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有人有兴趣实验一下这个MOD的吗?保护NPC不死(只能被抓根宝击杀)
http://www.nexusmods.com/skyrimspecialedition/mods/3548/?
This mod makes almost all named/unique NPCs protected. No more failed quests cause of dragon or vampire attacks. It covers all relevant NPCs of the Special Edition and is completely free of scripts. Read below for more details.
This is a BETA version for now. The state of the mod is that the 4 main files as well as the CRF and COP patches are up-to-date. The iNPC and iqNPC patches are not, since the base mods have not been updated to SE yet. I tested it briefly ingame and it worked out as expected. If anyone notices any anomalies please report back. But make sure that you only had this mod and its patches active when reporting errors.
Description:
Are you one of these people that simply can't get enough difficulty into their game? You as the Dragonborn might handle that by using your wits and strength, but what about the innocent townsfolk and especially the questgivers? That's right, all it takes is a single dragon attack and there goes your quest.
Have no fear young Dragonborn, here comes your salvation:
This is a simple plugin to make almost all named NPCs protected. Excluded are only the ones that need to be killable by other NPCs or game events, and also those that are not essential / protected or respawning by default. Protected NPCs can only be killed by the player.
Features:
- Protects almost all of Skyrim's unique/permanent NPCs. Check out "Protection List" below for more info.
- Protects all of Skyrim's standard followers, even when they are not actively following the player.
- Does not modify NPCs that are supposed to die by the hands of others (scripted deaths during quests)
- 2 versions of the main mod: 1. Standard follower level caps / 2. Uncapped follower levels
- Several add-ons / patches to support other popular NPC mods with the protection system of this mod.
- Forwards all changes from the Unofficial Skyrim Special Edition Patch.
Protection List:
Inclusions:
- Named/unique friendly NPCs
- Named/unique friendly creatures, pets and animals: What is friendly may as well enjoy a protective status.
- Children: These had to be made 'protected' because "Non Essential Children" mods and the like would otherwise make them be killable by dragons, vampires and other hostile creatures. Don't worry, they can still die by your own hands.
Exclusions:
- NPCs which were already essential/protected or set to 'respawn' by default
- NPCs which are supposed to die in scripted quest events
- Initially hostile NPCs, animals, creatures
Requirements:
Skyrim Special Edition and the Unofficial Skyrim Special Edition Patch.
Download & Installation:
The mod comes as a single NMM installer package, which includes the main mod as well as several patches/add-ons for other popular NPC mods. Two versions of the main mod are available (4 if you count the translations).
"NPCs Protected Redux": This is the basic version of the mod. It protects most of Skyrim's named/unique NPCs and friendly creatures that can interact with the player in some way. This can be installed mid-game (does not require a new game start).
"NPCs Protected Redux with Uncapped Followers": This is an alternative/extended version of the mod. It protects the majority of Skyrim's named NPCs and removes the maximum level cap of all standard followers and player pets. Excluded are only the ones which are temporary, aka quest followers. A new game start is required for the uncapped follower levels feature to work if you install the mod for the very first time.
Load Order:
Place the mod close to the top of your load order, right after the Unofficial Skyrim Special Edition Patch and the last mod ESM file. Preferably create a LOOTUser Rule that sorts the mod. By doing this you make sure that other mods can make their changes, without being overridden by anything that this mod does. Place the add-ons (patches) right after the mods that they are designed for.
Example Load Order:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
...
Other mod Esm-files
NPCs Protected Redux.esp or NPCs Protected and Uncapped.esp
...
...
Other NPC mods (which I provide patches / add-ons for)
Add-ons / patches for other NPC mods
Updating:
Overwrite the old mod with the update.
Uninstallation: Simply delete the mod files. They all start with "NPCs Protected Redux - ...". No scripts are used and therefore it will not break your game when uninstalling.
Compatibility:
By loading this mod (the main files) before all other mods that also edit named/unique NPCs it should be compatible with everything. There are of course a few exceptions, see below.
Fully compatible:
- Deadly Dragons: Both mods are fully compatible. Just keep the MCM option that makes NPCs essential off, or it will override the changes of this mod.
- Follower Managing Mods: This mod does not interfere with the scripted protection and uncapper system of follower managing mods, which means it should be fully compatible with these.
- Run For Your Lives & When Vampires Attack: Essential and Protected NPCs flee in the current versions of RFYL and WVA. Confirmed by Arthmoor.
- RS Children Overhaul: Use the Patch that is provided on the RS page. It's for the unkillable children version.
