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[下载] [MOD]Frackin' Universe 富兰克林的宇宙 (更新8.20号版!)(走私/搬运)

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发表于 2016-8-11 00:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 TONYX9000 于 2016-8-23 16:01 编辑

说在前面:因为我的MOD都是直接从创意工坊搬运的,所以如果名字重复的话请各位自己动动手改一下,不影响使用的哦!
使用方法:把pak格式文件直接放到MODs文件夹下面
适用版本:正式版
RT.

好久没来这个版了,因为这段时间在玩一些老游戏的说......回来看到兴起了一波搬运热潮,非常的激动,好的东西分享才是硬道理
这次更新了8.20号版的FU本体,方便未加密玩家
为什么那么久才搬这个MOD呢?因为FU的更新速度真的太快,所以说搬起来也非常不方便的说,恰巧20号的时候看到作者发布要去度假的消息
就寻思有空可以搬了,于是就拖到了今天......
X----------------------------------------------------------X
更新于:8月20日 下午1:07

Last Update for 7 days. I'm going on vacation!

4.11 RC 0.12
------------------------------
Volcanic primeval got a facelift

Reworked tidewater into the now dark biome that it is

Added more liquds to strangesea options

Orbital liquids display better

Added ceiling mounted sprinkler to the vanilla farm table. Unlocked with durasteel bar

***All energy packs and protective packs as well as several other effect-based items now appear in the Matter Assembler under the new Pack section****

Batteries are now stackable

Lowered vanilla mist frequency

Monster Plate armor now unlocks, rather than being entirely loot-reliant and can be found in the clothing fabricator

New Arc Smelter from Pursuerofdarkness! Fantastic!!!
New Solar Panel and Solar Array from Pursuerofdarkness! Sexy!!!
New Quantum Generator from Pursuer of Darkness! Radical!!!

Numerous new woodencraftables from the now defunct StargazersVault mod that were too great for early tier/farming builds to not save and include. Wheelbarrows, wood storage sheds, merchant wagons and more away. All available at your default Wood Working bench right from character creation.

battery-fullness check added to quantum generator/reactor code. (renbear)


From @Jeadbe:
==Changes==
--made tidewater floors use its own parallax (also made that parallax
look like a rocky version of the ocean floor parallax)
--changed hot magmatiles to turn into cooled volcano rock on contact
with water
--changed flower crop to produce primarily petals instead of ludicrous
amounts of seeds
==Fixes==
--stopped extraction lab from producing 21 iron ore from rusty metal
--removed unused (?), duplicate tidewater floor images


更新于:8月19日 下午1:26

Volcanic primeval got a facelift

Reworked tidewater into the now "dark" biome that it is

Added more liquids to strangesea options, including beer and honey

Orbital liquids display better, with some new color tweaks

horizon liquid sprites tweaked

Added ceiling mounted sprinkler to the vanilla farm table. Unlocked with durasteel bar

***All energy packs and protective packs as well as several other effect-based items now appear in the
Matter Assembler under the new Pack section****


Batteries are now stackable!

New Arc Smelter from Pursuitofdarkness!

Lowered vanilla mist frequency! lets see if this helps the lag some of you suffer


更新于:8月18日 下午10:05

planet Threat Levels in orbit are a bit more indicative of their actual difficulty as compared to t1.

Specifically, the new threat levels display in more clear colors, with new names slightly jiggled around:




"Harmless (I)", -aqua
"Low (II)", -teal
"Moderate (III)", - green
"Risky (IV)", - yellow
"Dangerous (V)", - yellow/orange
"Extreme (VI)", - orange
"Lethal (VII)", - red
"Impossible (VIII)", - redder
"Immeasurable (IX)", -reddest
"Unknown" - unchanged


更新于:8月18日 上午7:13

crewmembergas should no longer try to spawn with no pants


更新于:8月18日 上午6:59

- Re-tiered and re-solar-systemed all FU biomes. They should be easier to find but in specific places now, akin to vanilla SB. Note that all tiers are “varied” but not nearly as widely ranged as before. Rather than say, Tier3-6, a biome might be tier 3-4. This should help gate things in a more logical fashion. Moon distribution remains as it was, however. It was varied enough that I didn’t see a reason to swap things out.

This does NOT mean you need to reset your universe, but if you do you'll have cleaner results overall. But it is most assuredly not mandatory.

Any inconsistencies or impossibly-hard-to-find biomes are mostly ironed out now. Everything has a home. You just need to figure out what that home is!

Vanilla systems have many less FU biomes, which should make it easier to find those as well.


- Huge, Immense and Mega sized worlds now only occur in the mid to end-mid zones in a system. Frozen and Scorching worlds are never immense.


