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本帖最后由 psyduck197 于 2016-11-24 18:33 编辑
1.5.1.s3 <SimulationModifierDescriptor TargetProperty="MilitaryUpkeep" Operation="Percent" Value="-1.0" Path="EmpireTypeMajor/Garrison"/>
<SimulationModifierDescriptor TargetProperty="HeroUpkeep" Operation="Percent" Value="-1.0" Path="EmpireTypeMajor/Garrison/UnitHero" Priority="2"/>
<SimulationModifierDescriptor TargetProperty="HeroUpkeep" Operation="Percent" Value="-1.0" Path="EmpireTypeMajor/UnitRankHero" Priority="2" TooltipHidden="true"/>
<SimulationModifierDescriptor TargetProperty="HeroUpkeep" Operation="Percent" Value="-1.0" Path="EmpireTypeMajor/SpiedGarrison/UnitRankHero" Priority="2" TooltipHidden="true"/>
<SimulationModifierDescriptor TargetProperty="OrbCollectCapacity" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
<SimulationModifierDescriptor TargetProperty="OrbCollectCapacity" Operation="Percent" Value="5.0" Path="EmpireTypeMajor/Garrison/UnitHero"/>
<SimulationModifierDescriptor TargetProperty="BuildingOrbCostReduction" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="Interact_OddsTriggeringAQuest" Operation="Addition" Value="30" Path="EmpireTypeMajor/ClassArmy"/>
<SimulationModifierDescriptor TargetProperty="Interact_OddsLooting" Operation="Addition" Value="-10" Path="EmpireTypeMajor/ClassArmy"/>
<SimulationModifierDescriptor TargetProperty="Interact_OddsLootingNothing" Operation="Subtraction" Value="20" Path="EmpireTypeMajor/ClassArmy"/>
<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="18" Path="EmpireTypeMajor/Garrison/ClassUnit"/>
<SimulationModifierDescriptor TargetProperty="MaximumMovementOnWater" Operation="Addition" Value="18" Path="EmpireTypeMajor/Garrison/ClassUnit" Priority="101" TooltipHidden="true"/>
<SimulationModifierDescriptor TargetProperty="VisionRange" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="BaseAttributeDamage" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="UnitRegen" Operation="Addition" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="ExperienceGainPerTurn" Operation="Addition" Value="49000" Path="EmpireTypeMajor/Garrison/ClassUnit" />
<SimulationModifierDescriptor TargetProperty="ExperienceRewardAtCreation" Operation="Addition" Value="1800" Path="EmpireTypeMajor/ClassCity/ClassUnit"/>
<SimulationModifierDescriptor TargetProperty="CityFood" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="CityDust" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="CityIndustry" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="CityScience" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="CityCityPoint" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="BaseFoodPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="BaseIndustryPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="BaseDustPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="BaseSciencePerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="BaseCityPointPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="2" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="CityUnitSlot" Operation="Addition" Value="2" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="CityMoneyUpkeep" Operation="Percent" Value="-1" Path="EmpireTypeMajor/ClassCity"/>
<SimulationModifierDescriptor TargetProperty="MinorFactionSlotCount" Operation="Addition" Value="5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="DistrictFood" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>
<SimulationModifierDescriptor TargetProperty="DistrictIndustry" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>
<SimulationModifierDescriptor TargetProperty="DistrictDust" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>
<SimulationModifierDescriptor TargetProperty="DistrictScience" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>
<SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity/ClassPointOfInterest,PointOfInterestTypeResourceDeposit"/>
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="2" Path="EmpireTypeMajor/ClassCity/PointOfInterestTypeResourceDeposit,ResourceExtractor_Luxury"/>
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="3" Path="EmpireTypeMajor/ClassCity/PointOfInterestTypeResourceDeposit,ResourceExtractor_Strategic"/>
<SimulationModifierDescriptor TargetProperty="ResourceGain" Operation ="Percent" Value="1.0" Path="EmpireTypeMajor/ClassFortress/PointOfInterestTypeFacility,RevealedFacility"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury1" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury2" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury3" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury4" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury5" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury6" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury7" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury8" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury9" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury10" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury11" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury12" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury13" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury14" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetLuxury15" Operation ="Addition" Value="1.5" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic1" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic2" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic3" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic4" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic5" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/>
<SimulationModifierDescriptor TargetProperty="NetStrategic6" Operation ="Addition" Value="10" Path="EmpireTypeMajor"/> <SimulationModifierDescriptor TargetProperty="NetInfiltrationPoint" Operation="Percent" Value="9.0" Path="EmpireTypeMajor/SpiedGarrison" />
<SimulationModifierDescriptor TargetProperty="TradeRouteCityScienceIncome" Operation ="Percent" Value="5.00" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>
<SimulationModifierDescriptor TargetProperty="TradeRouteCityDustIncome" Operation ="Percent" Value="3.00" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>
<SimulationModifierDescriptor TargetProperty="TradeRouteGain" Operation ="Percent" Value="1.50" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>
<SimulationModifierDescriptor TargetProperty="BuildingProductionCostReduction" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity"/>
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