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[资料] 【转载】群星1.2.0 更新翻译

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发表于 2016-6-24 18:35 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 贝.尔格里尔斯 于 2016-6-24 18:40 编辑

转自百度贴吧stellaris吧 原址: http://tieba.baidu.com/p/4625616121

The beta version of the 1.2.0 (Asimov) update is now available on Steam.
1.2.0阿西莫夫升级beta版现在可以通过steam获取了

Right-click on Stellaris and choose "Properties"
右键stellaris选择内容
Click on "Betas" tab
点击BETA版按钮
Select "1.2.0_beta" (if you can't see it, restart Steam)
选择1.2.0beta,如果看不见,重启steam
Download update
下载更新
Version should be 1.2.0
更新到1.2.0


####################### VERSION 1.2.0 ########################
1.2.0版本
##############################################################


# Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes
特别感谢Magne "Meneth" Skjæran对地图编辑模式的帮助


###################
# Features
特性
###################


# Important
重要
* Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
增加“建立包围网”外交行动,允许建立正对另一个帝国的防御性联盟
* Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
互不侵犯条约,移民权,支持独立,保证独立现在是外交行动而非贸易条约
* Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
移除大使馆,以信任加以替代。信任随着建立积极性的政治关系(如互不侵犯条约,建立联盟)时间加长而提升关系,最多可以提升100
* Federations now vote on wars and new members.
联邦现在就战争和加入新成员进行投票
* Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
联邦成员现在将自己20%的海军上限移交给联邦,这一部分构成联邦海军上限
* Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
联邦海军现在不再需要任何维持费用,但是不能超过联邦海军上限
* You can now kick alliance and federation members with a majority vote action.
现在只要你获得多数支持,将可以剔除联盟和联邦成员
* Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
提出对对方有利的贸易条约(比如送礼)将增加他们对你的关系,最高100
* You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
你可以现在选择战争哲学政策,这一政策将决定你在战争中能提出何种战争目标
* Removed War Economy policy
移除战时经济政策
* Colonzing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
殖民星球和建立前线基地现在将花费影响,其数值基于与你最近的星系距离
* Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
边界现在默认开放,但可以通过外交行动关闭。对宿敌默认关闭边界,堕落帝国永远不会开放边界
* Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
快乐现在对生产提供线性修正,50%以上正面,50%以下负面
* All Ship Weapons have had their range doubled
所有武器攻击距离加倍
* Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
增加了外交,关系,AI态度地图编辑模式。地图编辑模式高度可定制化,非常容易通过MOD扩展,但是会影响校验值


# General
通用
* Ship Designs with excess power gain a small bonus to damage, speed and evasion
现在船只设计中如果能量过量,会对伤害速度和闪避有小幅度加成
* Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
Grand Admiral成就现在要求100k的舰队力量总和,而非造成100K伤害
(楼主吐槽下这东西,Grand Admiral是楼主唯一没有完成的成就,尽管描述是“战争中造成100K伤害”,其实判定是对 单一 舰队造成100K结构伤害,如果一场战斗迎战多只舰队每次计数器都会重置……也就是对方至少要有一支45K的单独舰队让你全歼,注意像20K*3是不符合条件的,玩过游戏的都知道这条件有多么坑。P射在16号已经发布了一个小补丁对这个成就描述进行了修正,但游戏中其实还没有改过来。)
* Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
联盟和联邦现在可以投票剔除成员,通过需要(50%+1)的选票,比如4国联盟需要3票
* Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
战斗计算机运行模式得到修正,进攻计算机现在叫做蜂群计算机,防御计算机现在叫轰炸计算机。
* Added Visitor Center building and associated technology that is available to Xenophile empires
对亲外帝国,增加了可选的游客中心特有建筑和相关科技。
* Added Symbol of Unity building and associated technology that is available to Spiritualist empires
对唯心帝国,增加了可选的团结之征特有建筑和相关科技
* Fleet merging has been improved and should prioritize certain fleets better
舰队合并的机制得到了修正,现在会优先合并特定舰队
* Spaceports can now be dismantled
太空港现在可以被拆除
* Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
优美风景星球修正现在不再影响宜居性,但是会增加星球25%的移民吸引力
* Taking a Tributary now makes you guarantee their independence for 10 years without cost
接受上贡现在使你在10年内默认保证上贡国的独立
* Migration Time was changed into Migration Speed
移民时间修正为移民速度
* Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
基本道德分歧度与星球首府建筑相互作用的机制得到了修正,现在不再能通过使初级行星首府没人工作从而避免其带来的道德分歧度减成
* Added Regulated Slavery policy option
新增调控奴隶政策选项
* Civilian Ship designs are updated with shields and armor technologies
民事船只现在可以升级护盾和护甲科技
* Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
前线基地现在会自动摧毁如果星系中对后一个星球通过战争更换了归属权
* Strike Craft attack and movement pattern was charged to be more swarm-like
舰载机的攻击和移动模式现在更加集群化
* Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
舰载机数量从4增加到8,伤害相应减弱
* Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
星际雄心科技现在不再提供你所接触帝国的调查数据


