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本帖最后由 FateRover 于 2016-11-22 00:05 编辑
N网原址 http://www.nexusmods.com/skyrimspecialedition/mods/4499/?
A tool that allows users to run mods that are stored in individual directories, separate from Skyrim\Data. This is intended as an extremely basic substitute for Mod Organizer. It does not include most of MO's features.
一个允许用户加载非“Skyrim\Data”路径下mods工具。这玩意试图重现MO的最基本功能,目前不包含mo的绝大部分功能
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This tool does:
- use symbolic links to virtually place your mods into Skyrim\Data when the real files are stored in a separate, organized location (even dropbox)
- allow your mods' data files to be disabled
- allow you to sort your install order
这玩意做了什么:
1忽略真实的mods存放路径(mods随便放存储盘甚至dropbox网盘栏里),然后用软链接实现虚拟安装到Skyrim\Data
2允许禁用/启用mods
3允许mods排序
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This tool does NOT:
- download/install/update mods
- manage your plugins or load order
- everything else
这玩意不能实现的
1下载-->安装-->更新mods
2管理esp、esm和加载顺序
3任何能做的3条以外的都做不了
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WARNING: THIS IS A POWERFUL TOOL. IF YOU USE THIS RECKLESSLY YOU MIGHT BREAK YOUR COMPUTER.
It is also in Beta, so be wary of bugs. I will not be responsible if you break something.
This is not intended for novice modders. I will not be providing support if you can't figure out how to use it correctly.
This tool may not work for all mods. All I can say is that it has worked for me.
I won't have much time to actively maintain it, so it will probably not be frequently updated. I'd like to treat this as an open-source project though if anybody wants to contribute.
-That said, if you find an issue feel free to file a bug report. It might help somebody fix it.
警告:这是个强力工具。滥用会搞坏你的电脑。
作者说的比较客气,我概括起来就是:1看不懂说明的小白菜鸟伸手党别用;2开源有能力的人你看着修改。
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Instructions
(1) Move your mods' data files into individual subfolders, somewhere outside of Skyrim\Data. For example, Skyrim\BMO_mods.
- IMPORTANT: Unfortunately, plugin files (.ESP and .ESM) cannot be managed with this tool. Leave these in Skyrim\Data, do not move them. The corresponding archives and loose files can (and should) be moved.
- Each mod must be placed in an individual subfolder within your Mods folder, and their Data contents must lie directly in that folder. For example: Skyrim\BMO_mods\Mod1\Mod1.bsa or Skyrim\BMO_mods\Mod1\meshes\mesh1.nif
- If you'd like to disable a mod, put a "@" character at the start of its name to prevent symlinks from being created for it. Conversely, make sure that your mod names do not start with @ unless you want them to be disabled.
- Install order is controlled alphabetically. This is usually not a problem, but if two mods both include loose copies of the same resource, you will want to rename them so the version you want is loaded last. This only matters for loose files, since .bsa load order is set in the in-game menu.
- Any files that belong outside of Data cannot be managed with this tool.
(2) Edit the params.txt file. Use absolute file paths.
- SRC should be the folder that contains your mods (example C:\steam\common\Skyrim Special Edition\BMO_mods).
- DST should be your Data folder (example C:\steam\common\Skyrim Special Edition\Data). Symlinks will be deleted from this folder and all subfolders, so MAKE SURE YOU GET IT RIGHT. If this is pointed to somewhere important, you could break your computer.
- EXE can optionally be set to your Skyrim executable, so it auto-runs whenever this script has finished. This script will effectively become your new Skyrim launcher.
(3) Run the "link.bat" script as admin (right click -> run as admin)
(4) Enable and sort your plugins in Skyrim SE's built-in load order menu. Be careful not to enable plugins whose data has been disabled via @.
-If you add new mods, change the load order, or enable/disable installs with @, you will need to run the script again. (It's easiest to just run it when you want to launch Skyrim.)
(5) If you ever want to remove all symlinks and empty folders from Data, run the "delink.bat" script.
安装说明说的很明白,不翻译
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Notes
I'm assuming you don't already have symlinks in your Skyrim Special Edition\Data directory. If you do, they will be deleted.
I'm assuming that any files you're overwriting were not previously extracted into your Data directory directly. These will be deleted to make room for the modded version (including files that were automatically extracted in default Skyrim, if a mod is trying to overwrite them).
In theory this should work for any game, but I've designed it with SSE in mind since most other games can just use the real Mod Organizer.
If anybody wants to make a video tutorial, I would be eternally grateful!
不翻译
下载地址见开头
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