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本帖最后由 a2337116 于 2017-3-1 18:52 编辑
[Unity] ArgumentException: Interpreter can't get the property 'VirtualTechnologyEraNumber' on simulation object 'Research.
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at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.FunctionSimulationProperty (Amplitude.Unity.Framework.InterpreterContext context, System.Object[] parameters):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter+Function.Evaluate (Amplitude.Unity.Framework.InterpreterContext context, System.Object[] parameters):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.Interpreter.Execute (System.Object[] rpn, Amplitude.Unity.Framework.InterpreterContext context):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.InterpreterPrerequisite.Check (Amplitude.Unity.Framework.PrerequisiteContext context):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.PrerequisiteHelper.CheckPrerequisite (Amplitude.Unity.Framework.PrerequisiteContext context, Amplitude.Unity.Framework.Prerequisite prerequisite, System.String[] flags):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.PrerequisiteHelper.CheckPrerequisite (Amplitude.Unity.Simulation.SimulationObject context, Amplitude.Unity.Framework.Prerequisite rerequisite, System.String[] flags):line 0
at UnityEngineLogCallback in Error while parsing stackframe: DepartmentOfScience.GetTechnologyState (.ScienceConstructibleElement constructible):line 0
at UnityEngineLogCallback in Error while parsing stackframe: DepartmentOfScience.RefreshAllEmpireTechnologiesUnlock ():line 0
at UnityEngineLogCallback in Error while parsing stackframe: DepartmentOfScience+<OnLoad>c__Iterator205.MoveNext ():line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Coroutine.Run ():line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Coroutine+<EnumerableRun>c__Iterator99.MoveNext ():line 0
at UnityEngineLogCallback in Error while parsing stackframe: Rethrow as GameException: The game creation has failed.:line 0
at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Launcgalgame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args):line 0
at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Coroutine+<EnumerableRun>c__Iterator99.MoveNext ():line 0
at UnityEngineLogCallback in Error while parsing stackframe: UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress):line 0
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V0.2.5 S1 ALPHA-Public (64-bit)
另外0.2.5版玩到后期时也总容易出现报错,然后再读取存档加载到60%左右时,就会弹错不能进入保存的游戏。
以前玩0.1.0版本时并不会出错啊,求大神解决。是这个版本有问题,还是什么别的原因?
游侠的那个整合的0.2.5版能进游戏,但玩到后期就经常出错。这个进不去的版本是我下3DM的0.1.0版本升到0.2.5的,我以为能解决后期出错的问题,但结果游戏都进不去。。。。
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