# New - Wargoals
新-战争目标
* Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20% of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
接受上贡:你现在可以通过战争接受上贡。上贡是一种附属关系,附属将自己20%的能源和矿物交给宗主,但是不会卷入宗主的战争,同时自己可以宣布战争或是殖民星球
* Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
放弃星球:如果你的政策允许净化,现在你可以强迫敌人放弃星球,逐步杀死该星球上的所有人口……
* Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
羞辱:你可以羞辱敌方帝国,让他们接受一个负面减成,同时自己获得大量影响
* Open Borders: Forces the other Empire to open their borders to you for 10 years
开放边境,强迫对方10年内向你开放边境
* Stop Atrocity: Forces the other Empire to ban slavery and purging
停止暴行:强迫对方废除奴隶和净化


# New - Space Nomads
新——星际游牧民
* Nomads have been completely reworked and expanded for the mid-game
游牧民被完全重做,现在在游戏中期他们会有更多表现
* This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
这一非玩家派系从星系的一头旅行到另一头,与各帝国接触并触发事件


# New - Diplomatic Incidents* Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
新-外交事件 特定的行为和环境会在游戏中期出发多帝国之间的外交事件。

# New - Slave Factions
新,奴隶派系
* Removed the old Slave faction
移除了旧的奴隶派系
* Added the Docile Slaves faction made up of relatively content slaves
增加了由相对满足生活奴隶组成的温顺奴隶派系
* Docile Slaves faction has fairly mild Support Effects
温顺奴隶派系对支持的影响较为温和
* Docile Slaves faction demands Regulated Slavery policy
温顺奴隶派系要求调控奴隶政策
* Added the Malcontent Slaves faction made up of unhappy slaves
增加了由不快乐奴隶组成的反抗奴隶派系
* Malcontent Slaves faction has fairly harsh Support Effects, indluding empire-wide rebellion
反抗奴隶派系对支持的影响较为恶劣,包括全国范围的叛乱
* Malcontent Slaves faction demands freedom for all slaves
反抗奴隶派系要求所有奴隶获得自由
* Added Emancipation faction for non-slave Pops
增加了由非奴隶人口组成的废奴派系
* Emancipation faction strengthens the Malcontent Slaves
废奴派系会加强反抗奴隶派系
* Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
人口的道德特性会决定他们被奴隶时加入何种派系,以及他们对这种派系会依附多长时间
* Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
被奴隶的人口会在这两种派系中摇摆,不满的奴隶会逐渐倾向于反抗奴隶派系


