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[新闻] 文明6 2016年秋季更新内容 [1号升级档 2.1G / 2016.11.18] 中英版说明。[ 修正的BUG 砍树,交易、卖兵都均已失效]

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发表于 2016-11-18 11:57 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 goldensofa 于 2016-11-18 13:00 编辑

算起来是第2次更新。 但也可以说是第一次是实际内容的更新。到时三大妈估计会用 1号升级档来说明。 当然用1.1、1.01、1.0.2。估计都有可能。
今日2.1G的内容如下。

无重复领袖选项:


选择领袖界面的变化:


具体详细:
[新增]
地图
新增支援六位玩家的平衡地图。
新增支援四位玩家的平衡地图。
新增“骑兵与炮击”场景
此战斗场景中,单位维护费用降低且无战略资源需求。
起始军队规模较大,拥有更多起始科技。
时间限制:50回合。
目标:占领最多领土。
DX12支援
Logitech ARX完整支持

[游戏相关更新]
新增额外通知讯息。
新增时间结束时的“时限落败”。如果计算分数胜利,此设定将永久停用。
新增额外热键支持(下一个单位、下一个城市)。
新增为城市重新命名的功能。
新增用户接口来显示城市之后会发展的单元格。
新增蛮族侦查兵发现我方城市后的视觉提示
变更丹·奎尔的排名。

[平衡变更]
新增长春藤行动的必要计划:曼哈顿计划。
新增经济学科技的必要科技:金属铸造。
调整了宗教首创时的宗教压迫,使该宗教更为强韧,并能更快让该城市皈依。
调整了关系衰退的速率。
降低了骑兵生产政策的效果。
降低了多数情况下的好战性减益,并调整了归还与保留城市时好战性减益的变化。占领玩家的最后一座城市将带来大量好战性减益,使用战争借口也于事无补,因为这是消灭一个文明战争行为。
降低了军队位于边境时的边境入侵警告频率。
将古罗马剧场中的巨作著作字段增加为2个。
增加了反间谍的作业时间。
增加了宗教单位的花费,并套用额外收费。
单位受伤后无法删除。
删除单位不再返还金币。
更新了岛屿板块地图,纳入更多丘陵和山脉。
单位无法移除非玩家所有的单元格地貌。
放射性尘埃将阻断资源收成。
随机生成的蛮族营地必定会远离低难度玩家的城市。

[计算机对手调整]
调整了计算机对手的胜利条件,专注于提升他们在科学与观光上的竞争力。
调整了计算机对手对宣布友谊的理解。
调整了计算机对手开战与结束战争的方针,现在计算机对手会根据潜在得失来决定方针。
增加了计算机对手在建立先进军事方面的竞争力。
增加了计算机对手对审判官的使用。菲利普尤为突出。
增加了计算机对手升级单位的值。
增加了计算机对手对开拓者护卫的使用。
调整了计算机对手对无法同时移动并射击之单位(如石弩)的使用。
调整了计算机对手对城市及单位的建构规划。
增进了城邦维持强大军力的能力。

[错误修正]
修复了某些未正确应用的社会政策、伟人与万神殿生产力加成。
修复了英国皇家海军船坞未取得正确相邻加成的问题。
修复了与玩家及计算机对手构建长城方式相关的一些问题,包括能妥善地与山脉相连,并且移除其他玩家的长城作为潜在连接点。
修复了编队的单位循环错误。
修复了首个征兵期限结束后,会将所有征集单位(包括从其他城邦征集的单位)归还至该城邦的错误。现在仅会归还原本便属于该城邦的征兵单位。
修复了飞机跑道与飞机场被占领时的数个问题,包括强迫敌方单位重新寻找基地及用户接口更新。
修复了远程与炮击单位攻击0生命值区域时能取得经验值的漏洞。
修复了转让城市拥有权时的奇观问题 – 征服拥有奇观的城市不会溯及当中的奇观,使用古斯塔夫·艾菲尔时会发生问题。
修复了开拓者视角显示不正确信息的问题。
修复了计算机对手会以所想要的金币变化还价,而非以所想要的金币总量还价的问题。
修复了教程介绍与结尾影片在特定分辨率下会偏离中心的问题。
修复了某些单位造成的当机。
修复了相同文明的多个领袖会时常一同出现在游戏中的问题。
修复了贸易路线收益有时会加倍的问题。
编队中的单位在城市间传送前会先解除编队。
修复“为了女王和国家”成就频繁解锁的问题。
除非发生特殊情形,拥有中立关系的计算机对手应该会接受派遣代表团。
如对任意一方无效,则无法宣布联合作战。
游戏存档不再区分大小写。
某些奇观不再发送额外通知。
玩家不会因为联合作战中的行动从联合战争伙伴处获得好战性减益。
解放文明能将重获新生的文明带回游戏中。
观测气球重迭时的远程加成现已正确套用。
文字与文法修复。

[视效]
雪地上的建筑将被雪覆盖。
新增工业时代的蛮族营地。
新增保育巡查员塔至国家公园。
修复了某些建筑在世界对象旁无法正常显示的问题。
修复了某些区域无法正常显示的问题。
套用至多个改良设施、区域与建筑的精修。

[多人游戏]
在新游戏的首个回合中,回合定时器将暂时停用。无视选择的进阶起始或回合定时器种类。
大厅建立后,可切换至多人游戏大厅的私人游戏状态。
玩家上限设定为12人。
在选项画面中新增了局域网络玩家姓名选项。