- Metallic Moons are no longer only moons and are now referred to as CyberSpheres

- Crystal Moons are no longer only moons

- Hunter crew members renamed, and given weapons that will produce hunting loot that they are capable of using (they suck with bows)

- Weakened the ABSURDLY overpowered (accidental i swear) rat-things. A t2 monster should not be doing 156 damage on a hit!

- Fixed missing shieldregen effect for beetlesprout

- Bone, steel-bone, chitin, reptilian armor recipes reworked

- Densinium armor should be remarkably more difficult to produce


更新于:8月16日 下午1:15

fixes duplicate mythicalcomb description causing crash


更新于:8月16日 下午12:50

new Battery sprites from the wonderful pursuerofdarkness. I think you'll like them a lot.

new tree crom Arc_Empyreus which you will find in haunted and black slime bog sub-biomes

Rhapsody tossed in some more text changes

swapped several bits of powered stations to fullbright so you can see them better in the dark. This is especially useful on the power sensors.

arm cannons reworked and rebalanced

some apiary tweaks from Renbear


更新于:8月15日 下午9:35

increased windup time on generated monster attacks while im at it.


Now generated monsters should be a lot less of a headache as you'll have time to prepare to dodge their attacks. Previously they were all 0.1 second windups.


Now they run from 0.1 to 0.35 depending on the attack. Average is 0.2 seconds.


更新于:8月15日 下午9:19

drastically reduced all generated monster special attack damage, or reduced their spray volumes, etc. In general, they should not be capable of *utterly eradicating you* before you can move.


更新于:8月15日 下午9:08

Fleshleech ink spray significantly weakened

Stations will no longer draw power when there's a "leftover" in their input slot. (1-4 items, too few to process)

Powered centrifuges were erroneously listed in the fourth tab of the MA. This moves them to the "powered stations and components" tab.

Small apiary text and unlock corrections.

vmite description fix. Was referring to an item so old I've never seen it.


mooshi, hen, and other naturally spawning farm animals in FU are no longer persistent, and you can stab them in the face with sharp things or shoot them in the head if you so desire.


更新于:8月15日 上午10:48

went through all the armor files and added "level" values so that they will scale your crew members properly, since they were not doing so on the FU armor sets. Over 200 files edited. Don't say I never loved you!


more text changes/adjustments from @Rhapsody


更新于:8月14日 下午10:07

numerous little changes for QoL and such:


bees around apiaries now sting and annoy if they dislike your presence. Get a bee suit ready!


crew balancing

numerous weapon adjustments (primarily to recipes)

fixed several pistols that were mistakenly 2h still, and will now be 1h weapons as expected


Rhapsody got sick of seeing some little typographical issues...so he made 56 changes to in-game description text and the like! yay! Thanks dude!


also made tons of tiny tweaks you likely won't even notice


更新于:8月14日 上午1:09

tribalfeathers changed to correctly use tribalfeathersback

更新于:8月13日 下午12:52

Crew tweaks. fixed some damaged values that were errors on my part (-5 rather than -0.5...oops!)

added a Commando type crew member that offers various buffs against mud, jungle and proto as well as immunity to burning


更新于:8月13日 上午3:45

replaced new Crew armors with non-statted NPC versions. This should make your FU crew no longer INSANELY powerful


更新于:8月13日 上午1:04

reduced crafting times for basic resources to 0.25 seconds rather than vanilla default rate. This should reduce headaches.

added new icon for Polymer.


更新于:8月12日 下午10:11

Cell MAtter is now worth 20 pixels

Ignus Chili should now properly unlock the super-fun FlightFire "spear"


更新于:8月12日 下午9:04

description page now has links to multiplayer setup and running a server in the FAQ section. Thanks to Misunderstood Wookie for writing those suckers up!


更新于:8月12日 下午9:00

removes the auto-hats from crewmembers from my test. I kinda liked the hats, but whatever. Some people whined.


更新于:8月12日 下午1:30

Greg.


更新于:8月12日 下午1:21

added crew members to FU

now, im not sure how starbound handles them 100% just yet. They work when spawned, but I am not sure if they will appear on your colonists after quests completed and the like.

Please inform me if you *do* get some of them. If people are not getting them I will need to find another method to bestow them to you.

These are the options, and what they provide to you

Volcanologist - immunity to normal heat
Geologist - sells ore
Arctic Explorer - immunity to normal cold
Gas Specialist - immunity to gases
Biohazard Scientist - immunity to normal radiation
Scientist - Buffs your jump and run speed.
Warrior - Brawny bruiser
Assassin - Poison immunity
Beast Hunter - Kills stuff
Greg - Greg


更新于:8月12日 上午6:59

forgot to mention: to unlock the Wire Relay , pick up a Solar Panel.