###################
# Balance
平衡
###################


# General
通用
* Base Happiness reduced from 60% to 50%
基础快乐由60%修正为50%
* Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
距离你的物种宜居星球种类距离为2的星球种类宜居性由20%提升到40%
* Reduced chance of post-combat Admiral events firing by a factor of 5
战后触发提拔将军事件的几率减少了5
* Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
已经有3个或者更多特性的领导人不再能通过升级获得新特性
* Newly spawned pops are now more likely to take their ethics from pops of the same species
新生成的人口现在将更倾向于从自己的同种族获得自己的道德特性
* The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
从The Ransomeers事件获得的The Ruler Savior修正持续时间从100年减少为5年
* The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
从Void Unclouded事件中获取的The Grand Design修正不再是永久有效,现在在20年内提高10%快乐
* Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
宣传广播现在所有人都可以使用了,先前狂热集体主义不能使用这一法令
* Mineral Deficit effect increased from -33% to -50% and now also affects research speed
矿物亏空现在造成的影响由-33%增加到50%,同时也会影响研究速度
* Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
能源亏空现在造成的影响由-33%提升到50%,同时使机器人人口产出减少50%
* Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
Comet Sighted事件对快乐的影响由 +15%/-15% 减少到 +10%/-10%


* Migration Treaties no longer affect Pop Happiness
移民条约不在影响人口快乐


# Ethics
道德
* In general, fanatic versions are now 3 times as stronger than non-fanatic ethics
总体上,所有狂热道德特性现在都比普通版本强力3倍


Fanatic Individualist
* Energy Credits output reduced from +20% to +15%
狂热个人主义
能源产出加成由 +20%减少到 +15%


Individualist
* Energy Credits output reduced from +10% to +5%
* Slavery Tolerance reduced from -50% to -33%
个人主义
能源产出加成由 +10%减少到 +55%
奴隶容忍度减成由 -50% 减少到 -33%


Fanatic Collectivist
* Food requirement increased from -10% to -15%
狂热集体主义
对食物的消耗由 -10% 加成到 -15%


Collectivist
* Slavery Tolerance reduced from +50% to +33%
集体主义
奴隶容忍度加成由 +50% 减少到 +33%


Fanatic Xenophobe
* Xenophobia reduced from 20% to 15%
* Rival Influence Gain increased from +50% to +75%
狂热仇外主义
仇外影响由 20% 减少到 15%

Xenophobe
* Xenophobia reduced from 10% to 5%
* Alien Slavery Tolerance reduced from +50% to +33%
仇外主义
仇外影响由 10% 减少到 5%
外星种族奴隶容忍度由 +50% 减少到 +33%


Fanatic Xenophile
* Xenophobia reduced from -20% to -15%
* Alliance Influence cost effect removed
* Max Embassies effect removed
* (NEW) Diplomatic Influence Cost reduced by 75%
* (NEW) Rival Influence gain is reduced by 75%
狂热亲外主义
仇外影响由-20% 减少到 -15%
结盟影响花费修正被移除
移除对最大大使馆的修正
(新)外交影响花费减少75%
(新)宿敌获得影响减少75%


Xenophile
* Xenophobia reduced from -10% to -5%
* Alliance Influence cost effect removed
* Max Embassies effect removed
* (NEW) Diplomatic Influence Cost reduced by 25%
* (NEW) Rival Influence gain is reduced by 25%
狂热亲外主义
仇外影响由-10% 减少到 -5%
结盟影响花费修正被移除
移除对最大大使馆的修正
(新)外交影响花费减少25%
(新)宿敌获得影响减少25%


Fanatic Militarist
* Army Damage effect removed
* (NEW) Max Rivalries increased by 3
* (NEW) Ship Damage increased by 10%
* (NEW) Trust growth reduced by 60%
极端军国主义
军队伤害修正被移除
(新)最大宿敌数量增加3
(新)舰队伤害增加10%
(新)信任增长速度减少60%


Militarist
* War Happiness increased from +5% to +10%
* Army Damage effect removed
* (NEW) Max Rivalries increased by 1
* (NEW) Ship Damage increased by 3%
* (NEW) Trust growth reduced by 20%
狂热军国主义
战时快乐增高由 +5% 增加到 +10%
军队伤害修正被移除
(新)最大宿敌数量增加1
(新)舰队伤害增加3%
(新)信任增长速度减少20%


