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http://www.nexusmods.com/skyrimspecialedition/mods/5121/?
Initial Release.
Idea was prompted after being bothered by the fact that several of the misc items were extremely heavy (10+ wt looking at you dwemer junk) and several ingredient's, such as bone meal, weighed too much for my liking. I tried to keep theitem weights sensible and not too lowto not break immersion or steer to far from vanilla standard / logic.
I pretty much went over nearly every item that had an abnormally high weight and that wasn't a piece of equipment and re-evaluated it's weight. This includes;
Quest Items (Purely cosmetic - quest item's do not affect your carry capacity)
Ingredients - numerous fish, herb, various dusts (bonemeal) and salts (firesalt)
Misc world items like pots, pans, shovels, and more
Crafting items such as scales, bones and ores, dwemer parts, animal parts and more
This will / may also slightly alter:
Potions (Some may have their weight lowered if it's higher than average, but very few are this case)
Pelts and Meats (Some exceptions; foods such as cheese have had their weight lowered by to a more reasonable value) -for the mostpart foods, meat and pelts were unchanged as they don't seem too high in vanilla.
You will still need to drop by a town and sell your acquired goods to stay unencumbered; but you will be able to loot those few extra bones, scales, mushrooms and even accidentally pick up a cast iron pot without it weighing you down too much (no pun intended).
Enjoy.
直接机翻了
最初的版本。
思想被事实的一些杂项物品是极其沉重的困扰后提示(10重量看着你矮人垃圾)和一些成分,如骨粉,太重了我喜欢的。我试图保持项目权重合理和不太低不打破浸泡或转向远离普通标准/逻辑。
我几乎走的几乎每一个项目,有一个异常高的权重,这不是一件设备和重新评估它的重量。这包括;
Quest项目(纯粹的化妆品-任务物品的不影响你的承载能力)
成分众多的鱼,草,各种粉尘(骨粉)和盐(firesalt)
其他世界的物品像壶,平底锅,铲子,和更多
物品如鳞、骨矿,矮人的零件,零件和更多的动物
这将也会稍微的改变:
药水(有的可能有自己的体重降低,如果它是高于平均水平,但很少有这种情况)
皮毛和肉类(有例外;食品如奶酪有体重下降到一个比较合理的值)—对于大多数部分食品,肉和皮毛不变,因为他们不在普通似乎太高。
你仍然需要去城里卖你的商品来支配;但你将能够掠夺那些额外的骨骼,鳞片,蘑菇,即使不小心拿起铸铁锅没有它拖累了你太多的(没有双关语意)。
享受。
其实就是物品重量修改,之前有一位朋友分享的是 物品失重大修-0重量 http://bbs.3dmgame.com/thread-5342184-1-1.html
我分享的这个MOD是改成作者认为比较合理的重量。
纯粹看个人喜好和习惯。
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