块而是空气。(空气墙?)
Changed: Femurs are now harvested from animal gore rather than the animal itself.
改变:骨头现在从动物尸体而不是动物本身获得。(就是让你清理干净案发现场。)
Changed: Animal fat is now harvested from corpses instead of looted.
改变:动物脂肪现在从尸体里获得,不会搜刮到。
Changed: plant02 decoration recipe to use clay instead of clay bowls.
改变:plant02合成物从粘土碗改为粘土。(说的应该是盆栽)
Changed: Deleted clay bowls, assets and recipes from the game.
改变:从游戏删除粘土碗和它的合成公式。
Changed: Increased how fast tools can destroy most blocks. Nerfed the yield of some blocks to compensate for the faster destruction.
改变:增强初期工具的方块破坏能力,同时减少一些方块的收益。
Changed: Rebalanced all tools and weapon stamina use.
改变:重新平衡所有的工具和武器的耐力消耗。
Changed: Increased the durability of all iron tools.
改变:增加所有铁质工具的耐久度。(不是品质)
Changed: reduced cost of steel ingots.
改变:减少钢锭合成材料。
Changed: Improved the plains biome sunset.
改变:改善了平原生态环境。
Changed: Land claims cannot be stacked in inventory.
改变:领地保护范围不能叠加。
Changed: Anti griefing: dropping now whole item stack when pressing Q.
改变:防止恶意破坏:现在按Q丢弃整组物品。
Changed: Tweaked sunset colors and adjusted time so it’s obviously dark when the zombies start running.
改变:调整了夕阳的颜色和日落时间,所以当僵尸开始奔跑时会是黑天。
Changed: Cleaned out old 2 block placed bedrolls adding new multi-block model ones
改变:清除了旧的睡袋模型,采用新的多段式模型。
Changed: Plant fibers now drop two instead of one.
改变:打草给2个植物纤维,不再是1个。
Changed: Improved player eye textures.
改变:改善玩家眼睛的纹理。(看我的万花筒写轮眼!)
Changed: Recipe for all fridges.
改变:所有冰箱的合成方式。
Changed: Moved block id plateOldWood from 1100 to 164 so it can become a master plate block.
改变:移动“旧木板”ID,从1100改为164,所以它成为了主要平板方块。
Changed: All workstations now drop their original recipe when destroyed.
改变:所有的工作台被摧毁时会掉落他们的原始材料。(大概可以回收一半合成材料)
Changed: removed clothing action skill and merged them with light armor action skill group.
改变:删除“布甲”技能,并且合并到“轻甲”技能中。
Changed: Resolution of body textures.
改变:人体纹理的分辨率。
Changed: Added new high res shoulder mesh for nude male players for better lighting and deformation.
改变:增加了新的肩膀,为裸体男性玩家提供更好的采光和形态变化。
Changed: Reduced movement and stamina penalties for cold and hot weather survival.
改变:降低寒冷和炎热天气下的动作体力消耗。
Changed: Church so it fits in all biomes.
改变:教堂,所以它现在适合所有的生态环境
Changed: FOV for running/sprinting.
改变:走路和跑步的视角范围。
Changed: Auger and chainsaw range are defined on their parts.
改变:电钻和电锯的攻击范围由组装的零件决定。
Changed: Auger weapon range equal to mining tools and entity damage minimal.
改变:电钻的攻击范围相当于挖掘工具并拥有极小的实体伤害。
Changed: Chainsaw range equal to melee weapons.
改变:电锯攻击范围相当于近战武器。
Changed: Several buffs reset/extend durations instead of bouncing off an existing buff.
改变:一些buff重置/延长持续时间,而不是从新获得。
Changed: Clothing items have crafting skill assigned so repairs can increase skill.
改变:服装物品已分配制作技能,这样修理他们就可以增加技能经验。
Changed: Helmets like SWAT Helmet have action and crafting skill assigned.
改变:头盔类物品,比如SWAT头盔已分配制作技能。
Changed: Trees drop enough seeds to preserve the species.
改变:树掉落足够多的树种,用来保护物种。
Changed: Added missing attribute ranges to several weapon parts.
改变:增加了几个武器部件缺少的属性范围。
Changed: Shrunk some atlas textures to 32×32 pixels in unity since they don’t seem to be used.
改变:缩减一些32x32像素的纹理图像,因为他们似乎没有被使用。(似乎。。。)
Changed: Resized wrought iron metal and redid the texture.