[用户接口]
新增在一个单元格上工作的专家数量显示。
新增间谍活动、升级等功能的额外图标。
新增额外的文明百科快捷方式,包括在单位肖像上右键单击。
新增署名至外交行动检视/交易检视,让玩家能分辨不同的重复领袖。同时在外交检视中新增多人游戏显示名称。
在报告画面中新增贸易路线收益。
在“城市概况”面板中新增市中心。
在任务完成的弹出式窗口中新增奖励与后续影响。
更新了开始新游戏时的领袖选择器。
更新了游戏结束时的胜利画面。
更新了多人游戏准备房间。
更新了城市旗帜。
更新了间谍活动任务选择流程。
更新了各城市从每个资源处取得的满意度显示。
变更了资源图示衬背,用以反映资源的类型。
自动卷动至首个可以获得的伟人。
增进了文明百科的搜寻功能。
从玩家回放图像中移除了蛮族资料。
ESC键现在能关闭科技、市政与尤里卡的弹出式窗口。
读取游戏时,时代导言将是储存游戏所在的时代,而非游戏的起始时代。

[声音]
新增某些遗失的鼠标停留音效。
修复了神谕的名言佳句。
修复了顾问配音无法于某些语言中播放的问题。
修复了某些声卡的兼容性问题,尤其是有高播放速率设定的声卡。

[其他]
新增默认启用的设定选项“无重复领袖”。此选项可避免多个玩家选到相同领袖。
更新领袖画面以根据“启用图像模糊”图像选项启用/停用图像模糊。
“格位提示框延迟”已加入“选项”菜单。
“自动循环单位”已加入“选项”菜单。
测试程序更新。
更新了制作人员名单。




[NEW]
•        Maps
- Added a balanced six player map.
- Added a balanced four player map.
•        ‘Cavalry and Cannonades’ Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
•        DX12 Support
•        Complete Logitech ARX Support

[GAMEPLAY UPDATES]
•        Added additional notifications.
•        Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
•        Added additional Hotkey support (next unit, next city).
•        Added the ability to rename cities.
•        Added UI to show the next tile a city will grow to.
•        Added a visual cue for Barbarian Scouts that are alerted to your city.
•        Changed Dan Quayle rankings.

[BALANCE CHANGES]
•        Added prerequisite project (Manhattan Project) for Operation Ivy.
•        Added Metal Casting as a prerequisite for Economics tech.
•        Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
•        Adjusted relationship decay rates.
•        Reduced the effectiveness of cavalry production policies.
•        Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
•        Reduced border incursion warnings if the troops are within their own borders.
•        Increased the number of Great Works of Writing slots in the Amphitheater to 2.
•        Increased Counterspy operation time.
•        Increased the cost of Religious units and applied additional charges.
•        Units may no longer be deleted when they are damaged.
•        Deleting a unit no longer provides gold.
•        Updated Island Plates map to have more hills and mountains.
•        Units may no longer remove features from tiles that are not owned by that player.
•        Fallout now prevents resource harvesting.
•        Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING]
•        Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
•        Adjusted AI understanding of declared friendship.
•        Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
•        Increased AI competitiveness in building a more advanced military.
•        Increased AI usage of Inquisitors. Especially Phillip.
•        Increased AI value of upgrading units.
•        Increased AI use of Settler escorts.
•        Tuned AI usage of units that cannot move and shoot, like Catapults.
•        Tuned AI city and unit build planning.
•        Improved the ability of city-states to maintain a strong military.

[BUG FIXES]
•        Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
•        Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
•        Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
•        Fixed a unit cycling error with formations.
•        Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
•        Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
•        Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
•        Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
•        Fixed an issue where the Settler lens would not always show the right information to the player.
•        Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
•        Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
•        Fixed some crashes with units.
•        Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
•        Fixed an issue where Trade Route yields were doubling in some instances.
•        Units in formations now break formation before teleporting between cities.
•        The achievement ‘For Queen and Country’ was unlocking too frequently.
•        AI with neutral relationships should accept delegations barring exceptional circumstances.
•        Can no longer declare a Joint War if it is invalid for either party.
•        Save game files should no longer be case sensitive.
•        Certain wonders were sending extra notifications.
•        Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
•        Liberating a civilization back to life will now bring them back into the game properly.
•        Observation Balloon range bonus was being incorrectly applied when stacked.
•        Text and grammar fixes.

[VISUALS]
•        Buildings on snow will now have snow on them.
•        Added an Industrial Barbarian Encampment.
•        Added a ranger tower to National Parks.
•        Fixed some issues with buildings not culling around other world items properly.
•        Fixed an issue with some Districts not showing properly.
•        Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]
•        Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
•        Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
•        Cap the max players to 12.
•        Added LAN player name option to options screen.

[UI]
•        Added the number of specialists working a tile.
•        Added some additional icons for espionage, promotions, etc.
•        Added additional Civilopedia shortcuts, including right clicking a unit portrait.
•        Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
•        Added Trade Route yields to the Reports screen.
•        Added City Center to the City Breakdown panel.
•        Added rewards and consequences to mission completed popups.
•        Updated the leader-chooser when beginning a new game.
•        Updated the end game Victory screen.
•        Updated the multiplayer staging room.
•        Updated city banners.
•        Updated Espionage mission chooser flow.
•        Updated to display what cities are getting amenities from each resource.
•        Changed resource icon backings to reflect the type of resource it is.
•        Auto-scroll to the first Great Person that can be claimed.
•        Improved search functionality in the Civilopedia.
•        Removed Barbarian data from player replay graphs.
•        ESC now closes the Tech, Civic, and Eureka popups.
•        When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO]
•        Added some missing mouseover sounds.
•        Fixed the Oracle quote.
•        Fixed an issue where the Advisor voice was not playing in some languages.
•        Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]
•        Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
•        Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
•        Plot Tooltip Delay is now available in the Options menu.
•        Auto Cycle Units is now available in the Options menu.
•        Benchmark updates.
•        Credits updated.

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