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[脚本功能] 【老娘汉化】还在担心半路杀出个程咬金么?装甲运兵车!你值得拥有!(更新个人渣汉ANK词条版)

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发表于 2016-10-31 21:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 dirtyboy007 于 2016-11-1 16:37 编辑

装甲运兵车
http://www.nexusmods.com/fallout4/mods/16211/?
生存模式极度推荐!!!!!!!
基本上就像真正的装甲车一样,会耗油,会被攻击,会损坏,会告诉你某不可名状的部位耐久度为0需要维修。
最重要的,能召唤炮火支援!!!
而且有五种轰炸类型可供选择:核弹,凝固汽油弹,电浆炸弹,emp,冷冻炸弹
用法同义勇炮,对准目标砸烟雾弹即可。稍候片刻,便可享用(噫噫噫!!??????)。车内有睡袋,玩生存模式的你懂得……
车外自动驾驶系统,下车之后可以设定目的地(牙买加,屁股,红火箭三选一),免去忘记下车点的尴尬
车内自动驾驶系统,可设定旅行限制,全地图、城市和已发现地点或仅限已发现地点








What it does


I created this mod as an alternative way of fast travelling mainly for survival mode but it can also be used during
normal games. The mod adds a modified APC to the commonwealth which can be used to travel to most settlements and the major cities for a total of 35 locations.
The APC comes fully equipped with plenty of storage, a bed, an autopilot and cooking facilities . The APC can now also function as mobile artillery and bombard your enemies with 6 different ammo types.
At first the APC will be parked just down the road of the red rocket from there you can go to any of the available
destinations you have discovered.



Features


- Provides an alternative way of fast travel in the form of an APC.
- Included sleeping bag which can be stored away (activate the roll on the top shelf).
- 35 locations available for fast travel (I might add more later).
- The APC comes equipped with an auto pilot which can bring the APC to a location of your shoosing after you've discovered  
   it so you can return after finding it (locations selected in the settings holotape).
- Customizable options: at the first load the mod will add a settings holotape witch allows
  you to set how locations become available and to use the autopilot. should you lose the holotape a new one can be crafted
  at the chemistry station.
- Uses fusion cells for fuel.
- Since V1.2.0 the APC uses nuclear material for fuel. This can be from any source (think mr fusion from back to the future). By default it uses 1 per trip but since V1.5.1 this can be set in the options up to 5.
  But normal nuclear material is more efficient. any item used for fuel is destroyed and you won't get the other components
  back. (fuel usage can be turned off in the options, you still need 1 nuclear material it just wont get used up No longer required as of V1.7.0)
- Built in seating.
- Maintenance: over time the APC may need some maintenance to keep it going
  (repairing flat tires) this can be done using the tire repair kit created in the chemistry bench or if you have science 3 you
  only need some adhesive.   
- Since V1.2.0 The engine can fail now so you will have to repair it before travelling again.
-  Map markers so you won't forget where you've parked.
- 5 Optional decals to replace the star on the side of the APC (Only one can be activated at a time), this will also change the
  decals an all other APC.
- Since V1.4.0 Closable tailgate which keeps out the rads when closed. (use the button above the stove)
- Since V1.5.0 you are driving around in a working APC i'ts going to draw attention, you can now get attacked when you
  arrive by groups trying to take your APC for themselves.
- Since V1.6.0 you will need the key to operate the APC now (search the interior). If you're updating and want to get going use the option in the settings holotape.
- Fomod installer for optional decals (as of V1.7.0).
- Since version 1.8.0 The APC can be used as mobile artillery with the ability to bombard your enemies with 6 different types of artillery shells. Ammo for these can be crafted at the chemistry station as well as the flare to direct the artillery. in the settings you can set how the ammo type is chosen. by default it picks the highest damage shell you have in the container(footlocker on the top shelf).
- V1.8.0 Ads an autosave on travel option for survival mode. This is disabled by default and can only be turned on in survival mode. I'ts located under other options in the holotape.


Locations so far


Yellow = Settlments
Blue = Cities
Orange = Other
White = not done


Users guide to the settings holotape:
  • Travel settings
    •    All locations without restrictions: allows you to travel to any of the available locations without havening discovered them first.
    • Only discovered locations: (Default setting), only allows travel to discovered locations.
    •    Cities and only discovered settlements: always allows travel to cities and only allows settlements if you have discovered them.
  • Maintenance options:
    •    Toggle tire maintenance: On or off.
    •    Toggle engine maintenance: On or off.
    • Toggle fuel use: sets if fuel gets used or notToggle attacks: Sets if the APC can get attacked on arrival or not.
    •    Set fuel usage: Allows you to change how much nuclear material will get used up per trip.
    • Set breakdown chance:
      •    Set amount of trips before breakdown: Allows you to set the amount of times you can travel without the risk of a breakdown occurring
      •    Set chance of a breakdown: self explanatory
  • Auto pilot: allows you to move the APC to any of the locations remotely.
  • Other options:
    •    Skip startup quest: Allows you to skip getting the key so you can be on your way quickly after reinstalling.
    • Set APC attack on arrival chance: allows you to set how frequent attacks are on arriving at a location
    •    Toggle survival sleeping bags: Toggles the negative effect for sleeping bags added by survival mode on or off. Off by default (option only appears in survival mode)
    • Toggle autosave on travel: self explanatory. disabled by default (option only appears in survival mode).
  • Artillery settings:
    •    Ammo selection: Allows you to select witch ammo type you want to use next time you fire depending on how you set the automatic selection options.
    • Toggle ammo use: self explanatory.
    • Automatic ammo selection options:
      •    *Use highest damage ammo first: this will automaticly select the higest damage ammo available in the container with no further input from the player unless no ammo is present.
      •    Use last selected: this will try to use the ammo that was used last if none is available it will ask again witch one to use.
      •    Ask every time: Self explanatory


   *
: Ammo type damage for automatic selection: Nuclear>lasma>EMP>Hig explosive>Cryo>Napalm



Installation


Use NMM

Manual (Below V1.7.0)
place the contents of the archive in your data folder.

I left the source scripts in there for anyone trying to learn how to do this. These do not need to be extracted if
you don't plan on using them.

As of V1.7.0
Move the contents of the Main Files folder in your data folder. If you want an optional decal Move the contents of the corresponding folder to your data folder. If you want the source scripts they are in the Source Scripts folder.


If after upgrading to a newer version you experience problems a possilble fix is to make a clean save:
- Make sure no important items are in the containers or they will dissappear
- in NMM disable the esp
- load your latest save.
- make a new save
- Back in NMM enable the esp again
- load the save you made before it should now work  


compatibility


- This mod could conflict with mods that increase the settlement borders beacuse the APC's were placed outside of the
  vanilla settlement borders.


LR_APCTransport.7z (174.89 KB, 下载次数: 609)











仅esp文件!!!

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