Fanatic Pacifist
* Growth Requirement effect removed
* Army Damage effect removed
* War Happiness reduced from -20% to -15%
* (NEW) Peace Happiness increased by +15%
* (NEW) Max Rivalries reduced by 3 (cannot have rivals)
* (NEW) Trust growth increased by 75%
狂热和平主义
人口增长修正被移除
军队伤害修正被移除
战时快乐减少由 -20% 减少到 -15%
(新)和平时期快乐增加为 +15%
(新)最大宿敌数量减少3(不能设置宿敌)
(新)信任增长速率增加75%


Pacifist
* Growth Requirement effect removed
* Army Damage effect removed
* War Happiness reduced from -10% to -5%
* (NEW) Peace Happiness increased by +5%
* (NEW) Max Rivalries reduced by 1
* (NEW) Trust growth increased by 25%
狂热和平主义
人口增长被移除
军队伤害修正被移除
战时快乐减少由 -10% 减少到 -5%
(新)和平时期快乐增加为 +5%
(新)最大宿敌数量减少1(不能设置宿敌)
(新)信任增长速率增加25%


Fanatic Spiritualist
* Happiness effect removed
* (NEW) Ethics Divergence reduced by -30%
* (NEW) Growth Requirement reduced by -15%
狂热唯心主义
快乐加成被移除
(新)道德分歧度减少 30%
(新)人口增长要求减少 15%


Spiritualist
* Happiness effect removed
* (NEW) Ethics Divergence reduced by -10%
* (NEW) Growth Requirement reduced by -5%
狂热唯心主义
快乐加成被移除
(新)道德分歧度减少 10%
(新)人口增长要求减少 5%


Fanatic Materialist
* Physics, Society and Engineering output increased from +10% to +15%
狂热唯物主义
所有研究产出加成由+10% 增加到 +15%


# Modifiers
修正
* Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
年轻的精英修正对领导人寿命加成由+25年 修正为 +10年
* Youthful People modifier effect on Happiness reduced from +5% to +3%
年轻的人民修正对快乐加成由 +5% 减少到 +3%
* Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
优美风景星球修正对快乐加成由 +15% 减少到 +5%


# Components
武器
* Increased the engagement range of strike craft from 80 to 120
舰载机交战距离由 80 加成到 120
* Strike Craft rebuild speed improved from 1 per month to 4 per month
舰载机重新修建速率由 1/月 增加到 4/月
* All Laser Weapons have had their armor penetration reduced from 50% to 33%
所有激光武器穿甲由 50% 减少到 33%
* Plasma Weapons have had their armor penetration reduced from 100% to 75%
等离子体武器穿甲由 100% 减少到 75%
* Most Projectile Weapons now deal +15% damage vs. Shields
大多数动能武器现在都对护盾造成额外的15%伤害


Small Red Laser
* Accuracy increased from 82% to 90%
小型红色激光
命中率由82%增加到90%


Medium Red Laser
* Accuracy increased from 80% to 85%
中型红色激光
命中率由80%增加到85%


Large Red Laser
* Max damage increased from 41 to 43
* Accuracy increased from 75% to 80%
大型红色激光
最大伤害由41提高到43
精确度由75%提高到80%


Small Blue Laser
* Max damage reduced from 12 to 11
* Accuracy increased from 82% to 90%
小型蓝色激光
最大伤害由12减少到11
精确度由82%提高到90%




Medium Blue Laser
* Accuracy increased from 80% to 85%
中型蓝色激光
精确度由80%提高到85%




Large Blue Laser
* Max damage increased from 47 to 48
* Accuracy increased from 75% to 80%
大型蓝色激光
最大伤害由47提高到48
精确度由75%提高到80%