改变:调整铁艺金属尺寸并且重做纹理。
Changed: Sunrise and sunset times optimized shadow rendering times.
改变:优化了日出和日落的阴影渲染时间。
Changed: Deleted iron wall textures.
改变:删除铁墙的纹理。
Changed: AudioManager now supports playing one audio source for local sounds and a different audio source when played over the network.
改变:在网络播放时,音频管理器支持同时播放本地和不同的音源。
Changed: Concrete and cobblestone no longer downgrade to cracked versions but instead have 4x as many hit points.
改变:混凝土和鹅卵石方块不再拥有破坏阶段,但是提升了4倍耐久度。
Changed: Removed redundant burnt tree04.
改变:删除多余的烧毁的04号树。
Changed: Optimized burnt forest/wasteland trees.
改变:优化烧毁的森林/荒地里的树。
Changed: Reduced tree density in burnt forest.
改变:烧毁的森林里减少树的密度。
Changed: Increased fog density and tweaked colors and sunset timing in burnt forest.
改变:增加烧毁的森林中的雾气浓度,并且调整日落时间和颜色。
Changed: Renamed several blocks with a duplicate extension on the end until we have time to properly search and replace.
改变:更名几个重复扩展的方块,直到我们可以明确的查找和替换。
Changed: Optimized green maple trees.
改变:优化绿色的枫树。
Changed: Removed one tree variant, requires new save game.
改变:删除一颗变异的树,需要从新开档。
Changed: Updated black letter font texture.
改变:更新黑色文字字体纹理。
Changed: Deleted unused old tree materials.
改变:删除未使用的老树资源。
Changed: Optimized red maple tree.
改变:优化红枫树。
Changed: Better horizon rendering.
改变:更自然的地平线。
Changed: Optimized cacti to use one texture set.
改变:优化仙人掌的纹理。
Changed: Better grass animations.
改变:更自然的草丛动画。
Changed: Better flora lighting & better speedTree alpha over distance.
改变:随着距离远近,呈现更自然的植物光线和树的法线。
Changed: Rebalanced block upgrade paths, build/upgrade resources.
改变:平衡方块升级路线,制造/升级资源。
Changed: Optimized plains trees.
改变:优化平原的树。
Changed: Updated mountain pine dead.
改变:更新死亡的山松。
Changed: Tweaked grass brightness in plains to look good with better lighting.
改变:调整了平原地区草丛的亮度。
Changed: Optimized stack panel layout code.
改变:优化的堆叠面板布局代码。
Changed: Removed gore blocks from the game for texture space optimization until they can be done properly.
改变:为了优化纹理空间,从游戏中删除尸块,直到可以制作完美。
Changed: RWG biome sizes made 50% smaller.
改变:缩小50%RWG生态环境尺寸。
Changed: RWG Rules now load with other xmls.
改变:
Changed: Antibiotics no longer increase wellness.
改变:抗生素不增加健康。
Changed: Renamed several blocks with identical textures but differing / wrong names.
改变:重命名具有相同纹理的方块不同/错误的名字。
Changed: Markers are now LIFO sorted by priority – zombies should seek the most recent marker instead of meandering.
改变:目标现在按照LIFO优先级排序,僵尸会寻找最近的目标。(LIFO:后进先出法)
Changed: Horde zombies will break from horde and attack a player if they are seen. Animals are still ignored by zombies in a horde until they arrive.
改变:如果玩家被尸潮中的僵尸发现,它会脱离尸潮去攻击玩家。动物仍然被僵尸无视,直到它们到达目的地。
Changed: Brightened eye sclera.
改变:提亮眼白。
Changed: Some cave lighting tweaks to fit new texturing.
改变:调整一些洞穴光线,以适应新的纹理
Changed: Flagged misc unfinished items (gasmask etc.) to dev-flagged.
改变:已标记的其它未完成的物品(防毒面具等)开发-标记。
Changed: Insecure storage/gun safes are now dev-flagged.
改变:不带锁的箱子和枪柜现在是开发-标记。
Changed: Brightened female hair 01 to match other hairs.
改变:提亮女性头发01以匹配其他毛发。
Changed: Brightened iris to support brighter eye colors.
改变:提亮虹膜以支持高亮颜色的眼睛。
Changed: Nerfed wasteland biome spawning now that we have city spawners working.
改变:削弱了荒地生态环境的刷新,现在我们有城市刷新的工作。
Changed: Localization to load from the Data/Config folder instead of Resources.
