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本帖最后由 dwslogo 于 2017-5-21 22:30 编辑
解压mod到C:\Users\USERNAME\Documents\Endless Space 2\Community目录,没有请自行创建Community文件夹
mod XML文件简介:
<!-- mods名字和类型.类型有3种Conversion(转换,与其他mod不兼容);Standalone(独立,与其他mod不兼容);Extension(扩展,兼容其他mod) -->
<RuntimeModule Name="ExampleTechnology" Type="Extension">
<!-- mods标签: AI, Art, Buildings, Gameplay, Improvements, MajorFactions, Maps, MinorFactions, Multiplayer, Other, Resources, Technologies, Units -->
<Tags>Gameplay</Tags>
<!-- mods作者 -->
<Author>MonAmiral</Author>
<!-- Link to your other work -->
<Homepage></Homepage>
<!-- 创意工坊标题 -->
<Title>Example technology</Title>
<!-- 创意工坊描述 -->
<Description>Adds:
- Technology
- Exclusion technology link
- Cost reduction technology link
</Description>
<!-- Add more content to this each time you update the mod -->
<ReleaseNotes></ReleaseNotes>
<!-- mods展示图. Size should be 430x430 pixels -->
<PreviewImageFile>ModIcon.png</PreviewImageFile>
<!-- XML files to load --> (下面的内容制作mods的大大们应该能看懂,我是不懂啦)
<Plugins>
<!-- Add one DatabasePlugin for each type you modify. Available DataTypes are referenced in XmlReference.xml -->
<DatabasePlugin DataType="ScienceConstructibleElement, Assembly-CSharp">
<!-- Some DataTypes include sub-types, they are added as following -->
<ExtraTypes>
<ExtraType DataType="TechnologyDefinition, Assembly-CSharp" />
</ExtraTypes>
<!-- Path leading to the files, starting from the location of this XML file. Note that you can use * to include several files at once (EntityActions.xml) -->
<FilePath>Simulation/TechnologyDefinitions.xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="TechnologyLinkDefinition, Assembly-CSharp">
<FilePath>Simulation/TechnologyLinkDefinitions.xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="Amplitude.Unity.Gui.GuiElement, Assembly-CSharp-firstpass">
<ExtraTypes>
<ExtraType DataType="Amplitude.Unity.Gui.ExtendedGuiElement, Assembly-CSharp-firstpass" />
<ExtraType DataType="TechnologyGuiElement2, Assembly-CSharp" />
</ExtraTypes>
<FilePath>Gui/GuiElements.xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="Amplitude.Unity.Simulation.SimulationDescriptor, Assembly-CSharp-firstpass">
<FilePath>Simulation/SimulationDescriptors.xml</FilePath>
</DatabasePlugin>
<!-- Add this if you replace text. Note that sub-folders must be named after the languages they contain -->
<LocalizationPlugin>
<Directory>Localization</Directory>
</LocalizationPlugin>
</Plugins>
</RuntimeModule>
</Datatable>
mod范例:
最后附上官网论坛连接:https://www.games2gether.com/end ... example-mods?page=1
另外这个游戏的MOD加载功能很二,每次游戏前都需要手动加载。
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