Small UV Laser
* Max damage reduced from 13 to 12
* Accuracy increased from 82% to 90%
小型UV激光
最大伤害由13减少到12
精确度由82%提高到90%


Medium UV Laser
* Max damage reduced from 27 to 26
* Accuracy increased from 80% to 85%
中型UV激光
最大伤害由27减少到26
精确度由80%提高到85%


Large UV Laser
* Max damage increased from 57 to 56
* Accuracy increased from 75% to 80%
大型UV激光
最大伤害由57减少到56
准确度由75%提高到80%


Small XRAY Laser
* Max damage reduced from 15 to 13
* Accuracy increased from 82% to 90%
小型X射线激光
最大伤害由15减少到13
准确度由82%提高到90%




Medium XRAY Laser
* Max damage reduced from 31 to 30
* Accuracy increased from 80% to 85%
中型X射线激光
最大伤害由31减少到30
准确度由80提高到85%


Large XRAY Laser
* Max damage increased from 66 to 63
* Accuracy increased from 75% to 80%
大型X射线激光
最大伤害由66减少到63
准确度由75%增加到80%


Small Gamma Laser
* Max damage reduced from 16 to 14
* Accuracy increased from 82% to 90%
小型Gamma激光
最大伤害由16减少到14
准确度有82%提高到90%


Medium Gamma Laser
* Max damage reduced from 36 to 33
* Accuracy increased from 80% to 85%
中型Gamma激光
最大伤害由36减少到33
准确度由80%增加到85%


Large Gamma Laser
* Max damage increased from 76 to 71
* Accuracy increased from 75% to 80%
大型Gamma激光
最大伤害由76减少到71
准确度由75%提高到80%


Particle Lance
* Armor penetration reduced from 100% to 75%
Tachyon Lance
* Armor penetration reduced from 100% to 75%
两种长矛
穿甲率由100%减少到75%


Large Fusion Missiles
* Max damage increased from 55 to 57
大型聚变导弹
最大伤害由55提高到57


Medium Antimatter Missiles
* Max damage increased from 33 to 34
中型暗物质导弹
最高伤害由33提高到34


Large Antimatter Missiles
* Max damage increased from 62 to 65
大型暗物质导弹
最大伤害由62提高到65


Medium Quantum Missiles
* Max damage increased from 37 to 39
中型量子导弹
最大伤害由37提高到39


Large Quantum Missiles
* Max damage increased from 68 to 72
大型量子导弹
最大伤害由68提高到72


Medium Marauder Missiles
* Min damage increased from 24 to 25
中型掠夺者导弹
最小伤害由24减少到25


Large Marauder Missiles
* Damage increased from [48 to 80] to [50 to 83]
大型掠夺者导弹
伤害由 48到80 增加到 20到83


Sentinel Point-Defense
* Accuracy reduced from 40% to 20%
* Range increased from 8 to 10
哨兵点防御
准确度由40%减少到20%
射程由8增加到10


Barrier Point-Defense
* Accuracy reduced from 40% to 30%
* Range increased from 8 to 10
屏障点防御
准确度有40%减少到30%
射程8增加到10


Guardian Point-Defense
* Range increased from 8 to 10
守护者点防御
射程8增加到10


# Resources
资源
* Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
几种战略资源的生成率加倍(不包括发电矿,基本上都是提供加成的空间站所需矿物)


# End Game Crisis
* End-Game Crises fleets are now significantly tougher
* End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
* Extradimensional Invaders will now reinforce more aggressively
* Extradimensional Invader Portal has had its base Hull Points tripled
后期危机
所有后期危机的舰队大大增强
后期危机发生的时间后延,虫群入侵和亚空间恶魔出现的最早时间比1.1延后至少50年
亚空间恶魔现在的增援将会更有侵略性
亚空间恶魔传送门现在有三倍于原先的结构点