Not compatible:
- NPC overhaul mods: Since these tend to change many NPCs they will usually conflict with my mod, by overriding most of the protection changes.
- Correct Gender Animations: Not compatible, since that mod changes a huge amount of NPCs.
- Inhabitants of Skyrim: That mod changes a huge amount of NPCs. No Patch planned, because that's simply too much maintenance work.
- Bijin Wives and Bijin Warmaidens: These beautification mods also change a ton of NPCs.
Conflict resolution: If any mod that comes after this mod changes NPCs that were made protected then it will "un-protect" them and revert my changes. That is usually not a problem, but if you want to deal with it anyway then do the following: Open both mods in SSEEdit and drag the 'protection' flags from NPCs in my mod over to the ones that are missing them in the other mod. OR a better way would be to create a single plugin file with Tes5Edit that serves the sole purpose of making all of your mods compatible with each other, a so called "Conflict Resolution Patch".
Additional add-ons for popular mods:
Quick explanation: Add-ons (patches) are 'optional' files which can and should be used in conjunction with any of the main files. They basically extend the protection-system to other popular NPC mods. Note that I mainly support mods that breath new life into the world of Skyrim. Purely cosmetic ones are usually being avoided, unless they are just too awesome to be ignored or are about fixing inconsistencies and bugs among vanilla NPCs.
"Cutting Room Floor NPCs Protected" (CRF): This is a standalone plugin to make almost all of the "Cutting Room Floor" NPCs protected. It comes in two variations, one is in english, the other one is in german. This is the basic version with standard follower level caps.
The list includes: All NPCs (29 overall) of the mod except for respawning, hostile, dead or already protected/essential ones.
Requirements: "Cutting Room Floor" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - CRF.esp" after "Cutting Room Floor.esp").
"Consistent Older People Protected" (COP): This is a standalone protection add-on for the 'ALL NPCs USLEEP' - version of "Consistent Older People" (not the BYOD version).
The list includes: All NPCs (11 overall) of the mod except for hostile, dead, unused or already protected/essential ones.
Requirements: "Consistent Older People" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - COP.esp" after "SPTConsistentOlderPeopleSE.esp").
"Alternate Follower Uncapper via Console" by Redbluesky21: This is a bat file that should enable players to uncap follower levels even when installing the uncapped follower version of the mod midgame (usually you would need to start a new game for the uncapper feature to work). Consider this a beta version. I have not have the time to test it. But according to Redbluesky21 it should work.
Installation: Extract the Follower-Uncap.txt from the download archive into your Skyrim folder (not the Data folder, just Skyrim).
How to use the file: Ingame open the console and type Follower-Uncap.bat. Done. Restriction: Only works on followers that you have already met. So you need to use it again if you meet new followers whose maximum level you want to remove.
Sources and additional information:
-Sources: UESP Wiki and Elderscrolls Wikia
-Some NPCs are hardcoded as essential (is not visible in Tes5Edit), these will become killable when the proper quest stage has been reached. I did not touch any of these.
-Tutorial about merging patches aka add-ons
If you like this mod feel free to leave me a comment and/or push some buttons.
Translations:
Polish by N0rc
Recommended Mods:
"Cutting Room Floor". It seems like Bethesda was a bit pressed for time and thus they cut several quests, locations and NPCs out of the game before the release. This mod fills the gaps.
"Bring Out Your Dead". This is another one of Arthmoor's great mods. It creates graves for NPCs that were missing them before. Although you might argue that it's not really needed in combination with "NPCs Protected Redux", people still use it for immersion. Maybe you end up murdering some people for whatever reason and want them to be buried properly.
"Consistent Older People". This is one of those quality of life mods, that fixes bad body-to-face mismatches for some older people of Skyrim.
"Sands of Time". That's a pretty big mod project. It changes the way you play Skyrim by adding a consistent element of danger around every corner. Newer versions of the mod have been optimized to be less demanding on the script engine.
"LOOT". The successor to BOSS is superior in every way. It's a plugin sorting tool which somehow manages to do it's job just right.
Special thanks:
Jodi79 - for the original idea, which can be found here. Don't hesitate to take a look at his work. And leave some comments if you like it.
GhostAgent - for the awesome banner, which can be seen on the very top of this page.
Permission notes: Just in case anyone is wondering, permissions from other mod authors were given to use their assets in the add-ons. I also got Jodi79's permission to use his mod idea as a baseline for this mod.
