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- 注册时间
- 2008-4-8
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DirectX reports 256 MB of video memory and 955 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 111062
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile pel1b
Loading fastfile 'pel1b'
used 129.59 MB memory in DB alloc
Waited 2124 msec for asset 'maps/pel1b.d3dbsp' of type 'col_map_mp'.
Waited 349 msec for asset 'maps/_tree_snipers.gsc' of type 'rawfile'.
animscripts/traverse/wall_over_40
animscripts/traverse/wall_over_40animscripts/traverse _down_96
animscripts/traverse/wall_over_40animscripts/traverse _down_96animscripts/traverse down_40
animscripts/traverse/wall_over_40animscripts/traverse _down_96animscripts/traverse down_40animscripts/traverse/step_up
Fastfile for zone 'pel1b' appears corrupt or unreadable (code 107.)
一直就卡在这里~~ |
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