# Governments
* Democratic governments have had their election terms increased to 10 years
政府
所有民主政府选举期增长到10年


Military Republic
* Ship Upkeep effect removed
* War Happiness effect removed
* Army Upkeep increased from -10% to -20%
* (NEW) Army Damage increased by 10%
* (NEW) Military Station build cost reduced by 15%
* (NEW) Military Station damage increased by 10%
军事共和
船只维持费用修正移除
战时快乐修正移除
军队维持费用减少由 -10% 增加到 -20%
(新)军队伤害+10%
(新)军用空间站修建费用-15%
(新)军用空间站伤害+10%


Martial Demarchy
* Ship Upkeep effect removed
* War Happiness effect removed
* Army Upkeep increased from -20% to -40%
* (NEW) Army Damage increased by 20%
* (NEW) Military Station build cost reduced by 30%
* (NEW) Military Station damage increased by 20%
军事民主
船只维持费用修正移除
战时快乐修正移除
军队维持费用减少由 -20% 增加到 -40%
(新)军队伤害+20%
(新)军用空间站修建费用-30%
(新)军用空间站伤害+20%


Military Junta
* Ship build cost effect removed
* (NEW) Ship Upkeep reduced by 5%
* (NEW) Admiral starting level increased by 1
军政府
船只修建费用修正移除
(新)船只维持费用-5%
(新)海军上将 起始等级加1


Ordered Stratocracy
* Ship build cost effect removed
* (NEW) Ship Upkeep reduced by 10%
* (NEW) Admiral starting level increased by 2
有序军阀
船只修建费用修正移除
(新)船只维持费用-10%
(新)海军上将 起始等级加2


Military Dictatorship
* Ship Upkeep effet removed
* Naval Capacity effect reduced from +20% to +10%
* (NEW) Ship build cost reduced by 10%
* (NEW) Rivalry Influence Gain increased by 25%
军事独裁
船只维持费用修正移除
海军上限加成由20%减少到10%
(新)船只修建费用减少10%
(新)宿敌影响获得+25%


Martial Empire
* Ship Upkeep effet removed
* Naval Capacity effect reduced from +40% to +20%
* (NEW) Ship build cost reduced by 20%
* (NEW) Rivalry Influence Gain increased by 50%
军事帝国
船只维持费用修正移除
海军上限加成由40%减少到20%
(新)船只修建费用减少20%
(新)宿敌影响获得+50%


Theocratic Republic
* Ethics Divergence effect removed
* Core Systems effect removed
* (NEW) Happiness increased by 5%
* (NEW) Food Requirement reduced by 10%
神权共和
道德分歧度修正移除
核心星系修正移除
(新)快乐+5%
(新)食物消耗减少10%


Transcendent Republic
* Ethics Divergence effect removed
* Core Systems effect removed
* (NEW) Happiness increased by 10%
* (NEW) Food Requirement reduced by 20%
超凡共和
神权共和
道德分歧度修正移除
核心星系修正移除
(新)快乐+10%
(新)食物消耗减少20%


Theocratic Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 20 years
* (NEW) Resettlement Cost reduced by 15%
神权寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+20年
(新)重新安置费用减少15%


Transcendent Oligarchy
* Ethics Divergence effect removed
* Leader Influence cost effect removed
* (NEW) Leader Lifespan increased by 40 years
* (NEW) Resettlement Cost reduced by 30%
超凡寡合
道德分歧度修正移除
雇佣领导人影响花费修正移除
(新)领导人寿命+40年
(新)重新安置费用减少30%


Divine Mandate
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 15%
* (NEW) Edict duration increased by 15%
* (NEW) Ethics Divergence reduced by 10%
神圣王朝
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-15%
(新)法令生效时间+15%
(新)道德分歧度-10%


Transcendent Empire
* Slavery Tolerance effect removed
* Resettlement Cost effect removed
* (NEW) Edict Influence cost reduced by 30%
* (NEW) Edict duration increased by 30%
* (NEW) Ethics Divergence reduced by 20%
超凡帝国
奴隶容忍度修正移除
重新安置修正移除
(新)法令影响花费-30%
(新)法令生效时间+30%
(新)道德分歧度-20%