这个mod使得几乎所有的命名/独特的npc保护。没有更多的龙或吸血鬼攻击的任务失败原因。它涵盖所有相关的npc的特别版是完全免费的脚本。读下面的更多细节。
这是一个测试版。国防部的状态是4主要文件以及CRF和警察补丁是最新的。iNPC iqNPC补丁并不是,因为尚未更新,SE基础插件。我测试了它短暂ingame如预期。如果有人注意到任何异常请回来报告。但是确保你只有这个mod及其补丁时主动报告错误。
描述:
你是其中的一个人,无法获得足够的困难到他们的游戏吗?你Dragonborn可能处理,用你的智慧和力量,但无辜的市民,特别是questgivers吗?没错,只需要一个龙的攻击,你的追求。
没有年轻Dragonborn恐惧,现在来到你的救恩:
这是一个简单的插件,使几乎所有的命名npc保护。排除只有那些需要killable其他npc或游戏活动,还有那些不重要/保护或默认可以重生。保护npc只能被玩家杀死。
[url=] [/url]
特点:
- 保护几乎所有Skyrim独特的/永久npc。查看更多信息“保护列表”下面。
- 保护Skyrim的所有标准的追随者,即使他们不是后积极的球员。
- 不修改npc应该死于他人之手(任务期间的死亡)
- 2版本的主要模式:1。标准的跟随者帽/ 2水平。无上限的追随者的水平
- 几个插件/补丁支持其他受欢迎的人大与国防部的保护系统插件。
- 将所有更改的非官方Skyrim特别版补丁。
保护名单:
夹杂物:
- 叫/独特的友好npc
- 命名/独特的友好的动物,宠物和动物:什么是友好不妨享受保护状态。
- 孩子:这些被“保护”,因为“非必要的孩子”插件之类的会让他们被龙killable,吸血鬼和其他敌对生物。别担心,他们仍然可以死于自己的手中。
除外责任:
- npc已经基本/保护或默认设置为“重生”
- npc也应该死在脚本任务事件
- 最初的敌对的npc,动物,生物
要求:
Skyrim特别版和聽[url=]非官方Skyrim特别版补丁[/url].
下载和安装:
国防部之际,一个NMM安装程序包,其中包括主要的国防部以及几个补丁/附件其他受欢迎的人大插件。两个版本的主要国防部是可用的(4)如果算上翻译。
“npc保护终极版”:这是国防部的基本版本。它保护Skyrim大部分的命名/独特的npc和友好的生物,可以在某种程度上与玩家互动。这可以安装中局(不需要一个新的游戏开始)。
“无上限的追随者npc保护回来的”:这是一个替代/国防部的扩展版本。它保护大多数Skyrim命名的npc和删除所有标准的最大等级上限的追随者和球员的宠物。排除那些都是暂时的,也就是[url=]追求的追随者[/url].一个新游戏开始是无上限的追随者水平所需的特性工作如果你安装国防部第一次。
加载顺序:
国防部的地方靠近你的加载顺序,后非官方Skyrim特别版补丁,最后一个国防部ESM文件。最好是创建一个[url=]战利品[/url]用户规则,国防部。这样你确保其他插件可以使他们的变化,没有被任何这个mod覆盖。把插件(补丁)插件之后设计的。
示例加载顺序:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
非官方Skyrim特别版Patch.esp
...
其他mod Esm-files
npc回来的保护。esp或npc和Uncapped.esp保护
...
...
