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[分享] (转贴)CE 脚本分享(可修改升华等)

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发表于 2016-7-30 15:53 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
转外站,可修改升华等

原贴
http://everyone.loves.this.forum.gamehacking.software/viewtopic.php?t=593540&postdays=0&postorder=asc&start=0&sid=e72534f652f681abfaa11d05cc532d2d

Scripts:
[Battle Related]:
Undead
- party still took damage when being hit but they won't be killed.

Ignore MP
- use Techs/Combos with zero MP.
- MP still decrease normally when you use Techs.

Inf. Momentum
- you can always trigger Momentum Mode.
- remaining Momentum usage won't drop below 1.

ATB Multiplier
- the larger the multiplier to faster the ATB gauge charged.
- apply to the whole party.
- press and hold Shift key to apply an alternate multiplier.
- set the multiplier to 0 (or select "Instant" from the dropdown list) to instant charge the ATB.
- default x?: 4
- default Shift key x?: 0 (Instant)

EXP Multiplier .1
- default x?: 2

EXP Multiplier .2
- using the same injection point as DrummerIX's script. try this one if .1 doesn't work for you.
- default x?: 2

Always Learn Fluxes (好功能)
- use a corresponding tech in momentum mode in order to learn a flux for that spritnite.

[Items Related]:
Ignore Item Quantity
- allows you to use item with zero quantity.
- allows you to sell an item in ANY quantity (up to 900) you want, regardless of the actual quantity.
- allows you to sell an material you don't have through Obtain Spritnite menu.
- item quantity would decrease on use/sell/weapon upgrade until it reaches zero, but the item won't be removed.

Inf. Item
- made by DrummerIX
- item's quantity won't decrease when being used.

[Misc.]:
Ignore Gold
- shop with zero gold.
- gold still decrease normally when shopping.

Save Anywhere
- as title says.

Walk Key
- when activated, press and hold Shift to walk.

Sprint Key
- when activated, press and hold Alt to sprint.

///
Pointers:
- lazy to type all of them. check the table if you're interested.
- many (not all) entities with value type as "Strings" are for reference only. edit them at your own risk.

- most of the stats (but not all. may find more later.) of all characters can be found here:
[Pointers] > [ParameterManager] > [characterParameter] > [%Character Name%]
after editing a stat inside [playerParams] (e.g. fireResist), re-equip something, or enter a battle for the game to update the changes.

- pointers to base info of command fluxes:
[Pointers] > [ParameterManager] > [sublimationParameter]

- inventory item's info. you can change the item here:
[Pointers] > [HighlightedItemInfo] > [HighlightedHaveItemInfo]

- highlighted spritnite's info. you can edit the fluxes of a spritnite here: (打开法石一个个自己自定义修改吧)
[Pointers] > [HighlightedItemInfo] > [HighlightedSpritniteInfo]
BEWARE NOT to add more than 8 unique fluxes or you can't view/equip that spritnite again. that means, having all 10 slots added with different fluxes would have problem.
to increase a flux level, added the same flux to another slots.

- parameter of the highlighted item in inventory:
[Pointers] > [HighlightedItemInfo] > [HighlightedItemParam]

- parameter of highlighted weapons and talismans. you can edit the weapon model, or slots info for talismans here:
[Pointers] > [HighlightedItemInfo] > [HighlightedWeapon/TalismanParam]
附件下载
Update9.4
SETSUNA.rar (27.78 KB, 下载次数: 290)



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