更新于:8月12日 上午6:55

fixed the acciental adv. xeno break in this morns patch


moved Ansible unlock a little further up the tech tree in the powered branch

added a Conduit wiring item by request, called the Wire Relay. its effectively an OR switch, but allows you to pass power through to extend the range of your wire network easily. This is a test object , and it might blow chunks. Let me know how it suits you!

fixed the zoros loot table

rocketboooooots!


更新于:8月12日 上午1:30

added Regen Gene to Red Flowers, rather than the Stimulant gene. This should alleviate absolutely *requiring* miracle grass for the regen gene. This may change if it is now *too* easy to get , but not likely.


added several new microdungeons to Wastelands.


更新于:8月11日 下午10:13

removed regular furnace ores from the fission furnace. It now only services FU ores so that the vanilla progression is not invalidated.


hopefully a final fix to gigantic world size layers.


更新于:8月11日 下午1:42

some secret stuff I can't mention just yet.


更新于:8月11日 上午11:17

Bugfix Badassery:

tons of small fixes in this update. Most you'll likely not notice.


Imperius got further rebalancing in the form of much lower damage since it shoots so many projectiles.


fixed Leafy Door


all terrain gens on biomes swapped around or added variety to them. You'll see less Mountainy biomes, and more general variety. Even some flat stuff!


Fixed a buggered quest call for the hydrotray mission.


Starbooze stations no longer emit glow

wretchelseed now unlocks a recipe for the Translocator


lots more.


更新于:8月11日 上午4:13

Fixes an issue where the Sentry Rifle special would sometimes cause a crash. Replaced its alt fire with a new effect instead.

lowers spawn rates on all FU biomes. Vanilla rates are left as-is.

several monsters now have special abilities:

crabcano (ice) explodes with ice on death

magma golem explodes, and spews out lava

shadowhounds are very hard to see, as are shadowtops

a few more are scattered around too. You'll see them sooner or later


fixed some immunity issues on monsters

started adding in a jetcraft

更新于:8月10日 下午8:35

sub should take damage normally now.

潜艇现在应该会受到普通伤害了(应该是给潜艇加了耐久系统)

更新于:8月10日 上午11:58

fix for shipyard captain

修复了飞船厂的船长

更新于:8月10日 上午10:52

Added a Submarine. You can purchase it from the shipyard as per usual (for an exorbitant amount of pixels. I'll make it craftable later once I figure out a decent way to do this)

增加一个潜水艇,你可以在飞船厂那里正常购买到(对于像素费用过高的问题,我会让它变得可以制造,用一种比较平衡的方式)←预告后期潜艇可以制造的更新?
(used the current popular Submarine mod as a base, and edited from there!)
(用的是时下比较火的潜水艇MOD作为基础,并且进行编辑!)没猜错应该就是我搬的那款?(http://bbs.3dmgame.com/thread-5253802-1-1.html)
More is being done for this over time. More subs (variants) are on the way too, as well as other vehicles.

随着时间的推移和MOD的更新工作的进行,更多的潜艇(变体形态)也在制作过程中,还有其他载具
Thanks to Darkpursuer for permission to use the fantastic pixel art as a base! Also, Darkpursuer will likely be helping out with some pixel art over the next while for stations and the like. Looking forward to more!!!

感谢Darkpursuer允许用the fantastic pixel(神奇像素艺术?)作为基础!同时,Darkpursuer也可能会帮助一些在下一版本的关于像素艺术的工作等,期待更多!!!(我猜应该就是这位Darkpursuer可能会参加下一版本的美工技术活

更新于:8月10日 上午12:51

fixed Bone Spur boomerang damage type

修复骨刺飞镖的伤害类型
fixed Bone Spur and Shockarang travel distance. They no longer suck total balls for range.

修复了骨刺和Shockarang的飞行距离,它们不再受总球(???总球是什么鬼-----引用并感谢78楼的补充:“另外,Total Balls(你文中的总球)我的理解是,同屏内子弹存在最高数量,也就是同屏下比如最高容许10个电球,那么当第11个电球发射的时候,第1个电球自动消失,所以射程相当于直接被限制了。结合前文大概就是这样的理解,这次作者去除了这种限制!)的范围限制

fixed Atmosphere Regulator

修复空气调节器

X-------------------------------------------------------X
steam创意工坊地址:http://steamcommunity.com/sharedfiles/filedetails/?id=729480149(有条件的玩家可以去支持一下作者)
8.20号版:
百度链接: http://pan.baidu.com/s/1nvD8myH
密码: djk6
8.13号版:

百度链接: http://pan.baidu.com/s/1sl7ZPxF
密码: fxii
8.10号版:
百度链接:
http://pan.baidu.com/s/1nvGpvqp

密码: mkzp
X--------------------------------------------------X

还有就是看到了一些打算和正在汉化FU的坛友,非常支持他们的工作!!!你们加油!!!

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