其他人大插件(我提供补丁/附件)
附件为其他人大插件/补丁
更新:
覆盖旧的国防部与更新。
卸载:简单地删除国防部文件。他们都开始“npc回来的保护-…”。没有使用脚本,因此它不会打破你的游戏当卸载。
兼容性:
通过加载这个mod(主要文件)所有其他插件也编辑命名/独特的npc应该兼容一切。当然也有少数例外,见下文。
完全兼容:
- 致命的龙:插件都是完全兼容。继续MCM选项使npc至关重要,或者它将会覆盖这个mod的变化。
- 追随者管理插件:这个mod不干扰追随者管理插件的脚本保护和没有盖系统,这意味着它应该与这些完全兼容。
- 竞选生活聽&聽当吸血鬼攻击:聽基本和保护在当前版本的RFYL和WVA npc逃跑。得到Arthmoor确认。
- RS孩子改革:利用RS页面上提供的补丁。无法终止儿童版。
不兼容:
- 人大改革插件:因为这些冲突往往会改变许多npc,他们通常会和我的mod,通过覆盖大部分的保护的变化。
- 正确的性别动画:聽不兼容,因为国防部改变大量的npc。
- 的居民Skyrim:国防部改变大量的npc。没有补丁计划,因为这只是太多的维护工作。
- Bijin妻子和Bijin Warmaidens:这些美化插件也改变大量的npc。
解决冲突:如果国防部此前这个mod变化npc所做保护就会“un-protect���并恢复我的变化。这通常不是一个问题,但是如果你想处理然后执行以下操作:打开两个地图[url=]SSEEdit[/url]并拖动npc的“保护”的旗帜在我国防部到那些遗漏的他们在其他mod。或一个更好的方法是创建一个插件文件与Tes5Edit服务唯一的目的就是使你所有的插件相互兼容,所谓“���突解决补丁”。
额外的附加组件为流行的插件:
快速的解释:附件(补丁)是可选的文件可以而且应该使用与任何的主要文件。他们将保护系统扩展到其他受欢迎的人大插件。注意,我主要支持插件,呼吸新生活Skyrim的世界。纯粹的化妆品的通常是被避免,除非他们太棒了对修复不一致和错误被忽略或香草npc。
“剪接室地板npc保护”(CRF):这是一个独立的插件使几乎所有的“剪辑室地板”npc保护。它有两种变化,一个是英语,另一个是在德国。这是基本的版本与标准追随者上限水平。
这个列表包括:国防部的所有npc(整体)29日除了可以重生,敌意,死亡或已经/至关重要的保护。
要求:“剪辑室地板”,可以找到[url=]在这里[/url].
加载顺序:将这个插件后国防部(“人大受保护的终极版- CRF有关。esp”后“剪接室Floor.esp”)。
“一致的老年人保护”(COP):这是一个独立的附加保护的所有npc USLEEP版“一致的老年人”(不是BYOD版本)。
这个列表包括:国防部的所有npc(整体)11日除了敌对,死了,未使用或者已经/至关重要的保护。
要求:可以找到“一致的老年人”[url=]在这里[/url].
加载顺序:将这个插件后相关的mod(“人大回来的——警察保护。特别是“后”SPTConsistentOlderPeopleSE.esp”)。
Redbluesky21”交替追随者没有盖通过控制台”:这是一个bat文件聽应该让球员脱帽致意追随者水平即使安装版本的mod然而无上限的追随者(通常你会需要开始一个新游戏没有盖功能工作)。考虑这个beta版本。我已经没有时间去测试它。但根据Redbluesky21应该工作。
安装:聽提取Follower-Uncap。从下载存档txt聽到Skyrim文件夹(不是数据文件夹,只是Skyrim)。
如何使用文件:Follower-Uncap.bat聽Ingame打开控制台和类型。完成了。聽限制:只有追随者,你已经遇见了。所以你需要再次使用它如果你遇到新的追随者的最高级别你想删除。
和额外的信息来源:
来源:[url=]UESP维基[/url]和[url=]Elderscrolls Wikia[/url]
一些npc是硬编码基本Tes5Edit(不可见),这些将成为killable当适当的探索阶段。我没有碰这些。
- - - - - -[url=]教程中关于合并补丁即附加组件[/url]
如果你喜欢这国防部随时离开我的评论和/或推动一些按钮。
翻译:
[url=]波兰[/url]由N0rc聽
推荐插件:
[url=]“剪辑室地板”[/url]。贝塞斯达好像有点赶时间,因此他们减少一些任务,地点和npc的游戏在发布之前。这个mod填补了缺口。
[url=]“拿出你的死人”[/url]。这是另一个Arthmoor最伟大的游戏之一。它创造了坟墓前失踪的npc。尽管你可能认为这不是真正需要结合“npc保护终极版”,人们仍然用它来浸。也许你最终谋杀一些人出于某种原因,希望他们被埋。
[url=]“老年人”一致[/url]。这是一个生活质量、修复坏一些老年人Skyrim朝不匹配。
[url=]“时间之沙”[/url]。这是一个相当大的国防部项目。它改变了你玩Skyrim通过添加一个一致的危险因素在每一个角落。国防部已优化的较新版本不要求在脚本引擎。
[url=]“战利品���[/url]。老板的继任者是优越的。这是一个插件排序工具设法去做的工作。
特别感谢:
Jodi79——最初的想法,可以发现[url=]在这里[/url]。不犹豫地看看他的工作。如果你喜欢它,留下一些评论。
GhostAgent——可怕的横幅,可以看到在页面的顶端。
许可指出:以防有人好奇,权限与其他mod作者给出了附加组件使用他们的资产。我也有Jodi79的许可使用他的国防部这个mod想法作为基准。
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