Direct Democracy
* Core Systems effect removed
* (NEW) Happiness increased by 5%
* (NEW) Leader Experience Gain increased by 15%
直接民主
核心星区修正移除
(新)快乐+5%
(新)领导人经验获得+15%


Subconscious Consensus
* Core Systems effect removed
* (NEW) Happiness increased by 10%
* (NEW) Leader Experience Gain increased by 30%
潜意识共识
核心星区修正移除
(新)快乐+10%
(新)领导人经验获得+30%


Despotic Hegemony
* Survey Speed effect removed
* (NEW) Research Station cost reduced by 25%
霸权专制
研究速度修正移除
(新)研究空间站花费减少25%


Neural Network Administration
* Survey Speed effect removed
* (NEW) Research Station cost reduced by 50%
神经元网络管理
研究速度修正移除
(新)研究空间站花费减少50%




Moral Democracy
* Happiness effect removed
* (NEW) Leader Pool increased by 1
* (NEW) Empire Leader Cap increased by 1
* (NEW) Core Systems increased by 2
道德民主
快乐修正移除
(新)领导人候选池+1
(新)帝国领导人上限+1
(新)核心星系+2


Irenic Democracy
* Happiness effect removed
* (NEW) Leader Pool increased by 2
* (NEW) Empire Leader Cap increased by 2
* (NEW) Core Systems increased by 4
和平民主
快乐修正移除
(新)领导人候选池+2
(新)帝国领导人上限+2
(新)核心星系+4


Peaceful Beaurocracy
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 5
和平官僚
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+5


Irenic Protectorate
* Leader Pool effect removed
* Leader Influence Cost effect removed
* Empire Leader Cap effect removed
* (NEW) Core Systems increased by 10
和平摄政
领导人候选池修正移除
雇佣领导人话费修正移除
帝国领导人上限移除
(新)核心星系+10


Enlightened Monarchy
* Edict duration reduced from +25% to +15%
* Edict cost reduced from -25% to -15%
* Core Systems increased from +1 to +2
开明君主
法令持续时间由 +25% 减少到 +15%
法令花费减少由 -25% 减少到 -15%
核心星区由 +1 增加到 +2


Irenic Monarchy
* Edict duration reduced from +50% to +30%
* Edict cost reduced from -50% to -30%
* Core Systems increased from +2 to +4
和平君主
法令持续时间由 +50% 减少到 +30%
法令花费减少由 -50% 减少到 -30%
核心星区由 +2 增加到 +4


Indirect Democracy
* Leader Influence cost reduced from -10% to -15%
间接民主
领导人雇佣花费影响由 -10%提高到 -15%


Democratic Utopia
* Leader Influence cost reduced from -10% to -30%
民乌托邦主
领导人雇佣花费影响由 -10%提高到 -30%


Plutocratic Oligarchy
* (NEW) Mining Station build cost reduced by 25%
财阀寡头
(新)资源空间站修建花费-25%


Mega Corporation
* (NEW) Mining Station build cost reduced by 50%
超级企业
(新)资源空间站修建花费-50%


Despotic Empire
* Slavery Tolerance effect removed
* (NEW) Building construction cost reduced by 15%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-15%


Star Empire
* Slavery Tolerance effect removed
* (NEW) Building construction cost reduced by 30%
独裁帝国
奴隶容忍度修正移除
(新)建筑花费-30%


# Leaders
领导人


# Factions
派系


# Technology
科技


# Units
单位
* Colony Ship mineral cost now depends on components and is no longer static
殖民舰的花费现在决定于组件,而非固定不变
* Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
私人殖民舰现在花费为正常殖民舰的50%,但是花费的是能源货币
* Private Colony Ship cost now depends on components and is no longer static
私人殖民船的花费现在取决于组件,而非固定不变


# War
战争


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