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NullReferenceException: Object reference not set to an instance of an object
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Amplitude.Interop.Steamworks+SteamMatchMaking.SetLobbyGameServer (Amplitude.Interop.SteamID steamIDLobby, UInt32 unGameServerIP, UInt16 unGameServerPort, Amplitude.Interop.SteamID steamIDGameServer)
GameServer.Disconnect ()
GameServer.Dispose (Boolean disposing)
GameInterface.Dispose ()
Session.Dispose (Boolean disposing)
Amplitude.Unity.Session.Session.Dispose ()
Amplitude.Unity.Session.SessionManager.ReleaseSession ()
RuntimeState_Lobby.End (Boolean abort)
Amplitude.Unity.Framework.FiniteStateMachine.Update ()
Amplitude.Unity.Runtime.RuntimeManager.Update ()
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V1.5.1 S3 (64-bit) |
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