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Patch 26
3.250.0
• Added new skybox
• Added new sky textures
• Added new water (ocean simulation will be added later)
• Added auto join slots in session screen
• Added grass draw distance is now controlled through the level_of_detail.set
• Added support for image resize on loading to surface
• Added resupply non ammo items to tanks depending on .def file
• Added better support for multiple machine guns for vehicles
• Added sky color, intencity and azimuth environment paramters; removed outdated paramters
• Added support for PNG textures
• Added sky texture quality application
• Added DoF now also blurs the scene, when entering pause menu in-game
• Added "level down" button to land polygon tool
• Added a reflection factor for water planes
• Added {autopause} flag for particle view
• Added a button to the editor to reset all unit inventories
• Added minimap creation code
• Added MP text behind MP settings in session screen, like for CP
• Added additional checks to FindDialogs
• Added assertion if steam initialization failed
• Added extra checks in steam cloud
• Added if someone quotes your name in chat, play UI sound
• Added utility method to detect Steam Offline mode
• Added new sun/moon
• Added new light scattering effect
• Added new dirt lense effect
• Added support for further shader cache automatic rebuid possibility
• Added Alt + V cycle through 'showVolumes' and 'showVolumesNames'
• Added 3ds max plug-ins: 2016 version
• Added 3 sound parameters to the weather environment
• Added icon indicators for mods / desync in session list
• Added account for real reflection flag on water meshes in visible scene when checking the need to build the reflection
• Added steam api logging tools
• Added X and XX models preloading for single-player mode
• Added video options related to lens effects
• Added you can now choose a texture directly for the lens dirt
• Added more aggressive reducing of video settings
• Added new alliances multiplayer settings (players can have multiple factions per team now)
• Added Alpha to Coverage render feature (only for high end systems)
• Added smoke shell 3d model
• Added new FX for soldiers about to bleed out
• Added minimum performance required to join custom games (host setting)
• Added custom memory allocator and memory profiler
• Added new MSS SDK
• Added highlight of game icon if user joins the game
• Added slider for camera rotation speed to game options
• Added show team total score on in-game "tab" info menu
• Added random spawn points to multiplayer gamemodes
• Added support for interaction script
• Added carrying of dead units
• Added host option, no noobs, noobs only
• Added minimum performance setting to session create screen
• Changed the traceFreq from a [0;1] float value to an integer value
• Changed auto-cannons to use health damage modifier to balance them
• Changed unit level restriction to be disabled by standard
• Changed draw minimap unit path as line
• Changed water video options and the underlying data types: Water Shader
• Changed human reload animation speed to fit reload time
• Increased view range of scout vehicles (bikes, jeeps)
• Increased mine set-up speed
• Increased mgun skill of tankmen and vehicle supporters
• Reduced range of KV-2 from 160m to 150m
• Reduced price of SU-122 from 800 MP to 750 MP
• Reworked LOD settings
• Reworked environments
• Reworked SSAO to achieve shorter render times and reducing sampling artifacts
• Removed microphone icon for AI players
• Removed XP on kill message
• Fixed change rnd seed after session restart
• Fixed unnesessary memory copying and tag creation
• Fixed disable unit commands during scenarios
• Fixed view distance after changing settings
• Fixed render text with opacity
• Fixed AT rocket launcher far shooting exploit
• Fixed crash on aimer update after skeleton change
• Fixed crash on occlusion detector release
• Fixed crash when WM_SIZE received before options initialized
• Fixed ingame talk dialogs are now either half the screen width or 800 pixels
• Fixed crash on attempting to load invalid save
• Fixed crash in escenepayer after game closed
• Fixed crash on session update
• Fixed enemies' impregnability shield flashing when fog of war is off
• Fixed crash on inventory search
• Fixed AI is ignoring custom unit settings in multiplayer
• Fixed don't resupply items/ammo that do not exist
• Fixed texmods on damage
• Fixed editor environment sounds now obey master volume
• Fixed scenario cameria is not time synced in cooperative
• Fixed crash when trying to assign player to brainless entity (added warning)
• Fixed a crash with budget calls
• Fixed forced decal cast on scene load
• Fixed player counter not updated in Lan after adding/removing bots
• Fixed update player count on batch bot actions
• Fixed swap chain creation failure under NVIDIA Nsight monitor
• Fixed show tracers if fog of war is disabled
• Fixed crash in multiplayer cooperative
• Fixed in-game voice chat
• Fixed long game load time time on win10
• Fixed fog of war blinking because of duplicating renderIds
• Fixed that single clicking on cyrillic names in chat creates strange results
• Fixed use "armor" coefficient from difficulty.set in armor durability math
• Fixed crash in editor after changing graphics options
• Fixed reload animation and reload sound now have the same duration
• Fixed preload issue. now only present armies will be included to preload list
• Fixed personage aquiry with editor veterancy setting
• Fixed xp gain shown on early exit in game satistics dialog
• Fixed save\create new gameprogress file
• Fixed crash in event console
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