改变:本地化数据从Data/Config文件夹加载,而不是Resources文件夹。
Changed: Deleted unused sky/cloud assets.
改变:删除未使用的天空/云资源。
Changed: Darkened male specular textures because they were too shiny.
改变:昏暗的男性高光贴图,因为它们太有光泽了。
Changed: Updated male base rig to fix neck deformation issue.
改变:更新男性模型,修复颈部变形问题。
Changed: Removed duplicate base specular texture used for various clothing items and assigned all items to use one.
改变:去除各种衣服重复的基础反光纹理,所有衣服使用同一个资源。
Changed: Frame blocks no longer block sunlight from the MacroAO lighting values for enclosures.
改变:框架方块不再遮挡阳光。
Changed: Bow has recoil after shooting an arrow.
改变:弓有了后坐力。
Changed: lowered Small Stone hit points for all the people who want to harvest them instead of picking up.
改变:减少小石头的判定点,大家都想采集小石头而不是去捡。
Changed: Crawling Zombies hit (those who got their legs cut off) does not break character’s legs.
改变:爬行僵尸攻击不会导致断腿。
Changed: Updated smoke behavior in flaming arrow particle effect.
改变:更新燃烧箭的冒烟效果。
Changed: Corpse blocks (loot containers) can be harvested for a bone.
改变:尸骸方块可以获得一个骨头。
Changed: Fixed materials on hornet to use unity 5 instead of legacy.
改变:马蜂的修理材料,统一使用5。
Changed: Deleted legacy zombie04 and legacy zombie controller.
改变:删除原有的僵尸04和原有的僵尸控制器。
Changed: Increased block range of stone axe.
改变:增加小石斧攻击方块的距离。
Changed: Pine forests max random temperature modifier to be 10 degrees colder.
改变:松林的最大随机温度修改为10度。
Changed: Navezgane campsites to use the small spawn and spillway lake cabins to use the small sapwn.
改变:固定地图的营地和湖中小屋使用小型生态环境。
Changed: Updated Auger particle effect.
改变:更新螺旋钻粒子效果。
Changed: Car wrecks don’t spawn dogs.
改变:破旧的汽车不刷新狗。
Changed: Spawn triggers have been adjusted. Medium spawn triggers spawn 6 zombies, large spawn 10 and ex large spawn 12.
改变:刷新触发器进行了调整。中等刷新触发器刷新6个僵尸,大型刷新10个,巨大型刷新12个。
Changed: Armor damage reduction uses global average and equipment damage formula adjusted.
改变:护甲伤害吸收采用世界平均值,设备伤害公式调整。
Changed: Rainy weather will occur within first 7 days.
改变:阴雨天气会在第7天发生。
Changed: All basic resources you harvest in bulk (sand, stone, clay…) have the same stack size of 1000.
改变:你可以获取的基本资源(沙子、石头、粘土…)都可以堆叠到1000。
Changed: Player can no longer get stun-locked by zombies.
改变:玩家不再会被僵尸连续眩晕。
Changed: Updated a few more holding items with incorrect rendering.
改变:更新了几个不正确的手持物品渲染效果。
Changed: Fat/biofuel etc. have burn values, cigars are cool now, fridgeBottom is a loot container.
改变:油脂/生物燃料等。具有燃烧时间,雪茄现在非常酷,冰箱底座现在是一个容器。
Changed: Icon buttons scale bigger a small amount when hovered over for better feedback.
改变:一小部分图标按钮增大,可以更好的体验。
Changed: Updated common shaders to equalize lighting between players, terrain, and block shapes.
改变:更新通用着色器用来均衡玩家、地形和方块之间的光线。
Changed: Updated lights in game to match updated environment lighting.
改变:更新了游戏中的灯,以配合更新后的环境照明。
Changed: Updated pathing\collision settings for table shapes.
改变:更新桌子的路径\碰撞设置。
Changed: Wearing a puffer coat or duster will visually hide your arm and chest armor for clipping issues, but you still have them equipped and they give you protection.
改变:穿着羽绒服或风衣或在视觉上隐藏你的手臂和胸部护甲,但它们仍然装备着并提供保护。
Changed: Deleted 4 old unused burnt pine tree texture assets.
改变:删除4个以前未使用过的被烧毁的松树纹理资源。
Changed: Armor skills increase faster now.
改变:护甲技能提高升级速度。
Changed: Brightened wall torches.
改变:增亮墙上的火炬。