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[分享] NVIDIA The Way GTA4专用加速驱动即将发布

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发表于 2008-12-3 22:59 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
转一下:NVIDIA The Way GTA4专用加速驱动即将发布

NVIDIA The Way GTA4专用加速驱动即将发布,附内测


*测试报告来自国外专业3d图形论坛



全文翻译:

前沿:(已翻译)
*如果要正常的,完美的体验GTA4,请选择英特尔处理器与NVIDIA绘图芯片技术。“The Way It's Meant To Be Played”是世界最大的游戏开发计划协议,已经成为游戏业界游戏开发的标准服务协议。全球98%的知名游戏厂商已经加入了The Way It's Meant To Be Played。会更好的给全球nvidia玩家带来顶尖的服务与质量保证。NVIDIA The Way GTA4专用加速驱动即将发布,附内测。

GTA4图形设置,工程师报表:(未翻译)
Quote:
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.


Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

翻译
图形设置侠盗车手四个人电脑

大多数用户利用现有的PC硬件截至2008年12月应使用中等图形设置。高校设置为未来几代的计算机具有较高的规格比目前广泛使用。

图形的设置是有限的系统资源默认。 256显卡力量最低设置默认。如果用户绕过这些安全措施,使用命令行参数和超出其系统资源,用户的游戏体验可能会受到损害。


视频模式
解决水结垢的影响,反射,阴影,反射镜和有形可见的距离。该决议的设置涉及到的数额提供视频内存。在2560 * 1600游戏将需要320MB显存此外,所有的记忆体所需的内容。在800 * 600的游戏将需要32MB的视频内存除了内容。中等分辨率设置,建议大多数用户更高的设置是唯一可如果有可用显存。

纹理质量
纹理质量影响视觉质量的内容的游戏。高级设置纹理将需要600MB显存在一个设定的21察看远程此外,内存所采取的视频模式。一个中等纹理设置建议大多数用户。

渲染质量
渲染质量是质量的纹理过滤器上使用的大部分事情在世界上渲染。大多数人都知道,这是各向异性过滤。中等设置,建议大多数用户,并提供过滤超出控制台版本可以执行。

查看远程
检视距离尺度的距离在不同的物体在世界上,如建筑和汽车被视为。提高这个选项的距离增加,其中高品质的物体必须加载和增加内存需要。建立限制,以确保比赛的最佳运行大多数用户。设置为22或更多的PC用户提供增强的经验,控制台版本。

详情距离
详情距离尺度方面的环境,查看远程设置不包括植被,垃圾以及其他可移动物体。设置的10个将是等同于业绩的控制台。此设置影响不大内存。

车辆密度
车辆密度比额表的流量密度的流量在游戏中。它不会影响任务的车辆或困难的比赛,但可以有重大影响的CPU性能

影子密度
密度控制阴影的数量产生的阴影位置灯外环境。这些阴影是排他性的PC版,可以产生重大影响的CPU和GPU的性能。

NVIDIA The Way GTA4专用加速驱动内部工程师测试报表:(未翻译)

Quote:

Statistics
Average FPS: 57.62
Duration: 47.17 sec
CPU Usage: 78%
System memory usage: 60%
Video memory usage: 97%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Render Quality: Highest
View Distance: 33
Detail Distance: 80

Hardware
Microsoft® Windows Vista" Ultimate
Service Pack 1
Video Adapter: NVIDIA GeForce 8800GTX
Video Driver version: 180.69 (b)
Audio Adapter: Speakers (Creative SB X-Fi)
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
翻译
统计
平均FPS游戏: 57.62
时间: 47.17秒
CPU使用率: 78 %
系统内存使用率: 60 %
视频内存使用率: 97 %

图形设置
视频模式: 1920 × 1080 ( 60赫兹)
纹理质量:高
渲染质量:最高
检视距离: 33
详情距离: 80

硬件
微软® Windows Vista “终极
Service Pack 1中
视频适配器:的NVIDIA GeForce 8800GTX
视频驱动程序版本: 180.69 (二)
音频适配器:演讲(创新SB 2.0 )
英特尔( R )核心(商标) 2四核CPU的Q6600@2.40GHz
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